UISlider: changed hight, but maximum value flashes
I customised a UISlider
and everything works well except when I drag the slider to 100%. Then the rounded caps are replaced with a square.
Here is how I customize the Slider:
@IBInspectable var trackHeight: CGFloat = 14
override func trackRect(forBounds bounds: CGRect) -> CGRect
return CGRect(origin: bounds.origin, size: CGSize(width: bounds.width, height: trackHeight))
98% image:
100% image:
ios swift uiview uislider
add a comment |
I customised a UISlider
and everything works well except when I drag the slider to 100%. Then the rounded caps are replaced with a square.
Here is how I customize the Slider:
@IBInspectable var trackHeight: CGFloat = 14
override func trackRect(forBounds bounds: CGRect) -> CGRect
return CGRect(origin: bounds.origin, size: CGSize(width: bounds.width, height: trackHeight))
98% image:
100% image:
ios swift uiview uislider
add a comment |
I customised a UISlider
and everything works well except when I drag the slider to 100%. Then the rounded caps are replaced with a square.
Here is how I customize the Slider:
@IBInspectable var trackHeight: CGFloat = 14
override func trackRect(forBounds bounds: CGRect) -> CGRect
return CGRect(origin: bounds.origin, size: CGSize(width: bounds.width, height: trackHeight))
98% image:
100% image:
ios swift uiview uislider
I customised a UISlider
and everything works well except when I drag the slider to 100%. Then the rounded caps are replaced with a square.
Here is how I customize the Slider:
@IBInspectable var trackHeight: CGFloat = 14
override func trackRect(forBounds bounds: CGRect) -> CGRect
return CGRect(origin: bounds.origin, size: CGSize(width: bounds.width, height: trackHeight))
98% image:
100% image:
ios swift uiview uislider
ios swift uiview uislider
edited Nov 12 at 13:21
Kuldeep
2,47641534
2,47641534
asked Nov 12 at 13:16
netshark1000
3,49243869
3,49243869
add a comment |
add a comment |
2 Answers
2
active
oldest
votes
Here some quick solution
You have changed frame of the line, the height is higher the default and that's why you see it.
You can move little bit slider at the 100%.
override func thumbRect(forBounds bounds: CGRect, trackRect rect: CGRect, value: Float) -> CGRect
var rect = super.thumbRect(forBounds: bounds, trackRect: rect, value: value)
if value > 0.99
rect = CGRect(x: rect.origin.x+2, y: rect.origin.y, width: rect.size.width, height: rect.size.height)
return rect
Or you can make the thumb bigger to cover the corners, its up to you.
but why is it ok while (>1 value <100) ?
– netshark1000
Nov 12 at 13:49
nope, value here is started from 0.0 to 1.0 )
– Gkolunia
Nov 12 at 13:51
I replaced your 0.99 with 99
– netshark1000
Nov 12 at 13:52
sorry i've used default settings for minimum and maximum value. And its 0.0 to 1.0.
– Gkolunia
Nov 12 at 13:53
let normalizedValue = value / maximumValue if normalizedValue > 0.98 { solves this
– netshark1000
Nov 12 at 14:04
add a comment |
Original answer here: Thumb image does not move to the edge of UISlider
updated to swift 4.2:
override func thumbRect(forBounds bounds: CGRect, trackRect rect: CGRect, value: Float) -> CGRect
let unadjustedThumbrect = super.thumbRect(forBounds: bounds, trackRect: rect, value: value)
let thumbOffsetToApplyOnEachSide:CGFloat = unadjustedThumbrect.size.width / 2.0
let minOffsetToAdd = -thumbOffsetToApplyOnEachSide
let maxOffsetToAdd = thumbOffsetToApplyOnEachSide
let offsetForValue = minOffsetToAdd + (maxOffsetToAdd - minOffsetToAdd) * CGFloat(value / (self.maximumValue - self.minimumValue))
var origin = unadjustedThumbrect.origin
origin.x += offsetForValue
return CGRect(origin: origin, size: unadjustedThumbrect.size)
the edges are still there. Nothing changed
– netshark1000
Nov 12 at 13:42
Strange, works fine for me, have you implemented this code inside yourUISlider
subclass?
– Arie Pinto
Nov 12 at 13:49
Yes, also I implemented track rect. Value Max is 100 not 1
– netshark1000
Nov 12 at 13:51
Ok, i changed to 100 and still working, whattrackHeight
are you testing it with?
