Pyglet.clock.schedule significant function calling speed limitation
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I encountered a certain inconsistency in the speed the Pyglet's pyglet.clock.schedule and pyglet.clock.schedule_interval (with the interval argument below some value), call the functions.
Both commands seem to show some common treshold of the interval with what they can call the function. It could be associated with the hardware performance limits if the treshold speed wasn't THAT low - max. about 30 calls of a function per second.
The test code and results can be seen below:
import pyglet
from time import time
window = pyglet.window.Window()
last_update = time()
def update(dt):
global last_update
print("dt: ", dt)
print('Measured dt: ', time()-last_update)
last_update = time()
@window.event
def on_draw():
dt = pyglet.clock.tick()
print('Last clock tick: ', dt, "n")
pyglet.clock.schedule(update)
pyglet.app.run()
The sample result:
dt: 0.030516604423768356
Measured dt: 0.03125262260437012
dt: 0.0007512663764779326
Measured dt: 0.0
Last clock tick: 0.0007512663764779326
Despite the dt = pyglet.clock.tick()
inducing to recall the update(dt)
function whose dt value states to be consistent with the expectated clock.tick()
returned value, the first call almost always returns the same, fixed dt's value, indicating the maximum frequency the Pyglet's interval functions call the callback function is about 30 - 32 times per second.
I'm not sure what may influence such a low frequency but I guess such performance may be an effect of some kind of a malfunction. The evidence seem to be at least the utilization of the higher framerates (e.g. 120 FPS) among the publishers' examplary programs.
What can be the reason for it working so slowly and could the pyglet's interval functions somehow be fixed to update the callback functions with the corresponding, given frequency, not limited to the modest ~30 per second? Thanks you for help in advance.
PS The clock.schedule_interval
can only be manipulated, if its interval is about above 1/30.
PPS The occurance of print methods doesn't influence the interval functions' treshold speed.
python pyglet
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up vote
0
down vote
favorite
I encountered a certain inconsistency in the speed the Pyglet's pyglet.clock.schedule and pyglet.clock.schedule_interval (with the interval argument below some value), call the functions.
Both commands seem to show some common treshold of the interval with what they can call the function. It could be associated with the hardware performance limits if the treshold speed wasn't THAT low - max. about 30 calls of a function per second.
The test code and results can be seen below:
import pyglet
from time import time
window = pyglet.window.Window()
last_update = time()
def update(dt):
global last_update
print("dt: ", dt)
print('Measured dt: ', time()-last_update)
last_update = time()
@window.event
def on_draw():
dt = pyglet.clock.tick()
print('Last clock tick: ', dt, "n")
pyglet.clock.schedule(update)
pyglet.app.run()
The sample result:
dt: 0.030516604423768356
Measured dt: 0.03125262260437012
dt: 0.0007512663764779326
Measured dt: 0.0
Last clock tick: 0.0007512663764779326
Despite the dt = pyglet.clock.tick()
inducing to recall the update(dt)
function whose dt value states to be consistent with the expectated clock.tick()
returned value, the first call almost always returns the same, fixed dt's value, indicating the maximum frequency the Pyglet's interval functions call the callback function is about 30 - 32 times per second.
I'm not sure what may influence such a low frequency but I guess such performance may be an effect of some kind of a malfunction. The evidence seem to be at least the utilization of the higher framerates (e.g. 120 FPS) among the publishers' examplary programs.
What can be the reason for it working so slowly and could the pyglet's interval functions somehow be fixed to update the callback functions with the corresponding, given frequency, not limited to the modest ~30 per second? Thanks you for help in advance.
PS The clock.schedule_interval
can only be manipulated, if its interval is about above 1/30.
PPS The occurance of print methods doesn't influence the interval functions' treshold speed.
python pyglet
add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
I encountered a certain inconsistency in the speed the Pyglet's pyglet.clock.schedule and pyglet.clock.schedule_interval (with the interval argument below some value), call the functions.
Both commands seem to show some common treshold of the interval with what they can call the function. It could be associated with the hardware performance limits if the treshold speed wasn't THAT low - max. about 30 calls of a function per second.
