PIMPL idiom for a pointer to a class in C++
I have a working interface for two programs (ProgramA
and ProgramB
) that I would like to improve decoupling both programs as much as possible. The case that I want to cover is making a call from ProgramA
to a class from ProgramB
(Compute_Prop
) that can only be initialized with some arguments which I do not now in advance. Hence, I use a pointer in the header. Currently, I have something like this:
interface.h
#include "programB.h" // loads Compute_Prop
class Compute
public:
Compute();
Compute(targ1 arg1, targ2 arg2);
~Compute();
// some methods ...
private:
Compute_Prop* compute;
;
interface.cpp
#include "programB.h"
#include "interface.h"
#include "programA.h"
Compute::Compute() = default;
Compute::~Compute()
delete compute;
Compute::Compute(arg1, arg2)
// do something ... to get data
compute = new Compute_Prop( &data, arg2 );
Then, I try to imitate the PIMPL idiom with the following
interface.h
#include "programB.h" // loads Compute_Prop
class Compute
public:
Compute();
Compute(targ1 arg1, targ2 arg2);
~Compute();
// some methods ...
private:
class PIMPL;
PIMPL* compute;
;
interface.cpp
#include "programB.h"
#include "interface.h"
#include "programA.h"
Compute::PIMPL = Compute_Prop;
Compute::Compute() = default;
Compute::~Compute()
delete compute;
Compute::Compute(arg1, arg2)
// do something ... to get data
compute = new Compute_Prop( &data, arg2 );
but the compiler says:
error: expected unqualified-id
Compute::PIMPL = Compute_Prop;
^
I guess that it has something to do with Compute_Prop not having
an empty constructor. I can't come up with something that works. What should I do? Something like a pointer to a pointer, maybe? As a restriction, I cannot modify programB
.
Note: As it is probably already clear from above, my understanding of low level C++/C is scarce.
EDIT: I introduced the corrections suggested by @n.m. and @Matthieu Brucher
c++ c++11 pointers pimpl-idiom
|
show 1 more comment
I have a working interface for two programs (ProgramA
and ProgramB
) that I would like to improve decoupling both programs as much as possible. The case that I want to cover is making a call from ProgramA
to a class from ProgramB
(Compute_Prop
) that can only be initialized with some arguments which I do not now in advance. Hence, I use a pointer in the header. Currently, I have something like this:
interface.h
#include "programB.h" // loads Compute_Prop
class Compute
public:
Compute();
Compute(targ1 arg1, targ2 arg2);
~Compute();
// some methods ...
private:
Compute_Prop* compute;
;
interface.cpp
#include "programB.h"
#include "interface.h"
#include "programA.h"
Compute::Compute() = default;
Compute::~Compute()
delete compute;
Compute::Compute(arg1, arg2)
// do something ... to get data
compute = new Compute_Prop( &data, arg2 );
Then, I try to imitate the PIMPL idiom with the following
interface.h
#include "programB.h" // loads Compute_Prop
class Compute
public:
Compute();
Compute(targ1 arg1, targ2 arg2);
~Compute();
// some methods ...
private:
class PIMPL;
PIMPL* compute;
;
interface.cpp
#include "programB.h"
#include "interface.h"
#include "programA.h"
Compute::PIMPL = Compute_Prop;
Compute::Compute() = default;
Compute::~Compute()
delete compute;
Compute::Compute(arg1, arg2)
// do something ... to get data
compute = new Compute_Prop( &data, arg2 );
but the compiler says:
error: expected unqualified-id
Compute::PIMPL = Compute_Prop;
^
I guess that it has something to do with Compute_Prop not having
an empty constructor. I can't come up with something that works. What should I do? Something like a pointer to a pointer, maybe? As a restriction, I cannot modify programB
.
Note: As it is probably already clear from above, my understanding of low level C++/C is scarce.
EDIT: I introduced the corrections suggested by @n.m. and @Matthieu Brucher
c++ c++11 pointers pimpl-idiom
1
Your member declaration syntax is wrong throughout. You are not supposed to repeat the class name inside the class. So noCompute::Compute()
, justCompute()
. I have no idea why some compilers accept the syntax you are using, it's totally illegal.
