How to create a SCNNode from a .usdz?
I have downloaded the .usdz models provided by Apple: https://developer.apple.com/arkit/gallery/
But now, I want to create a SCNNode with one of these models, so I am doing this to obtain the node:
guard let urlPath = Bundle.main.url(forResource: "retrotv", withExtension: "usdz") else
return
let mdlAsset = MDLAsset(url: urlPath)
let modelRootNode = SCNScene(mdlAsset: mdlAsset).rootNode
Then I add it to the scene and the result is this:
Why does it have no textures?
I have the downloaded .usdz files into a folder in my project directory as you can see:
ios swift arkit scnnode usdz
add a comment |
I have downloaded the .usdz models provided by Apple: https://developer.apple.com/arkit/gallery/
But now, I want to create a SCNNode with one of these models, so I am doing this to obtain the node:
guard let urlPath = Bundle.main.url(forResource: "retrotv", withExtension: "usdz") else
return
let mdlAsset = MDLAsset(url: urlPath)
let modelRootNode = SCNScene(mdlAsset: mdlAsset).rootNode
Then I add it to the scene and the result is this:
Why does it have no textures?
I have the downloaded .usdz files into a folder in my project directory as you can see:
ios swift arkit scnnode usdz
add a comment |
I have downloaded the .usdz models provided by Apple: https://developer.apple.com/arkit/gallery/
But now, I want to create a SCNNode with one of these models, so I am doing this to obtain the node:
guard let urlPath = Bundle.main.url(forResource: "retrotv", withExtension: "usdz") else
return
let mdlAsset = MDLAsset(url: urlPath)
let modelRootNode = SCNScene(mdlAsset: mdlAsset).rootNode
Then I add it to the scene and the result is this:
Why does it have no textures?
I have the downloaded .usdz files into a folder in my project directory as you can see:
ios swift arkit scnnode usdz
I have downloaded the .usdz models provided by Apple: https://developer.apple.com/arkit/gallery/
But now, I want to create a SCNNode with one of these models, so I am doing this to obtain the node:
guard let urlPath = Bundle.main.url(forResource: "retrotv", withExtension: "usdz") else
return
let mdlAsset = MDLAsset(url: urlPath)
let modelRootNode = SCNScene(mdlAsset: mdlAsset).rootNode
Then I add it to the scene and the result is this:
Why does it have no textures?
I have the downloaded .usdz files into a folder in my project directory as you can see:
ios swift arkit scnnode usdz
ios swift arkit scnnode usdz
asked Nov 15 '18 at 10:31
SergioSergio
112112
112112
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
The correct way to add the .USDZ object is actually creating the scene with the file's URL:
let scene = try! SCNScene(url: usdzURL, options: [.checkConsistency: true])
Or even creating via Reference Node:
let referenceNode = SCNReferenceNode(url: usdzURL)
referenceNode.load()
add a comment |
Your Answer
StackExchange.ifUsing("editor", function ()
StackExchange.using("externalEditor", function ()
StackExchange.using("snippets", function ()
StackExchange.snippets.init();
);
);
, "code-snippets");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "1"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53317392%2fhow-to-create-a-scnnode-from-a-usdz%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
The correct way to add the .USDZ object is actually creating the scene with the file's URL:
let scene = try! SCNScene(url: usdzURL, options: [.checkConsistency: true])
Or even creating via Reference Node:
let referenceNode = SCNReferenceNode(url: usdzURL)
referenceNode.load()
add a comment |
The correct way to add the .USDZ object is actually creating the scene with the file's URL:
let scene = try! SCNScene(url: usdzURL, options: [.checkConsistency: true])
Or even creating via Reference Node:
let referenceNode = SCNReferenceNode(url: usdzURL)
referenceNode.load()
add a comment |
The correct way to add the .USDZ object is actually creating the scene with the file's URL:
let scene = try! SCNScene(url: usdzURL, options: [.checkConsistency: true])
Or even creating via Reference Node:
let referenceNode = SCNReferenceNode(url: usdzURL)
referenceNode.load()
The correct way to add the .USDZ object is actually creating the scene with the file's URL:
let scene = try! SCNScene(url: usdzURL, options: [.checkConsistency: true])
Or even creating via Reference Node:
let referenceNode = SCNReferenceNode(url: usdzURL)
referenceNode.load()
edited Dec 13 '18 at 16:28
answered Nov 20 '18 at 16:27
Flavio Kruger BittencourtFlavio Kruger Bittencourt
1437
1437
add a comment |
add a comment |
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53317392%2fhow-to-create-a-scnnode-from-a-usdz%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown