Thread.Sleep not working as I would expect in C#
up vote
0
down vote
favorite
This code imitates the problem that I am experiencing in my app.
private void button1_Click(object sender, EventArgs e)
button1.BackColor = Color.Red;
Thread.Sleep(3000);
button1.BackColor = Color.Green;
I would expect this code to;
- Make button red
- Wait 3s
- Make button green
but instead It is waiting 3s and then making button green. I can't just make the button green from the start as this would not work in my bigger app.
Does anyone have any idea what is wrong and also how i could fix it? Thanks in advance.
c# thread-sleep
add a comment |
up vote
0
down vote
favorite
This code imitates the problem that I am experiencing in my app.
private void button1_Click(object sender, EventArgs e)
button1.BackColor = Color.Red;
Thread.Sleep(3000);
button1.BackColor = Color.Green;
I would expect this code to;
- Make button red
- Wait 3s
- Make button green
but instead It is waiting 3s and then making button green. I can't just make the button green from the start as this would not work in my bigger app.
Does anyone have any idea what is wrong and also how i could fix it? Thanks in advance.
c# thread-sleep
2
Your GUI thread has no chance to update the UI to use the red color. Try using async programming model and Task.Delay. For now just add a Thread.Sleep(0) before the 3 second sleep. I Think that should work.
– Creepin
Nov 11 at 22:22
1
Possible duplicate of Thread.Sleep() without freezing the UI
– mjwills
Nov 11 at 22:26
Painting the screen does not happen immediately, it happens as an event in the event queue. Events are only processed after you return from the current event. So the button believes it is red, but it can never paint to the screen because you did not return, and give the "paint" event a chance.
– Ben
Nov 11 at 22:26
Possible duplicate of How to put delay before doing an operation in WPF
– Creepin
Nov 11 at 22:37
add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
This code imitates the problem that I am experiencing in my app.
private void button1_Click(object sender, EventArgs e)
button1.BackColor = Color.Red;
Thread.Sleep(3000);
button1.BackColor = Color.Green;
I would expect this code to;
- Make button red
- Wait 3s
- Make button green
but instead It is waiting 3s and then making button green. I can't just make the button green from the start as this would not work in my bigger app.
Does anyone have any idea what is wrong and also how i could fix it? Thanks in advance.
c# thread-sleep
This code imitates the problem that I am experiencing in my app.
private void button1_Click(object sender, EventArgs e)
button1.BackColor = Color.Red;
Thread.Sleep(3000);
button1.BackColor = Color.Green;
I would expect this code to;
- Make button red
- Wait 3s
- Make button green
but instead It is waiting 3s and then making button green. I can't just make the button green from the start as this would not work in my bigger app.
Does anyone have any idea what is wrong and also how i could fix it? Thanks in advance.
c# thread-sleep
c# thread-sleep
asked Nov 11 at 22:17
shuriken might
41
41
2
Your GUI thread has no chance to update the UI to use the red color. Try using async programming model and Task.Delay. For now just add a Thread.Sleep(0) before the 3 second sleep. I Think that should work.
– Creepin
Nov 11 at 22:22
1
Possible duplicate of Thread.Sleep() without freezing the UI
– mjwills
Nov 11 at 22:26
Painting the screen does not happen immediately, it happens as an event in the event queue. Events are only processed after you return from the current event. So the button believes it is red, but it can never paint to the screen because you did not return, and give the "paint" event a chance.
– Ben
Nov 11 at 22:26
Possible duplicate of How to put delay before doing an operation in WPF
– Creepin
Nov 11 at 22:37
add a comment |
2
Your GUI thread has no chance to update the UI to use the red color. Try using async programming model and Task.Delay. For now just add a Thread.Sleep(0) before the 3 second sleep. I Think that should work.
– Creepin
Nov 11 at 22:22
1
Possible duplicate of Thread.Sleep() without freezing the UI
– mjwills
Nov 11 at 22:26
Painting the screen does not happen immediately, it happens as an event in the event queue. Events are only processed after you return from the current event. So the button believes it is red, but it can never paint to the screen because you did not return, and give the "paint" event a chance.
