How to replace and load a GLTF model into a ready made html document










0














I have copied code from https://threejs.org/examples/#webgl_loader_gltf and pasted it into an html document. I relinked all of the models, textures and .js files locally from MrDoob's JavaScript 3D library https://github.com/mrdoob/three.js/. When I link GLTF files from his folder locally on my computer I am able to view them in firefox but when I simply change the GLTF to my model I am unable to see it. I tried scalling the model down in blender before I export it and I also tried viewing it in Babylon viewer online (I was able to view my own GLTF model on the online Babylon viewer no problem).






				// model
var loader = new THREE.GLTFLoader();
loader.load( '../../skull_downloadable/scene.gltf', function ( gltf )

gltf.scene.traverse( function ( child )

if ( child.isMesh )

child.material.envMap = envMap;



);

scene.add( gltf.scene );

, undefined, function ( error )

console.error( error );

);

renderer = new THREE.WebGLRenderer( antialias: true );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );

// stats
stats = new Stats();
container.appendChild( stats.dom );

}

function onWindowResize()

camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();

renderer.setSize( window.innerWidth, window.innerHeight );






Here is an image of my firefox console log**










share|improve this question























  • are you running a local server like Servez or one of these (stackoverflow.com/questions/12905426/…)
    – gman
    Nov 12 at 17:39










  • I am not running a local server I'm just using the files off of my hard drive
    – Gideon Chrapko
    Nov 12 at 19:27










  • then you are going to have problems. you need to run a local server. it will take you 30 seconds. without one you can't do WebGL dev as the browser will block loading files and images of.yoir hard drive has it would be a security risk
    – gman
    Nov 13 at 2:11











  • Amazing thank you so much, I am using Servez and it helped. I also had trouble locating files within my html document but I was able to find the proper files while running it off of the server fixed everything!
    – Gideon Chrapko
    Nov 13 at 11:08















0














I have copied code from https://threejs.org/examples/#webgl_loader_gltf and pasted it into an html document. I relinked all of the models, textures and .js files locally from MrDoob's JavaScript 3D library https://github.com/mrdoob/three.js/. When I link GLTF files from his folder locally on my computer I am able to view them in firefox but when I simply change the GLTF to my model I am unable to see it. I tried scalling the model down in blender before I export it and I also tried viewing it in Babylon viewer online (I was able to view my own GLTF model on the online Babylon viewer no problem).






				// model
var loader = new THREE.GLTFLoader();
loader.load( '../../skull_downloadable/scene.gltf', function ( gltf )

gltf.scene.traverse( function ( child )

if ( child.isMesh )

child.material.envMap = envMap;



);

scene.add( gltf.scene );

, undefined, function ( error )

console.error( error );

);

renderer = new THREE.WebGLRenderer( antialias: true );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );

// stats
stats = new Stats();
container.appendChild( stats.dom );

}

function onWindowResize()

camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();

renderer.setSize( window.innerWidth, window.innerHeight );






Here is an image of my firefox console log**










share|improve this question























  • are you running a local server like Servez or one of these (stackoverflow.com/questions/12905426/…)
    – gman
    Nov 12 at 17:39










  • I am not running a local server I'm just using the files off of my hard drive
    – Gideon Chrapko
    Nov 12 at 19:27










  • then you are going to have problems. you need to run a local server. it will take you 30 seconds. without one you can't do WebGL dev as the browser will block loading files and images of.yoir hard drive has it would be a security risk
    – gman
    Nov 13 at 2:11











  • Amazing thank you so much, I am using Servez and it helped. I also had trouble locating files within my html document but I was able to find the proper files while running it off of the server fixed everything!
    – Gideon Chrapko
    Nov 13 at 11:08













0












0








0







I have copied code from https://threejs.org/examples/#webgl_loader_gltf and pasted it into an html document. I relinked all of the models, textures and .js files locally from MrDoob's JavaScript 3D library https://github.com/mrdoob/three.js/. When I link GLTF files from his folder locally on my computer I am able to view them in firefox but when I simply change the GLTF to my model I am unable to see it. I tried scalling the model down in blender before I export it and I also tried viewing it in Babylon viewer online (I was able to view my own GLTF model on the online Babylon viewer no problem).






				// model
var loader = new THREE.GLTFLoader();
loader.load( '../../skull_downloadable/scene.gltf', function ( gltf )

gltf.scene.traverse( function ( child )

if ( child.isMesh )

child.material.envMap = envMap;



);

scene.add( gltf.scene );

, undefined, function ( error )

console.error( error );

);

renderer = new THREE.WebGLRenderer( antialias: true );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );

// stats
stats = new Stats();
container.appendChild( stats.dom );

}

function onWindowResize()

camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();

renderer.setSize( window.innerWidth, window.innerHeight );






Here is an image of my firefox console log**










share|improve this question















I have copied code from https://threejs.org/examples/#webgl_loader_gltf and pasted it into an html document. I relinked all of the models, textures and .js files locally from MrDoob's JavaScript 3D library https://github.com/mrdoob/three.js/. When I link GLTF files from his folder locally on my computer I am able to view them in firefox but when I simply change the GLTF to my model I am unable to see it. I tried scalling the model down in blender before I export it and I also tried viewing it in Babylon viewer online (I was able to view my own GLTF model on the online Babylon viewer no problem).