– n.m.
Nov 13 '18 at 19:37
3
You cannot assign types in C++. Once you declareclass PIMPL;
it expects that there will be a class namedPIMPL
. Pointer declared asPIMPL* ptr;
will always have the typePIMPL
of that promised class.Compute::PIMPL = Compute_Prop;
is not possible, becausePIMPL
andCompute_Prop
are both immutable types. It won't convert allPIMPL
s intoCompute_Prop
s.
– Quimby
Nov 13 '18 at 19:57
1
if ( compute != nullptr ) delete compute; compute = nullptr; No!! just delete it, or even better, use std::unique_ptr!!
– Matthieu Brucher
Nov 13 '18 at 20:09
1
Compute::PIMPL
is a type, you cannot have thistype = value
syntax. You need a name. Something likeCompute::compute
perhaps.Compute::PIMPL Compute::compute = ...
.
– n.m.
Nov 13 '18 at 20:28
1
yes, delete already does the check, it's a useless redundancy. And if you have problems with using unique_ptr, then it means that you have other things to fix as well, ceuase that's how the pimlp should be handled.
– Matthieu Brucher
Nov 14 '18 at 14:00
|
show 1 more comment
I have a working interface for two programs (ProgramA
and ProgramB
) that I would like to improve decoupling both programs as much as possible. The case that I want to cover is making a call from ProgramA
to a class from ProgramB
(Compute_Prop
) that can only be initialized with some arguments which I do not now in advance. Hence, I use a pointer in the header. Currently, I have something like this:
interface.h
#include "programB.h" // loads Compute_Prop
class Compute
public:
Compute();
Compute(targ1 arg1, targ2 arg2);
~Compute();
// some methods ...
private:
Compute_Prop* compute;
;
interface.cpp
#include "programB.h"
#include "interface.h"
#include "programA.h"
Compute::Compute() = default;
Compute::~Compute()
delete compute;
Compute::Compute(arg1, arg2)
// do something ... to get data
compute = new Compute_Prop( &data, arg2 );
Then, I try to imitate the PIMPL idiom with the following
interface.h
#include "programB.h" // loads Compute_Prop
class Compute
public:
Compute();
Compute(targ1 arg1, targ2 arg2);
~Compute();
// some methods ...
private:
class PIMPL;
PIMPL* compute;
;
interface.cpp
#include "programB.h"
#include "interface.h"
#include "programA.h"
Compute::PIMPL = Compute_Prop;
Compute::Compute() = default;
Compute::~Compute()
delete compute;
Compute::Compute(arg1, arg2)
// do something ... to get data
compute = new Compute_Prop( &data, arg2 );
but the compiler says:
error: expected unqualified-id
Compute::PIMPL = Compute_Prop;
^
I guess that it has something to do with Compute_Prop not having
an empty constructor. I can't come up with something that works. What should I do? Something like a pointer to a pointer, maybe? As a restriction, I cannot modify programB
.
Note: As it is probably already clear from above, my understanding of low level C++/C is scarce.
EDIT: I introduced the corrections suggested by @n.m. and @Matthieu Brucher
c++ c++11 pointers pimpl-idiom
I have a working interface for two programs (ProgramA
and ProgramB
) that I would like to improve decoupling both programs as much as possible. The case that I want to cover is making a call from ProgramA
to a class from ProgramB
(Compute_Prop
) that can only be initialized with some arguments which I do not now in advance. Hence, I use a pointer in the header. Currently, I have something like this:
interface.h
#include "programB.h" // loads Compute_Prop
class Compute
public:
Compute();
Compute(targ1 arg1, targ2 arg2);
~Compute();
// some methods ...
private:
Compute_Prop* compute;
;
interface.cpp
#include "programB.h"
#include "interface.h"
#include "programA.h"
Compute::Compute() = default;
Compute::~Compute()
delete compute;
Compute::Compute(arg1, arg2)
// do something ... to get data
compute = new Compute_Prop( &data, arg2 );
Then, I try to imitate the PIMPL idiom with the following
interface.h
#include "programB.h" // loads Compute_Prop
class Compute
public:
Compute();
Compute(targ1 arg1, targ2 arg2);
~Compute();
// some methods ...
