Nintendo Switch



video game console



























































Nintendo Switch
Switch logo

Nintendo-Switch-Console-Docked-wJoyConRB.jpgrameless
A Nintendo Switch console in docked mode (above) and portable mode (below)

Also known asNX (code name)
DeveloperNintendo PTD
Manufacturer
Foxconn, Hosiden[1]
TypeHybrid video game console
GenerationEighth generation
Release date

  • WW: March 3, 2017[a]
Retail availability2017–present
Introductory price

  • US$299.99


  • JP¥29,980


  • £279.99


  • €329.99

Units sold22.86 million (as of September 30, 2018[update])
Media
Operating systemNintendo Switch system software

System-on-chip used

Nvidia Tegra X1
CPUOcta-core (4×ARM Cortex-A57 & 4×ARM Cortex-A53) @ 1.020 GHz
Memory4 GB LPDDR4
StorageInternal flash memory: 32 GB
Removable storage
microSD/microSDHC/microSDXC up to 2 TB
Display6.2-inch, 1280 × 720p LCD @ 237 ppi
Up to 1080p via HDMI while docked
GraphicsNvidia GM20B Maxwell-based GPU @ 307.2 - 384 MHz while undocked, 307.2 - 768 MHz while docked
SoundLinear PCM 5.1ch (via HDMI)[2]
Stereo speakers
Headphone jack
Controller input
Joy-Con
Pro controller
GameCube controller (Via GameCube Adapter[3])
TouchpadCapacitive
Connectivity2.4/5 GHz 802.11ac Wi-Fi
Bluetooth 4.1
1 × USB 3.0 (on dock)
2 × USB 2.0 (on dock)
1 × USB Type-C (on unit)
Power4,310 mAh, 3.7 V lithium-ion battery
Dimensions203.1 mm × 102 mm × 13.9 mm (8.00 in × 4.02 in × 0.55 in) (Console only)
239 mm × 102 mm × 13.9 mm (9.41 in × 4.02 in × 0.55 in) (Joy-Con attached)
Weight297 g (10.5 oz) (Console only)
398 g (14.0 oz) (Joy-Con attached)
Best-selling game
Super Mario Odyssey, 12.17 million (as of September 30, 2018[update])
PredecessorWii U
Websitewww.nintendo.com/switch

The Nintendo Switch,[b] commonly abbreviated as the Switch, is a video game console developed by Nintendo and was released on March 3, 2017. It is a hybrid console, which means it can be used as both a home console and as a portable console. In the home console mode, the main unit is inserted onto a docking station to connect to a television screen or monitor. Alternatively, for portable use, it can be removed from the dock and operated similarly to a tablet computer through its LCD touchscreen. It can also be placed in a standalone tabletop mode visible to several players. Its wireless Joy-Con controllers, which include standard buttons and directional analog sticks for user input, motion sensing, and high-definition tactile feedback, can attach to both sides of the console to support handheld-style play. They can also connect to a Grip accessory to provide a traditional home console gamepad form, or be used individually in the hand like the Wii Remote and Nunchuk, supporting local multiplayer modes. The Nintendo Switch's software supports online gaming through standard Internet connectivity, as well as local wireless ad hoc connectivity with other Switch consoles. Nintendo Switch games and software are available on both physical flash-based ROM cartridges and digital distribution via Nintendo eShop; the system does not use region locking. The Nintendo Switch competes on the console gaming market with contemporaries being Microsoft's Xbox One and Sony's PlayStation 4.


Known in development by its codename NX, the concept of the Switch came about as Nintendo's reaction to several quarters of financial losses into 2014, attributed to poor sales of its previous console, the Wii U, and market competition from mobile gaming. Nintendo's then-president Satoru Iwata pushed the company towards mobile gaming and novel hardware. The Nintendo Switch's design is aimed at a wide demographic of video game players through the multiple modes of use. Nintendo opted to use more standard electronic components, such as a chipset based on Nvidia's Tegra line, to make development for the console easier for programmers and more compatible with existing game engines. As the Wii U had struggled to gain external support, leaving it with a weak software library, Nintendo preemptively sought the support of many third-party developers and publishers to help build out the Switch's game library alongside Nintendo's own first-party titles, including many independent video game studios. While Nintendo initially anticipated around 100 titles for its first year, over 320 titles from first-party, third-party, and independent developers were released by the end of 2017.


The Nintendo Switch was unveiled in October 2016 and was released in most areas worldwide on March 3, 2017.[a] The console shipped nearly three million in the first month of its launch, exceeding Nintendo's initial projection of two million, and within a year of release achieved over 14 million units sold worldwide, outselling total lifetime sales of the Wii U. As of September 2018[update], it has sold 22.86 million units. It is the fastest-selling console in Nintendo's history, and is the fastest-selling console of all time in Japan and the United States. Nintendo Switch sales were heavily tied to the critically acclaimed titles The Legend of Zelda: Breath of the Wild, Mario Kart 8 Deluxe, and Super Mario Odyssey, which became best-sellers for the system, with over ten, eleven, and twelve million copies sold respectively by September 2018.




Contents





  • 1 History

    • 1.1 Background


    • 1.2 Development


    • 1.3 Announcements and release


    • 1.4 Marketing and promotion



  • 2 Hardware

    • 2.1 Console and Dock


    • 2.2 Joy-Con


    • 2.3 Technical specifications


    • 2.4 Other controllers and accessories


    • 2.5 Production



  • 3 Software

    • 3.1 Security


    • 3.2 Online services and functionalities


    • 3.3 Media support



  • 4 Games

    • 4.1 Distribution


    • 4.2 Third-party support


    • 4.3 Library



  • 5 Reception

    • 5.1 Pre-release


    • 5.2 Release


    • 5.3 Sales


    • 5.4 Financial impact



  • 6 Retail configurations


  • 7 Legal issues


  • 8 Notes


  • 9 References


  • 10 External links



History


Background


Nintendo had seen record revenues, net sales and profits in 2009 as a result of the release of the Wii and Nintendo DS in 2006 and 2004 respectively,[5][6][7] but in Nintendo's subsequent years, its revenues had declined.[citation needed] With the release of the Wii U in 2012, the company had posted its first loss as a video game company.[8]The New York Times attributed Nintendo lowering financial forecasts in 2014 to weak hardware sales against mobile gaming.[9] Previously, the company had been hesitant about this market, with then-president Satoru Iwata considering that they would "cease to be Nintendo" and lose their identity if they attempted to enter it.[10] About three years prior to the Switch's announcement, Iwata, Tatsumi Kimishima, Genyo Takeda, and Shigeru Miyamoto crafted a strategy for revitalizing Nintendo's business model, which included approaching the mobile market, creating new hardware, and "maximizing [their] intellectual property".[11] Prior to his death, Iwata was able to secure a business alliance with Japanese mobile provider DeNA to develop mobile titles based on Nintendo's first-party franchises, believing this approach would not compromise their integrity.[12][13] Following Iwata's death in July 2015, Kimishima was named as president of Nintendo, while Miyamoto was promoted to the title of "Creative Fellow".[11]


Development


Initial conception for the Switch started shortly after the release of the Wii U in 2012.[14] Kimishima stated that when Nintendo was evaluating what new hardware they wanted to produce, they "didn't just want a successor" to either the Nintendo 3DS or Wii U, but instead asked "what kind of new experience can we create?"[11] In an interview with Asahi Shimbun, Kimishima stated that the Switch was designed to provide a "new way to play" that would "have a larger impact than the Wii U".[15][16][17]Nintendo of America president and COO Reggie Fils-Aimé emphasized the console's appeal as a device that would provide gamers the option to play at home or on the go, and noted that it would enable developers to create new types of games.[18]


Part of the inspiration of the Switch's design was from feedback players had given Nintendo on the Wii Remote, according to Shinya Takahashi. With the release of games like Wii Sports and Wii Fit, players had asked Nintendo if they could make the Wii Remote in a smaller form factor, potentially strapped it to a part of their body. This led to Nintendo envisioning what a smaller form-factor controller could provide in both hardware and gameplay, and led to the idea of a console that was small enough with these new controllers to also be portable.[19] Other concepts came out of consumer feedback that was critical of the Wii U. Fils-Aimé said that one common criticism they had for the Wii U was that while players did enjoy using the Wii U GamePad and would want to play games on it anywhere, it became functionless if they moved a distance away from the main console. This served for Nintendo to design a home console that the player could take with them anywhere.[20]


One market area that Nintendo wanted the Switch to satisfy was to create a device that could play "leisurely" video games along games that are aimed to be played "deeply", attempting to bridge a polarization of the gaming market at the time, according to Shinya Takahashi and Yoshiaki Koizumi, general manager and deputy general manager of Nintendo's Entertainment Planning & Development division (EPD), respectively.[14] Takahashi considered that the Switch's design addresses the cultural differences between Western and Japanese gamers, particularly students; while Japanese students generally spend more time together after school and where gaming is integral to that social time, Western students tend to have busier schedules that limit this, making the portability features of the Switch capable of meeting both lifestyles.[21] In some cases, games for the Switch are designed to encourage social interactions in groups, such as 1-2-Switch which requires players to look face-to-face rather than at the screen. Kimishima said that, as Nintendo is an entertainment company, they see games on the Switch that encourage enjoyable social interactions as supporting their ultimate goals.[22] Two key elements that were set to address the mixed market were the ability for the unit to play both on a television screen and while used as a portable, and the use of detachable controllers.[14] The "Switch" name was selected not only to refer to the console's ability to switch from handheld to home console modes, but to present "the idea of being a 'switch' that will flip and change the way people experience entertainment in their daily lives".[23]


Koizumi served as the general producer of the Switch during development.[21] According to Miyamoto, the Switch's development within Nintendo was headed by younger employees, with him saying "...it's really been them that have put this forward and designed this system".[24][25] Miyamoto said of the younger employees: "I always look for designers who aren’t super-passionate game fans. I make it a point to ensure they're not just a gamer, but that they have a lot of different interests and skill sets."[25] Miyamoto, Takeda, and Iwata were less involved, but provided necessary oversight on the Switch's development principally around the cost of implementing new features that would make the Switch stand out.[26] Around five different prototypes were developed for the Switch before they finalized on the released design. This included developing different methods of how the Joy-Con controllers would physically connect to the console, including using magnets to hold them in place.[14] For Miyamoto, his limited involvement allowed him to spend more time on Nintendo's software titles being developed at the time, such as Super Mario Run.[24]


The development of the Switch continued Nintendo's blue ocean approach for the competitive console marketplace. Rather than trying to compete feature-for-feature with Microsoft or Sony's offerings, Fils-Aimé said that Nintendo's goal for the Switch was "creating products and experiences that are unique and really can't be copied by our competition".[27] Takahashi said that for Nintendo, "we feel like we're an entertainment company rather than necessarily a games or a graphics company", and described the Switch as "a system that really has the best balance of being able to create fun and new ways to play, but doing so with the graphic quality that's still good enough while also being one that's easy to develop for."[21] Miyamoto said that some broad concepts of the Switch extend from the "lateral thinking with seasoned technology" design philosophy of Gunpei Yokoi that Nintendo has used over the last couple of decades.[26]


In addition to the form-factor design, Nintendo needed to balance the power and speed of the console's central processing unit with battery life and the unit's size, coupled with limited development resources and deadlines set by Nintendo's management. One choice made by the development team was to use an existing system on a chip (SOC) rather than creating their own as they had done on previous consoles. Koizumi said that this break from tradition was done to gain more third-party support for the console by using an SOC that developers could easily port to. Nintendo was not focused on raw processing power, but were instead looking to balance the overall features of the system, including battery life and size, as well as keeping in mind their limited development resources and timeline. Koizumi said "The most difficult part was on how to take an overall balance while we were getting entangled with all of those in complexity."[14] To achieve this balance, they did not opt to use the more powerful hardware they could have used, instead using a middle-ground approach to achieve their vision of the Switch.[28]


Speaking to investors in January 2018, about ten months after the Switch's release, Shinya Takahashi said that the Switch could have a lifecycle longer than the typical five-to-six years that current home consoles have. Nintendo has brought a number of "junior" developers within the company to help brainstorm ideas that would "create interesting products" using the Switch hardware that could further reach a wider audience, thus aiding in extending its lifecycle.[29]


Announcements and release


The first public news of about the Switch's hardware happened alongside the announcement of Nintendo and DeNA's partnership on March 17, 2015. At this stage, Nintendo referred to the console under the codename "NX", and described it as a "brand new concept".[30] At an investor's meeting in April 2016, Nintendo announced that it planned to release the NX worldwide in March 2017.[31][32] While Nintendo did not unveil the NX's hardware at Electronic Entertainment Expo 2016 in June, it did announce that The Legend of Zelda: Breath of the Wild, which was originally announced as Wii U-exclusive, would also be released for the NX. At a Nintendo shareholders' meeting following the conference, Miyamoto stated that the company had concerns that competitors could copy ideas from the NX if they revealed it too soon.[33][34] The following month, rumors began to surface surrounding the nature of the console, including its use of Nvidia Tegra hardware, being a "hybrid" device intended for both home and mobile use, controllers that can detach from the main device and be played separately, and that Nintendo would distribute games on the console via cartridges and digital downloads.[35][36][37]


On October 20, 2016, Nintendo officially announced the console under the name Nintendo Switch, alongside a trailer that demonstrated the hardware's nature as a hybrid device.[38] At the time of the trailer's release, Nintendo did not provide many details on features of the platform, though they planned to have events in 2017 to provide more details about the console. The company did state that there are additional features that were not presented in the introductory trailer.[39][40] Miyamoto and Fils-Aimé presented the Switch to host Jimmy Fallon on a broadcast of The Tonight Show Starring Jimmy Fallon in December 2016. In addition to showing more of the console's hardware and functionality, Fallon was given the opportunity to play part of Breath of the Wild live.[41]


Nintendo revealed technical details of the Switch, including its worldwide launch date and price, at a press event in Tokyo on January 13, 2017.[42] The event was livestreamed,[43] with an English voiceover provided by Nintendo of America through their broadcast and regional Twitter accounts relaying details in other languages. A Nintendo Treehouse event occurred the following day to reveal the full launch lineup and upcoming games for the Switch.[44]


The Switch was officially released on March 3, 2017 worldwide, notably in all key markets, but excluding some parts of Asia, including India and Mainland China.[4] However, the Nintendo Switch continues to be officially released in particular markets, such as Argentina on August 15, 2017[45] and in South Korea and Taiwan on December 1, 2017.[46][47] Independent resellers have been trading the console in Brazil since March 2017 due to Nintendo's exit from the Brazilian market back in 2015.[48] Nintendo has since assigned NC Games as their local game distributor in May 2017,[49] and the local company has committed to sell some officially imported Nintendo Switch units in small quantities.[50] In April 2018, CD Media, Nintendo's official distributor in Greece and the Balkans since 2016, announced after opening their new offices in Istanbul, that Nintendo's products will officially be distributed in Turkey later in the year.[51] Nintendo abruptly withdrew from the Turkish market back in June 2012 when then-distributor Nortec Eurasia closed.[52] CD Media released the Nintendo Switch in Turkey in July 2018.[53][54]


Although the Nintendo Switch has not officially been released in China, it is still widely available in the country due to grey market imports from Hong Kong and other regions.[55] In January 2018, former Nintendo President Tatsumi Kimishima said in an interview with Chinese news website QQ that Nintendo has tried to release the Switch in China, but has been unable to do so.[55][56]


Marketing and promotion




Nintendo sought to avoid the struggles it had with communicating the capabilities of the Switch's predecessor, the Wii U, whose GamePad (left) some mistook as an accessory for the Wii rather than a controller for the Wii U.