– Arie Pinto
Nov 12 at 13:55
with 14. Do I see it right that I have to mimimize the frame of my slider so that there is space for the thumb which needs more space now?
– netshark1000
Nov 12 at 13:56
|
show 1 more comment
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
Here some quick solution
You have changed frame of the line, the height is higher the default and that's why you see it.
You can move little bit slider at the 100%.
override func thumbRect(forBounds bounds: CGRect, trackRect rect: CGRect, value: Float) -> CGRect
var rect = super.thumbRect(forBounds: bounds, trackRect: rect, value: value)
if value > 0.99
rect = CGRect(x: rect.origin.x+2, y: rect.origin.y, width: rect.size.width, height: rect.size.height)
return rect
Or you can make the thumb bigger to cover the corners, its up to you.
but why is it ok while (>1 value <100) ?
– netshark1000
Nov 12 at 13:49
nope, value here is started from 0.0 to 1.0 )
– Gkolunia
Nov 12 at 13:51
I replaced your 0.99 with 99
– netshark1000
Nov 12 at 13:52
sorry i've used default settings for minimum and maximum value. And its 0.0 to 1.0.
– Gkolunia
Nov 12 at 13:53
let normalizedValue = value / maximumValue if normalizedValue > 0.98 { solves this
– netshark1000
Nov 12 at 14:04
add a comment |
Here some quick solution
You have changed frame of the line, the height is higher the default and that's why you see it.
You can move little bit slider at the 100%.
override func thumbRect(forBounds bounds: CGRect, trackRect rect: CGRect, value: Float) -> CGRect
var rect = super.thumbRect(forBounds: bounds, trackRect: rect, value: value)
if value > 0.99
rect = CGRect(x: rect.origin.x+2, y: rect.origin.y, width: rect.size.width, height: rect.size.height)
return rect
Or you can make the thumb bigger to cover the corners, its up to you.
but why is it ok while (>1 value <100) ?
– netshark1000
Nov 12 at 13:49
nope, value here is started from 0.0 to 1.0 )
– Gkolunia
Nov 12 at 13:51
I replaced your 0.99 with 99
– netshark1000
Nov 12 at 13:52
sorry i've used default settings for minimum and maximum value. And its 0.0 to 1.0.
– Gkolunia
Nov 12 at 13:53
let normalizedValue = value / maximumValue if normalizedValue > 0.98 { solves this
– netshark1000
Nov 12 at 14:04
add a comment |
Here some quick solution
You have changed frame of the line, the height is higher the default and that's why you see it.
You can move little bit slider at the 100%.
override func thumbRect(forBounds bounds: CGRect, trackRect rect: CGRect, value: Float) -> CGRect
var rect = super.thumbRect(forBounds: bounds, trackRect: rect, value: value)
if value > 0.99
rect = CGRect(x: rect.origin.x+2, y: rect.origin.y, width: rect.size.width, height: rect.size.height)
return rect
Or you can make the thumb bigger to cover the corners, its up to you.
Here some quick solution
You have changed frame of the line, the height is higher the default and that's why you see it.
You can move little bit slider at the 100%.
override func thumbRect(forBounds bounds: CGRect, trackRect rect: CGRect, value: Float) -> CGRect
var rect = super.thumbRect(forBounds: bounds, trackRect: rect, value: value)
if value > 0.99
rect = CGRect(x: rect.origin.x+2, y: rect.origin.y, width: rect.size.width, height: rect.size.height)
return rect
Or you can make the thumb bigger to cover the corners, its up to you.
answered Nov 12 at 13:34
Gkolunia
828
828
but why is it ok while (>1 value <100) ?
– netshark1000
Nov 12 at 13:49
nope, value here is started from 0.0 to 1.0 )
– Gkolunia
Nov 12 at 13:51
I replaced your 0.99 with 99
– netshark1000
Nov 12 at 13:52
sorry i've used default settings for minimum and maximum value. And its 0.0 to 1.0.
– Gkolunia
Nov 12 at 13:53
let normalizedValue = value / maximumValue if normalizedValue > 0.98 { solves this
– netshark1000
Nov 12 at 14:04
add a comment |
but why is it ok while (>1 value <100) ?
– netshark1000
Nov 12 at 13:49
nope, value here is started from 0.0 to 1.0 )
– Gkolunia
Nov 12 at 13:51
I replaced your 0.99 with 99
– netshark1000
Nov 12 at 13:52
sorry i've used default settings for minimum and maximum value. And its 0.0 to 1.0.