private:
class PIMPL;
PIMPL* compute;
;
interface.cpp
#include "programB.h"
#include "interface.h"
#include "programA.h"
Compute::PIMPL = Compute_Prop;
Compute::Compute() = default;
Compute::~Compute()
delete compute;
Compute::Compute(arg1, arg2)
// do something ... to get data
compute = new Compute_Prop( &data, arg2 );
but the compiler says:
error: expected unqualified-id
Compute::PIMPL = Compute_Prop;
^
I guess that it has something to do with Compute_Prop not having
an empty constructor. I can't come up with something that works. What should I do? Something like a pointer to a pointer, maybe? As a restriction, I cannot modify programB
.
Note: As it is probably already clear from above, my understanding of low level C++/C is scarce.
EDIT: I introduced the corrections suggested by @n.m. and @Matthieu Brucher
c++ c++11 pointers pimpl-idiom
c++ c++11 pointers pimpl-idiom
edited Nov 18 '18 at 21:46
Zythos
asked Nov 13 '18 at 19:26
ZythosZythos
16118
16118
1
Your member declaration syntax is wrong throughout. You are not supposed to repeat the class name inside the class. So noCompute::Compute()
, justCompute()
. I have no idea why some compilers accept the syntax you are using, it's totally illegal.
– n.m.
Nov 13 '18 at 19:37
3
You cannot assign types in C++. Once you declareclass PIMPL;
it expects that there will be a class namedPIMPL
. Pointer declared asPIMPL* ptr;
will always have the typePIMPL
of that promised class.Compute::PIMPL = Compute_Prop;
is not possible, becausePIMPL
andCompute_Prop
are both immutable types. It won't convert allPIMPL
s intoCompute_Prop
s.
– Quimby
Nov 13 '18 at 19:57
1
if ( compute != nullptr ) delete compute; compute = nullptr; No!! just delete it, or even better, use std::unique_ptr!!
– Matthieu Brucher
Nov 13 '18 at 20:09
1
Compute::PIMPL
is a type, you cannot have thistype = value
syntax. You need a name. Something likeCompute::compute
perhaps.Compute::PIMPL Compute::compute = ...
.
– n.m.
Nov 13 '18 at 20:28
1
yes, delete already does the check, it's a useless redundancy. And if you have problems with using unique_ptr, then it means that you have other things to fix as well, ceuase that's how the pimlp should be handled.
– Matthieu Brucher
Nov 14 '18 at 14:00
|
show 1 more comment
1
Your member declaration syntax is wrong throughout. You are not supposed to repeat the class name inside the class. So noCompute::Compute()
, justCompute()
. I have no idea why some compilers accept the syntax you are using, it's totally illegal.
– n.m.
Nov 13 '18 at 19:37
3
You cannot assign types in C++. Once you declareclass PIMPL;
it expects that there will be a class namedPIMPL
. Pointer declared asPIMPL* ptr;
will always have the typePIMPL
of that promised class.Compute::PIMPL = Compute_Prop;
is not possible, becausePIMPL
andCompute_Prop
are both immutable types. It won't convert allPIMPL
s intoCompute_Prop
s.
– Quimby
Nov 13 '18 at 19:57
1
if ( compute != nullptr ) delete compute; compute = nullptr; No!! just delete it, or even better, use std::unique_ptr!!
– Matthieu Brucher
Nov 13 '18 at 20:09
1
Compute::PIMPL
is a type, you cannot have thistype = value
syntax. You need a name. Something likeCompute::compute
perhaps.Compute::PIMPL Compute::compute = ...
.
– n.m.
Nov 13 '18 at 20:28
1
yes, delete already does the check, it's a useless redundancy. And if you have problems with using unique_ptr, then it means that you have other things to fix as well, ceuase that's how the pimlp should be handled.
– Matthieu Brucher
Nov 14 '18 at 14:00
1
1
Your member declaration syntax is wrong throughout. You are not supposed to repeat the class name inside the class. So no
Compute::Compute()
, just Compute()
. I have no idea why some compilers accept the syntax you are using, it's totally illegal.– n.m.