– Ben
Nov 11 at 22:26
Possible duplicate of How to put delay before doing an operation in WPF
– Creepin
Nov 11 at 22:37
2
2
Your GUI thread has no chance to update the UI to use the red color. Try using async programming model and Task.Delay. For now just add a Thread.Sleep(0) before the 3 second sleep. I Think that should work.
– Creepin
Nov 11 at 22:22
Your GUI thread has no chance to update the UI to use the red color. Try using async programming model and Task.Delay. For now just add a Thread.Sleep(0) before the 3 second sleep. I Think that should work.
– Creepin
Nov 11 at 22:22
1
1
Possible duplicate of Thread.Sleep() without freezing the UI
– mjwills
Nov 11 at 22:26
Possible duplicate of Thread.Sleep() without freezing the UI
– mjwills
Nov 11 at 22:26
Painting the screen does not happen immediately, it happens as an event in the event queue. Events are only processed after you return from the current event. So the button believes it is red, but it can never paint to the screen because you did not return, and give the "paint" event a chance.
– Ben
Nov 11 at 22:26
Painting the screen does not happen immediately, it happens as an event in the event queue. Events are only processed after you return from the current event. So the button believes it is red, but it can never paint to the screen because you did not return, and give the "paint" event a chance.
– Ben
Nov 11 at 22:26
Possible duplicate of How to put delay before doing an operation in WPF
– Creepin
Nov 11 at 22:37
Possible duplicate of How to put delay before doing an operation in WPF
– Creepin
Nov 11 at 22:37
add a comment |
3 Answers
3
active
oldest
votes
up vote
3
down vote
No. it's changing to Red but you are blocking your UI thread and thus you don't see the color changed. What if you change the handler to a async
one like
private async Task button1_Click(object sender, EventArgs e)
button1.BackColor = Color.Red;
await Task.Delay(3000);
button1.BackColor = Color.Green;
add a comment |
up vote
2
down vote
The problem is that with Sleep you are blocking the main (rendering) thread. So you set the button red, but because you are blocking the thread, the app can't render it. In fact, I expect that the whole application freeze.
I am not sure what are you using, but try to look at some timers.
EDIT or simply use tasks Delayed function calls. Just do not use threads, please.
add a comment |
up vote
0
down vote
The technical reason for this, is the UI works on a Message Pump (in the case of WinForms, or similar in regards to WPF). Basically a message pump is a queue of work items to do, and a while loop like the following
while(GetMessage(&msg, NULL, 0, 0) > 0)
TranslateMessage(&msg);
DispatchMessage(&msg);
What is happening, is that when you are processing your click
- The click goes into the message queue
- Gets processed by the message pump
- Goes into your click method
- Blocks the thread for x amount of seconds, its still in your method and the pump cant process.
Why?
Thread.Sleep()
Suspends the current thread for the specified amount of time.
In short, no other messages get processed. In your example you sleep the thread before the pump has had time to process your colour change yet (its still stick processing your click).
When the messages eventually process, it goes through the backlog (your color changes being part of that), then without pause quickly changes it from one to the other.
The fix is quite simple, you need to allow your pump to process messages while you wait and as the other answers have eluded to, in modern version on .net we can use the async
await
pattern, and take advantage of the Task.Delay()
method.
When the program process anything that is prefixed with await
,
- If you are on the UI thread it captures the context
- Starts another thread with a continuation,
- lets the message pump continue processing.
- When the task has finished (and your delay is over), it returns control back to the original context (the thread you called it from).