– Gkolunia
Nov 12 at 13:53
let normalizedValue = value / maximumValue if normalizedValue > 0.98 { solves this
– netshark1000
Nov 12 at 14:04
but why is it ok while (>1 value <100) ?
– netshark1000
Nov 12 at 13:49
but why is it ok while (>1 value <100) ?
– netshark1000
Nov 12 at 13:49
nope, value here is started from 0.0 to 1.0 )
– Gkolunia
Nov 12 at 13:51
nope, value here is started from 0.0 to 1.0 )
– Gkolunia
Nov 12 at 13:51
I replaced your 0.99 with 99
– netshark1000
Nov 12 at 13:52
I replaced your 0.99 with 99
– netshark1000
Nov 12 at 13:52
sorry i've used default settings for minimum and maximum value. And its 0.0 to 1.0.
– Gkolunia
Nov 12 at 13:53
sorry i've used default settings for minimum and maximum value. And its 0.0 to 1.0.
– Gkolunia
Nov 12 at 13:53
let normalizedValue = value / maximumValue if normalizedValue > 0.98 { solves this
– netshark1000
Nov 12 at 14:04
let normalizedValue = value / maximumValue if normalizedValue > 0.98 { solves this
– netshark1000
Nov 12 at 14:04
add a comment |
Original answer here: Thumb image does not move to the edge of UISlider
updated to swift 4.2:
override func thumbRect(forBounds bounds: CGRect, trackRect rect: CGRect, value: Float) -> CGRect
let unadjustedThumbrect = super.thumbRect(forBounds: bounds, trackRect: rect, value: value)
let thumbOffsetToApplyOnEachSide:CGFloat = unadjustedThumbrect.size.width / 2.0
let minOffsetToAdd = -thumbOffsetToApplyOnEachSide
let maxOffsetToAdd = thumbOffsetToApplyOnEachSide
let offsetForValue = minOffsetToAdd + (maxOffsetToAdd - minOffsetToAdd) * CGFloat(value / (self.maximumValue - self.minimumValue))
var origin = unadjustedThumbrect.origin
origin.x += offsetForValue
return CGRect(origin: origin, size: unadjustedThumbrect.size)
the edges are still there. Nothing changed
– netshark1000
Nov 12 at 13:42
Strange, works fine for me, have you implemented this code inside yourUISlider
subclass?
– Arie Pinto
Nov 12 at 13:49
Yes, also I implemented track rect. Value Max is 100 not 1
– netshark1000
Nov 12 at 13:51
Ok, i changed to 100 and still working, whattrackHeight
are you testing it with?
– Arie Pinto
Nov 12 at 13:55
with 14. Do I see it right that I have to mimimize the frame of my slider so that there is space for the thumb which needs more space now?
– netshark1000
Nov 12 at 13:56
|
show 1 more comment
Original answer here: Thumb image does not move to the edge of UISlider
updated to swift 4.2:
override func thumbRect(forBounds bounds: CGRect, trackRect rect: CGRect, value: Float) -> CGRect
let unadjustedThumbrect = super.thumbRect(forBounds: bounds, trackRect: rect, value: value)
let thumbOffsetToApplyOnEachSide:CGFloat = unadjustedThumbrect.size.width / 2.0
let minOffsetToAdd = -thumbOffsetToApplyOnEachSide
let maxOffsetToAdd = thumbOffsetToApplyOnEachSide
let offsetForValue = minOffsetToAdd + (maxOffsetToAdd - minOffsetToAdd) * CGFloat(value / (self.maximumValue - self.minimumValue))
var origin = unadjustedThumbrect.origin
origin.x += offsetForValue
return CGRect(origin: origin, size: unadjustedThumbrect.size)
the edges are still there. Nothing changed
– netshark1000
Nov 12 at 13:42
Strange, works fine for me, have you implemented this code inside yourUISlider
subclass?
– Arie Pinto
Nov 12 at 13:49
Yes, also I implemented track rect. Value Max is 100 not 1
– netshark1000
Nov 12 at 13:51
Ok, i changed to 100 and still working, whattrackHeight
are you testing it with?
– Arie Pinto
Nov 12 at 13:55
with 14. Do I see it right that I have to mimimize the frame of my slider so that there is space for the thumb which needs more space now?