A key part of marketing the Switch was to be "crystal clear in our communication of what the product was and what the product could do", according to Fils-Aimé, so as to avoid similar issues with how they presented the Wii U.[57][58][59] While the Wii U was designed as a home console unit, Nintendo's lack of clarity on this point led to a general assumption that the unit, principally the Wii U GamePad, was more like a tablet, overshadowing the Wii U's other features (such as dual-screen play modes). Nintendo also believed that some consumers had mistaken the Wii U GamePad as being an accessory for the existing Wii console, rather than being the flagship feature of an entirely new platform.[60] Instead, for the Switch, Fils-Aimé said the company was "very aggressive and clearly communicating the proposition that it's a home console you can take on the go wherever and whenever you want".[57]


For example, the October 2016 trailer (considered significantly unlike Nintendo's past marketing efforts, according to Bloomberg[11]) was designed to show the various ways that the Switch can be used so that viewers would recognize that "each of its forms offer different play experiences for people to enjoy".[23] Kimishima said that the intent of the trailer was to show that the device was aimed across all player demographics, showcasing features that core gamers would recognize and appreciate to carry this intent.[11] A large amount of Nintendo's launch marketing for the console focused heavily on the launch title Breath of the Wild; Nintendo of America marketing executive, Nick Chavez, stated that the decision to showcase the new Zelda game was meant to promote it to both older viewers, who may have grown up with the franchise's earliest games and are accustomed to modern open world games, and to a new generation of players.[61]


Nintendo aired its first-ever Super Bowl ad during the United States broadcast of Super Bowl LI. Set to the Imagine Dragons song "Believer",[62] the ad showcased the various play modes with the Switch and its launch titles, particularly Breath of the Wild, and upcoming releases; while an ad to celebrate the 20th anniversary of Pokémon was broadcast the previous year during Super Bowl 50, this ad was paid for by The Pokémon Company and not by Nintendo.[63][64][65] Chavez said of the ad, "There's no bigger stage in the U.S. on which to showcase the platform. I think it speaks to our confidence in the system."[61]


Additional television commercials are expected to follow the Super Bowl spot, which are to demonstrate Switch's use cases among different demographics, as well as "casual" and "core" gaming audiences.[61] Such ad venues included the 2017 NCAA Division I Men's Basketball Tournament, the 2017 Kids' Choice Awards, and on programming blocks for Nickelodeon, Adult Swim, and Comedy Central.[62] Chavez emphasized that Nintendo's overall marketing for Switch would not be "just a six to eight week launch campaign", but "really a 15 month campaign for us, to say nothing of our plans for 2018".[61]




The Grand Palais in Paris, France during the Switch media event on January 15, 2017


In addition to advertising, Nintendo had planned several ways for players to try the system before its release through various "sampling events". Kimishima felt that it was important, particularly for "career gamers", for Nintendo to get the Switch into players' hands, so that players could understand how the system differs from Nintendo's previous offerings. Kimishima also said that the company was "running a guerrilla marketing program where we're just dashing around and trying to have as many events as possible and get it in the hands of players so they can experience the difference."[22] The North American and European press had special events on January 13, 2017, following the Tokyo presentation.[66][67] Various Switch demonstration events were run in North America, Europe, and Japan during January and February 2017.[68][69][70][71] Nintendo offered demonstrations of the Switch at gaming conferences including PAX South, South by Southwest, and RTX.[72][73][74] Nintendo also promoted the Switch through an "Unexpected Places" campaign in February 2017, temporarily setting up living-room style spaces in three United States locations and inviting fans and players, including John Cena, to try out the unit.[75]


In June 2018, Nintendo announced it was partnering with Disney Channel to help produce Nintendo Switch Family Showdown, a televised competition where families competed in challenges around various Switch games in August 2018.[76]


Hardware




The back of the Nintendo Switch (without the controllers), showing the kickstand, MicroSD slot, charging port and intake vents


The Nintendo Switch is a hybrid video game console, with the main system comprising the "Switch Console", the "Switch Dock", and the "Joy-Con" controllers. Although it is a hybrid console,[77] Fils-Aimé stated that the Switch is "a home console that you can take with you on the go".[78][79] Fils-Aimé said that the Switch and their primary handheld console, the Nintendo 3DS, are meant to co-exist,[78] with Kimishima considering the 3DS an entry-level product for younger players.[80] The company had planned to diminish production of the Wii U in anticipation of the Switch's release, and formally announced the end of its production on January 31, 2017.[81][82]


Console and Dock


The main unit of the Switch is the Console, a battery-powered tablet-like monitor that comprises an LCD screen measuring 6.2 inches (160 mm) on its diagonal, the same as the Wii U GamePad.[83] The unit itself measures 203.1 by 102 by 13.9 millimetres (8.00 in × 4.02 in × 0.55 in) and weighs 297 grams (10.5 oz).[84] The screen supports ten-point multi-touch capacitive sensing and includes haptic technology from Immersion Corporation.[85] The LCD screen supports resolutions up to 720p (1280×720 px).[86][87] The Console includes a 3.5 mm audio jack, stereo speakers on the bottom face of the unit below the screen, a USB-C port for charging, and a kickstand on the back side.[88][89] The unit also includes slots for a game card (cartridge-based media) and a microSD card slot located under the kickstand. The Switch Console itself includes three buttons, all on the top of the device, Volume +/- and Power. The Console has rails on the side, into which the Joy-Con controllers can be slid into to attach them to the Switch unit.[90] An ambient light sensor on the front of the Console adjusts the screen's brightness automatically.[91] The Console's model number is "HAC-001".[92]




The Nintendo Switch Dock




The back of the dock, opened


The Console, with or without Joy-Con attached, can be placed into the Switch Dock, a docking station with electrical connectors to connect the Console to a power supply to charge its battery, and to a television via an HDMI connection for video/audio output.[38] The Dock also includes
two USB 2.0 ports and one USB 3.0 port.[90] While docked, the unit can support resolutions up to 1080p and a maximum frame rate of 60 frames per second,[93][94] though the maximum resolution varies depending on the game. As an example, The Legend of Zelda: Breath of the Wild runs at a maximum 900p and 30 frames per second while the Switch is docked.[95] The Dock measures 173 by 104 by 54 millimetres (6.8 in × 4.1 in × 2.1 in) and weighs 327 grams (11.5 oz).[84][96]


There are three gameplay modes that can be used with the Switch; "TV Mode" with the Console slid into the Dock to support play on a television, "Tabletop Mode" with the Console placed on a table or other flat surface using its kickstand for shared gaming away from a dedicated screen, or in "Handheld Mode" as a standard portable tablet device.[97][93][87] Users can switch between these modes simply by placing the Console in the Dock or removing it, extending or retracting the kickstand, and detaching or connecting the Joy-Con.[87] Games may be designed to play only in specific modes; for example, Voez initially could not be played in TV Mode and relied on touchscreen controls.[98] Support for controllers and TV Mode was later added to Voez in January 2018 via an update for the game.[99] Another example is Super Mario Party, which does not support Handheld Mode.[100]


Nintendo stated that the Switch is a "single-screen experience", in that the player either sees the content on the Console when it is out of the Dock, or on the screen attached to the Dock when the Console is docked. The Switch cannot feature dual-screen functionality that was offered through the Wii U via its GamePad.[101]


Nintendo patented a means of using multiple Switch consoles to create a multi-monitor configuration, by arranging them on a flat surface and spanning a single gameplay environment across their screens. This technology was first seen in Super Mario Party.[102][103]


Joy-Con





The gray Joy-Con L and Joy-Con R controllers




The neon red and blue Joy-Con attached to the Joy-Con Grip controller


The Nintendo Switch comes with controllers collectively called Joy-Con, individually called the "Joy-Con L" and "Joy-Con R".[91] The controllers are attached to the Switch Console via side rails using a locking mechanism, with a small release button on their rear face to allow them to be detached. When detached, they can be used as a pair by a single player, attached to a grip that emulates a gamepad form factor, or used as separate controllers by two individual players. A single Switch console can support up to eight Joy-Con connections.[104] Straps can be attached to the sides of Joy-Con when they are detached.[91][93]


Each Joy-Con includes four front-facing action buttons (Joy-Con R featuring Nintendo's signature ABXY buttons, and Joy-Con L featuring directional buttons), an analog stick which can be pressed down as a fifth button, a plus (+) or minus (-) button, a shoulder button (L/R), a trigger button (ZL/ZR), and a system function button (Joy-Con R houses the Home button and Joy-Con L the Screenshot button). Within the rail are two additional buttons (SL and SR buttons) which can act like left-and-right shoulder buttons when the Joy-Con is held horizontally.[104][41][105] Each Joy-Con contains an accelerometer and gyroscope for motion control support,[106] while Joy-Con R also contains an infrared depth sensor that can be used to identify objects and motion gestures.[106] Both Joy-Con contain a haptic feedback system known as "HD Rumble", which can generate fine tactile feedback.[107][108] Joy-Con R contains an NFC reader, allowing functionality with Nintendo's Amiibo line.[109][110] Each Joy-Con measures 35.9 by 102 by 13.9 millimetres (1.41 in × 4.02 in × 0.55 in) and weighs 49 grams (1.7 oz) for Joy-Con L and 52.1 grams (1.84 oz) for Joy-Con R. When measured from the top of the analog stick to the tip of the ZL/ZR trigger it has an extreme depth of 28.4 millimetres (1.12 in).[84]


Joy-Con can be obtained in several colors as part of the Switch bundle or through added purchases. In addition to the slate gray that the rest of the unit offers, consumers can opt to get Joy-Con in neon red and blue colors. In Early to Mid-2017, Nintendo introduced neon yellow Joy-Con, which launched alongside Arms on June 16, 2017,[111] as well as neon green, and neon pink Joy-Con, which launched alongside Splatoon 2 on July 21, 2017 in Japan and Europe and on September 8, 2017 in North America.[112][113] Joy-Con based on Eevee and Pikachu's color scheme were released alongside Pokémon: Let’s Go, Pikachu! and Let's Go, Eevee! on November 16, 2018, as part of the Pokémon: Let’s Go, Pikachu! and Let's Go, Eevee! Switch bundles.[114][115]


Technical specifications


The Switch uses a system-on-chip from the Tegra family of products, developed in partnership with Nvidia.[86][116] No specific details were revealed beyond that it is a "custom" Tegra chip "based on the same architecture as the world's top-performing GeForce gaming graphics cards" that are common in personal computers, and has a custom API known as "NVN", which is designed to "bring lightweight, fast gaming to the masses".[38][117] Takeda described the Nvidia chipset as being critical for delivering gamers a level of performance similar to that which they experience on personal computers, helping to achieve "high performance but low power consumption" for the Switch.[118] Pre-release reports, unconfirmed by either Nintendo or Nvidia, stated that the SoC would be an Nvidia Tegra X1 SoC with 4 ARM Cortex-A57 CPU cores and 4 ARM Cortex-A53 CPU cores along with 256 Maxwell based CUDA GPU cores.[119][120] This was later corroborated by an analysis on the console done by Tech Insights in March 2017.[121][122] The CPU cores are clocked at 1.020 GHz, as revealed by DigitalFoundry. The GPU cores vary between 768 MHz and 307.2 MHz depending upon whether the device is docked; however, they can be boosted to 921 MHz and 384 MHz, respectively.[123] A later iFixIt teardown of the final product confirmed 4GB of LPDDR4.[124]


The Switch offers dual-band 802.11ac wireless connectivity and is compliant with 802.11 a/b/g/n/ac modes.[116] Up to eight Switch consoles can be connected in a wireless ad hoc network for local multiplayer games, and multiple players can play on each of the connected Switch consoles.[125][38][126] In the case of at least one game, Splatoon 2, ten Switch consoles can connect in the ad hoc network, though only eight can play directly while the other two can watch as spectators.[127] The Switch uses Bluetooth 4.1 for wireless communication between the console and its controllers.[91][116] Users can purchase a third-party USB LAN adapter for wired connectivity when the Console is docked for TV mode.[116] Nintendo's Wii LAN adapter accessory is also compatible with the Switch via USB ports on the Switch dock.[128]


The Switch is primarily powered in portable mode by a non-removable 4310 mAh, 3.7 V Lithium-ion rechargeable battery.[90][129][130] The battery life is estimated to be between 2.5 and 6.5 hours, depending on the software being used. Nintendo gives the example of The Legend of Zelda: Breath of the Wild supporting approximately three hours of battery life.[86] The battery can be charged either while in the Dock, or through a standard USB-C connector on the Console.[87] The estimated recharge time while the unit is in sleep mode is about 3 hours.[94] Nintendo offers the means for replacing batteries through its customer support.[116] Each Joy-Con has its own non-removable 525 mAh, 3.7 V Lithium-ion battery separate from the Console, with an estimated twenty-hour lifespan.[91] These batteries are automatically charged if they are attached to the Console while it is charging itself. Additional accessories have other means to charge the Joy-Con.[131] While the basic Joy-Con Grip that ships with the Switch does not offer charging capabilities, a separate premium Joy-Con Grip includes a USB-C connector port that can be used to charge the Joy-Con batteries while they are connected to this Grip.[132]


The Switch includes 32 GB of internal storage, which can be expanded up to 2 TB using a microSD, a microSDHC or a microSDXC card.[86][133][116] A microSD card slot is located under the Switch's kickstand, where a microSD card can be inserted.[134] If the microSD card is used, the Switch will only store game save data on the internal memory, leaving data that can be re-acquired on the microSD card.[135] Save data will always be stored on the console, regardless if the source is a physical Game Card or a digital download copy. At launch, there was no way to transfer save files from the internal memory to the microSD card or another Switch console,[136][137] though save game and profile transfers between Switch consoles were added in the 4.0.0 system update in October 2017.[138] While microSD and microSDHC support was available at launch, microSDXC card support was later added to the Switch's software via a system update.[94][116] SD cards and miniSD cards are not compatible with the Switch due to the size of the microSD card slot.[139] The Switch does not support external storage units at launch, but Nintendo stated that they were looking into adding this feature in the future.[135]


The Switch console contains a 3.5 mm headphone jack. The unit does not directly support Bluetooth wireless headphones, though they can be connected with third-party wireless adapters via the headphone jack.[140][141] A system update in October 2017 enabled support for wireless USB headphones when the receiver is connected to the USB port on the console when it's docked.[142][143]


Other controllers and accessories




The optional and more conventional Pro Controller




The top of the charging grip showing the USB-C port.


Though not revealed in the October 2016 reveal, the Nintendo Switch supports a wide array of additional accessories, according to Kimishima. Kimishima suggested that the Switch is part of a large ecosystem of devices, though the Switch unit remains the core console element.[144] Takahashi suggested the possibility of other units besides the Joy-Con that could attach and/or connect to the Console to serve as alternate input devices and change how the Switch can be used.[21]


A charging grip is available for the Joy-Con, which provides a means to attach a USB-C cable for power.[131] Alongside that, Nintendo released a charging strap that allows players to charge an individual Joy-Con via embedded AA batteries on June 16, 2017.[111] Nintendo offers a Joy-Con Wheel, a small steering wheel-like unit that a Joy-Con can slot into, allowing it to be used for racing games such as Mario Kart 8 Deluxe.[145] The Switch supports a wireless Pro Controller, which has a more traditional design reminiscent of the Wii Classic Controller Pro and Wii U Pro Controller.[89][146][147] A setting can be turned on to use the controller in wired USB mode; however, this will disable the NFC reader on the controller.[148] Standalone Docks are available, which include a power adapter and HDMI cable.[145] Third parties also support the Switch with additional accessories, such as carrying cases and screen protectors.[149] The 4.0.0 system update enabled support for GameCube controllers attached via USB with the GameCube adapter that was available for the Wii U as well as the upcoming adapter for the Switch, allowing the user to play games with a GameCube controller with most games compatible with the Switch's Pro controller such as Super Smash Bros. Ultimate.[3][150][151][152]


In January 2018, Nintendo announced Nintendo Labo, a child-oriented platform that combines games coupled with do-it-yourself cardboard projects that attach or wrap around the Switch Console and Joy-Con, effectively creating toys around the Switch to interact with games. These cardboard units, which may also include string, rubber bands, and other pieces, are referred to as Toy-Con. The game software provides instructions for the Toy-Con construction and provides the interface to control the Toy-Con. Such examples given include a remote-controlled "car", where the two Joy-Con attach to the car and their vibration feedback provide the motion for the car, controlled from the Switch, a fishing rod where the Joy-Con are part of the reel and handle of the rod and their motion controls used to simulate the act of fishing in the mini-game, and a small toy piano.[153]


Amid complaints about the Switch's kickstand, Nintendo released an Adjustable Charging Stand for the Switch on July 13, 2018 after it was announced on May 9, 2018, which allows users to place the Console onto the stand as to play in Tabletop mode, providing better support than the Console's own built-in kickstand, and allowing the user to optionally charge the console.[154][155]


Tatsumi Kimishima stated that Nintendo was investigating the possibility of offering a virtual reality headset for Switch in the future, "if we are able to resolve the issues with playing comfortably for long hours." Nintendo did submit design patent applications for a virtual reality accessory similar in design to those intended for smartphones, in which the device would be inserted into an enclosure, and its screen viewed through lenses to achieve a stereoscopic effect.[156]


A PC-specific USB keyboard is compatible with the Nintendo Switch in docked mode.[157]


Production


The Nintendo Switch is produced between Taiwan-based Foxconn and Japan-based Hosiden, with Foxconn accounting for the largest volume.[1] Nintendo did not plan to sell the Switch below manufacturing cost at launch,[158] as they had done for both the 3DS and Wii U at their respective launches;[159] Nintendo affirmed that the Switch would be profitable from launch during its 2016 fiscal year earnings report, as the company saw the console as a key earnings driver for 2017 and beyond.[160] Fomalhaut Techno Solutions, a Japanese product teardown firm, estimated that the Switch cost $257 to make compared to its $299 MSRP, with the Console and Dock at $167 while each Joy-Con cost $45.[161] Kimishima said that they may be able to see further profitability on the Switch when they can achieve volume discounts on components once they reach a level of about 10 million Switch units.[162]


Prior to launch, Nintendo anticipated shipping two million Nintendo Switch units by the end of the console's first month, and assured that its supply chain would be able to meet demand following the launch period to avoid the shortage situation with the NES Classic Edition in late 2016.[163][78][164] Kimishima anticipated that the Switch will have lifetime sales numbers similar to the Wii, which sold 101 million units by 2016.[80]


Following the initial sales report numbers in April 2017, the Financial Times reported that the company was seeking to produce 18 million Switch units in its 2017 financial year as to avoid "customer tantrums" with poor supply levels, particularly near the 2017 holiday season and the release of Super Mario Odyssey on October 27, 2017.[165] Fils-Aimé said in September 2017 that their 2017 production target for the Switch could be hampered by bottlenecks in individual components.[166][167]DigiTimes reported in October 2017 that Nintendo had further shifted the production rate for the Switch up to 2 million per month, with plans to ship 20 million units by the end of the year; the newspaper also stated that the production rate was limited by component availability, and not by other factors of Nintendo's production process.[1]


On the presentation of the 2017 fiscal year results to investors, Nintendo's newly-named president Shuntaro Furukawa stated that they anticipate producing 20 million Switch consoles over the 2018 fiscal year keeping the momentum of its sales in that year.[168]


Software




The main menu screen of the Switch console



The Switch's user interface features tile-based access to games that are either present in the game card slot or stored within the unit's storage devices. It includes quick access buttons for a News feed from Nintendo, eShop access, and a photo album for screenshots captured during gameplay;[94] the 4.0 update to the software in October 2017 also enabled capturing and sharing video from select games.[138] A single Switch console supports up to eight user profiles, which each can be tied to a Nintendo Account user ID.[135] Profiles can be represented by either a pre-made avatar from an internal gallery, or using a Mii. The Mii creator was upgraded with increased color options for aspects such as hair styles; however, it is integrated into the system settings, rather than being an independent application.[169][135][170][171]