Nov 13 '18 at 19:37
Your member declaration syntax is wrong throughout. You are not supposed to repeat the class name inside the class. So no
Compute::Compute()
, just Compute()
. I have no idea why some compilers accept the syntax you are using, it's totally illegal.– n.m.
Nov 13 '18 at 19:37
3
3
You cannot assign types in C++. Once you declare
class PIMPL;
it expects that there will be a class named PIMPL
. Pointer declared as PIMPL* ptr;
will always have the type PIMPL
of that promised class. Compute::PIMPL = Compute_Prop;
is not possible, because PIMPL
and Compute_Prop
are both immutable types. It won't convert all PIMPL
s into Compute_Prop
s.– Quimby
Nov 13 '18 at 19:57
You cannot assign types in C++. Once you declare
class PIMPL;
it expects that there will be a class named PIMPL
. Pointer declared as PIMPL* ptr;
will always have the type PIMPL
of that promised class. Compute::PIMPL = Compute_Prop;
is not possible, because PIMPL
and Compute_Prop
are both immutable types. It won't convert all PIMPL
s into Compute_Prop
s.– Quimby
Nov 13 '18 at 19:57
1
1
if ( compute != nullptr ) delete compute; compute = nullptr; No!! just delete it, or even better, use std::unique_ptr!!
– Matthieu Brucher
Nov 13 '18 at 20:09
if ( compute != nullptr ) delete compute; compute = nullptr; No!! just delete it, or even better, use std::unique_ptr!!
– Matthieu Brucher
Nov 13 '18 at 20:09
1
1
Compute::PIMPL
is a type, you cannot have this type = value
syntax. You need a name. Something like Compute::compute
perhaps. Compute::PIMPL Compute::compute = ...
.– n.m.
Nov 13 '18 at 20:28
Compute::PIMPL
is a type, you cannot have this type = value
syntax. You need a name. Something like Compute::compute
perhaps. Compute::PIMPL Compute::compute = ...
.– n.m.
Nov 13 '18 at 20:28
1
1
yes, delete already does the check, it's a useless redundancy. And if you have problems with using unique_ptr, then it means that you have other things to fix as well, ceuase that's how the pimlp should be handled.
– Matthieu Brucher
Nov 14 '18 at 14:00
yes, delete already does the check, it's a useless redundancy. And if you have problems with using unique_ptr, then it means that you have other things to fix as well, ceuase that's how the pimlp should be handled.
– Matthieu Brucher
Nov 14 '18 at 14:00
|
show 1 more comment
2 Answers
2
active
oldest
votes
Your implementation should use an interface (or in fact a class with only abstract methods) as a base class.
You cannot assign types in C++. You can only create typedefs and aliases, like that:
using PIMPLType = Compute_Prop;
However this won't work in your case.
This is how it should be implemented (also with possibility of multiple implementations):
class IImplementation
public:
virtual void saySomething() = 0;
;
class ImplementationA : public IImplementation
public:
virtual void saySomething() override
std::cout << "A";
;
class ImplementationB : public IImplementation
public:
virtual void saySomething() override
std::cout << "B";
;
class Foo
IImplementation *pimpl;
public:
Foo()
: pimpl(new ImplementationA)
~Foo() delete pimpl;
void saySomething()
pimpl->saySomething();
;
I will investigate how to materialize it. Also, a point of concern is speed, methods ofCompute
are called millions of times and can take either milliseconds or minutes, hours.
– Zythos
Nov 14 '18 at 14:02
add a comment |
I may have come across a simple solution. I post it here so you can judge if it is adequate, or even if it can be improved --- sure. I am convinced that runtime polymorphism is not needed, not even polymorphism. The member variable compute
is going to be a pointer to a Compute_Prop
type anyway. Then, given that performance is critical here: why running the extra overhead of virtual member functions?
