Is it possible to send back a client to its opening tag(s) in AwesomeWM?
I have rules to open specific applications (clients, for AwesomeWM) on certain tag(s). Sometimes, during my workflow, I may move a client, for instance from one screen to another (Mod+o), which changes the tags associated with the client. After working with this client, most of the time, it would be convenient to send it back to its initial (or previous) tag(s).
I can restart AwesomeWM, which would make the client re-read the rules in rc.lua, but it may break other tag associations and I would use a per-client function/shortcut.
Is it possible? With a specific module?
awesome-wm
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I have rules to open specific applications (clients, for AwesomeWM) on certain tag(s). Sometimes, during my workflow, I may move a client, for instance from one screen to another (Mod+o), which changes the tags associated with the client. After working with this client, most of the time, it would be convenient to send it back to its initial (or previous) tag(s).
I can restart AwesomeWM, which would make the client re-read the rules in rc.lua, but it may break other tag associations and I would use a per-client function/shortcut.
Is it possible? With a specific module?
awesome-wm
add a comment |
I have rules to open specific applications (clients, for AwesomeWM) on certain tag(s). Sometimes, during my workflow, I may move a client, for instance from one screen to another (Mod+o), which changes the tags associated with the client. After working with this client, most of the time, it would be convenient to send it back to its initial (or previous) tag(s).
I can restart AwesomeWM, which would make the client re-read the rules in rc.lua, but it may break other tag associations and I would use a per-client function/shortcut.
Is it possible? With a specific module?
awesome-wm
I have rules to open specific applications (clients, for AwesomeWM) on certain tag(s). Sometimes, during my workflow, I may move a client, for instance from one screen to another (Mod+o), which changes the tags associated with the client. After working with this client, most of the time, it would be convenient to send it back to its initial (or previous) tag(s).
I can restart AwesomeWM, which would make the client re-read the rules in rc.lua, but it may break other tag associations and I would use a per-client function/shortcut.
Is it possible? With a specific module?
awesome-wm
awesome-wm
asked Nov 15 '18 at 10:31
raphaelfournierraphaelfournier
2716
2716
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Everything is possible in AwesomeWM ;)
In this case, you can use the default rc.lua "manage" client signal handler to add something like this:
c.original_tags = c:tags()
then in a client keybindings (not the global keybindings), do:
awful.key( modkey , "b", function (c) c:tags(c.original_tags) end,
description = "restore the tags", group = "client"),
Please note that this will only work if your tags never change. If you add and delete tags, this will misbehave.
An alternative is to call awful.rules.apply(c) directly from the keybinding and let the rules be applied again. This potentially has side effects beyond the tags, so it isn't my first choice for the answer.
Thank you very much! It works as expected. I just had to add ac.original_screen = c.screenline below yours in themanagefunction and ac.screen = c.original_screenin the keybinding code.
– raphaelfournier
Nov 16 '18 at 13:41
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1 Answer
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active
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1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Everything is possible in AwesomeWM ;)
In this case, you can use the default rc.lua "manage" client signal handler to add something like this:
c.original_tags = c:tags()
then in a client keybindings (not the global keybindings), do:
awful.key( modkey , "b", function (c) c:tags(c.original_tags) end,
description = "restore the tags", group = "client"),
Please note that this will only work if your tags never change. If you add and delete tags, this will misbehave.
An alternative is to call awful.rules.apply(c) directly from the keybinding and let the rules be applied again. This potentially has side effects beyond the tags, so it isn't my first choice for the answer.
Thank you very much! It works as expected. I just had to add ac.original_screen = c.screenline below yours in themanagefunction and ac.screen = c.original_screenin the keybinding code.
– raphaelfournier
Nov 16 '18 at 13:41
add a comment |
Everything is possible in AwesomeWM ;)
In this case, you can use the default rc.lua "manage" client signal handler to add something like this:
c.original_tags = c:tags()
then in a client keybindings (not the global keybindings), do:
awful.key( modkey , "b", function (c) c:tags(c.original_tags) end,
description = "restore the tags", group = "client"),
Please note that this will only work if your tags never change. If you add and delete tags, this will misbehave.
An alternative is to call awful.rules.apply(c) directly from the keybinding and let the rules be applied again. This potentially has side effects beyond the tags, so it isn't my first choice for the answer.
Thank you very much! It works as expected. I just had to add ac.original_screen = c.screenline below yours in themanagefunction and ac.screen = c.original_screenin the keybinding code.
– raphaelfournier
Nov 16 '18 at 13:41
add a comment |
Everything is possible in AwesomeWM ;)
In this case, you can use the default rc.lua "manage" client signal handler to add something like this:
c.original_tags = c:tags()
then in a client keybindings (not the global keybindings), do:
awful.key( modkey , "b", function (c) c:tags(c.original_tags) end,
description = "restore the tags", group = "client"),
Please note that this will only work if your tags never change. If you add and delete tags, this will misbehave.
An alternative is to call awful.rules.apply(c) directly from the keybinding and let the rules be applied again. This potentially has side effects beyond the tags, so it isn't my first choice for the answer.
Everything is possible in AwesomeWM ;)
In this case, you can use the default rc.lua "manage" client signal handler to add something like this:
c.original_tags = c:tags()
then in a client keybindings (not the global keybindings), do:
awful.key( modkey , "b", function (c) c:tags(c.original_tags) end,
description = "restore the tags", group = "client"),
Please note that this will only work if your tags never change. If you add and delete tags, this will misbehave.
An alternative is to call awful.rules.apply(c) directly from the keybinding and let the rules be applied again. This potentially has side effects beyond the tags, so it isn't my first choice for the answer.
answered Nov 15 '18 at 19:29
Emmanuel Lepage ValleeEmmanuel Lepage Vallee
1,012810
1,012810
Thank you very much! It works as expected. I just had to add ac.original_screen = c.screenline below yours in themanagefunction and ac.screen = c.original_screenin the keybinding code.
– raphaelfournier
Nov 16 '18 at 13:41
add a comment |
Thank you very much! It works as expected. I just had to add ac.original_screen = c.screenline below yours in themanagefunction and ac.screen = c.original_screenin the keybinding code.
– raphaelfournier
Nov 16 '18 at 13:41
Thank you very much! It works as expected. I just had to add a
c.original_screen = c.screen line below yours in the manage function and a c.screen = c.original_screen in the keybinding code.– raphaelfournier
Nov 16 '18 at 13:41
Thank you very much! It works as expected. I just had to add a
c.original_screen = c.screen line below yours in the manage function and a c.screen = c.original_screen in the keybinding code.– raphaelfournier
Nov 16 '18 at 13:41
add a comment |
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