Prior to the 4.0 update, players discovered that the Switch's firmware included an easter egg to allow players to play the NES Golf title via a built-in emulator. While Nintendo has not confirmed its presence, journalists and players believe this is a tribute to Nintendo's former president Satoru Iwata; Golf was programmed by Iwata, and the game can only be accessed if the system clock is set to July 11 – the day that Iwata died – and the Joy-Con are moved similarly to how Iwata would move his hands in his Nintendo Direct presentations. Some Japanese users referred to this as a omamori (charm) left by Iwata himself.[172] With the 4.0 update, the executable code for this Easter egg appears to have been wiped by Nintendo.[173]


In August 2018, a Twitter user found files on the Switch's firmware while reverse-engineering the console, which suggest that Nintendo was possibly testing VR functionality for the Switch. The Twitter user was able to activate the hidden "VR Mode", which split the screen into two displays.[174][175] Hackers found that the code related to possible VR functionality had been hidden in the Switch for over a year.[175]


Security


Nintendo continued its white hat security program that it had with the Nintendo 3DS. With help of third-party website HackerOne, Nintendo will award up to $20,000 to the first user to identify any vulnerability that impacts piracy, cheating, or potential sending of inappropriate content to younger users, the amount based on the severity of the security flaw.[176]


In April 2018, two separate groups discovered a means to use an exploit chain in the Tegra chip system that can be used to boot other software on the Switch, which could have both beneficial or malicious uses. The exploit is unpatchable as the necessary support to update the Tegra's ROM was not included on the Switch systems as shipped. Both groups had notified Nvidia and Nintendo of the exploit before public announcement of their findings.[177] Users studying the hardware determined that Nintendo has the capacity to permanently ban specific Switch consoles used to obtain software via this exploit from the Nintendo Network, as the Switch console includes a unique device identification code used as part of the validation to the Network. As games downloaded from the Nintendo Network include encrypted information that ties the Nintendo ID to the console, which is transmitted to Nintendo when users start playing games, Nintendo can track unapproved software downloads and take action.[178] Nintendo has reportedly fixed the vulnerability in newer Switch units as of July 2018.[179]


In June 2018, two hackers found a way to be able to run the Switch system's developer software Devmenu on non-developer Switch units, allowing hackers to be able to directly load games onto SD cards or create custom avatars for their user profile, including pornographic and NSFW pictures, which violate Nintendo's terms of service. A Nintendo spokesperson responded to Kotaku's article on the topic, saying that "Modified Nintendo Switch systems have been banned”.[180]


Shortly after the release of Nintendo Switch Online in September 2018, hackers and modders were able to figure out how to run unauthorized ROMs on the Nintendo Switch NES emulator. A Switch hacker who goes by the name DevRin, was the first to discover the hack and posted his findings on YouTube, which prompted a modder who goes by the name KapuccinoHeck to investigate the matter with two others and their findings were later posted on KapuccinoHeck's Twitter account.[181][182]


Online services and functionalities



Nintendo Switch user profiles can be linked to a Nintendo Account, which enables access to online features and the ability to download and purchase software from Nintendo eShop. A Nintendo Account can be created with an account from a third-party social networking service or an existing Nintendo Network ID from a 3DS or Wii U. Nintendo does not plan to offer first-party social networking services on Switch, such as Miiverse or StreetPass, the latter owing to Nintendo's promotion of Switch as primarily being a home console. Instead, profiles can be linked to existing social networks such as Facebook and Twitter for social and sharing features.[183][184][185]


Players can register friends through Friend Codes as with previous Nintendo systems, searching for friends in the local network, through past multiplayer interactions, or through Nintendo Account profiles registered as friends on Nintendo mobile apps such as Miitomo and Super Mario Run.[186] Nintendo said in March 2017 that they have plans to provide other methods for registering friends, including through third-party social media and via Nintendo Network IDs.[187] Support for registering friends on the Switch via Facebook and Twitter was added on March 13, 2018 as part of the 5.0.0 system update.[188] The Switch has no native support for Nintendo Network IDs, but users can link their Nintendo Network ID credentials to a Nintendo Account profile, which enables the ability to add friends that they had already registered on their 3DS or Wii U, and share an eShop balance between all three platforms.[189]


In line with Microsoft and Sony consoles, a subscription is required to access online multiplayer on most games.[190][191] The Nintendo Switch Online subscription includes access to online play, voice chat, access to an ongoing library of Nintendo Entertainment System (NES) games, cloud storage for save data on most games, as well as other special offers and promotions.[192][193][194][195]Free-to-play games such as Fortnite Battle Royale and Warframe are exempt from the subscription requirement for online play.[196][197][198][199]


The Nintendo Switch Online mobile app allows access to voice chat for Switch Online subscribers, as well as access to game-specific microsites. Unlike its competitors, voice chat is not supported via the console itself, requiring use of the app on a smartphone instead.[22][200] A separate app provides access to parental controls for the console.[190][201]


Media support


The Switch did not initially launch with many multimedia-oriented features, such as a web browser or support for video streaming services.[202] Fils-Aimé said that because the Switch is geared as a gaming console that is far different from what their competitors offer, they had focused on achieving that goal first and foremost, and did not see media support as a differentiator from their competitors.[203] Nintendo did not rule out providing a full web browser or apps for services in the future,[204][135][22] and Fils-Aimé said that they are in discussions with providers like Netflix, Hulu, and Amazon for such support.[203]


Niconico, a popular Japanese video service, launched for the Switch in Japan on July 13, 2017, and was the Switch's first third-party media app in any market.[205] Hulu was the first video streaming application released for the Switch in the United States on November 9, 2017.[206] A YouTube application was released on November 8, 2018.[207] As of January 2018, Netflix had stated it was looking into a Switch app for the service, but had no definitive plans yet.[208] Fils-Aimé said in June 2018 that conversations to bring Netflix to the Switch are "on-going".[209]


Korg Gadget, a music production app, was released for the Nintendo Switch on April 26, 2018.[210] InkyPen, a comics and manga subscription app, will launch exclusively on the Nintendo Switch worldwide in November 2018.[211][212] Another comics and manga subscription app, Izneo, will launch on the Switch in late November 2018.[213][214]FUZE4, a text-based programming language app, will be released on April 1, 2019.[215]


Despite the lack of an end-user web browser, a NetFront-based infrastructure is integrated into the Switch's UI, which allows the system menu to support several browser-like functions, such as authenticating for Wi-Fi hotspots.[216] This lightweight browser was found to use a six-month-old version of WebKit containing a set of vulnerabilities collectively known as Trident that has the potential to allow the Switch to be hijacked by code execution in the browser.[217]


Games


Distribution




The Nintendo Switch's game cartridge


Games for the Switch can be obtained through either retail channels or digitally through the Nintendo eShop. Games distributed at retail are stored on proprietary cartridges, similar in design to the game cards used for Nintendo DS and 3DS games, albeit smaller and thinner than the DS/3DS cartridges.[218] Because of their small size, Nintendo coats each cartridge with denatonium benzoate, a non-toxic bitterant used to discourage children from ingesting them.[219] Nintendo offered a suggested retail price for Switch games at the console's launch of $60, equivalent to the price for new games on either the Xbox One and PlayStation 4.[220] Nintendo otherwise allows publishers to set the price for a game, only requiring the list price be the same for physical and digital releases, if a physical release is made. This has caused some games also available on other consoles to be priced higher on the Switch due to the costs of manufacturing the game card for the Switch version. Online media outlets colloquially refer to this price hike as the "Switch tax".[221][222] The "Switch tax" also applies to many games that had been previously released on other platforms ported later to the Switch, where the Switch game price reflects the original price of the game when it was first released rather than its current price. It is estimated that the Switch Tax is an average of 10% over other formats.[223]


Game cards at the time of the Switch's release had a 32GB capacity; Nintendo had planned to introduce 64GB game cards by the second half of 2018, but had to push this back until 2019.[224] Some physical games may still require content to be installed to internal storage, with some games using a significant portion of the internal memory if a microSD card is not available.[225] Other physical games which have a large amount of content may require a microSD card to be present in the Switch, such as NBA 2K18; such games are clearly marked on the cover to show these requirements.[226]


The Switch supports the ability for cloud gaming to run games that require more hardware capabilities than the Switch allows, running these games over a network with the game computations performed on server hardware. These games may be tied to specific regions due to purchasing options. Early examples of such games on the Switch include Resident Evil 7: Biohazard, Phantasy Star Online 2 and Assassin's Creed: Odyssey.[227]


Unlike previous Nintendo home consoles, the Switch is region-free, allowing players to use cartridges or downloaded content from any part of the world, though Nintendo recommends using the appropriate regional eShop for digital purposes for obtaining the best post-purchase support if needed.[93][135] Nintendo opted to go region-free to reduce the amount of workload and cost to both themselves and developers in having to manage two or more regional certification processes and different ROM cartridge production pathways for those regions.[228] Further, eShop purchases, while still tied to the Nintendo Account, are not tied to the specific Switch console, as was the case for previous Nintendo hardware. Once the user re-registers their account to a Switch, they have access to download all previous purchases; however, a user can only have their account registered on one console at a time, and downloaded software tied to an account cannot be used if that account is not registered to the device.[189] With the console's 6.0 system update, alongside the launch of the Online service in September 2018, a user can play games that they have purchased from the eShop on a second Switch console, though requiring continuous online connection and other restrictions.[229] The Switch does not use optical discs, and does not have native backward compatibility with software from any previous Nintendo console.[230] The Switch is not backwards compatible with other digital titles from previous consoles.[135]


Emulated versions of games from previous Nintendo systems are being offered through eShop and the Nintendo Switch Online service, although the blanket Virtual Console brand used for these releases on Wii, Wii U, and 3DS has been dropped.[231][232] In February 2017, Kimishima said that the Switch is powerful enough to emulate titles from previous Nintendo consoles.[22]


Third-party support


One of the generally perceived failures of the Wii U was a lack of support from third-party developers, leading to a weak library of games.[233] Nintendo was more aggressive in trying to bring on third-party developers early in the Switch's development, to ensure a stronger lineup of games. Takahashi and Koizumi reached out to many of the third-parties directly to help gain their support early on.[21] Electronic Arts' executive Patrick Söderlund said that Nintendo had taken a different track with attracting third-party developers to the Switch and have engaged Electronic Arts and other major developers throughout the development of the Switch, listening to their input, to help make the Switch more successful.[234]


Nintendo also began gaining support of independent video game developers in the middle of 2016 to provide assistance to help them bring games to the Switch, led by Nintendo's head of partner management Damon Baker.[235] They had tried to draw in indie developers near the end of the Wii U's lifetime, providing indie game demos that were highlighted during E3 2015, but by this point, the Wii U had already been considered a failure.[235] Nintendo sees games such as Snipperclips as a model of their target for indie games, in which they worked to help provide Switch implementation support and software tools to these parties early in the console's lifecycle, according to Takahashi and Koizumi.[21] Some, like Yacht Club Games, who have ported Shovel Knight to the Switch, noted that some of the major innovations in the Switch, such as the Joy-Con, were not revealed to them until just prior to the January 2017 announcement.[236] Nintendo of America reached out to many independent developers and publishers, including Chucklefish, Team17, and Devolver Digital, to gain titles for the platform and make the process of publishing easier. Nintendo still curates which titles they allow on the system, using the company's past portfolio for evaluation, and still carefully time releases to keep a steady stream of new content. However, once a game is greenlit, pushing out patches and updates can be done rapidly and at no further cost to the developer.[237][238] Nintendo also offers the Switch's dev kit at 50,000 yen, or about $450, far under the cost of a comparable dev kit for other consoles, making it more amenable for smaller developers to afford and build for the unit.[239] Nintendo offers several of these indie games as "Nindies" through the eShop. Nintendo had anticipated that they would have at least sixty indie games released for the Switch through 2017, but ended up with over 320 titles by the end of 2017 as a result of the console's popularity.[240][241][242] Indie developers have found that Nintendo has also had a significant role in the promotion and marketing of their games, including using the games to help promote the Switch itself, in contrast to Microsoft or Sony. These developers also found Nintendo tries to keep a better rapport with fans of Nintendo's products, and help these fans identify Switch indie games they feel they will like the most, including those games that build on Nintendo's classic games from the NES, SNES, and Game Boy eras that can draw in a more global audience.[235] Baker says that while they do try to encourage indie developers to release their games as a Switch console exclusive, they do not force developers towards this, knowing that the developers must have a good business case for doing so.[235]


While many independent developers have praised Nintendo for better support for the Switch, others, speaking anonymously through Nintendo Life, noted that Nintendo seemed to have a "walled garden" approach with independent developers, a remnant from the WiiWare program that allowed a great deal of shovelware to be pushed onto it. These anonymous developers found that Nintendo was either eschewing some developers completely, or requiring them to have a well-known publishing partner or an inside person within Nintendo to be able to gain the rights to publish for the Switch.[243][244] Baker said that they encourage self-publishing, but do also place value on trust of established partners for their recommendations of what games would be best for the Switch.[228] Another factor limiting Nintendo is the availability of dev kits and other hardware at the start of the console's life. However, Baker does anticipate that Nintendo will be much more open in the future, once they have addressed the necessary issues for curation and discovery of titles via the eShop.[242]


During its official unveiling in October 2016, Nintendo deliberately opted not to provide a list of games for the system, as they "want people to touch the device in January [2017] and experience the software for themselves", according to Kimishima.[144] Instead, Nintendo announced some of the partners that had committed to supporting the Switch; contrasting Nintendo's struggles to gain third-party support on-launch for previous platforms, the company initially listed 48 third-party publishers, studios, and middleware developers.[38] Among these partners, Nintendo listed major publishers such as Activision, Bethesda, Electronic Arts, Sega, Square Enix, Take-Two, and Ubisoft.[38][245][246]


In the past, Nintendo had previously relied more on providing its own internally developed tools and libraries that third-party developers would use to develop games for earlier systems. With the Switch, the company went a different route. According to Takahashi, "we have been aiming to realize an environment in which a variety of different third-party developers are able to easily develop compatible software", taking advantage of the Nvidia chipset's support for many standard libraries that allows for ease of transition from other platforms to the Switch.[247]Unity Technologies, Epic Games, and the Khronos Group pledged support to help developers bring games to the Switch using their game engines and middleware, Unity, Unreal Engine 4, and the Vulkan and OpenGL graphical APIs, respectively;[248][249][250] for instance, the Unreal Engine toolkit was updated in February 2017 to provide beta testing for native support for Switch games, with full support added by May 2017.[251][252] In March 2018, Nintendo announced it has also gained support of YoYo Games' GameMaker Studio 2 engine for the Switch.[253] Miyamoto said that Nintendo's own developers have "mastered" engines like Unreal, so that while it would be unlikely that Nintendo would release a first-party title using such software, they can help support developers using these tools on the Switch.[247] Several indie developers who have previously worked on Nintendo's consoles said that the Switch was "the least demanding Nintendo console" they have developed for.[254][235]


Library



As of October 2018, there are more than 1,300 titles available for the system from over 500 developers/publishers.[255]The Legend of Zelda: Breath of the Wild, originally announced as a Wii U exclusive, was released for the Switch as a launch title.[33][256][257] The console's reveal trailer showcased footage from new titles in Nintendo franchises, including Super Mario Odyssey, Mario Kart 8 Deluxe, and Splatoon 2, as well as footage from NBA 2K18 and The Elder Scrolls V: Skyrim.[258] Although Nintendo and third-parties stated at that time that these were not necessarily representative of Switch titles,[259][260][261] all five titles were confirmed as Switch releases during the January 2017 press events.[87]


The Switch did not launch with any bundled games, nor had any pre-loaded games or game demos; Fils-Aimé stated that once they had decided on the price point and evaluated the forthcoming game lineup, they opted to allow consumers to choose which games to get rather than include one in the bundle and increase its price.[262][263] At least ten games were shipped or digitally available alongside the Switch in North America during launch day, including Nintendo's first-party titles The Legend of Zelda: Breath of the Wild and 1-2-Switch. Six first-party Nintendo games, over a dozen third-party games, and over 60 indie games are scheduled for release during 2017.[87][264][265][266] Fils-Aimé said that Nintendo plans a "steady cadence of content" for the Switch after launch, avoiding the perceived situation with gaps between major releases for Wii U software.[267] Kimishima said that Nintendo scheduled its first-party releases "to continue to provide new titles regularly without long gaps", as this "encourages consumers to continue actively playing the system, maintains buzz, and spurs continued sales momentum for Nintendo Switch."[164] Journalists noted that Nintendo appeared to be pledged to this approach following their schedule of planned released for first-party games for the Switch as announced during E3 2017, with a new title roughly every month into early 2018.[58]


Reception


Pre-release


Market analysts had a mixed response to the October 2016 announcement of the Nintendo Switch.[39][40] Following the financially under-performing Wii U, analysts had expected that Nintendo would recognize their vulnerable position in the console market when developing their next console, believing that the company would find a means to draw back the core gamer market. Instead, initial promotion of the Switch appeared to appeal to an audience that fell between the core gamer and casual gamer markets, the latter being mobile game players who would want a more engaging experience but would not be willing to play for hours at a time, according to The New York Times.[39] Analysts were unsure if such a market existed in large enough numbers to justify the Switch.[39] Other concerns about the Switch's announcement were related to yet-to-be-confirmed details that could make or break the system, such as its retail price, whether the unit includes a touchscreen, the unit's battery life, and the type of games that development partners would bring to the console.[268]


Others saw more positive traits in the Switch. Stock research analyst John Taylor expressed the opinion that Nintendo "checked off an awful lot of boxes with [the Switch]".[18] Taylor also approved of the company's decision to introduce the console prior to the holiday season, when Microsoft and Sony would attempt to attract casual gamers to their consoles.[18] Rob Fahey, writing for GamesIndustry.biz, noted that within Japan, many young adults do not own a high-definition television, which had affected console sales such as the PlayStation 4, and the Switch would be an attractive product for this demographic.[269] Sam Byford for The Verge also noted that physical space is a premium in Japanese homes, and home console units there have failed to sell as well as portable game consoles, so the compact Switch unit could help revitalize the sluggish Japanese video game economy.[270]