The point here is to reach an implementation that hides the inclusion of Compute_Prop
without loosing performance. How? This particular solution uses a templated class and then explicit instantiation. The point is that instantiation can be done in the implementation. Got it from a Fluent C++ blog post. Also, this post has hints for how the implementation should be done. A prototype would be:
interface.h
template <typename T>
class Compute
public:
Compute();
Compute(targ1 arg1, targ2 arg2);
~Compute();
// some methods ...
private:
T* compute; // No need to state that is going to be T:=Compute_Prop
;
interface_impl.h
#include "interface.h"
#include "programA.h"
template <typename T>
Compute::Compute() = default;
template <typename T>
Compute::~Compute()
delete compute;
template <typename T>
Compute::Compute(arg1, arg2)
// do something ... to get data
compute = new T( &data, arg2 );
interface.cpp
#include "interface.h"
#include "interface_impl.h"
#include "programA.h"
#include "programB.h" // loads Compute_Prop
int main(int argc, char** argv)
template class Compute<Compute_Prop>;
Another related question that might be useful for those with the same dilemma.
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
Your implementation should use an interface (or in fact a class with only abstract methods) as a base class.
You cannot assign types in C++. You can only create typedefs and aliases, like that:
using PIMPLType = Compute_Prop;
However this won't work in your case.
This is how it should be implemented (also with possibility of multiple implementations):
class IImplementation
public:
virtual void saySomething() = 0;
;
class ImplementationA : public IImplementation
public:
virtual void saySomething() override
std::cout << "A";
;
class ImplementationB : public IImplementation
public:
virtual void saySomething() override
std::cout << "B";
;
class Foo
IImplementation *pimpl;
public:
Foo()
: pimpl(new ImplementationA)
~Foo() delete pimpl;
void saySomething()
pimpl->saySomething();
;
I will investigate how to materialize it. Also, a point of concern is speed, methods ofCompute
are called millions of times and can take either milliseconds or minutes, hours.
– Zythos
Nov 14 '18 at 14:02
add a comment |
Your implementation should use an interface (or in fact a class with only abstract methods) as a base class.
You cannot assign types in C++. You can only create typedefs and aliases, like that:
using PIMPLType = Compute_Prop;
However this won't work in your case.
This is how it should be implemented (also with possibility of multiple implementations):
class IImplementation
public:
virtual void saySomething() = 0;
;
class ImplementationA : public IImplementation
public:
virtual void saySomething() override
std::cout << "A";
;
class ImplementationB : public IImplementation
public:
virtual void saySomething() override
std::cout << "B";
;
class Foo
IImplementation *pimpl;
public:
Foo()
: pimpl(new ImplementationA)
~Foo() delete pimpl;
void saySomething()
pimpl->saySomething();
;
I will investigate how to materialize it. Also, a point of concern is speed, methods ofCompute
are called millions of times and can take either milliseconds or minutes, hours.
– Zythos
Nov 14 '18 at 14:02
add a comment |
Your implementation should use an interface (or in fact a class with only abstract methods) as a base class.
You cannot assign types in C++. You can only create typedefs and aliases, like that:
using PIMPLType = Compute_Prop;
However this won't work in your case.
This is how it should be implemented (also with possibility of multiple implementations):
class IImplementation
public:
virtual void saySomething() = 0;
;
class ImplementationA : public IImplementation
public:
virtual void saySomething() override
std::cout << "A";
;
class ImplementationB : public IImplementation
public:
virtual void saySomething() override
std::cout << "B";
;
class Foo
IImplementation *pimpl;
public:
Foo()
: pimpl(new ImplementationA)
~Foo() delete pimpl;
void saySomething()
pimpl->saySomething();
;
Your implementation should use an interface (or in fact a class with only abstract methods) as a base class.
You cannot assign types in C++. You can only create typedefs and aliases, like that:
using PIMPLType = Compute_Prop;
However this won't work in your case.