Hey presto. Everything is as it should be
add a comment |
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
3
down vote
No. it's changing to Red but you are blocking your UI thread and thus you don't see the color changed. What if you change the handler to a async
one like
private async Task button1_Click(object sender, EventArgs e)
button1.BackColor = Color.Red;
await Task.Delay(3000);
button1.BackColor = Color.Green;
add a comment |
up vote
3
down vote
No. it's changing to Red but you are blocking your UI thread and thus you don't see the color changed. What if you change the handler to a async
one like
private async Task button1_Click(object sender, EventArgs e)
button1.BackColor = Color.Red;
await Task.Delay(3000);
button1.BackColor = Color.Green;
add a comment |
up vote
3
down vote
up vote
3
down vote
No. it's changing to Red but you are blocking your UI thread and thus you don't see the color changed. What if you change the handler to a async
one like
private async Task button1_Click(object sender, EventArgs e)
button1.BackColor = Color.Red;
await Task.Delay(3000);
button1.BackColor = Color.Green;
No. it's changing to Red but you are blocking your UI thread and thus you don't see the color changed. What if you change the handler to a async
one like
private async Task button1_Click(object sender, EventArgs e)
button1.BackColor = Color.Red;
await Task.Delay(3000);
button1.BackColor = Color.Green;
answered Nov 11 at 22:24
Rahul
61.8k114381
61.8k114381
add a comment |
add a comment |
up vote
2
down vote
The problem is that with Sleep you are blocking the main (rendering) thread. So you set the button red, but because you are blocking the thread, the app can't render it. In fact, I expect that the whole application freeze.
I am not sure what are you using, but try to look at some timers.
EDIT or simply use tasks Delayed function calls. Just do not use threads, please.
add a comment |
up vote
2
down vote
The problem is that with Sleep you are blocking the main (rendering) thread. So you set the button red, but because you are blocking the thread, the app can't render it. In fact, I expect that the whole application freeze.
I am not sure what are you using, but try to look at some timers.
EDIT or simply use tasks Delayed function calls. Just do not use threads, please.
add a comment |
up vote
2
down vote
up vote
2
down vote
The problem is that with Sleep you are blocking the main (rendering) thread. So you set the button red, but because you are blocking the thread, the app can't render it. In fact, I expect that the whole application freeze.
I am not sure what are you using, but try to look at some timers.
EDIT or simply use tasks Delayed function calls. Just do not use threads, please.
The problem is that with Sleep you are blocking the main (rendering) thread. So you set the button red, but because you are blocking the thread, the app can't render it. In fact, I expect that the whole application freeze.
I am not sure what are you using, but try to look at some timers.
EDIT or simply use tasks Delayed function calls. Just do not use threads, please.
answered Nov 11 at 22:21
Patrik Valkovič
428416
428416
add a comment |
add a comment |
up vote
0
down vote
The technical reason for this, is the UI works on a Message Pump (in the case of WinForms, or similar in regards to WPF). Basically a message pump is a queue of work items to do, and a while loop like the following
while(GetMessage(&msg, NULL, 0, 0) > 0)
TranslateMessage(&msg);
DispatchMessage(&msg);
What is happening, is that when you are processing your click
- The click goes into the message queue
- Gets processed by the message pump
- Goes into your click method
- Blocks the thread for x amount of seconds, its still in your method and the pump cant process.
Why?
Thread.Sleep()
Suspends the current thread for the specified amount of time.
In short, no other messages get processed. In your example you sleep the thread before the pump has had time to process your colour change yet (its still stick processing your click).
When the messages eventually process, it goes through the backlog (your color changes being part of that), then without pause quickly changes it from one to the other.
The fix is quite simple, you need to allow your pump to process messages while you wait and as the other answers have eluded to, in modern version on .net we can use the async
await
pattern, and take advantage of the Task.Delay()
method.
When the program process anything that is prefixed with await
,
- If you are on the UI thread it captures the context
- Starts another thread with a continuation,
- lets the message pump continue processing.
- When the task has finished (and your delay is over), it returns control back to the original context (the thread you called it from).
Hey presto. Everything is as it should be
add a comment |
up vote
0
down vote
The technical reason for this, is the UI works on a Message Pump (in the case of WinForms, or similar in regards to WPF). Basically a message pump is a queue of work items to do, and a while loop like the following
while(GetMessage(&msg, NULL, 0, 0) > 0)
TranslateMessage(&msg);
DispatchMessage(&msg);
What is happening, is that when you are processing your click
- The click goes into the message queue
- Gets processed by the message pump
- Goes into your click method
- Blocks the thread for x amount of seconds, its still in your method and the pump cant process.
Why?
Thread.Sleep()
Suspends the current thread for the specified amount of time.