The test code and results can be seen below:
import pyglet
from time import time
window = pyglet.window.Window()
last_update = time()
def update(dt):
global last_update
print("dt: ", dt)
print('Measured dt: ', time()-last_update)
last_update = time()
@window.event
def on_draw():
dt = pyglet.clock.tick()
print('Last clock tick: ', dt, "n")
pyglet.clock.schedule(update)
pyglet.app.run()
The sample result:
dt: 0.030516604423768356
Measured dt: 0.03125262260437012
dt: 0.0007512663764779326
Measured dt: 0.0
Last clock tick: 0.0007512663764779326
Despite the dt = pyglet.clock.tick()
inducing to recall the update(dt)
function whose dt value states to be consistent with the expectated clock.tick()
returned value, the first call almost always returns the same, fixed dt's value, indicating the maximum frequency the Pyglet's interval functions call the callback function is about 30 - 32 times per second.
I'm not sure what may influence such a low frequency but I guess such performance may be an effect of some kind of a malfunction. The evidence seem to be at least the utilization of the higher framerates (e.g. 120 FPS) among the publishers' examplary programs.
What can be the reason for it working so slowly and could the pyglet's interval functions somehow be fixed to update the callback functions with the corresponding, given frequency, not limited to the modest ~30 per second? Thanks you for help in advance.
PS The clock.schedule_interval
can only be manipulated, if its interval is about above 1/30.
PPS The occurance of print methods doesn't influence the interval functions' treshold speed.
python pyglet
I encountered a certain inconsistency in the speed the Pyglet's pyglet.clock.schedule and pyglet.clock.schedule_interval (with the interval argument below some value), call the functions.
Both commands seem to show some common treshold of the interval with what they can call the function. It could be associated with the hardware performance limits if the treshold speed wasn't THAT low - max. about 30 calls of a function per second.
The test code and results can be seen below:
import pyglet
from time import time
window = pyglet.window.Window()
last_update = time()
def update(dt):
global last_update
print("dt: ", dt)
print('Measured dt: ', time()-last_update)
last_update = time()
@window.event
def on_draw():
dt = pyglet.clock.tick()
print('Last clock tick: ', dt, "n")
pyglet.clock.schedule(update)
pyglet.app.run()
The sample result:
dt: 0.030516604423768356
Measured dt: 0.03125262260437012
dt: 0.0007512663764779326
Measured dt: 0.0
Last clock tick: 0.0007512663764779326
Despite the dt = pyglet.clock.tick()
inducing to recall the update(dt)
function whose dt value states to be consistent with the expectated clock.tick()
returned value, the first call almost always returns the same, fixed dt's value, indicating the maximum frequency the Pyglet's interval functions call the callback function is about 30 - 32 times per second.
I'm not sure what may influence such a low frequency but I guess such performance may be an effect of some kind of a malfunction. The evidence seem to be at least the utilization of the higher framerates (e.g. 120 FPS) among the publishers' examplary programs.
What can be the reason for it working so slowly and could the pyglet's interval functions somehow be fixed to update the callback functions with the corresponding, given frequency, not limited to the modest ~30 per second? Thanks you for help in advance.
PS The clock.schedule_interval
can only be manipulated, if its interval is about above 1/30.
PPS The occurance of print methods doesn't influence the interval functions' treshold speed.
python pyglet
python pyglet
edited Nov 12 at 5:49
asked Nov 12 at 2:51
Pear Bloom
11
11
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
up vote
0
down vote
Try to set the FPS limit to a higher value:
pyglet.clock.set_fps_limit(60)
Looks like pyglet sets this limit to a quite low value by default is some cases: FPS with Pyglet half of monitor refresh rate
It may also help the set vsync to false:
class Window(pyglet.window.Window):
def __init__(self, refreshrate):
super(Window, self).__init__(vsync = False)
Edit: As pointed out in the comments, set_fps_limit is deprecated. A solution with schedule_interval would look somehow like:
pyglet.clock.schedule_interval(self.on_draw, 1.0/60.0)
1
pyglet.readthedocs.io/en/pyglet-1.3-maintenance/modules/…set_fps_limit
is deprecated
– Yuriy Leonov
Nov 12 at 13:38
You are right, I didn't know that. Btw: The linked SO question also contains an answer which uses schedule_interval which seems to be the preferred way now.