This is how it should be implemented (also with possibility of multiple implementations):
class IImplementation
public:
virtual void saySomething() = 0;
;
class ImplementationA : public IImplementation
public:
virtual void saySomething() override
std::cout << "A";
;
class ImplementationB : public IImplementation
public:
virtual void saySomething() override
std::cout << "B";
;
class Foo
IImplementation *pimpl;
public:
Foo()
: pimpl(new ImplementationA)
~Foo() delete pimpl;
void saySomething()
pimpl->saySomething();
;
answered Nov 13 '18 at 20:06
Poeta KoduPoeta Kodu
633311
633311
I will investigate how to materialize it. Also, a point of concern is speed, methods ofCompute
are called millions of times and can take either milliseconds or minutes, hours.
– Zythos
Nov 14 '18 at 14:02
add a comment |
I will investigate how to materialize it. Also, a point of concern is speed, methods ofCompute
are called millions of times and can take either milliseconds or minutes, hours.
– Zythos
Nov 14 '18 at 14:02
I will investigate how to materialize it. Also, a point of concern is speed, methods of
Compute
are called millions of times and can take either milliseconds or minutes, hours.– Zythos
Nov 14 '18 at 14:02
I will investigate how to materialize it. Also, a point of concern is speed, methods of
Compute
are called millions of times and can take either milliseconds or minutes, hours.– Zythos
Nov 14 '18 at 14:02
add a comment |
I may have come across a simple solution. I post it here so you can judge if it is adequate, or even if it can be improved --- sure. I am convinced that runtime polymorphism is not needed, not even polymorphism. The member variable compute
is going to be a pointer to a Compute_Prop
type anyway. Then, given that performance is critical here: why running the extra overhead of virtual member functions?
The point here is to reach an implementation that hides the inclusion of Compute_Prop
without loosing performance. How? This particular solution uses a templated class and then explicit instantiation. The point is that instantiation can be done in the implementation. Got it from a Fluent C++ blog post. Also, this post has hints for how the implementation should be done. A prototype would be:
interface.h
template <typename T>
class Compute
public:
Compute();
Compute(targ1 arg1, targ2 arg2);
~Compute();
// some methods ...
private:
T* compute; // No need to state that is going to be T:=Compute_Prop
;
interface_impl.h
#include "interface.h"
#include "programA.h"
template <typename T>
Compute::Compute() = default;
template <typename T>
Compute::~Compute()
delete compute;
template <typename T>
Compute::Compute(arg1, arg2)
// do something ... to get data
compute = new T( &data, arg2 );
interface.cpp
#include "interface.h"
#include "interface_impl.h"
#include "programA.h"
#include "programB.h" // loads Compute_Prop
int main(int argc, char** argv)
template class Compute<Compute_Prop>;
Another related question that might be useful for those with the same dilemma.
add a comment |
I may have come across a simple solution. I post it here so you can judge if it is adequate, or even if it can be improved --- sure. I am convinced that runtime polymorphism is not needed, not even polymorphism. The member variable compute
is going to be a pointer to a Compute_Prop
type anyway. Then, given that performance is critical here: why running the extra overhead of virtual member functions?
The point here is to reach an implementation that hides the inclusion of Compute_Prop
without loosing performance. How? This particular solution uses a templated class and then explicit instantiation. The point is that instantiation can be done in the implementation. Got it from a Fluent C++ blog post. Also, this post has hints for how the implementation should be done. A prototype would be:
interface.h
template <typename T>
class Compute
public:
Compute();
Compute(targ1 arg1, targ2 arg2);
~Compute();
// some methods ...
private:
T* compute; // No need to state that is going to be T:=Compute_Prop
;
interface_impl.h
#include "interface.h"
#include "programA.h"
template <typename T>
Compute::Compute() = default;
template <typename T>
Compute::~Compute()
delete compute;
template <typename T>
Compute::Compute(arg1, arg2)
// do something ... to get data
compute = new T( &data, arg2 );
interface.cpp
#include "interface.h"
#include "interface_impl.h"
#include "programA.h"
#include "programB.h" // loads Compute_Prop
int main(int argc, char** argv)
template class Compute<Compute_Prop>;
Another related question that might be useful for those with the same dilemma.
add a comment |
I may have come across a simple solution. I post it here so you can judge if it is adequate, or even if it can be improved --- sure. I am convinced that runtime polymorphism is not needed, not even polymorphism. The member variable compute
is going to be a pointer to a Compute_Prop
type anyway. Then, given that performance is critical here: why running the extra overhead of virtual member functions?
