Aframe / Three.js Tainted canvases may not be loaded
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Im building an app with Aframe that requires fetching images saved onto AWS.
I was getting consistent cors rejection, and after resolving that, my images are passing cors but SOMETIMES they are not, I then utilized asset caching to render the images and the error has changed from mentioning cors to Tainted canvases
Im thinking that cors is effected by the clients internet speed or location?
Im also using aframe react and im wondering if react-rerenders on startup are causing the issue.
three.js cross-domain webgl aframe same-origin-policy
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Im building an app with Aframe that requires fetching images saved onto AWS.
I was getting consistent cors rejection, and after resolving that, my images are passing cors but SOMETIMES they are not, I then utilized asset caching to render the images and the error has changed from mentioning cors to Tainted canvases
Im thinking that cors is effected by the clients internet speed or location?
Im also using aframe react and im wondering if react-rerenders on startup are causing the issue.
three.js cross-domain webgl aframe same-origin-policy
You need to request CORS permission AND the server needs to grant that permission. See: webglfundamentals.org/webgl/lessons/webgl-cors-permission.html, stackoverflow.com/questions/35020259/…, stackoverflow.com/questions/24087757/…, stackoverflow.com/questions/30945945/…
– gman
Nov 12 at 17:36
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up vote
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down vote
favorite
Im building an app with Aframe that requires fetching images saved onto AWS.
I was getting consistent cors rejection, and after resolving that, my images are passing cors but SOMETIMES they are not, I then utilized asset caching to render the images and the error has changed from mentioning cors to Tainted canvases
Im thinking that cors is effected by the clients internet speed or location?
Im also using aframe react and im wondering if react-rerenders on startup are causing the issue.
three.js cross-domain webgl aframe same-origin-policy
Im building an app with Aframe that requires fetching images saved onto AWS.
I was getting consistent cors rejection, and after resolving that, my images are passing cors but SOMETIMES they are not, I then utilized asset caching to render the images and the error has changed from mentioning cors to Tainted canvases
Im thinking that cors is effected by the clients internet speed or location?
Im also using aframe react and im wondering if react-rerenders on startup are causing the issue.
three.js cross-domain webgl aframe same-origin-policy
three.js cross-domain webgl aframe same-origin-policy
edited Nov 12 at 3:26
sideshowbarker
30.5k137191
30.5k137191
asked Nov 12 at 2:44
8195mike
162
162
You need to request CORS permission AND the server needs to grant that permission. See: webglfundamentals.org/webgl/lessons/webgl-cors-permission.html, stackoverflow.com/questions/35020259/…, stackoverflow.com/questions/24087757/…, stackoverflow.com/questions/30945945/…
– gman
Nov 12 at 17:36
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You need to request CORS permission AND the server needs to grant that permission. See: webglfundamentals.org/webgl/lessons/webgl-cors-permission.html, stackoverflow.com/questions/35020259/…, stackoverflow.com/questions/24087757/…, stackoverflow.com/questions/30945945/…
– gman
Nov 12 at 17:36
You need to request CORS permission AND the server needs to grant that permission. See: webglfundamentals.org/webgl/lessons/webgl-cors-permission.html, stackoverflow.com/questions/35020259/…, stackoverflow.com/questions/24087757/…, stackoverflow.com/questions/30945945/…
– gman
Nov 12 at 17:36
You need to request CORS permission AND the server needs to grant that permission. See: webglfundamentals.org/webgl/lessons/webgl-cors-permission.html, stackoverflow.com/questions/35020259/…, stackoverflow.com/questions/24087757/…, stackoverflow.com/questions/30945945/…
– gman
Nov 12 at 17:36
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Make sure to have <img crossorigin="anonymous">
set, and try without the React layer (which I don't recommend using anymore for perf and scalability reasons for VR, and seeing it mishandled most of the time).
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1 Answer
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1 Answer
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active
oldest
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active
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active
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up vote
0
down vote
Make sure to have <img crossorigin="anonymous">
set, and try without the React layer (which I don't recommend using anymore for perf and scalability reasons for VR, and seeing it mishandled most of the time).
add a comment |
up vote
0
down vote
Make sure to have <img crossorigin="anonymous">
set, and try without the React layer (which I don't recommend using anymore for perf and scalability reasons for VR, and seeing it mishandled most of the time).
add a comment |
up vote
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down vote
up vote
0
down vote
Make sure to have <img crossorigin="anonymous">
set, and try without the React layer (which I don't recommend using anymore for perf and scalability reasons for VR, and seeing it mishandled most of the time).
Make sure to have <img crossorigin="anonymous">
set, and try without the React layer (which I don't recommend using anymore for perf and scalability reasons for VR, and seeing it mishandled most of the time).
answered Nov 12 at 5:04
ngokevin
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8,88111457
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You need to request CORS permission AND the server needs to grant that permission. See: webglfundamentals.org/webgl/lessons/webgl-cors-permission.html, stackoverflow.com/questions/35020259/…, stackoverflow.com/questions/24087757/…, stackoverflow.com/questions/30945945/…
– gman
Nov 12 at 17:36