Alignment issue between BPMN.IO and Heatmap.js









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I'm trying to overlay a bpmn flow using bpmn.io with a heatmap using heatmap.js. If the canvas is set to the first and only element in the dom it actually works, but once you add anything else like in my sample a header, the coordinate system between both gets off.



I've prepared a fiddle that shows exactly what I mean.



https://jsfiddle.net/rafaturtle/qt8Ly4ez/16/



 const rect = canvas.getGraphics(element).getBoundingClientRect();
const x = (rect.x + rect.width / 2);
const y = (rect.y + rect.height / 2);

data.push(
x: x.toFixed(0),
y: y.toFixed(0),
value: stats[element.id]
);


I believe its on the calculation of x,y of each element, off setting it by a factor but after trying every combination I could think of I didn't manage.



thanks










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    down vote

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    I'm trying to overlay a bpmn flow using bpmn.io with a heatmap using heatmap.js. If the canvas is set to the first and only element in the dom it actually works, but once you add anything else like in my sample a header, the coordinate system between both gets off.



    I've prepared a fiddle that shows exactly what I mean.



    https://jsfiddle.net/rafaturtle/qt8Ly4ez/16/



     const rect = canvas.getGraphics(element).getBoundingClientRect();
    const x = (rect.x + rect.width / 2);
    const y = (rect.y + rect.height / 2);

    data.push(
    x: x.toFixed(0),
    y: y.toFixed(0),
    value: stats[element.id]
    );


    I believe its on the calculation of x,y of each element, off setting it by a factor but after trying every combination I could think of I didn't manage.



    thanks










    share|improve this question























      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      I'm trying to overlay a bpmn flow using bpmn.io with a heatmap using heatmap.js. If the canvas is set to the first and only element in the dom it actually works, but once you add anything else like in my sample a header, the coordinate system between both gets off.



      I've prepared a fiddle that shows exactly what I mean.



      https://jsfiddle.net/rafaturtle/qt8Ly4ez/16/



       const rect = canvas.getGraphics(element).getBoundingClientRect();
      const x = (rect.x + rect.width / 2);
      const y = (rect.y + rect.height / 2);

      data.push(
      x: x.toFixed(0),
      y: y.toFixed(0),
      value: stats[element.id]
      );


      I believe its on the calculation of x,y of each element, off setting it by a factor but after trying every combination I could think of I didn't manage.



      thanks










      share|improve this question













      I'm trying to overlay a bpmn flow using bpmn.io with a heatmap using heatmap.js. If the canvas is set to the first and only element in the dom it actually works, but once you add anything else like in my sample a header, the coordinate system between both gets off.



      I've prepared a fiddle that shows exactly what I mean.



      https://jsfiddle.net/rafaturtle/qt8Ly4ez/16/



       const rect = canvas.getGraphics(element).getBoundingClientRect();
      const x = (rect.x + rect.width / 2);
      const y = (rect.y + rect.height / 2);

      data.push(
      x: x.toFixed(0),
      y: y.toFixed(0),
      value: stats[element.id]
      );


      I believe its on the calculation of x,y of each element, off setting it by a factor but after trying every combination I could think of I didn't manage.



      thanks







      heatmap bpmn.io






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      asked Nov 10 at 21:07









      Rafael

      114




      114






















          1 Answer
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          I am not sure if I misunderstood what you aim for, but laying the heatmap over the elements can be easily achieved by using the dimensions of the current element, element.x, element.y, element.width, element.height.



          The following code places the heatmap at the exact position of the elements:



          var registry = bpmnJS.get('elementRegistry');
          for (var i in registry.getAll())
          var element = registry.getAll()[i];
          if (stats[element.id] != null)
          const centerx = element.x + (element.width / 2 )
          const centery = element.y + (element.height / 2 )
          data.push(
          x: centerx,
          y: centery,
          value: stats[element.id]
          );




          Working example: https://jsfiddle.net/cr8Lg53a/






          share|improve this answer




















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            up vote
            0
            down vote













            I am not sure if I misunderstood what you aim for, but laying the heatmap over the elements can be easily achieved by using the dimensions of the current element, element.x, element.y, element.width, element.height.



            The following code places the heatmap at the exact position of the elements:



            var registry = bpmnJS.get('elementRegistry');
            for (var i in registry.getAll())
            var element = registry.getAll()[i];
            if (stats[element.id] != null)
            const centerx = element.x + (element.width / 2 )
            const centery = element.y + (element.height / 2 )
            data.push(
            x: centerx,
            y: centery,
            value: stats[element.id]
            );




            Working example: https://jsfiddle.net/cr8Lg53a/






            share|improve this answer
























              up vote
              0
              down vote













              I am not sure if I misunderstood what you aim for, but laying the heatmap over the elements can be easily achieved by using the dimensions of the current element, element.x, element.y, element.width, element.height.



              The following code places the heatmap at the exact position of the elements:



              var registry = bpmnJS.get('elementRegistry');
              for (var i in registry.getAll())
              var element = registry.getAll()[i];
              if (stats[element.id] != null)
              const centerx = element.x + (element.width / 2 )
              const centery = element.y + (element.height / 2 )
              data.push(
              x: centerx,
              y: centery,
              value: stats[element.id]
              );




              Working example: https://jsfiddle.net/cr8Lg53a/






              share|improve this answer






















                up vote
                0
                down vote










                up vote
                0
                down vote









                I am not sure if I misunderstood what you aim for, but laying the heatmap over the elements can be easily achieved by using the dimensions of the current element, element.x, element.y, element.width, element.height.



                The following code places the heatmap at the exact position of the elements:



                var registry = bpmnJS.get('elementRegistry');
                for (var i in registry.getAll())
                var element = registry.getAll()[i];
                if (stats[element.id] != null)
                const centerx = element.x + (element.width / 2 )
                const centery = element.y + (element.height / 2 )
                data.push(
                x: centerx,
                y: centery,
                value: stats[element.id]
                );




                Working example: https://jsfiddle.net/cr8Lg53a/






                share|improve this answer












                I am not sure if I misunderstood what you aim for, but laying the heatmap over the elements can be easily achieved by using the dimensions of the current element, element.x, element.y, element.width, element.height.



                The following code places the heatmap at the exact position of the elements:



                var registry = bpmnJS.get('elementRegistry');
                for (var i in registry.getAll())
                var element = registry.getAll()[i];
                if (stats[element.id] != null)
                const centerx = element.x + (element.width / 2 )
                const centery = element.y + (element.height / 2 )
                data.push(
                x: centerx,
                y: centery,
                value: stats[element.id]
                );




                Working example: https://jsfiddle.net/cr8Lg53a/







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 12 at 11:25









                Jankapunkt

                3,40731534




                3,40731534



























                     

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