Further debate among analysts arose following the January 2017 presentation of the unit's price and specifications. Several noted that the Switch's price point of $299.99 was higher than the anticipated $250; these analysts observed that this is about the same cost as the current Xbox One and PlayStation 4 consoles, but the Switch does not appear to be as powerful as these units.[271][272][273] Some pointed to the small numbers of launch titles as a concern, with the success of the Switch being tied to the critical reception to 1-2-Switch, a key launch title aimed to showcase the Joy-Con technology.[274] Other analysts were more optimistic, stating that the higher price and online subscription cost help to distinguish the Switch as a more robust system compared to Nintendo's previous consoles, and would likely sell better than the Wii U, with The Legend of Zelda: Breath of the Wild being a key sales driver.[272] Some added that the console fills an appropriate gap in hardware for those seeking more complex gameplay that is not offered in tablet and mobile gaming but don't have the need to purchase a powerful "boxy" console.[275] Most analysts agreed that the success of the Switch depends on Nintendo's support and avoiding mistakes the company had made in marketing and promoting the Wii U.[275]


Investors in Nintendo have been more cautious about the Switch, leading to a significant drop in its stock price, which had otherwise been trading at their highest values over the previous five years.[276] The company's stock price, which rose by 4% on the day before the Switch's October 2016 announcement in anticipation,[268] fell by 7% the next day.[39] Analysts attribute the drop to the lack of surprise of the announcement given the prior year of product teases and information, giving investors no catalyst to invest further.[277] Following the technical presentation of the Switch in January 2017, Nintendo's stock price fell by more than 5% the following day, with one analyst stating that the markets were concerned if the Switch would attract new gamers outside of the core Nintendo fan group.[278] Nintendo's stock value continued to drop, and by early February 2017, had fallen below the September 2016 price. Fahey said that investors are wary of the new approach that Nintendo had taken with the Switch, along with its new mobile gaming initiative, representing significant and difficult-to-assess risks to the company's prospects in the future.[276]


Game and hardware developers were more positive towards the Switch, seeing the system as "a more unifying experience between their handheld and console divisions", but expressed concern on unanswered hardware specifications, and how Nintendo would market the unit to draw in developers.[279] About half of 4,500 developers interviewed in a January 2017 survey believed that the Switch would outsell the Wii U.[280] Ubisoft managing director Xavier Poix noted that unlike the Wii U, Nintendo had demonstrated a clear concept of enabling continuity, stating that "The way it changes the way you play doesn't come necessarily with the controllers, because they were here with the Wii as well ... but in the way it is mobile."[281]Phil Spencer, head of Microsoft's Xbox division, said he was impressed with Nintendo's ability to "state a bold vision and build a product that delivers on that vision".[282]


Hideo Kojima compared the notion of the Switch to his idea of "transfarring" that he presented in 2011, allowing players to take a game from a home platform to a portable one, which became the basis of Sony's Cross-Buy program. He said that the Switch was "an extension of that idea. The fact you can play something at home and take it outside, this is the gamer's dream. The Switch is an evolution of that."[283] Capcom stated that while they are committed to releasing titles for the Switch, they "do feel that there are differences in the desired direction and the play-style of the Nintendo Switch and those of the PlayStation 4 or Xbox One" and may not be releasing cross-platform games for the new console.[284] Bethesda's Todd Howard stated, "I think Nintendo is the only company that could pull something like this off," commenting on the Nintendo Switch's design and functionality. Bethesda is releasing The Elder Scrolls V: Skyrim on the Switch, and Howard has stated that Nintendo reached out to Bethesda for possible support of the console.[285]


The October 2016 trailer became Nintendo of America's most-viewed video on YouTube within 24 hours, and was the top trending video on YouTube for about a day.[286]Engadget editors were generally impressed with the Switch on reveal, seeing it as a means to bridge home consoles with portable devices, experiments that Nintendo had tried before with inter-game connectivity between the 3DS and Wii U. The editors potentially see the Switch as a unified console and handheld device, aimed to be a console gamer's second device and where the player does not need the time investment to sit down and play most console games. One editor did express concerns on the hardware's durability given its modular nature.[287]


Analyst firm DFC Intelligence estimated that while the Switch might have a slow commercial start due to existing consumer trepidation toward Nintendo and Nintendo's lack of stock, it would overcome this by the end of 2017 and sales would reach around 40 million units by 2020.[288] Analysis firm SuperData also predicted that the Switch would have a slow start due to its relatively high price, but would eventually sell about 5 million units worldwide by the end of 2017.[289] Retailer GameStop also stated it believed the Switch would be transformative in the market, as CEO Paul Reines stated that the company believes the Switch could be another "game-changer" that could "expand the audience for gaming".[290] Most major retailers in the United States reported that they had sold out of their pre-order allotment of the Switch within a week of the January 2017 media event.[291] According to Media Create, nearly 80% of the total launch stock of the Switch for Japan was pre-ordered by consumers by the end of January 2017.[292] Shortly before release, Nintendo's Kimishima stated that "we are seeing that launch day preorders have nearly reached the maximum available".[22]


Release


At its release, the Switch was praised by reviewers for having a lot of potential, but they were underwhelmed by the limited number of titles available at launch that did not show the full extent of the console's abilities. Reviewers also noted that the initial operating software and features were limited and included software bugs that, while likely to be fixed in time, marred the experience of the system.[293] Even with the day-one update, there were numerous reports of hardware problems, in particular the Bluetooth connectivity of the Switch Console with the Joy-Con L controller, and ease with which the Console screen could be scratched.[294] About a week after release, Fils-Aimé said the company is in "fact-finding mode" to try to diagnose these issues.[295] In late March, Nintendo reported that the Joy-Con L desync issue was a "manufacturing variation" on a small number of the units, which could be easily fixed; as noted by CNet's Sean Hollister, Nintendo repaired affected controllers by placing a bit of foam near the antenna within the unit to better shield it. Going forward, Nintendo said they do not anticipate any other problems with connectivity issues.[296][297] Many users also reported issues with defective pixels on the LCD screen of the Console, which Nintendo has stated "are normal and should not be considered a defect".[298] Other companies in the video game industry such as Sony, Microsoft, Sega, Bethesda, Ubisoft and Unity Technologies have congratulated Nintendo on the Switch along with Fast food companies such as Arby's and Domino's Pizza.[299]


About six months after release, Nintendo reported their usage statistics for the Switch. Using statistics collected by the system for the primary player on the console, they found that 30% of users operate the console in Handheld/Tabletop mode more than 80% of the time, slightly more than 50% of users operate the console in both TV mode and Handheld/Tabletop mode equally, with the remaining users preferring TV mode. Nintendo stated "We can clearly see that consumers are playing to suit their own play styles."[300] Nintendo also found that the majority of people who purchased the Switch in the United States are male consumers in their 20s and early 30s.[301]


Following the implementation of hardware revision 5.0, several Switch users began reporting that their consoles became unusable after having been docked within a third-party "portable" dock manufactured by Nyko. Nyko commented on the issue, stating that they were aware of the issue and thought it to be caused by the Switch's handling of A/V output, while Nintendo advised users against docking their systems inside unlicensed docking peripherals. After purchasing the dock at a Walmart store in Jacksonville, Florida, and losing usability of his console upon using the dock, Switch owner Michael Skiathitis filed a class action lawsuit against Nyko, alleging the dock to be "prone to causing numerous problems to the devices they are intended to support" against the knowledge of purchasers, as well as noting that Nyko hadn't put much effort into warning consumers about the issue. Other Switch owners reported having their consoles bricked upon using various other different third-party docks, including one made by FastSnail and Insignia.[302]


Sales















































































Life-to-date number of units shipped, millions
Date
Japan
Americas
Other
Total
Hardware
Software
Hardware
Software
Hardware
Software
Hardware
Software
2017-03-31[303]0.60
0.89
1.20
2.86
0.94
1.71
2.74
5.46
2017-06-30[304]1.12
2.45
1.95
6.49
1.63
4.66
4.70
13.60
2017-09-30[305]1.95
5.26
3.11
12.25
2.56
9.97
7.63
27.48
2017-12-31[306]3.72
9.82
5.94
23.65
5.20
19.10
14.86
52.57
2018-03-31[307]4.38
13.15
7.14
30.37
6.27
25.44
17.79
68.97
2018-06-30[308]4.89
16.10
7.81
38.74
6.97
32.09
19.67
86.93
2018-09-30[309]5.52
20.31
9.13
49.97
8.20
40.82
22.86
111.10

The Switch's initial sales were strong, with Nintendo reporting that based on its first week's numbers, the Switch was the company's fastest-selling console.[310][311] In Japan, first weekend sales exceeded 330,000 units, which was on par with the PlayStation 4 during its launch period.[312][313] Sales during this initial period were strong in the United States, the UK, France, and Germany.[314]Media Create estimated that more than 500,000 Switch units were sold in Japan within its first month, beating out the PlayStation 4 to this figure.[315][316][317][318][319]


Nintendo issued the Switch's first month's performance in their 2016 fiscal year results (which ended March 31, 2017), reporting that more than 2.74 million units had been sold worldwide, exceeding their target of 2 million.[320][321] Retailer GameStop reported that initial sales of the Switch were "phenomenal" and on track to surpass the Wii U based on their historical sales data, with merchandising director Eric Bright saying the Switch has had "one of the highest attach rates of software and accessories to a device that we've seen in a long time".[322]
Retailer GameStop reported significant growth in hardware sales in its first quarter of 2017 due primarily to the Switch,[323] while Best Buy saw an unexpected increase in their hardware sales in its first quarter of 2017 buoyed by the popularity of the Switch.[324] Console sales in Japan, which had been languishing due to the strength of the mobile game market, saw its first annual growth of 14.8% in 2017 due to the release of the Switch.[325] Physical sales for Switch games were at 5.46 million worldwide in its first month, with 2.76 million copies of Breath of the Wild for the Switch making up nearly half of those sales.[326] On Breath of the Wild's nearly 1-to-1 sales with the Switch console, Nintendo's Kimishima said, "This high of an attach rate is more or less unprecedented".[327]


The large sales within the first month forced Nintendo to increase their production capacity,[328] and to temporarily use air freight to ship Switch units instead of their usual overseas shipment, costing an estimated $45 per console, rather than the less-costly overseas shipment.[329] With these changes, Nintendo projected that it would sell at least 10 million Switch consoles during the 2017 fiscal year, alongside 35 million games.[320] Kimishima stated that having a Switch user base of 10 million "will give publishers and the rest of our business partners a sense that the future of Nintendo Switch is more promising" and spur further games development for the platform.[330] Kimishima said that a key goal in their production ramp up will be to make sure they have enough Switch inventory near the end of 2017 for holiday sales, as to avoid the issue with Wii shortages that occurred during its first holiday-season period, while balancing the near-term high demand.[162] According to Kimishima, Nintendo now believes that if they can realize 10 million in Switch sales in 2017, they expect that the Switch will have lifetime sales that are comparable to the Wii, which had sold over 100 million units in its lifetime.[330][162]


The Switch continued to show strong sales throughout its first year of release. In its financial report released in October 2017 for the quarter ending September 30, 2017, Nintendo reported worldwide sales of the Switch at 7.63 million, with the expectation to sell more than 14 million by the end of its current financial year, exceeding the Wii U's lifetime 13.56 million sales. Five software titles have achieved at least one million in sales by this point: Breath of the Wild (4.7M), Mario Kart 8 Deluxe (4.42M), Splatoon 2 (3.61M), 1-2 Switch (1.37M), and Arms (1.35M).[331] Shortly after this financial report, Nintendo reported that Super Mario Odyssey for the Switch sold more than 2 million copies within three days of its release on October 27, 2017.[332] Following this financial report, the Wall Street Journal asserted that Nintendo anticipates to continue ramping production of the Switch in its 2018 fiscal year, with plans to produce between 25 and 30 million units that year or more depending on the 2017 holiday sales.[273] During the November 2017 Black Friday, Small Business Saturday, and Cyber Monday sales that kicked off the holiday shopping season in North America, Adobe Digital Insights' analysis shows the Switch was one of the top five selling items, outpacing the PlayStation 4 or Xbox One. NPD Group adjusted their future performance of the Switch to follow more closely with the Wii's lifetime sales rather than the Wii U's.[333]


On December 12, 2017, the company announced the system had sold over 10 million units worldwide, having reached its sales goal for the 2017 fiscal year within nine months. Nintendo raised its Switch sales expectation to 14 million units for the fiscal year.[334] Shortly after this announcement, Kimishima said that Nintendo has a target of 20 million units sold within the console's second year, along with releasing new games that "enables new ways of playing" to continue the sales momentum.[335]


In its fiscal report for its 3rd quarter of 2017 (ending December 31, 2017), Nintendo reported it had sold 14.86 million units worldwide, with 7.2 million sold in that quarter alone, and officially exceeding lifetime sales of the Wii U of 13.6 million. Sales in the quarter were helped by the holidays as well as the October 2017 release of Super Mario Odyssey which shipped over 9.07 million units and became the console's top selling game.[336][337][338]


By March 29, 2018, Switch sales in Japan totalled around 4 million units sold.[339] Sales of the Switch by March 31, 2018 (the end of Nintendo's fiscal year) totalled 17.79 million units, alongside over 68 million total game sales. The system's highest selling games included Super Mario Odyssey (10.4 million units sold), Mario Kart 8 Deluxe (9.2 million) and The Legend of Zelda: Breath of the Wild (8.4 million). Nintendo updated its forecast to sell another 20 million Switch units and over 100 million games over its next fiscal year, which is expected to include entries in both the Super Smash Bros. and Pokémon series.[340] However, Japanese analyst, Hideki Yasuda, from the Ace Economic Research Institute in Osaka, said that the Switch will sell 25 million units and 140 million games over the console's second fiscal year, which is higher than Nintendo's projections for the same fiscal year.[341]


The Switch had modest growth in the following quarter, with 19.67 million units sold by June 30, 2018.[342] The Switch reportedly outsold the PS4 and Xbox One in hardware and software sales in Japan during July 2018.[343] On September 3, 2018, sales figures revealed that the Switch had been best selling console for six consecutive months in Japan and that Switch sales in Japan totalled just under 5 million units sold.[344] By the next quarter, ending September 30, 2018, the Switch had cumulative sales of 22.86 million, surpassing the lifetime sales of the GameCube.[345]


In 2018, the Switch became the best-selling Nintendo console in the United States from Thanksgiving to Cyber Monday, surpassing sales of the Wii in the same time period.[346] The Switch was also the best-selling console online in the United States on Cyber Monday 2018 and the third best-selling product online overall on Cyber Monday, according to Adobe Analytics.[347]




First-year sales of the Switch, Wii U, and PlayStation 4 in Japan.


Based on its first year sales, the Switch was considered to be the fastest-selling game console in history in many regions. With 2017 year end Japanese sales data from Media Create, the Switch became the fastest-selling home console in Japan in first year sales, with its total sales of 3.2 million units exceeding the 3.0 million units of the PlayStation 2 during its first year of release,[348][349] while Famitsu reported that these sales had eclipsed the lifetime sales of the Wii U in the country,[350] and helped to support the first growth in sales within Japan's console market in eleven years.[351] Nintendo of America also reported that with 4.8 million units sold in the United States by the end of 2017, 1.5 million units in December 2017 alone, the Switch was the fastest-selling console in the United States in its first 10 months, outpacing the Wii's performance of 4 million units in the same time period.[352][353] Similarly, the Switch was the fastest-selling console in France, having sold 911,000 units through the end of 2017, according to Nintendo France.[354] The Switch was also the fastest-selling console in Canada, having shipped 400,000 units in its first 10 months, narrowly outpacing the Wii's performance of 392,000 units in the same time period, according to TechVibes.[355] According to analysis firm GBH Insights, the Nintendo Switch was the 5th best-selling technology product in 2017.[356] As of January 2018, the Switch has sold more than 300,000 units in Spain, surpassing the total lifetime sales of one of its competitors, the Xbox One, in the region.[357] The Switch had sold 8.2 million units in the United States in its first 20 months of availability, selling 400,000 units less than the PlayStation 2 did in the same time period.[358]


Financial impact


Nintendo's business performance, which had been struggling for several years prior to the Switch's release, soared on its release. By May 23, 2017, the success of the Switch's launch raised Nintendo's stock price to its highest levels in seven years, and an increase in price of over 100% from the previous year. However, the price still trailed Nintendo's peak price by about half, back in 2007 when it had just released the Wii.[359] Nintendo's stock was further boosted a few days later to meet its eight-year high following Capcom's announcement of plans to release the popular Monster Hunter XX for the Switch.[360]


In September 2017, Nintendo announced a partnership with Tencent, the leading publisher for mobile games in China, to bring their title Arena of Valor, the international version of their mainland Chinese game Wangzhe Rongyao, to the Switch following its December 2017 release in Western markets on mobile platforms. The game has an estimated 200 million players, most in China, and analysts anticipated that Nintendo will be releasing the Switch in China by 2019 as part of this deal. As a result, Nintendo's stock price rose overnight on the news by 7%, reaching a nine-year high.[361][362][363] Nintendo's stock reached its ten-year high shortly after the October 2017 expansion of Switch production to 2 million units per month and speculation that Nintendo would likely start selling the unit in China sooner than anticipated.[364]


Nintendo's quarterly reports, for the period ending September 30, 2017, showed a profit of $209 million, the first profitable quarter in several years, due to both success of the Switch and its mobile gaming strategy.[25] For similar reasons, its following quarter, ending December 31, 2017, was Nintendo's most profitable quarter since 2009, with year-to-year revenues increased by 177%.[338][365]


Nintendo's quarterly profit jumped by 44% in the first fiscal quarter of 2018 and their net profit totalled $274.9 million during April-June 2018 due to new titles being released for the Switch such as Donkey Kong Country: Tropical Freeze.[366] Sales of the Switch and its games helped increase Nintendo's operating profit by 30% during July-September 2018 and helped Nintendo reach its highest quarterly result in 8 years.[367]