				// model
var loader = new THREE.GLTFLoader();
loader.load( '../../skull_downloadable/scene.gltf', function ( gltf )

gltf.scene.traverse( function ( child )

if ( child.isMesh )

child.material.envMap = envMap;



);

scene.add( gltf.scene );

, undefined, function ( error )

console.error( error );

);

renderer = new THREE.WebGLRenderer( antialias: true );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );

// stats
stats = new Stats();
container.appendChild( stats.dom );

}

function onWindowResize()

camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();

renderer.setSize( window.innerWidth, window.innerHeight );






Here is an image of my firefox console log**






				// model
var loader = new THREE.GLTFLoader();
loader.load( '../../skull_downloadable/scene.gltf', function ( gltf )

gltf.scene.traverse( function ( child )

if ( child.isMesh )

child.material.envMap = envMap;



);

scene.add( gltf.scene );

, undefined, function ( error )

console.error( error );

);

renderer = new THREE.WebGLRenderer( antialias: true );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );

// stats
stats = new Stats();
container.appendChild( stats.dom );

}

function onWindowResize()

camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();

renderer.setSize( window.innerWidth, window.innerHeight );






				// model
var loader = new THREE.GLTFLoader();
loader.load( '../../skull_downloadable/scene.gltf', function ( gltf )

gltf.scene.traverse( function ( child )

if ( child.isMesh )

child.material.envMap = envMap;



);

scene.add( gltf.scene );

, undefined, function ( error )

console.error( error );

);

renderer = new THREE.WebGLRenderer( antialias: true );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.gammaOutput = true;
container.appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );

// stats
stats = new Stats();
container.appendChild( stats.dom );

}

function onWindowResize()

camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();

renderer.setSize( window.innerWidth, window.innerHeight );







webgl gltf






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 12 at 5:16









Zain Farooq

1,7732926




1,7732926










asked Nov 12 at 5:14









Gideon Chrapko

22




22











  • are you running a local server like Servez or one of these (stackoverflow.com/questions/12905426/…)
    – gman
    Nov 12 at 17:39










  • I am not running a local server I'm just using the files off of my hard drive
    – Gideon Chrapko
    Nov 12 at 19:27










  • then you are going to have problems. you need to run a local server. it will take you 30 seconds. without one you can't do WebGL dev as the browser will block loading files and images of.yoir hard drive has it would be a security risk
    – gman
    Nov 13 at 2:11











  • Amazing thank you so much, I am using Servez and it helped. I also had trouble locating files within my html document but I was able to find the proper files while running it off of the server fixed everything!
    – Gideon Chrapko
    Nov 13 at 11:08
















  • are you running a local server like Servez or one of these (stackoverflow.com/questions/12905426/…)
    – gman
    Nov 12 at 17:39










  • I am not running a local server I'm just using the files off of my hard drive
    – Gideon Chrapko
    Nov 12 at 19:27










  • then you are going to have problems. you need to run a local server. it will take you 30 seconds. without one you can't do WebGL dev as the browser will block loading files and images of.yoir hard drive has it would be a security risk
    – gman
    Nov 13 at 2:11











  • Amazing thank you so much, I am using Servez and it helped. I also had trouble locating files within my html document but I was able to find the proper files while running it off of the server fixed everything!
    – Gideon Chrapko
    Nov 13 at 11:08















are you running a local server like Servez or one of these (stackoverflow.com/questions/12905426/…)
– gman
Nov 12 at 17:39




are you running a local server like Servez or one of these (stackoverflow.com/questions/12905426/…)
– gman
Nov 12 at 17:39












I am not running a local server I'm just using the files off of my hard drive
– Gideon Chrapko
Nov 12 at 19:27




I am not running a local server I'm just using the files off of my hard drive
– Gideon Chrapko
Nov 12 at 19:27












then you are going to have problems. you need to run a local server. it will take you 30 seconds. without one you can't do WebGL dev as the browser will block loading files and images of.yoir hard drive has it would be a security risk
– gman
Nov 13 at 2:11





then you are going to have problems. you need to run a local server. it will take you 30 seconds. without one you can't do WebGL dev as the browser will block loading files and images of.yoir hard drive has it would be a security risk
– gman
Nov 13 at 2:11













Amazing thank you so much, I am using Servez and it helped. I also had trouble locating files within my html document but I was able to find the proper files while running it off of the server fixed everything!
– Gideon Chrapko
Nov 13 at 11:08




Amazing thank you so much, I am using Servez and it helped. I also had trouble locating files within my html document but I was able to find the proper files while running it off of the server fixed everything!
– Gideon Chrapko
Nov 13 at 11:08

















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