Copy folder to build directory Visual Studio C++
How do I go about to make Visual Studio add a folder from my project into the build directory (for example x64Release)? I have a folder for images that I want to be included when I build my application so that they can easily be accessed in relation to the executable's location. The problem with doing it manually is that I have to copy it over manually for both my debug and release folders instead of keeping it all compact withing my project. It also helps with uploading to github.
So is there any way to do this? And if so, how?
c++ visual-studio build visual-studio-2017
add a comment |
How do I go about to make Visual Studio add a folder from my project into the build directory (for example x64Release)? I have a folder for images that I want to be included when I build my application so that they can easily be accessed in relation to the executable's location. The problem with doing it manually is that I have to copy it over manually for both my debug and release folders instead of keeping it all compact withing my project. It also helps with uploading to github.
So is there any way to do this? And if so, how?
c++ visual-studio build visual-studio-2017
This appears to be an installer issue. You may want to install an installer plug-in (add-in) and check the destination folder structure.
– Thomas Matthews
Nov 13 '18 at 19:14
1
Would be easier to answer if you show the project structure, but one simple way is defining a post-build event in the project properties likexcopy /Y $(ProjectDir)/images/*.bmp $(OutDir)
should do the trick
– stijn
Nov 13 '18 at 19:16
This is a build tools issue. Not a C++ issue.
– Jesper Juhl
Nov 13 '18 at 20:07
@JesperJuhl The problem is specific to C++ however. I already found solutions for C# where Visual Studio behaves differently.
– Lorago
Nov 13 '18 at 20:23
Technically it's related to the build system for C++ as used by MSBuild and/or Visual Studio, that's way more specific than 'C++' the language
– stijn
Nov 13 '18 at 20:48
add a comment |
How do I go about to make Visual Studio add a folder from my project into the build directory (for example x64Release)? I have a folder for images that I want to be included when I build my application so that they can easily be accessed in relation to the executable's location. The problem with doing it manually is that I have to copy it over manually for both my debug and release folders instead of keeping it all compact withing my project. It also helps with uploading to github.
So is there any way to do this? And if so, how?
c++ visual-studio build visual-studio-2017
How do I go about to make Visual Studio add a folder from my project into the build directory (for example x64Release)? I have a folder for images that I want to be included when I build my application so that they can easily be accessed in relation to the executable's location. The problem with doing it manually is that I have to copy it over manually for both my debug and release folders instead of keeping it all compact withing my project. It also helps with uploading to github.
So is there any way to do this? And if so, how?
c++ visual-studio build visual-studio-2017
c++ visual-studio build visual-studio-2017
asked Nov 13 '18 at 19:09
LoragoLorago
195
195
This appears to be an installer issue. You may want to install an installer plug-in (add-in) and check the destination folder structure.
– Thomas Matthews
Nov 13 '18 at 19:14
1
Would be easier to answer if you show the project structure, but one simple way is defining a post-build event in the project properties likexcopy /Y $(ProjectDir)/images/*.bmp $(OutDir)
should do the trick
– stijn
Nov 13 '18 at 19:16
This is a build tools issue. Not a C++ issue.
– Jesper Juhl
Nov 13 '18 at 20:07
@JesperJuhl The problem is specific to C++ however. I already found solutions for C# where Visual Studio behaves differently.
– Lorago
Nov 13 '18 at 20:23
Technically it's related to the build system for C++ as used by MSBuild and/or Visual Studio, that's way more specific than 'C++' the language
– stijn
Nov 13 '18 at 20:48
add a comment |
This appears to be an installer issue. You may want to install an installer plug-in (add-in) and check the destination folder structure.
– Thomas Matthews
Nov 13 '18 at 19:14
1
Would be easier to answer if you show the project structure, but one simple way is defining a post-build event in the project properties likexcopy /Y $(ProjectDir)/images/*.bmp $(OutDir)
should do the trick
– stijn
Nov 13 '18 at 19:16
This is a build tools issue. Not a C++ issue.
– Jesper Juhl
Nov 13 '18 at 20:07
@JesperJuhl The problem is specific to C++ however. I already found solutions for C# where Visual Studio behaves differently.
– Lorago
Nov 13 '18 at 20:23
Technically it's related to the build system for C++ as used by MSBuild and/or Visual Studio, that's way more specific than 'C++' the language
– stijn
Nov 13 '18 at 20:48
This appears to be an installer issue. You may want to install an installer plug-in (add-in) and check the destination folder structure.
– Thomas Matthews
Nov 13 '18 at 19:14
This appears to be an installer issue. You may want to install an installer plug-in (add-in) and check the destination folder structure.
– Thomas Matthews
Nov 13 '18 at 19:14
1
1
Would be easier to answer if you show the project structure, but one simple way is defining a post-build event in the project properties like
xcopy /Y $(ProjectDir)/images/*.bmp $(OutDir)
should do the trick– stijn
Nov 13 '18 at 19:16
Would be easier to answer if you show the project structure, but one simple way is defining a post-build event in the project properties like
xcopy /Y $(ProjectDir)/images/*.bmp $(OutDir)
should do the trick– stijn
Nov 13 '18 at 19:16
This is a build tools issue. Not a C++ issue.
– Jesper Juhl
Nov 13 '18 at 20:07
This is a build tools issue. Not a C++ issue.
– Jesper Juhl
Nov 13 '18 at 20:07
@JesperJuhl The problem is specific to C++ however. I already found solutions for C# where Visual Studio behaves differently.
– Lorago
Nov 13 '18 at 20:23
@JesperJuhl The problem is specific to C++ however. I already found solutions for C# where Visual Studio behaves differently.
– Lorago
Nov 13 '18 at 20:23
Technically it's related to the build system for C++ as used by MSBuild and/or Visual Studio, that's way more specific than 'C++' the language
– stijn
Nov 13 '18 at 20:48
Technically it's related to the build system for C++ as used by MSBuild and/or Visual Studio, that's way more specific than 'C++' the language
– stijn
Nov 13 '18 at 20:48
add a comment |
0
active
oldest
votes
Your Answer
StackExchange.ifUsing("editor", function ()
StackExchange.using("externalEditor", function ()
StackExchange.using("snippets", function ()
StackExchange.snippets.init();
);
);
, "code-snippets");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "1"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53287956%2fcopy-folder-to-build-directory-visual-studio-c%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
0
active
oldest
votes
0
active
oldest
votes
active
oldest
votes
active
oldest
votes
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53287956%2fcopy-folder-to-build-directory-visual-studio-c%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
This appears to be an installer issue. You may want to install an installer plug-in (add-in) and check the destination folder structure.
– Thomas Matthews
Nov 13 '18 at 19:14
1
Would be easier to answer if you show the project structure, but one simple way is defining a post-build event in the project properties like
xcopy /Y $(ProjectDir)/images/*.bmp $(OutDir)
should do the trick– stijn
Nov 13 '18 at 19:16
This is a build tools issue. Not a C++ issue.
– Jesper Juhl
Nov 13 '18 at 20:07
@JesperJuhl The problem is specific to C++ however. I already found solutions for C# where Visual Studio behaves differently.
– Lorago
Nov 13 '18 at 20:23
Technically it's related to the build system for C++ as used by MSBuild and/or Visual Studio, that's way more specific than 'C++' the language
– stijn
Nov 13 '18 at 20:48