Retail configurations


At launch, the Switch was sold as a bundle with a MSRP of ¥29,980 (Japan), $299.99 (United States), £279.99 (United Kingdom), and AU$469.95 (Australia); with standardized pricing for the European market varying.[271][87][368] The bundle originally had a MSRP of CA$399.99 in Canada, but the MSRP was later lowered to CA$379.99 on June 29, 2018.[369][370][371] The bundle includes the Switch console, the dock, two Joy-Con (left and right), two Joy-Con Straps, the Joy-Con Grip, an AC power adapter and an HDMI cable.[145][372] There were two Switch bundles available at launch, one with Grey Joy-Con and one with Neon red and Neon blue Joy-Con.[373] Fils-Aimé said that the company had been aiming to keep the bundle's price point at $300 in the United States, fearing that including any additional hardware or games would raise the price to a level that would discourage consumers and harm sales.[262]


The first Switch pack-in bundle included Splatoon 2 alongside the Switch console for release in Europe on July 21, 2017 and in Japan; additionally, a separate bundle that included neon green and pink Joy-Con (matching the color schemes from Splatoon 2) was offered in Japan.[374][375] In August 2017, it was announced that this bundle would be released in North America as a Walmart exclusive on September 8, 2017.[113]


Nintendo has offered special hardware-modified retail configurations around certain games. The Monster Hunter bundle, offered alongside the Monster Hunter XX Switch release in August 2017 for Japan, includes Monster Hunter imagery emblazed on the Switch Dock and Console.[376] A Super Mario Odyssey pack-in bundle was released alongside the game on October 27, 2017, which includes the console, Mario-themed red Joy-Con, a themed carrying case and a download code for Super Mario Odyssey.[377][378] A Pokémon: Let’s Go! Pikachu! and a Let's Go, Eevee!-themed set were released on November 16, 2018 alongside Pokémon: Let’s Go, Pikachu! and Let's Go, Eevee!, which includes a Switch dock with Pikachu and Eevee on the front, a Switch console with silhouettes of both Pikachu and Eevee on the back and a pair of Joy-Con, the left Joy-Con based on Eevee's color scheme and the right Joy-Con based on Pikachu's color scheme as well as a download code for Let's Go, Eevee! or Let’s Go, Pikachu! and the Poké Ball Plus peripheral.[114][115] A Super Smash Bros. Ultimate-themed set, including a branded Dock and Joy-Con, was released on November 2, 2018, which includes a download code for Ultimate.[379] A Diablo 3-themed set, including Diablo 3 imagery emblazed on the Switch Dock and Console, a themed carrying case and a download code for the Diablo 3: Eternal Collection, was released on November 2, 2018 in Europe and in the United States exclusively at GameStop.[380][381][382]


Other retail configurations have packaged the standard Switch hardware with games and other bonus items. A Mario Tennis Aces and 1-2-Switch pack-in bundle was released exclusively at Walmart on September 5, 2018.[383] A Fortnite Battle Royale Bundle was released on October 5, 2018, which includes the console and online codes to acquire unique in-game Switch-themed items and currency.[384] A Mario Kart 8 Deluxe bundle was released on Black Friday 2018, which includes the console and a download code for Deluxe.[385]


In May 2018, Nintendo released the "Switch 2nd Unit Set" in Japan, exclusively on the My Nintendo Store. The set includes the Switch console, Joy-Con, and two Joy-Con Straps, but excludes all other accessories (including the dock, AC adapter, HDMI cable, and Joy-Con Grip). The bundle is positioned towards existing owners who wish to provide dedicated consoles for other family members.[386][387] Nintendo said in a statement to USgamer that they "have no plans to release this configuration in the Americas”.[387]


Legal issues


In August 2017, Los Angeles-based tablet peripheral manufacturer Gamevice, Inc. filed a lawsuit against Nintendo in the United States District Court for the Central District of California, alleging that the design of the Switch conflicts with its patent on the design for the Wikipad, an Android-based gaming device that also features a tablet with a detachable controller. The lawsuit sought damages on existing Switch sales and banning further sales of the console.[388] The lawsuit was voluntarily dismissed by Gamevice in October 2017.[389]


However, in March 2018, Gamevice initiated a second patent infringement lawsuit on Nintendo related to a different set of patents. Gamevice also sought action through the United States International Trade Commission related to patent infringement under Section 337 of the Tariff Act of 1930, and was seeking to block imports of the Switch into the United States.[390][391][392]


Notes




  1. ^ ab As of March 3, 2017,[update] the Nintendo Switch has not yet been released in India, China, and other regions.[4]


  2. ^ In Japanese: Nintendō Suitchi (ニンテンドースイッチ)



References




  1. ^ abc Lee, Aaron; Tsai, Joseph (October 5, 2017). "Nintendo ups Switch supply to 2 million a month". DigiTimes. Archived from the original on October 7, 2017. Retrieved October 9, 2017..mw-parser-output cite.citationfont-style:inherit.mw-parser-output qquotes:"""""""'""'".mw-parser-output code.cs1-codecolor:inherit;background:inherit;border:inherit;padding:inherit.mw-parser-output .cs1-lock-free abackground:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center.mw-parser-output .cs1-lock-limited a,.mw-parser-output .cs1-lock-registration abackground:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center.mw-parser-output .cs1-lock-subscription abackground:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registrationcolor:#555.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration spanborder-bottom:1px dotted;cursor:help.mw-parser-output .cs1-hidden-errordisplay:none;font-size:100%.mw-parser-output .cs1-visible-errorfont-size:100%.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-formatfont-size:95%.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-leftpadding-left:0.2em.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-rightpadding-right:0.2em


  2. ^ "Nintendo Releases Switch Console Specs". Tom's Hardware. January 27, 2017. Retrieved November 6, 2018.


  3. ^ ab "Nintendo GameCube Controller Adapter for Nintendo Switch".


  4. ^ ab "Want to Buy the Nintendo Switch In India? You Need to Read This First". Gadgets 360. January 20, 2017. Archived from the original on March 4, 2017. Retrieved March 4, 2017.


  5. ^ "Nintendo defies recession with record profits". The Sydney Morning Herald. May 7, 2009. Retrieved September 9, 2018.


  6. ^ Harris, Craig (September 20, 2004). "Official Nintendo DS Launch Details". IGN. Retrieved September 9, 2018.


  7. ^ 2009 Annual Financial Report: Financial Section (PDF) (Report). Nintendo. 2009. p. 17. Retrieved September 3, 2015.


  8. ^ Wingfield, Nick. "Nintendo's Wii U Takes Aim at a Changed Video Game World". Retrieved November 21, 2018.


  9. ^ Wingfield, Nick (January 18, 2014). "Resisting Mobile Hurts Nintendo's Bottom Line". New York Times. Archived from the original on July 28, 2017. Retrieved December 9, 2016.


  10. ^ Thomas, Lucas M. (September 13, 2011). "Nintendo + Smartphones? Iwata Says "Absolutely Not"". IGN. Ziff Davis. Archived from the original on July 30, 2017. Retrieved September 3, 2015.


  11. ^ abcde Nakamura, Yuji; Amano, Takashi (October 28, 2016). "Nintendo's Big Switch: Q&A With President Tatsumi Kimishima". Bloomberg. Archived from the original on December 20, 2016. Retrieved December 9, 2016.


  12. ^ Peckham, Matt (March 18, 2015). "Exclusive: Nintendo CEO Reveals Plans for Smartphones". Time. Time Inc. Archived from the original on April 23, 2015. Retrieved July 13, 2015.


  13. ^ Makuch, Eddie (March 18, 2015). "Players More Important Than Money, Nintendo Pres. Says About Smartphone Deal". GameSpot. CBS Interactive. Archived from the original on July 29, 2017. Retrieved July 21, 2015.


  14. ^ abcde Hester, Blake (December 26, 2017). "How the Polarization Of Video Games Spurred the Creation of the Switch". Glixel. Archived from the original on December 26, 2017. Retrieved December 26, 2017.


  15. ^ Arif, Shabana (May 16, 2016). "Nintendo NX "is neither the successor to the Wii U nor to the 3DS"". VG247. Archived from the original on May 17, 2016. Retrieved May 17, 2016.


  16. ^ Westaway, Luke. "Nintendo will make games for phones, new 'NX' system". CNET. Archived from the original on March 18, 2015. Retrieved March 17, 2015.


  17. ^ Wright, James (October 26, 2016). "Nintendo Switch 'might struggle to keep pace with Xbox One, PS4'". Daily Star. Retrieved January 17, 2017.


  18. ^ abc Wingfield, Nick (October 20, 2016). "Nintendo Switch Reaches for a New Market With Home-and-Mobile Console". The New York Times. Seattle. Archived from the original on October 23, 2016. Retrieved October 23, 2016.


  19. ^ McAloon, Alissa (February 9, 2018). "The Nintendo Switch, Joy-Cons, and even Labo are the result of Wii-era feedback". Gamasutra. Retrieved February 9, 2018.


  20. ^ Mackovech, Sam (October 3, 2018). "Nintendo president: "I compete for time," not against Xbox, PlayStation". Ars Technica. Retrieved October 8, 2018.


  21. ^ abcdef Peckham, Matt (February 6, 2017). "The 8 Most Interesting Things Nintendo Told Us About Switch". Time. Archived from the original on February 6, 2017. Retrieved February 6, 2017.


  22. ^ abcdef Peckham, Matt (February 7, 2017). "19 Things Nintendo's President Told Us About Switch and More". Time. Archived from the original on February 7, 2017. Retrieved February 7, 2017.


  23. ^ ab Casey (December 7, 2016). "Nintendo Explains How The Switch Got Its Name And What Their Goal Was With Its Reveal Trailer". Siliconera. Archived from the original on December 8, 2016. Retrieved December 7, 2016.


  24. ^ ab Davidson, John (January 12, 2017). "Nintendo's Shigeru Miyamoto Didn't Lead Switch Development". Glixel. Archived from the original on January 13, 2017. Retrieved January 12, 2017.


  25. ^ abc Parkin, Simon (December 29, 2017). "Nintendo's Switch Brings Some Magic Back". The New York Times. Retrieved January 1, 2018.


  26. ^ ab Peckham, Matt (February 13, 2017). "10 Things Nintendo's Shigeru Miyamoto Told Us About Switch and More". Time. Archived from the original on February 13, 2017. Retrieved February 13, 2017.


  27. ^ Ohannessian, Kevin (January 20, 2017). "With Nintendo's Switch Game Console, New Ideas Create New Experiences". Fast Company. Archived from the original on January 20, 2017. Retrieved January 20, 2017.


  28. ^ Reeves, Ben (February 26, 2017). "The Switch's Architect On Why Nintendo's Consoles Are Different". Game Informer. Archived from the original on March 1, 2017. Retrieved March 1, 2017.


  29. ^ Makuch, Eddie (February 11, 2018). "Switch Lifecycle Could Extend Beyond The Typical 5-6 Year Window, Nintendo Says". GameSpot. Retrieved February 13, 2018.


  30. ^ Yin-Poole, Wesley (March 17, 2015), "Nintendo NX is "new hardware with a brand new concept"", Eurogamer, archived from the original on October 20, 2016


  31. ^ Martens, Todd (April 27, 2016). "Nintendo dates its successor to the Wii U, the NX". Los Angeles Times. Tronc. Archived from the original on April 28, 2016. Retrieved April 27, 2016.


  32. ^ Reilly, Luke (April 27, 2016). "Nintendo NX Will Launch In March 2017". IGN.com. Ziff Davis. Archived from the original on April 28, 2016. Retrieved April 27, 2016.


  33. ^ ab Humphreys, Matthew (April 27, 2016). "Nintendo NX launches March 2017, won't simply replace Wii U and 3DS". Geek.com. Archived from the original on May 1, 2016. Retrieved May 3, 2016.


  34. ^ Frank, Allegra (June 29, 2016). "Report: Nintendo's fear of imitators kept NX out of E3". Polygon. Archived from the original on June 29, 2016. Retrieved June 30, 2016.


  35. ^ Philips, Tom (July 26, 2016). "Nintendo NX is a portable console with detachable controllers". Eurogamer. Archived from the original on July 26, 2016. Retrieved July 26, 2016.


  36. ^ Leadbetter, Richard (July 26, 2016). "Nintendo NX is powered by Nvidia Tegra technology". Eurogamer. Archived from the original on July 27, 2016. Retrieved July 26, 2016.


  37. ^ Te, Zorine (August 16, 2016). "Nintendo's NX Controller Could Have Detachable D-Pad, According To Updated Patents". GameSpot. Archived from the original on October 22, 2016. Retrieved October 20, 2016.


  38. ^ abcdef "'Switch' is Nintendo's next game console". Engadget. AOL Inc. Archived from the original on October 20, 2016. Retrieved October 20, 2016.


  39. ^ abcde Soble, Jonathan (October 21, 2016). "Nintendo Switch Console Is Met With Skepticism From Investors". The New York Times. Tokyo. ISSN 0362-4331. Archived from the original on October 24, 2016. Retrieved October 22, 2016.


  40. ^ ab Mochizuki, Takashi (October 21, 2016). "Nintendo's New Switch Console Fails to Turn On Investors". The Wall Street Journal. ISSN 0099-9660. Archived from the original on October 21, 2016. Retrieved October 22, 2016.


  41. ^ ab Markovech, Sam (December 8, 2016). "Miyamoto lands on late-night TV with Nintendo Switch reveal—and guitar riffs". Ars Technica. Archived from the original on December 8, 2016. Retrieved December 8, 2016.


  42. ^ Makuch, Eddie (October 26, 2016). "More Nintendo Switch News Coming in January 2017". GameSpot. Retrieved October 26, 2016.


  43. ^ "Nintendo reveals plans for Nintendo Switch presentation". Nintendo. October 26, 2016. Archived from the original on October 27, 2016. Retrieved October 27, 2016.


  44. ^ Nunneley, Stephany. "Switch reveal will feature English voiceover, "in-depth" look at games coming via Treehouse Live". VG247. Archived from the original on January 6, 2017. Retrieved January 5, 2017.


  45. ^ Preci, Augusto Finocchiaro (July 24, 2017). "Nintendo Switch en Argentina: ¡Precio y fecha de lanzamiento oficial confirmados!". Cultura Geek (in Spanish). Retrieved September 21, 2017.


  46. ^ "Switch and Play 게임 생활을 보다 액티브하게! 한국닌텐도, 「Nintendo Switch™」 12월 1일 국내 정식 발매 결정". Nintendo of Korea official press release (in Korean). September 20, 2017. Archived from the original on September 20, 2017. Retrieved September 21, 2017.


  47. ^ "Switch and Play 讓遊戲生活更有趣味 「Nintendo Switch」 2017年12月1日、NTD9,780(含稅) 在台灣發售". Nintendo (Hong Kong) Ltd. official press release (in Chinese). September 20, 2017. Archived from the original on September 20, 2017. Retrieved September 21, 2017.


  48. ^ Rodrigo Loureiro (March 3, 2017). "Nintendo Switch já está sendo vendido no Brasil e o preço assusta" (in Portuguese). Olhar Digital. Archived from the original on December 1, 2017. Retrieved November 29, 2017.


  49. ^ Renan Hamann (May 25, 2017). "Games do Switch vêm ao Brasil pela NC Games e podem custar até R$ 399" (in Portuguese). Tecmundo. Archived from the original on December 1, 2017. Retrieved November 29, 2017.


  50. ^ Falcão, Pedro (May 25, 2017). "Jogos de Nintendo Switch e 3DS serão distribuídos no Brasil". Vice (in Portuguese). Archived from the original on September 21, 2017. Retrieved September 21, 2017.


  51. ^ Çakır, Kadir (April 24, 2018). "Nintendo'nun Yeni Türkiye Distribütörü CD Media Olacak". Nintendocu.com (in Turkish). Retrieved July 27, 2018.


  52. ^ "Nintendo of Europe addressing Turkish distribution situation in June 2012". Nintendo of Europe. June 2012. Retrieved July 27, 2018.


  53. ^ K., Enes (July 24, 2018). "Resmi Açıklama Geldi: Nintendo Switch Türkiye'de Satışa Çıkıyor". Webtekno (in Turkish). Retrieved July 27, 2018.


  54. ^ K., Enes (July 27, 2018). "Türkiye'de Satışa Sunulan Nintendo Switch ve Oyunlarının Fiyatı Belli Oldu". Webtekno (in Turkish). Retrieved July 27, 2018.


  55. ^ ab "Gamers in China can't play online games on Nintendo Switch anymore". Abacus. Retrieved October 6, 2018.


  56. ^ "任天堂社长:多次尝试进中国未果 手游或寻代理-腾讯网". new.qq.com. Retrieved October 6, 2018.


  57. ^ ab Baig, Edward (January 14, 2017). "Nintendo's Reggie Fils-Aime: Why Switch is different from Wii U". USA Today. Archived from the original on January 17, 2017. Retrieved January 18, 2017.


  58. ^ ab Webster, Andrew (June 13, 2017). "How Nintendo is avoiding the mistakes of the Wii U with Switch". The Verge. Archived from the original on June 13, 2017. Retrieved June 14, 2017.


  59. ^ Yuriff, Kaya (November 9, 2017). "Nintendo exec: Failed Wii U is responsible for Switch's success". CNN. Archived from the original on November 9, 2017. Retrieved November 10, 2017.


  60. ^ "Nintendo believes Wii U messaging issues corrected". GameSpot. Archived from the original on May 19, 2014. Retrieved December 23, 2014.


  61. ^ abcd Peckham, Matt (February 1, 2017). "Watch Nintendo's First-Ever Super Bowl Commercial". Time. Archived from the original on February 1, 2017. Retrieved February 1, 2017.


  62. ^ ab Semeraro, Eleanor (May 1, 2017). "Nintendo 'Switches' up the console ad-spending charts". Venture Beat. Archived from the original on May 2, 2017. Retrieved May 3, 2017.