– Sebastian
Nov 12 at 14:11
add a comment |
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1 Answer
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1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
0
down vote
Try to set the FPS limit to a higher value:
pyglet.clock.set_fps_limit(60)
Looks like pyglet sets this limit to a quite low value by default is some cases: FPS with Pyglet half of monitor refresh rate
It may also help the set vsync to false:
class Window(pyglet.window.Window):
def __init__(self, refreshrate):
super(Window, self).__init__(vsync = False)
Edit: As pointed out in the comments, set_fps_limit is deprecated. A solution with schedule_interval would look somehow like:
pyglet.clock.schedule_interval(self.on_draw, 1.0/60.0)
1
pyglet.readthedocs.io/en/pyglet-1.3-maintenance/modules/…set_fps_limit
is deprecated
– Yuriy Leonov
Nov 12 at 13:38
You are right, I didn't know that. Btw: The linked SO question also contains an answer which uses schedule_interval which seems to be the preferred way now.
– Sebastian
Nov 12 at 14:11
add a comment |
up vote
0
down vote
Try to set the FPS limit to a higher value:
pyglet.clock.set_fps_limit(60)
Looks like pyglet sets this limit to a quite low value by default is some cases: FPS with Pyglet half of monitor refresh rate
It may also help the set vsync to false:
class Window(pyglet.window.Window):
def __init__(self, refreshrate):
super(Window, self).__init__(vsync = False)
Edit: As pointed out in the comments, set_fps_limit is deprecated. A solution with schedule_interval would look somehow like:
pyglet.clock.schedule_interval(self.on_draw, 1.0/60.0)
1
pyglet.readthedocs.io/en/pyglet-1.3-maintenance/modules/…set_fps_limit
is deprecated
– Yuriy Leonov
Nov 12 at 13:38
You are right, I didn't know that. Btw: The linked SO question also contains an answer which uses schedule_interval which seems to be the preferred way now.
– Sebastian
Nov 12 at 14:11
add a comment |
up vote
0
down vote
up vote
0
down vote
Try to set the FPS limit to a higher value:
pyglet.clock.set_fps_limit(60)
Looks like pyglet sets this limit to a quite low value by default is some cases: FPS with Pyglet half of monitor refresh rate
It may also help the set vsync to false:
class Window(pyglet.window.Window):
def __init__(self, refreshrate):
super(Window, self).__init__(vsync = False)
Edit: As pointed out in the comments, set_fps_limit is deprecated. A solution with schedule_interval would look somehow like:
pyglet.clock.schedule_interval(self.on_draw, 1.0/60.0)
Try to set the FPS limit to a higher value:
pyglet.clock.set_fps_limit(60)
Looks like pyglet sets this limit to a quite low value by default is some cases: FPS with Pyglet half of monitor refresh rate
It may also help the set vsync to false:
class Window(pyglet.window.Window):
def __init__(self, refreshrate):
super(Window, self).__init__(vsync = False)
Edit: As pointed out in the comments, set_fps_limit is deprecated. A solution with schedule_interval would look somehow like:
pyglet.clock.schedule_interval(self.on_draw, 1.0/60.0)
edited Nov 12 at 14:12
answered Nov 12 at 7:43
Sebastian
3,01932344
3,01932344
1
pyglet.readthedocs.io/en/pyglet-1.3-maintenance/modules/…set_fps_limit
is deprecated
– Yuriy Leonov
Nov 12 at 13:38
You are right, I didn't know that. Btw: The linked SO question also contains an answer which uses schedule_interval which seems to be the preferred way now.
– Sebastian
Nov 12 at 14:11
add a comment |
1
pyglet.readthedocs.io/en/pyglet-1.3-maintenance/modules/…set_fps_limit
is deprecated
– Yuriy Leonov
Nov 12 at 13:38
You are right, I didn't know that. Btw: The linked SO question also contains an answer which uses schedule_interval which seems to be the preferred way now.
– Sebastian
Nov 12 at 14:11
1
1
pyglet.readthedocs.io/en/pyglet-1.3-maintenance/modules/…
set_fps_limit
is deprecated– Yuriy Leonov
Nov 12 at 13:38
pyglet.readthedocs.io/en/pyglet-1.3-maintenance/modules/…
set_fps_limit
is deprecated– Yuriy Leonov
Nov 12 at 13:38
You are right, I didn't know that. Btw: The linked SO question also contains an answer which uses schedule_interval which seems to be the preferred way now.
– Sebastian
Nov 12 at 14:11
You are right, I didn't know that. Btw: The linked SO question also contains an answer which uses schedule_interval which seems to be the preferred way now.
– Sebastian
Nov 12 at 14:11
add a comment |
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