How to create a SCNNode from a .usdz?










1















I have downloaded the .usdz models provided by Apple: https://developer.apple.com/arkit/gallery/



But now, I want to create a SCNNode with one of these models, so I am doing this to obtain the node:



guard let urlPath = Bundle.main.url(forResource: "retrotv", withExtension: "usdz") else 
return

let mdlAsset = MDLAsset(url: urlPath)
let modelRootNode = SCNScene(mdlAsset: mdlAsset).rootNode


Then I add it to the scene and the result is this:



enter image description here



Why does it have no textures?



I have the downloaded .usdz files into a folder in my project directory as you can see:



enter image description here










share|improve this question


























    1















    I have downloaded the .usdz models provided by Apple: https://developer.apple.com/arkit/gallery/



    But now, I want to create a SCNNode with one of these models, so I am doing this to obtain the node:



    guard let urlPath = Bundle.main.url(forResource: "retrotv", withExtension: "usdz") else 
    return

    let mdlAsset = MDLAsset(url: urlPath)
    let modelRootNode = SCNScene(mdlAsset: mdlAsset).rootNode


    Then I add it to the scene and the result is this:



    enter image description here



    Why does it have no textures?



    I have the downloaded .usdz files into a folder in my project directory as you can see:



    enter image description here










    share|improve this question
























      1












      1








      1








      I have downloaded the .usdz models provided by Apple: https://developer.apple.com/arkit/gallery/



      But now, I want to create a SCNNode with one of these models, so I am doing this to obtain the node:



      guard let urlPath = Bundle.main.url(forResource: "retrotv", withExtension: "usdz") else 
      return

      let mdlAsset = MDLAsset(url: urlPath)
      let modelRootNode = SCNScene(mdlAsset: mdlAsset).rootNode


      Then I add it to the scene and the result is this:



      enter image description here



      Why does it have no textures?



      I have the downloaded .usdz files into a folder in my project directory as you can see:



      enter image description here










      share|improve this question














      I have downloaded the .usdz models provided by Apple: https://developer.apple.com/arkit/gallery/



      But now, I want to create a SCNNode with one of these models, so I am doing this to obtain the node:



      guard let urlPath = Bundle.main.url(forResource: "retrotv", withExtension: "usdz") else 
      return

      let mdlAsset = MDLAsset(url: urlPath)
      let modelRootNode = SCNScene(mdlAsset: mdlAsset).rootNode


      Then I add it to the scene and the result is this:



      enter image description here



      Why does it have no textures?



      I have the downloaded .usdz files into a folder in my project directory as you can see:



      enter image description here







      ios swift arkit scnnode usdz






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 15 '18 at 10:31









      SergioSergio

      112112




      112112






















          1 Answer
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          The correct way to add the .USDZ object is actually creating the scene with the file's URL:



           let scene = try! SCNScene(url: usdzURL, options: [.checkConsistency: true])


          Or even creating via Reference Node:



           let referenceNode = SCNReferenceNode(url: usdzURL)
          referenceNode.load()





          share|improve this answer
























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            1 Answer
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            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            1














            The correct way to add the .USDZ object is actually creating the scene with the file's URL:



             let scene = try! SCNScene(url: usdzURL, options: [.checkConsistency: true])


            Or even creating via Reference Node:



             let referenceNode = SCNReferenceNode(url: usdzURL)
            referenceNode.load()





            share|improve this answer





























              1














              The correct way to add the .USDZ object is actually creating the scene with the file's URL:



               let scene = try! SCNScene(url: usdzURL, options: [.checkConsistency: true])


              Or even creating via Reference Node:



               let referenceNode = SCNReferenceNode(url: usdzURL)
              referenceNode.load()





              share|improve this answer



























                1












                1








                1







                The correct way to add the .USDZ object is actually creating the scene with the file's URL:



                 let scene = try! SCNScene(url: usdzURL, options: [.checkConsistency: true])


                Or even creating via Reference Node:



                 let referenceNode = SCNReferenceNode(url: usdzURL)
                referenceNode.load()





                share|improve this answer















                The correct way to add the .USDZ object is actually creating the scene with the file's URL:



                 let scene = try! SCNScene(url: usdzURL, options: [.checkConsistency: true])


                Or even creating via Reference Node:



                 let referenceNode = SCNReferenceNode(url: usdzURL)
                referenceNode.load()






                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Dec 13 '18 at 16:28

























                answered Nov 20 '18 at 16:27









                Flavio Kruger BittencourtFlavio Kruger Bittencourt

                1437




                1437





























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