  63. ^ Webster, Andrew (February 1, 2017). "Nintendo's Super Bowl Switch commercial shows the many ways you can play Zelda". The Verge. Archived from the original on February 2, 2017. Retrieved February 1, 2017.


  64. ^ Molina, Brett. "Nintendo devotes its first-ever Super Bowl ad to Switch". USA Today. Archived from the original on February 1, 2017. Retrieved February 1, 2017.


  65. ^ Frank, Allegra (February 1, 2017). "Nintendo's first Super Bowl ad is all about the Switch". Polygon. Vox Media. Archived from the original on February 2, 2017. Retrieved February 1, 2017.


  66. ^ Shark, Chelsea (November 28, 2016). "Nintendo holding Switch hands-on event in New York Jan. 13". Polygon. Archived from the original on November 29, 2016. Retrieved November 28, 2016.


  67. ^ "Nintendo also hosting a Switch press event in Paris on January 13 - Nintendo Everything". November 30, 2016. Archived from the original on December 2, 2016. Retrieved December 30, 2016.


  68. ^ Sato (December 28, 2016). "The Nintendo Switch Hands-On Event In Japan Will Last Seven Hours On Both Days". Siliconera. Archived from the original on December 29, 2016. Retrieved December 28, 2016.


  69. ^ Skrebels, Joe (December 14, 2016). "Select Fans Invited to See Nintendo Switch Early". IGN. Archived from the original on December 14, 2016. Retrieved December 14, 2016.


  70. ^ Nunneley, Stephany (February 3, 2017). "Nintendo Switch hands on events will take place in three UK cities starting next weekend". VG247. Archived from the original on February 3, 2017. Retrieved February 3, 2017.


  71. ^ Rawmeatcowboy. "Nintendo NL Offering A Chance To Win Invites To A Switch Hands-On Event In February". Go Nintendo. Archived from the original on February 2, 2017. Retrieved January 28, 2017.


  72. ^ Sarkar, Samit (January 23, 2017). "Get your hands on the Nintendo Switch at PAX South". Polygon. Archived from the original on January 24, 2017. Retrieved January 23, 2017.


  73. ^ Makuch, Eddie (February 21, 2017). "Nintendo Switch: John Cena To Help Promote The Console, Here's How". GameSpot. Archived from the original on February 22, 2017. Retrieved February 21, 2017.


  74. ^ Carden, Dennis (December 14, 2016). "You'll be able to try out the Nintendo Switch at RTX Sydney in February". Destructoid. Archived from the original on December 16, 2016. Retrieved December 15, 2016.


  75. ^ Grant, Christopher (February 21, 2017). "Nintendo tag teams with John Cena for living room-inspired Switch demos". Polygon. Archived from the original on February 24, 2017. Retrieved February 24, 2017.


  76. ^ Lanier, Liz (June 18, 2018). "Disney Channel's Nintendo Switch Family Showdown Casting Call". Variety. Retrieved June 20, 2018.


  77. ^ Keith Stuart (January 12, 2017). "Is Nintendo's Switch hybrid console the future of gaming?". The Guardian. Retrieved November 21, 2018.


  78. ^ abc Kohler, Chris (January 13, 2017). "Nintendo's Boss Promises the Switch Won't Have the NES Classic's Supply Issues". Wired. Archived from the original on January 16, 2017. Retrieved January 16, 2017.


  79. ^ Crecente, Brian (October 20, 2016). "Nintendo: Switch is a home gaming system 'first and foremost'". Polygon. Archived from the original on October 21, 2016. Retrieved October 20, 2016.


  80. ^ ab Kerr, Chris (February 2, 2017). "Nintendo president expects Switch sales to match the Wii". Gamasutra. Archived from the original on February 3, 2017. Retrieved February 2, 2017.


  81. ^ Carter, Chris (January 31, 2017). "Wii U production is dead in Japan, long live the Wii U". Destructoid. Archived from the original on February 2, 2017. Retrieved January 31, 2017.


  82. ^ Ashcraft, Brian (January 31, 2017). "Wii U Production Has Officially Ended For Japan [Update]". Kotaku. Archived from the original on January 31, 2017. Retrieved January 31, 2017.


  83. ^ Orland, Kyle (October 21, 2016). "One day later, additional Nintendo Switch details dribble out". Ars Technica. Condé Nast. Archived from the original on October 21, 2016. Retrieved October 21, 2016.


  84. ^ abc "Specifications — Nintendo Switch — Nintendo". Retrieved February 27, 2018.


  85. ^ Dornbrush, Jonathan (January 13, 2017). "Nintendo Switch Touchscreen Technology Powered By Immersion Corporation". IGN. Archived from the original on January 14, 2017. Retrieved January 13, 2017.


  86. ^ abcd Craddock, David (January 13, 2017). "Nintendo Switch has a 720p screen, 32 GB of storage, and expandable storage via microSDXC cards". Shacknews. Archived from the original on January 14, 2017. Retrieved January 13, 2017.


  87. ^ abcdefg Reynolds, Matthew (January 13, 2017). "Nintendo Switch — games list confirmed so far, launch titles and everything we know about the hardware". Eurogamer. Archived from the original on January 14, 2017. Retrieved January 13, 2017.


  88. ^ Rad, Chloi (October 20, 2016). "Nintendo Confirms Amiibo Support for Nintendo Switch, Clarifies Additional Features". IGN. Archived from the original on October 21, 2016. Retrieved October 20, 2016.


  89. ^ ab "This is what the Nintendo Switch looks like". Polygon. Vox Media. Archived from the original on October 21, 2016. Retrieved October 20, 2016.


  90. ^ abc Smith, Ryan (January 13, 2017). "Nintendo Switch Hardware Launch Details - 32GB w/Expandable Storage, 6.2" 720p Screen, 2.5 to 6.5 Hour Battery Life". Anandtech. Archived from the original on January 14, 2017. Retrieved January 15, 2017.


  91. ^ abcde Sarkar, Samit (January 13, 2017). "Nintendo Switch has 32 GB storage, 720p touchscreen". Polygon. Archived from the original on January 14, 2017. Retrieved January 23, 2017.


  92. ^ "Deep Dive Teardown of the Nintendo NX Switch HAC-001 Handheld Game Console". TechInsights. August 29, 2017. Archived from the original on October 12, 2018.


  93. ^ abcd Frank, Allegra (January 13, 2017). "Everything we know about Nintendo Switch". Polygon. Archived from the original on January 14, 2017. Retrieved January 13, 2017.


  94. ^ abcd Skrebels, Joe (January 27, 2017). "Nintendo Switch: More Specs and UI Detailed". IGN. Archived from the original on January 27, 2017. Retrieved January 27, 2017.


  95. ^ Goldfarb, Andrew (January 17, 2017). "Nintendo Explains Differences Between Switch, Wii U Versions of Zelda: Breath of the Wild". IGN. Archived from the original on January 18, 2017. Retrieved January 18, 2017.


  96. ^ "機能・仕様 - Nintendo Switch|Nintendo".


  97. ^ Byford, Sam (January 13, 2017). "Nintendo's Switch already gets right what the Wii U got wrong". The Verge. Archived from the original on January 15, 2017. Retrieved January 17, 2017.


  98. ^ Phillips, Tom (February 27, 2017). "Nintendo Switch has its first portable-only game". Eurogamer. Archived from the original on February 27, 2017. Retrieved February 27, 2017.


  99. ^ "Voez Switch Version 1.3.1 Adds Docked Controller Play Options". Kotaku UK. Retrieved September 16, 2018.


  100. ^ Doolan, Liam (September 22, 2018). "Super Mario Party For Nintendo Switch Won't Support Handheld Mode". Nintendo Life. Retrieved September 22, 2018.


  101. ^ Crecente, Brian (October 21, 2016). "Nintendo's Switch can't serve as a second gameplay screen in your home". Polygon. Archived from the original on December 30, 2016. Retrieved December 30, 2016.


  102. ^ "Nintendo's new multi-screen patent isn't just crazy—it might already hide in Switch". Ars Technica. Retrieved June 13, 2018.


  103. ^ "Super Mario Party might be the most creative Switch game yet". The Verge. Retrieved June 13, 2018.


  104. ^ ab Yin-Poole, Wesley (January 13, 2017). "A pair of Nintendo Switch Joy-con controllers costs £75". Eurogamer. Archived from the original on January 14, 2017. Retrieved January 13, 2017.


  105. ^ Kumparak, Greg (October 20, 2016). "Everything we suddenly know about Nintendo's crazy new console, the Switch". TechCrunch. AOL. Archived from the original on October 22, 2016. Retrieved October 21, 2016.


  106. ^ ab McWhertor, Michael (January 13, 2017). "Nintendo Switch Joy-Con controller does some amazing things". Polygon. Archived from the original on January 14, 2017. Retrieved January 13, 2017.


  107. ^ "Meet the minds behind Nintendo Switch's HD Rumble tech". Techradar. Archived from the original on March 7, 2017. Retrieved March 7, 2017.


  108. ^ "Nintendo's HD Rumble will be the best unused Switch feature of 2017". Engadget. Archived from the original on February 1, 2017. Retrieved March 7, 2017.


  109. ^ "Nintendo Switch Patents Show Off Touchscreen, Alternate Joy Cons, NFC, SD Card Slot, and IR Camera | USgamer". December 17, 2016. Retrieved October 10, 2018.


  110. ^ "How to Scan amiibo on Nintendo Switch | Nintendo Support". en-americas-support.nintendo.com. Retrieved October 10, 2018.


  111. ^ ab Statt, Nick (April 12, 2017). "Nintendo introduces new neon yellow Joy-Con color and controller battery pack". The Verge. Archived from the original on April 13, 2017. Retrieved April 12, 2017.


  112. ^ "Nintendo is releasing neon pink-and-green Switch controllers for Splatoon 2". Archived from the original on September 13, 2017.


  113. ^ ab Frank, Allegra (August 17, 2017). "Nintendo Switch bundle brings a fresh new Joy-Con color stateside". Polygon. Archived from the original on August 17, 2017. Retrieved August 17, 2017.


  114. ^ ab "Pokémon: Let's Go! receives adorable special-edition Switch". Polygon. Retrieved September 10, 2018.


  115. ^ ab Gach, Ethan. "Nintendo Announces Pikachu And Eevee Switch Bundles". Kotaku. Retrieved November 17, 2018.


  116. ^ abcdefg Nunneley, Stephany (January 27, 2017). "Nintendo Switch: Wireless LAN support, battery replacement, other specs outlined". VG247. Archived from the original on January 27, 2017. Retrieved January 27, 2017.


  117. ^ "Nintendo Switch confirmed to have Nvidia components". Polygon. Vox Media. Archived from the original on October 20, 2016. Retrieved October 20, 2016.


  118. ^ "Corporate Management Policy Briefing / Nine Months Financial Results Briefing for Fiscal Year Ending March 2017" (PDF). Nintendo. February 2017. Archived (PDF) from the original on February 11, 2017. Retrieved February 8, 2017.


  119. ^ Walton, Mark (December 20, 2016). "Nintendo Switch uses Nvidia Tegra X1 SoC, clock speeds outed". Ars Technica. Archived from the original on December 20, 2016. Retrieved December 20, 2016.


  120. ^ Humphreys, Matthew (March 20, 2017). "Nintendo Switch Uses a Standard Tegra X1 Processor". PC Magazine. Archived from the original on March 23, 2017. Retrieved March 22, 2017.


  121. ^ "Nintendo Switch Uses Stock NVIDIA Tegra X1 T210 CPU & GM20B Maxwell Core". wccftech.com. Archived from the original on March 16, 2017. Retrieved March 16, 2017.


  122. ^ Leadbetter, Richard (March 19, 2017). "Standard Tegra X1 'confirmed' as Switch's processor". Eurogamer. Archived from the original on March 19, 2017. Retrieved March 19, 2017.


  123. ^ Leadbetter, Richard (February 25, 2017). "New performance mode boosts Switch mobile clocks by 25 per cent". Eurogamer. Archived from the original on March 7, 2017. Retrieved March 22, 2017.


  124. ^ "Nintendo Switch Teardown". IFixIt. Archived from the original on March 6, 2017. Retrieved March 6, 2017.


  125. ^ Gartenberg, Chaim (January 13, 2017). "Nintendo announces Switch specs: 720p screen, 32GB of storage, and more". The Verge. Archived from the original on January 13, 2017. Retrieved January 13, 2017.


  126. ^ Hernandez, Patricia. "Here's Your First Look At The Nintendo Switch, Nintendo's Next Console". Kotaku. Gizmodo Media Group. Archived from the original on October 20, 2016.


  127. ^ Gartenburg, Chaim (February 14, 2017). "The Nintendo Switch is bringing back the LAN party". The Verge. Archived from the original on February 15, 2017. Retrieved February 14, 2017.


  128. ^ "LAN Adapter (Nintendo Switch, Wii U, Wii)". Official NOA Nintendo Store. Archived from the original on June 21, 2017. Retrieved July 21, 2017.


  129. ^ "Nintendo Switch Teardown". IiFixit.com. Retrieved March 5, 2017.


  130. ^ "You won't be able to upgrade the Nintendo Switch's battery". Engadget. Retrieved November 21, 2018.


  131. ^ ab Frank, Allegra (January 13, 2017). "Here's how to charge the Nintendo Switch Joy-Con controller". Polygon. Archived from the original on January 15, 2017. Retrieved January 13, 2017.


  132. ^ Phillips, Tom (January 16, 2017). "Nintendo Switch's bundled Joy-Con grip doesn't charge controllers". Eurogamer. Archived from the original on January 17, 2017. Retrieved January 16, 2017.


  133. ^ Marchiafava, Jeff (January 14, 2017). "Nintendo Switch Supports Micro SDXC Memory Cards Up To 2TB". Game Informer. Archived from the original on January 15, 2017. Retrieved January 15, 2017.


  134. ^ "How to Insert/Remove microSD Cards | Nintendo Support". en-americas-support.nintendo.com. Retrieved September 15, 2018.


  135. ^ abcdefg Schreier, Jason (January 19, 2017). "Nintendo Answers (And Avoids) Our Switch Questions". Kotaku. Archived from the original on January 20, 2017. Retrieved January 19, 2017.


  136. ^ Phillips, Tom (March 3, 2017). "Finally, we have answers to Nintendo Switch's digital game sharing questions". Eurogamer. Archived from the original on March 3, 2017. Retrieved March 3, 2017.


  137. ^ "Supported microSD cards". Nintendo of Europe GmbH.


  138. ^ ab Phillips, Tom (October 18, 2017). "Nintendo Switch system update 4.0 adds video capture". Eurogamer. Retrieved October 18, 2017.


  139. ^ "microSD Card FAQ | Nintendo Switch | Nintendo Support". en-americas-support.nintendo.com. Retrieved November 10, 2018.


  140. ^ "Bluetooth, wireless headphones will not work with the Nintendo Switch". Polygon. Archived from the original on March 2, 2017. Retrieved March 2, 2017.


  141. ^ McFerran, Damien (May 16, 2017). "You Can Use Bluetooth Headphones On Your Switch, But There's A Catch". Nintendo Life. Archived from the original on May 16, 2017. Retrieved May 30, 2017.


  142. ^ Gartenberg, Chaim (October 20, 2017). "Nintendo quietly added wireless USB headphone support in the last Switch update". The Verge. Archived from the original on October 24, 2017. Retrieved October 24, 2017.


  143. ^ "Nintendo Switch now supports wireless USB headphones". Engadget. Retrieved October 8, 2018.


  144. ^ ab Nakamura, Yuji; Amano, Takashi (October 27, 2016). "Nintendo President Hints of Bigger Hardware Plans for Switch". Bloomberg News. Archived from the original on October 28, 2016. Retrieved October 27, 2016.


  145. ^ abc Williams, Mike (January 13, 2017). "Nintendo Switch Accessory Prices Are Steep, $80 For Additional JoyCons". US Gamer. Archived from the original on January 16, 2017. Retrieved January 13, 2017.


  146. ^ "A close look at the Nintendo Switch's wild modular controller: the Joy-Con". The Verge. Vox Media. Archived from the original on October 20, 2016. Retrieved October 20, 2016.


  147. ^ Hillier, Brenna (January 13, 2017). "Nintendo Switch Pro Controller will cost you $70, JoyCon and other peripherals priced". VG247. Archived from the original on January 13, 2017. Retrieved January 13, 2017.


  148. ^ "How to Enable/Disable Pro Controller Wired Communication | Nintendo Switch | Nintendo Support". en-americas-support.nintendo.com. Retrieved September 16, 2018.


  149. ^ Crecente, Brian (January 4, 2016). "Nintendo Switch accessories unveiled at CES". Polygon. Archived from the original on January 4, 2017. Retrieved January 4, 2016.


  150. ^ Moon, Mariella (October 24, 2017). "Nintendo's Switch now supports your old GameCube controllers". Engadget. Archived from the original on October 24, 2017. Retrieved October 24, 2017.


  151. ^ "How To Connect And Use GameCube Controller With Nintendo Switch". Retrieved August 15, 2018.


  152. ^ Macy, Seth G. (August 10, 2018). "GameCube Controller, Adapter, and Everything Else You Need to Play Super Smash Bros. Ultimate". IGN. Retrieved August 14, 2018.


  153. ^ Webster, Andrew (January 17, 2018). "Nintendo is making a bunch of weird DIY cardboard toys for the Switch and they're awesome". The Verge. Archived from the original on January 17, 2018. Retrieved January 17, 2018.


  154. ^ Byford, Sam (May 9, 2018). "Nintendo is fixing the Switch's bad kickstand with a $20 charging dock". The Verge. Retrieved May 11, 2018.


  155. ^ "Nintendo announces new adjustable charging stand for Nintendo Switch - Nintendo Official Site". Nintendo.com. Retrieved August 14, 2018.