The point here is to reach an implementation that hides the inclusion of Compute_Prop
without loosing performance. How? This particular solution uses a templated class and then explicit instantiation. The point is that instantiation can be done in the implementation. Got it from a Fluent C++ blog post. Also, this post has hints for how the implementation should be done. A prototype would be:
interface.h
template <typename T>
class Compute
public:
Compute();
Compute(targ1 arg1, targ2 arg2);
~Compute();
// some methods ...
private:
T* compute; // No need to state that is going to be T:=Compute_Prop
;
interface_impl.h
#include "interface.h"
#include "programA.h"
template <typename T>
Compute::Compute() = default;
template <typename T>
Compute::~Compute()
delete compute;
template <typename T>
Compute::Compute(arg1, arg2)
// do something ... to get data
compute = new T( &data, arg2 );
interface.cpp
#include "interface.h"
#include "interface_impl.h"
#include "programA.h"
#include "programB.h" // loads Compute_Prop
int main(int argc, char** argv)
template class Compute<Compute_Prop>;
Another related question that might be useful for those with the same dilemma.
I may have come across a simple solution. I post it here so you can judge if it is adequate, or even if it can be improved --- sure. I am convinced that runtime polymorphism is not needed, not even polymorphism. The member variable compute
is going to be a pointer to a Compute_Prop
type anyway. Then, given that performance is critical here: why running the extra overhead of virtual member functions?
The point here is to reach an implementation that hides the inclusion of Compute_Prop
without loosing performance. How? This particular solution uses a templated class and then explicit instantiation. The point is that instantiation can be done in the implementation. Got it from a Fluent C++ blog post. Also, this post has hints for how the implementation should be done. A prototype would be:
interface.h
template <typename T>
class Compute
public:
Compute();
Compute(targ1 arg1, targ2 arg2);
~Compute();
// some methods ...
private:
T* compute; // No need to state that is going to be T:=Compute_Prop
;
interface_impl.h
#include "interface.h"
#include "programA.h"
template <typename T>
Compute::Compute() = default;
template <typename T>
Compute::~Compute()
delete compute;
template <typename T>
Compute::Compute(arg1, arg2)
// do something ... to get data
compute = new T( &data, arg2 );
interface.cpp
#include "interface.h"
#include "interface_impl.h"
#include "programA.h"
#include "programB.h" // loads Compute_Prop
int main(int argc, char** argv)
template class Compute<Compute_Prop>;
Another related question that might be useful for those with the same dilemma.
edited Nov 18 '18 at 11:06
answered Nov 18 '18 at 1:07
ZythosZythos
16118
16118
add a comment |
add a comment |
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1
Your member declaration syntax is wrong throughout. You are not supposed to repeat the class name inside the class. So no
Compute::Compute()
, justCompute()
. I have no idea why some compilers accept the syntax you are using, it's totally illegal.– n.m.
Nov 13 '18 at 19:37
3
You cannot assign types in C++. Once you declare
class PIMPL;
it expects that there will be a class namedPIMPL
. Pointer declared asPIMPL* ptr;
will always have the typePIMPL
of that promised class.Compute::PIMPL = Compute_Prop;
is not possible, becausePIMPL
andCompute_Prop
are both immutable types. It won't convert allPIMPL
s intoCompute_Prop
s.– Quimby
Nov 13 '18 at 19:57
1
if ( compute != nullptr ) delete compute; compute = nullptr; No!! just delete it, or even better, use std::unique_ptr!!
– Matthieu Brucher
Nov 13 '18 at 20:09
1
Compute::PIMPL
is a type, you cannot have thistype = value
syntax. You need a name. Something likeCompute::compute
perhaps.Compute::PIMPL Compute::compute = ...
.– n.m.
Nov 13 '18 at 20:28
1
yes, delete already does the check, it's a useless redundancy. And if you have problems with using unique_ptr, then it means that you have other things to fix as well, ceuase that's how the pimlp should be handled.
– Matthieu Brucher
Nov 14 '18 at 14:00