In short, no other messages get processed. In your example you sleep the thread before the pump has had time to process your colour change yet (its still stick processing your click).
When the messages eventually process, it goes through the backlog (your color changes being part of that), then without pause quickly changes it from one to the other.
The fix is quite simple, you need to allow your pump to process messages while you wait and as the other answers have eluded to, in modern version on .net we can use the async
await
pattern, and take advantage of the Task.Delay()
method.
When the program process anything that is prefixed with await
,
- If you are on the UI thread it captures the context
- Starts another thread with a continuation,
- lets the message pump continue processing.
- When the task has finished (and your delay is over), it returns control back to the original context (the thread you called it from).
Hey presto. Everything is as it should be
add a comment |
up vote
0
down vote
up vote
0
down vote
The technical reason for this, is the UI works on a Message Pump (in the case of WinForms, or similar in regards to WPF). Basically a message pump is a queue of work items to do, and a while loop like the following
while(GetMessage(&msg, NULL, 0, 0) > 0)
TranslateMessage(&msg);
DispatchMessage(&msg);
What is happening, is that when you are processing your click
- The click goes into the message queue
- Gets processed by the message pump
- Goes into your click method
- Blocks the thread for x amount of seconds, its still in your method and the pump cant process.
Why?
Thread.Sleep()
Suspends the current thread for the specified amount of time.
In short, no other messages get processed. In your example you sleep the thread before the pump has had time to process your colour change yet (its still stick processing your click).
When the messages eventually process, it goes through the backlog (your color changes being part of that), then without pause quickly changes it from one to the other.
The fix is quite simple, you need to allow your pump to process messages while you wait and as the other answers have eluded to, in modern version on .net we can use the async
await
pattern, and take advantage of the Task.Delay()
method.
When the program process anything that is prefixed with await
,
- If you are on the UI thread it captures the context
- Starts another thread with a continuation,
- lets the message pump continue processing.
- When the task has finished (and your delay is over), it returns control back to the original context (the thread you called it from).
Hey presto. Everything is as it should be
The technical reason for this, is the UI works on a Message Pump (in the case of WinForms, or similar in regards to WPF). Basically a message pump is a queue of work items to do, and a while loop like the following
while(GetMessage(&msg, NULL, 0, 0) > 0)
TranslateMessage(&msg);
DispatchMessage(&msg);
What is happening, is that when you are processing your click
- The click goes into the message queue
- Gets processed by the message pump
- Goes into your click method
- Blocks the thread for x amount of seconds, its still in your method and the pump cant process.
Why?
Thread.Sleep()
Suspends the current thread for the specified amount of time.
In short, no other messages get processed. In your example you sleep the thread before the pump has had time to process your colour change yet (its still stick processing your click).
When the messages eventually process, it goes through the backlog (your color changes being part of that), then without pause quickly changes it from one to the other.
The fix is quite simple, you need to allow your pump to process messages while you wait and as the other answers have eluded to, in modern version on .net we can use the async
await
pattern, and take advantage of the Task.Delay()
method.
When the program process anything that is prefixed with await
,
- If you are on the UI thread it captures the context
- Starts another thread with a continuation,
- lets the message pump continue processing.
- When the task has finished (and your delay is over), it returns control back to the original context (the thread you called it from).
Hey presto. Everything is as it should be
answered Nov 12 at 4:31
TheGeneral
1
1
add a comment |
add a comment |
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2
Your GUI thread has no chance to update the UI to use the red color. Try using async programming model and Task.Delay. For now just add a Thread.Sleep(0) before the 3 second sleep. I Think that should work.
– Creepin
Nov 11 at 22:22
1
Possible duplicate of Thread.Sleep() without freezing the UI
– mjwills
Nov 11 at 22:26
Painting the screen does not happen immediately, it happens as an event in the event queue. Events are only processed after you return from the current event. So the button believes it is red, but it can never paint to the screen because you did not return, and give the "paint" event a chance.
– Ben
Nov 11 at 22:26
Possible duplicate of How to put delay before doing an operation in WPF
– Creepin
Nov 11 at 22:37