  156. ^ Sarkar, Samit (February 1, 2017). "Nintendo 'studying' Switch VR support". Polygon. Archived from the original on February 1, 2017. Retrieved February 1, 2017.


  157. ^ "GameCube USB Keyboards Work with the Nintendo Switch". Nintendo Life. Retrieved November 9, 2018.


  158. ^ "Every Nintendo Switch will be sold at a profit from day one". TechnoBuffalo. January 31, 2017. Retrieved September 6, 2018.


  159. ^ Savov, Vlad (October 25, 2012). "Nintendo will sell Wii U 'below cost' at launch". The Verge. Archived from the original on December 20, 2016. Retrieved December 9, 2016.


  160. ^ Nakamura, Yuji; Amano, Takashi (January 31, 2017). "Nintendo Beats Profit, Lifts Forecast on Pokemon Ahead of Switch". Bloomberg. Archived from the original on January 31, 2017. Retrieved January 31, 2017.


  161. ^ Hall, Charlie (April 5, 2017). "Japanese site estimates Nintendo spends $257 to make one Switch". Polygon. Archived from the original on April 5, 2017. Retrieved April 5, 2017.


  162. ^ abc McAloon, Alissa (May 3, 2017). "4 interesting comments from Nintendo's Q&A session". Gamasutra. Archived from the original on May 4, 2017. Retrieved May 3, 2017.


  163. ^ Kerr, Chris (October 26, 2016). "Nintendo expects Switch to initially ship 2 million units". Gamasutra. Archived from the original on October 27, 2016. Retrieved October 26, 2016.


  164. ^ ab Cite error: The named reference :6 was invoked but never defined (see the help page).



  165. ^ Lewis, Leo; Inagaki, Kana (May 28, 2017). "Nintendo to ramp up production of Switch as demand soars". Financial Times. Archived from the original on June 4, 2017. Retrieved May 29, 2017.


  166. ^ Mochizuki, Takashi (May 30, 2017). "Nintendo Battles Apple for Parts as Switch Demand Rises". The Wall Street Journal. Archived from the original on May 30, 2017. Retrieved May 30, 2017.


  167. ^ Bradshaw, Tim; Lewis, Leo (September 9, 2017). "Component bottlenecks hit Nintendo's Switch". Financial Times. Archived from the original on September 10, 2017. Retrieved September 9, 2017.


  168. ^ "Nintendo switches president after forecasting best annual profit in nine years". Reuters. April 26, 2018. Retrieved September 5, 2018.


  169. ^ "Nintendo Switch's updated Mii creator lets you turn your hair blue". Eurogamer. Archived from the original on March 3, 2017. Retrieved March 2, 2017.


  170. ^ "Nintendo Switch's Mii editor gets colorful". Polygon. Archived from the original on March 3, 2017. Retrieved March 2, 2017.


  171. ^ Frank, Allegra (February 23, 2017). "Nintendo Switch's day-one patch adds online features". Polygon. Archived from the original on February 23, 2017. Retrieved February 23, 2017.


  172. ^ Saed, Sherif (September 20, 2017). "The Golf game on every Nintendo Switch is actually a tribute to late Satoru Iwata". VG247. Archived from the original on September 21, 2017. Retrieved September 20, 2017.


  173. ^ Frank, Allegra (December 27, 2017). "Switch's hidden Iwata tribute removed in latest update". Polygon. Archived from the original on December 28, 2017. Retrieved December 27, 2017.


  174. ^ "Nintendo Switch may have secret VR support". Metro. August 13, 2018. Retrieved August 13, 2018.


  175. ^ ab "Nintendo's Switch has been hiding a buried "VrMode" for over a year". Ars Technica. Retrieved August 17, 2018.


  176. ^ Phillips, Tom (April 12, 2017). "Nintendo posts $20k bounty for info on Switch security vulnerabilities". Eurogamer. Archived from the original on April 13, 2017. Retrieved April 12, 2017.


  177. ^ Orland, Kyle (April 23, 2018). "The "unpatchable" exploit that makes every current Nintendo Switch hackable". Ars Technica. Retrieved April 23, 2018.


  178. ^ Kidwell, Emma (June 20, 2018). "Following hardware exploit, Nintendo bans Switch consoles with pirated games". Gamasutra. Retrieved June 20, 2018.


  179. ^ "New Nintendo Switch consoles reportedly tweaked to remove homebrew bug". Digital Trends. July 11, 2018. Retrieved July 13, 2018.


  180. ^ Gach, Ethan (June 25, 2018). "The Fight Between Switch Hackers And Nintendo Is Ramping Up". Kotaku. Retrieved August 11, 2018.


  181. ^ "Nintendo Switch Online's NES emulator already hacked to allow more games". Polygon. Retrieved September 20, 2018.


  182. ^ Gach, Ethan. "Hackers Have Already Cracked Open The Switch Online's NES Library". Kotaku. Retrieved September 20, 2018.


  183. ^ Clark, Willie (January 13, 2017). "Nintendo Switch won't have Miiverse or StreetPass". Venture Beat. Archived from the original on January 14, 2017. Retrieved January 13, 2017.


  184. ^ "All the Nintendo accounts you need for your Switch". Polygon. Retrieved December 1, 2018.


  185. ^ "Nintendo Account IDs now up for grabs". Polygon. Retrieved December 1, 2018.


  186. ^ Saed, Sharif (March 2, 2017). "Nintendo Switch day one update reintroduces friend codes". VG247. Archived from the original on March 2, 2017. Retrieved March 2, 2017.


  187. ^ Crecente, Brian (March 2, 2017). "Nintendo adding new friending methods for the Switch, post launch". Polygon. Archived from the original on March 2, 2017. Retrieved March 2, 2017.


  188. ^ "Add Friends Through Social Media With Latest Nintendo Switch Update | Digital Trends". Digital Trends. March 13, 2018. Retrieved October 15, 2018.



  189. ^ ab Grant, Christopher (January 12, 2017). "Nintendo Switch will have a paid online service starting this fall". Polygon. Archived from the original on January 13, 2017. Retrieved January 13, 2017.


  190. ^ Ng, Alfred; Stein, Scott (January 15, 2017). "Nintendo's Fils-Aime: The Switch won't oust the 3DS". CNET. CBS Interactive. Archived from the original on January 15, 2017. Retrieved January 15, 2017.


  191. ^ Bankhurst, Adam (September 13, 2018). "Update: Nintendo Switch 6.0.0 System Update Coming Alongside Online Service". IGN. Retrieved September 13, 2018.


  192. ^ "Original Mario Bros. will support online co-op through Nintendo Switch Online". VG247. September 5, 2018. Retrieved September 6, 2018.


  193. ^ "Nintendo Switch Online service will launch with 20 NES games". Polygon. Retrieved September 9, 2018.


  194. ^ "Nintendo Switch Online service will launch with 20 NES games". Polygon. Retrieved September 14, 2018.


  195. ^ "Fortnite for Switch won't require Nintendo's premium online service for play". Polygon. Retrieved September 15, 2018.


  196. ^ "Nintendo Switch finally has a YouTube app, but Amazon and Netflix remain MIA". USA TODAY. Retrieved November 12, 2018.


  197. ^ Fillari, Alessandro (November 20, 2018). "Warframe Out Now On Nintendo Switch -- An Impressive Port That Surprised Us". GameSpot. Retrieved December 1, 2018.


  198. ^ Makuch, Eddie (May 7, 2018). "Nintendo Switch Online Service Introduces Cloud Saves, 20 Free NES Games For Subscribers". GameSpot. Retrieved May 7, 2018.


  199. ^ Saed, Sharif (July 19, 2017). "The Nintendo Switch Online app has launched on iOS & Android". VG247. Archived from the original on August 2, 2017. Retrieved July 19, 2017.


  200. ^ Schwartz, Terri (January 13, 2017). "Nintendo Reveals Parental Controls for Switch". IGN. Archived from the original on January 13, 2017. Retrieved January 13, 2017.


  201. ^ Miller, Ross (March 2, 2017). "The Nintendo Switch has a secret browser, but you can't use it for much". The Verge. Archived from the original on March 2, 2017. Retrieved March 2, 2017.


  202. ^ ab Tsukayama, Hayley (March 8, 2017). "Nintendo's U.S. chief responds to our biggest gripes about the company's new console". The Washington Post. Archived from the original on March 8, 2017. Retrieved March 8, 2017.


  203. ^ Gilbert, Ben (January 18, 2017). "I played Nintendo's new game console, the Switch — this is what it's like". Business Insider. Archived from the original on January 17, 2017. Retrieved January 18, 2017.


  204. ^ Frank, Allegra (July 12, 2017). "Nintendo Switch is getting its first streaming app". Polygon. Archived from the original on July 16, 2017. Retrieved July 12, 2017.


  205. ^ McWhertor, Michael (November 9, 2017). "Hulu coming to Nintendo Switch". Polygon. Archived from the original on November 9, 2017. Retrieved November 9, 2017.


  206. ^ Welch, Chris (November 8, 2018). "YouTube arrives on Nintendo Switch today". The Verge. Retrieved November 8, 2018.


  207. ^ Sarkar, Samit (January 15, 2018). "Netflix 'still exploring' possibility of Nintendo Switch app". Polygon. Archived from the original on January 15, 2018. Retrieved January 15, 2018.


  208. ^ Craddock, Ryan (June 14, 2018). "Conversations To Bring YouTube And Netflix To Switch Are "On-Going"". Nintendo Life. Retrieved September 1, 2018.


  209. ^ "Nintendo Switch eShop gets beloved music studio — but with some key changes". Polygon. Retrieved November 8, 2018.


  210. ^ Kim, Matt (August 22, 2018). "InkyPen is a New Digital Subscription Service That Delivers Comics to the Switch". USGamer. Retrieved August 23, 2018.


  211. ^ Fogel, Stefanie (August 24, 2018). "You Can Soon Read Comics on the Nintendo Switch With InkyPen". Variety. Retrieved October 9, 2018.


  212. ^ Craddock, Ryan (September 4, 2018). "Izneo Will Bring "The Netflix Of Comics" To Nintendo Switch Next Month". Nintendo Life. Retrieved September 4, 2018.


  213. ^ "NYCC: Izneo Brings Comics, Manga, and Webtoons to Nintendo Switch". PCMAG. Retrieved October 8, 2018.


  214. ^ Craddock, Ryan (October 22, 2018). "FUZE4 Nintendo Switch Will Let You Code Your Own Games On Switch From April Next Year". Nintendo Life. Retrieved October 24, 2018.


  215. ^ Whitehead, Thomas (March 6, 2017). "NetFront Browser NX by ACCESS — Powering the Switch 'WebKit' Online Services". Nintendo Life. Archived from the original on March 7, 2017. Retrieved March 8, 2017.


  216. ^ Cunningham, Andrew (March 13, 2017). "Nintendo Switch ships with unpatched 6-month-old WebKit vulnerabilities". Ars Technica. Archived from the original on March 13, 2017. Retrieved March 13, 2017.


  217. ^ "Nintendo Switch will use cartridges". Polygon. Vox Media. Archived from the original on October 20, 2016. Retrieved October 20, 2016.


  218. ^ Sarkar, Samit; Alexander, Julia (March 1, 2017). "Nintendo Switch game cartridges taste offensively bad, trust us (update)". Polygon. Archived from the original on August 5, 2017. Retrieved October 10, 2017.


  219. ^ Grant, Christopher (January 13, 2017). "Nintendo Switch games are $60, here's what the boxes look like". Polygon. Archived from the original on January 14, 2017. Retrieved January 13, 2017.


  220. ^ Williams, Mike (March 13, 2017). "Nintendo Rules and Cart Prices Making Switch Games More Expensive". US Gamer. Archived from the original on March 14, 2017. Retrieved March 13, 2017.


  221. ^ Carter, Chris (September 8, 2017). "L.A. Noire will have the 'Switch tax' that makes it $10 more expensive on Nintendo's platform". Destructoid. Archived from the original on December 17, 2017. Retrieved September 8, 2017.


  222. ^ Orland, Kyle (August 24, 2018). "Examining why Switch games cost more than their PC counterparts". Ars Technica. Retrieved August 24, 2018.


  223. ^ Mochizuki, Takashi (December 27, 2017). "Nintendo Delays Rollout of 64-Gigabyte Switch Game Cards Until 2019". The Wall Street Journal. Archived from the original on December 27, 2017. Retrieved December 27, 2017.


  224. ^ Frank, Allegra. "Another third-party Switch game causes uproar". Polygon. Archived from the original on March 27, 2017. Retrieved March 27, 2017.


  225. ^ Dornbush, Jonathon (September 5, 2017). "Some Nintendo Switch Games Will Require Memory Cards". IGN. Archived from the original on September 4, 2017. Retrieved September 5, 2017.


  226. ^ Good, Owen (September 16, 2018). "Assassin's Creed: Odyssey is the second game to stream to Nintendo Switch". Polygon. Retrieved September 16, 2018.


  227. ^ ab Kohler, Chris (March 22, 2018). "Switch's Success Means A Changing Nintendo". Kotaku. Retrieved March 22, 2018.


  228. ^ Andriessen, CJ (September 19, 2018). "The latest Switch update will allow you to play your games on a second console". Destructoid. Retrieved September 19, 2018.


  229. ^ Arnold, Cory (October 21, 2016). "Nintendo Switch not compatible with physical 3DS or Wii U games". Destructoid. Archived from the original on October 22, 2016. Retrieved October 21, 2016.


  230. ^ Makuch, Eddie (February 23, 2017). "No Virtual Console For Nintendo Switch At Launch". GameSpot. Archived from the original on February 24, 2017. Retrieved February 23, 2017.


  231. ^ Schreier, Jason (May 8, 2018). "Virtual Console Is Not Coming To Switch, Nintendo Says". Kotaku. Retrieved May 8, 2018.


  232. ^ Stewart, Keith (February 3, 2017). "RIP Wii U: Nintendo's glorious, quirky failure". The Guardian. Archived from the original on February 5, 2017. Retrieved February 5, 2017.


  233. ^ Carter, Chris (January 23, 2017). "EA claims Nintendo is making a bigger effort for third parties with the Switch". Destructoid. Archived from the original on January 26, 2017. Retrieved January 23, 2017.


  234. ^ abcde Shae, Brian (December 29, 2017). "How Nintendo Is Changing Its Approach To Indie Developers". Game Informer. Retrieved December 29, 2017.


  235. ^ Williams, Mike (February 2, 2017). "Switch-ing On Indie Support For Nintendo's New Platform". US Gamer. Archived from the original on February 3, 2017. Retrieved February 3, 2017.


  236. ^ Plante, Chris (March 1, 2017). "The Nintendo Switch indie strategy: release new games every week". The Verge. Archived from the original on March 2, 2017. Retrieved March 1, 2017.


  237. ^ Graft, Kris (March 2, 2017). "Becoming a Nintendo Switch indie dev will be tough early on". Gamasutra. Archived from the original on March 2, 2017. Retrieved March 2, 2017.


  238. ^ Faulkner, Jason (February 21, 2017). "Nintendo Switch Development Kits Low Price Might Entice Indie Developers". Shacknews. Archived from the original on February 22, 2017. Retrieved February 21, 2017.


  239. ^ Arnold, Cory (February 23, 2017). "eShop will be ready at Switch launch with 'Nindies' including timed exclusive Shovel Knight DLC". Destructoid. Archived from the original on February 24, 2017. Retrieved February 23, 2017.


  240. ^ McAloon, Alissa (February 28, 2017). "More than 60 games make up the Switch's year one indie offerings". Gamasutra. Archived from the original on March 1, 2017. Retrieved February 28, 2017.


  241. ^ ab Crecente, Brian (March 27, 2018). "Nintendo: Indies Helped Power Switch's Success". Glixel. Retrieved March 27, 2018.


  242. ^ Whitehead, Thomas (April 26, 2017). "Feature: The Growing Pains of Curation on the Nintendo Switch eShop". Nintendo Life. Archived from the original on April 26, 2017. Retrieved April 26, 2017.


  243. ^ Carter, Chris (April 26, 2017). "According to some indie developers, Nintendo hasn't changed all that much". Destructoid. Archived from the original on April 27, 2017.


  244. ^ "Nintendo announces publishers and developers for the Switch – including Bethesda, EA, 2K and more". VG24/7. Archived from the original on October 21, 2016. Retrieved October 20, 2016.


  245. ^ Miller, Ross (October 20, 2016). "Activision, EA, Bethesda, and more pledge support for Nintendo Switch". The Verge. Archived from the original on October 21, 2016. Retrieved October 20, 2016.


  246. ^ ab Grubb, Jeff (February 7, 2017). "Miyamoto: Nintendo's internal studios have 'mastered' the Unreal Engine". Venture Beat. Archived from the original on February 7, 2017. Retrieved February 7, 2017.


  247. ^ Alexander, Julia (October 20, 2016). "Activision, Bethesda and dozens of other companies will support Nintendo Switch". Polygon. Archived from the original on October 20, 2016. Retrieved October 21, 2016.


  248. ^ Skrebels, Joe (October 21, 2016). "Nintendo Switch will Support Unreal Engine 4". IGN. Archived from the original on November 28, 2016. Retrieved October 21, 2016.


  249. ^ Moser, Cassidee (December 20, 2016). "Nintendo Switch Added to Hardware Supporting Vulkan, OpenGL 4.5, and OpenGL ES". Shacknews. Archived from the original on December 21, 2016. Retrieved December 20, 2016.


  250. ^ Grubb, Jeff (February 15, 2017). "Unreal Engine gets native Nintendo Switch support". Venture Beat. Archived from the original on February 15, 2017. Retrieved February 15, 2017.


  251. ^ Newhouse, Alex (May 24, 2017). "Nintendo Switch Now Fully Compatible With Unreal Engine 4". GameSpot. Archived from the original on July 28, 2017. Retrieved May 24, 2017.