– netshark1000
Nov 12 at 13:56
|
show 1 more comment
Original answer here: Thumb image does not move to the edge of UISlider
updated to swift 4.2:
override func thumbRect(forBounds bounds: CGRect, trackRect rect: CGRect, value: Float) -> CGRect
let unadjustedThumbrect = super.thumbRect(forBounds: bounds, trackRect: rect, value: value)
let thumbOffsetToApplyOnEachSide:CGFloat = unadjustedThumbrect.size.width / 2.0
let minOffsetToAdd = -thumbOffsetToApplyOnEachSide
let maxOffsetToAdd = thumbOffsetToApplyOnEachSide
let offsetForValue = minOffsetToAdd + (maxOffsetToAdd - minOffsetToAdd) * CGFloat(value / (self.maximumValue - self.minimumValue))
var origin = unadjustedThumbrect.origin
origin.x += offsetForValue
return CGRect(origin: origin, size: unadjustedThumbrect.size)
Original answer here: Thumb image does not move to the edge of UISlider
updated to swift 4.2:
override func thumbRect(forBounds bounds: CGRect, trackRect rect: CGRect, value: Float) -> CGRect
let unadjustedThumbrect = super.thumbRect(forBounds: bounds, trackRect: rect, value: value)
let thumbOffsetToApplyOnEachSide:CGFloat = unadjustedThumbrect.size.width / 2.0
let minOffsetToAdd = -thumbOffsetToApplyOnEachSide
let maxOffsetToAdd = thumbOffsetToApplyOnEachSide
let offsetForValue = minOffsetToAdd + (maxOffsetToAdd - minOffsetToAdd) * CGFloat(value / (self.maximumValue - self.minimumValue))
var origin = unadjustedThumbrect.origin
origin.x += offsetForValue
return CGRect(origin: origin, size: unadjustedThumbrect.size)
answered Nov 12 at 13:39
Arie Pinto
753615
753615
the edges are still there. Nothing changed
– netshark1000
Nov 12 at 13:42
Strange, works fine for me, have you implemented this code inside yourUISlider
subclass?
– Arie Pinto
Nov 12 at 13:49
Yes, also I implemented track rect. Value Max is 100 not 1
– netshark1000
Nov 12 at 13:51
Ok, i changed to 100 and still working, whattrackHeight
are you testing it with?
– Arie Pinto
Nov 12 at 13:55
with 14. Do I see it right that I have to mimimize the frame of my slider so that there is space for the thumb which needs more space now?
– netshark1000
Nov 12 at 13:56
|
show 1 more comment
the edges are still there. Nothing changed
– netshark1000
Nov 12 at 13:42
Strange, works fine for me, have you implemented this code inside yourUISlider
subclass?
– Arie Pinto
Nov 12 at 13:49
Yes, also I implemented track rect. Value Max is 100 not 1
– netshark1000
Nov 12 at 13:51
Ok, i changed to 100 and still working, whattrackHeight
are you testing it with?
– Arie Pinto
Nov 12 at 13:55
with 14. Do I see it right that I have to mimimize the frame of my slider so that there is space for the thumb which needs more space now?
– netshark1000
Nov 12 at 13:56
the edges are still there. Nothing changed
– netshark1000
Nov 12 at 13:42
the edges are still there. Nothing changed
– netshark1000
Nov 12 at 13:42
Strange, works fine for me, have you implemented this code inside your
UISlider
subclass?– Arie Pinto
Nov 12 at 13:49
Strange, works fine for me, have you implemented this code inside your
UISlider
subclass?– Arie Pinto
Nov 12 at 13:49
Yes, also I implemented track rect. Value Max is 100 not 1
– netshark1000
Nov 12 at 13:51
Yes, also I implemented track rect. Value Max is 100 not 1
– netshark1000
Nov 12 at 13:51
Ok, i changed to 100 and still working, what
trackHeight
are you testing it with?– Arie Pinto
Nov 12 at 13:55
Ok, i changed to 100 and still working, what
trackHeight
are you testing it with?– Arie Pinto
Nov 12 at 13:55
with 14. Do I see it right that I have to mimimize the frame of my slider so that there is space for the thumb which needs more space now?
– netshark1000
Nov 12 at 13:56
with 14. Do I see it right that I have to mimimize the frame of my slider so that there is space for the thumb which needs more space now?
– netshark1000
Nov 12 at 13:56
|
show 1 more comment
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