  252. ^ Wawro, Alex (March 8, 2018). "Nintendo inks deal with YoYo to bring GameMaker Studio 2 games to Switch". Gamasutra. Retrieved March 8, 2018.


  253. ^ Priestman, Chris (March 10, 2017). "What's it like developing for the Switch? 9 indie studios weigh in". Gamasutra. Archived from the original on March 10, 2017. Retrieved March 10, 2017.


  254. ^ Craddock, Ryan (October 31, 2018). "Nintendo Confirms That There Are Now More Than 1,300 Games Available On Switch". Nintendo Life. Retrieved November 19, 2018.


  255. ^ Reilly, Luke (April 27, 2016). "Nintendo NX Will Launch In March 2017". IGN. Ziff Davis. Archived from the original on April 28, 2016. Retrieved April 27, 2016.


  256. ^ "Zelda Wii U Delayed to 2017, Also Coming to NX". IGN. Ziff Davis Media. Retrieved May 3, 2016.


  257. ^ "The 6 games Nintendo showed for the Switch". The Verge. Vox Media. Archived from the original on October 21, 2016. Retrieved October 20, 2016.


  258. ^ Philips, Tom (October 24, 2016). "Nintendo fans pick apart Switch reveal video". Eurogamer. Archived from the original on October 24, 2016. Retrieved October 24, 2016.


  259. ^ Pereira, Chris (October 20, 2016). "Skyrim Not Confirmed for Nintendo Switch, Despite Appearing in Video Reveal". GameSpot. Archived from the original on October 20, 2016. Retrieved October 20, 2016.


  260. ^ Brightman, James (October 24, 2016). "Nintendo: Switch video does not represent actual game footage". GamesIndustry.biz. Archived from the original on October 25, 2016. Retrieved October 24, 2016.


  261. ^ ab Pereaia, Chris (January 13, 2017). "Why Switch Doesn't Include Any Bundled Games". GameSpot. Archived from the original on January 14, 2017. Retrieved January 13, 2017.


  262. ^ Carter, Chris (January 31, 2017). "The Nintendo Switch doesn't come with any software, even demos, pre-installed". Destructoid. Archived from the original on February 2, 2017. Retrieved January 31, 2017.


  263. ^ Onder, Cade (January 18, 2017). "The Binding of Isaac: Afterbirth + will launch on March 3rd for Nintendo Switch". Gamezone. Archived from the original on January 20, 2017. Retrieved January 18, 2017.


  264. ^ Romano, Sal (January 23, 2017). "I Am Setsuna for Switch launches March 3". Gematsu. Archived from the original on January 24, 2017. Retrieved January 23, 2017.


  265. ^ Cork, Jeff (January 24, 2017). "World Of Goo, Little Inferno, Human Resource Machine Heading To Switch". Game Informer. Archived from the original on February 2, 2017. Retrieved January 24, 2017.


  266. ^ Makuch, Eddie (January 17, 2017). "Nintendo Exec on the Two Reasons Why Switch Won't Struggle Like Wii U Did". GameSpot. Archived from the original on January 17, 2017. Retrieved January 17, 2017.


  267. ^ ab Alexander, Julia (October 21, 2016). "Nintendo stock drops 7 percent after Switch reveal". Polygon. Vox Media. Archived from the original on October 22, 2016. Retrieved October 21, 2016.


  268. ^ Fahey, Rob (October 26, 2016). "Switch targets Japan's TV-less youth". GamesIndustry.biz. Archived from the original on October 28, 2016. Retrieved October 28, 2016.


  269. ^ Byford, Sam (January 26, 2017). "First Click: The future of Japanese games may rely on the Nintendo Switch". The Verge. Archived from the original on January 26, 2017. Retrieved January 26, 2017.


  270. ^ ab Choudhury, Saheli Roy (January 13, 2017). "Nintendo Switch to launch globally on March 3, to cost $300 in the US". CNBC. Archived from the original on January 14, 2017. Retrieved January 13, 2017.


  271. ^ ab Takahashi, Dean (January 13, 2017). "Nintendo Switch draws mixed reactions from analysts". Venture Beat. Archived from the original on January 18, 2017. Retrieved January 13, 2017.


  272. ^ ab Mochizuki, Takashi (November 10, 2017). "Nintendo's Game Plan to Level Up Switch Production". The Wall Street Journal. Archived from the original on November 10, 2017. Retrieved November 10, 2017.


  273. ^ Lewis, Leo; Inagaki, Kana (January 13, 2017). "Nintendo shares dive on pricing of Switch console". Financial Times. Archived from the original on January 15, 2017. Retrieved January 17, 2017.


  274. ^ ab Baker, Chris (January 17, 2017). "Handicapping the Switch's chances: Industry analysts weigh in". Gamasutra. Archived from the original on January 18, 2017. Retrieved January 17, 2017.


  275. ^ ab Fahey, Rob (February 3, 2017). "Risky Nintendo spooks the markets". GamesIndustry.biz. Archived from the original on February 3, 2017. Retrieved February 3, 2017.


  276. ^ Mochizuki, Takashi (October 21, 2016). "Nintendo's New Switch Console Fails to Turn On Investors". Wall Street Journal. Archived from the original on February 4, 2017. Retrieved February 3, 2017.


  277. ^ Makuch, Eddie (January 13, 2017). "Nintendo Stock Price Drops After Latest Switch News". GameSpot. Archived from the original on January 16, 2017. Retrieved January 13, 2017.


  278. ^ Wawro, Alex (October 20, 2016). "Devs React: Nintendo unveils its hybrid-handheld console Switch". Gamasutra. Archived from the original on October 21, 2016. Retrieved October 20, 2016.


  279. ^ Molina, Brett (January 12, 2017). "Survey: Game developers mixed about Nintendo Switch". USA Today. Archived from the original on January 17, 2017. Retrieved January 18, 2017.


  280. ^ "The Nintendo Switch could unite the gaming audience, Ubisoft exec says". Polygon. Vox Media. Archived from the original on January 16, 2017. Retrieved January 13, 2017.


  281. ^ "Xbox boss gives the Nintendo Switch the thumbs up". Digital Spy. Archived from the original on January 16, 2017. Retrieved January 13, 2017.


  282. ^ O'Brein, Lucy (February 3, 2017). "Hideo Kojima Shares His Thoughts on Nintendo Switch". IGN. Archived from the original on February 5, 2017. Retrieved February 6, 2017.


  283. ^ Orrey, James (November 7, 2016). "Capcom looking into PS4, Xbox One and Nintendo Switch multiplatform games". VideoGamer.com. Archived from the original on November 8, 2016. Retrieved November 7, 2016.


  284. ^ "Fallout 4 director Todd Howard on Bethesda Game Studios' creative process". IGN. February 23, 2017. Archived from the original on March 5, 2017. Retrieved March 3, 2017.


  285. ^ Grant, Christopher (October 21, 2016). "The Nintendo Switch reveal is the most viewed video on Nintendo's YouTube page". Polygon. Vox Media. Archived from the original on October 23, 2016. Retrieved October 23, 2016.


  286. ^ "Engadget's first thoughts on the Nintendo Switch". Engadget. October 20, 2016. Archived from the original on October 25, 2016. Retrieved October 24, 2016.


  287. ^ Nunneley, Stephany (January 21, 2017). "Nintendo Switch to sell 40 million units by 2020, according to forecast by market research firm". VG247. Archived from the original on January 24, 2017. Retrieved January 21, 2017.


  288. ^ Saed, Sharif (March 2, 2017). "Nintendo Switch predicted to sell 5 million by the end of the year, but price tag could make for a slow start". VG247. Archived from the original on March 2, 2017. Retrieved March 2, 2017.


  289. ^ Makuch, Eddie (November 23, 2016). "Nintendo Switch Could Be a "Game-Changer," May Have Motion Controls, GameStop Says". GameSpot. Archived from the original on December 22, 2016. Retrieved November 23, 2016.


  290. ^ Good, Owen (January 15, 2017). "Nintendo Switch sold out at GameStop; good luck finding it elsewhere". Polygon. Archived from the original on January 26, 2017. Retrieved January 27, 2017.


  291. ^ Saed, Sherif (January 27, 2017). "Nintendo Switch pre-orders already at 80% of the console's initial shipment in Japan". VG247. Archived from the original on January 27, 2017. Retrieved January 27, 2017.


  292. ^ Saed, Sharif (March 1, 2017). "Nintendo Switch reviews round-up: the final verdict". VG247. Archived from the original on March 1, 2017. Retrieved March 1, 2017.


  293. ^ Frank, Allegra; Sarkar, Samit; Alexander, Julia (March 3, 2017). "Nintendo Switch users face hardware issues on launch day". Polygon. Archived from the original on March 4, 2017. Retrieved March 4, 2017.


  294. ^ Peckham, Matt (March 9, 2017). "Nintendo America's Boss Answers Our Questions About Switch Concerns". Time. Archived from the original on March 9, 2017. Retrieved March 10, 2017.


  295. ^ Dornbrush, Jonathan (March 22, 2017). "Nintendo Confirms Source of Joy-Con Sync Issues". IGN. Archived from the original on March 22, 2017. Retrieved March 22, 2017.


  296. ^ Hollister, Sean (March 22, 2017). "Nintendo has an easy fix for the Switch Joy-Con desync issue". CNet. Archived from the original on March 22, 2017. Retrieved March 22, 2017.


  297. ^ Humphreys, Matthew (March 7, 2017). "Nintendo: Switch Screen Dead Pixels Are Not a Defect". PC Magazine. Archived from the original on March 7, 2017. Retrieved March 7, 2017.


  298. ^ "Sony, Microsoft, and of course Arby's congratulate Nintendo on the Switch". March 3, 2017. Archived from the original on March 5, 2017. Retrieved March 5, 2017.


  299. ^ Kuchera, Ben (October 31, 2017). "One chart shows why the Nintendo Switch has become such a big hit". Polygon. Archived from the original on October 31, 2017. Retrieved October 31, 2017.


  300. ^ "Six Months Financial Results Briefing for Fiscal Year Ending March 2018" (PDF).


  301. ^ D'Anastasio, Cecilia (April 30, 2018). "Angry Over Busted Switch, Guy Files Class-Action Suit Against Third-Party Dock Maker". Kotaku. Retrieved April 30, 2018.


  302. ^ "Consolidated Financial Highlights - Q4 FY2017" (PDF). Nintendo. April 27, 2017. Retrieved April 26, 2018.


  303. ^ "Consolidated Financial Highlights - Q1 FY2018" (PDF). Nintendo. July 26, 2017. Retrieved April 26, 2018.


  304. ^ "Consolidated Financial Highlights - Q2 FY2018" (PDF). Nintendo. October 30, 2017. Retrieved April 26, 2018.


  305. ^ "Consolidated Financial Highlights - Q3 FY2018" (PDF). Nintendo. January 31, 2018. Retrieved April 26, 2018.


  306. ^ "Consolidated Financial Statements - Q4 FY2018" (PDF). Nintendo. April 26, 2018. Retrieved August 14, 2018.


  307. ^ "Consolidated Financial Highlights - Q1 FY2019" (PDF). Nintendo. July 31, 2018. Retrieved August 14, 2018.


  308. ^ "Consolidated Financial Highlights - Q1 FY2019" (PDF). Nintendo. October 30, 2018. Retrieved October 30, 2018.


  309. ^ Titcomb, James (March 7, 2017). "Switch is 'fastest-selling console in Nintendo's history'". The Daily Telegraph. Archived from the original on March 7, 2017. Retrieved March 7, 2017.


  310. ^ "The Switch broke Nintendo's sales records (in the Americas, at least)". The Verge. March 6, 2017. Archived from the original on March 7, 2017. Retrieved March 6, 2017.


  311. ^ Grubb, Jeff (March 6, 2017). "Nintendo sells 313,700 Switch consoles in Japan over launch weekend". Venture Beat. Archived from the original on March 7, 2017. Retrieved March 6, 2017.


  312. ^ Frank, Allegra (March 7, 2017). "Nintendo Switch launch sales are good news — but not great news yet". Polygon. Vox Media. Archived from the original on March 8, 2017. Retrieved March 9, 2017.


  313. ^ Schreier, Jason (April 13, 2017). "Nintendo Sells Nearly A Million Switches In The United States". Kotaku. Archived from the original on April 14, 2017. Retrieved April 13, 2017.


  314. ^ Handrahan, Matthew (March 30, 2017). "Nintendo Switch reaches 500,000 sales in Japan". GamesIndustry.biz. Archived from the original on March 30, 2017. Retrieved March 30, 2017.


  315. ^ Dring, Christopher. "Nintendo Switch UK launch sales hit 80,000". Archived from the original on March 6, 2017.


  316. ^ Monzón, Alejandro Oramas (March 8, 2017). "Nintendo Switch es el mejor lanzamiento de una consola en España". Hobby Consolas (in Spanish). Axel Springer SE. Archived from the original on March 9, 2017. Retrieved March 9, 2017.


  317. ^ Woitier, Chloé. "La Nintendo Switch bat tous les records de ventes en France". Le Figaro (in French). Dassault Group. Archived from the original on March 18, 2017. Retrieved March 18, 2017.


  318. ^ Makuch, Eddie (March 8, 2017). "Nintendo Switch Is Nintendo's Fastest-Selling Console Ever In The Americas, Europe, and Australia". GameSpot. CBS Interactive. Archived from the original on March 18, 2017. Retrieved March 18, 2017.


  319. ^ ab Makuch, Eddie (April 27, 2017). "Nintendo Switch Ships 2.74 Million Units Worldwide". GameSpot. Retrieved April 27, 2017.


  320. ^ Stark, Chelsea (April 27, 2017). "Nintendo sold 2.74 million switch consoles worldwide in March". Polygon. Archived from the original on April 28, 2017. Retrieved April 27, 2017.


  321. ^ Makuch, Eddie (March 20, 2017). "GameStop: Nintendo Switch Sales "Phenomenal," Could Outpace Wii". GameSpot. Archived from the original on March 21, 2017. Retrieved March 20, 2017.


  322. ^ Wawro, Alex (May 25, 2017). "GameStop's sales rise on the back of Nintendo's Switch, even as profits slip". Gamasutra. Archived from the original on May 27, 2017. Retrieved May 26, 2017.


  323. ^ Boyle, Matthew; Townsend, Matthew (May 25, 2017). "Best Buy Soars After Nintendo Switch Helps Bring Surprise Growth". Bloomberg. Archived from the original on May 25, 2017. Retrieved May 26, 2017.


  324. ^ Kerr, Chris (July 4, 2017). "Japanese console market grows for the first time in three years". Gamasutra. Archived from the original on July 8, 2017. Retrieved July 4, 2017.


  325. ^ "Consolidated Financial Statements Nintendo" (PDF). nintendo.co.jp. April 27, 2017. p. 3. Archived (PDF) from the original on April 27, 2017. Retrieved April 29, 2017.


  326. ^ Sinclair, Brendan (April 28, 2017). "Switch boasts 2:1 software tie ratio". GamesIndustry.biz. Archived from the original on April 28, 2017. Retrieved April 28, 2017.


  327. ^ Mochizuki, Takashi (March 17, 2017). "Nintendo to Double Production of Switch Console". The Wall Street Journal. Archived from the original on March 17, 2017. Retrieved March 17, 2017.


  328. ^ Mochizuki, Takashi (May 1, 2017). "Nintendo Shipped Switch Consoles by Plane to Quickly Meet High Demand". Wall Street Journal. Archived from the original on May 1, 2017. Retrieved May 1, 2017.


  329. ^ ab Brightman, James (May 2, 2017). "Nintendo now believes Switch can reach Wii sales levels". GamesIndustry.biz. Archived from the original on May 2, 2017. Retrieved May 2, 2017.


  330. ^ Good, Owen (October 30, 2017). "Nintendo says the Switch will outsell the Wii U after one year". Polygon. Archived from the original on October 30, 2017. Retrieved October 30, 2017.


  331. ^ Good, Owen (October 31, 2017). "Super Mario Odyssey sold 2 million copies already, says Nintendo". Polygon. Archived from the original on October 31, 2017. Retrieved October 31, 2017.


  332. ^ Kim, Matt (November 27, 2017). "The Nintendo Switch Dominated Black Friday and Cyber Monday". US Gamer. Archived from the original on December 1, 2017. Retrieved November 28, 2017.


  333. ^ Kerr, Chris (December 12, 2017). "Nintendo Switch worldwide sales top 10M units". Gamasutra. Archived from the original on December 12, 2017. Retrieved December 12, 2017.


  334. ^ Kerr, Chris (December 29, 2017). "Report: Nintendo expects to sell 20M Switch consoles in the next fiscal year". Gamasutra. Archived from the original on December 29, 2017. Retrieved December 29, 2017.


  335. ^ "IR Information : Sales - Dedicated Video Game Sales Units". Nintendo. Retrieved January 31, 2018.


  336. ^ "IR Information : Sales - Top Selling Sales Units". Nintendo. Retrieved January 31, 2018.


  337. ^ ab "Nintendo Switch overtakes the Wii U". BBC News. January 31, 2018. Retrieved January 31, 2018.


  338. ^ "Sales of Nintendo Switch in Japan have reached 4 million units". VG247. March 29, 2018. Retrieved October 21, 2018.


  339. ^ Phillips, Tom (April 26, 2018). "Super Mario Odyssey passes 10m sales milestone". Eurogamer. Retrieved April 26, 2018.


  340. ^ Doolan, Liam (August 20, 2018). "Japanese Analyst Predicts Switch Sales To Surpass Nintendo's Forecast". Nintendo Life. Retrieved August 21, 2018.


  341. ^ Summers, Nick (July 31, 2018). "Nintendo is closing in on 20 million Switch sales". Engadget. Retrieved July 31, 2018.


  342. ^ Fogel, Stefanie (August 23, 2018). "Nintendo Switch Dominates Hardware, Software Sales In July (Analyst)". Variety. Retrieved August 23, 2018.


  343. ^ Craddock, Ryan (September 3, 2018). "Switch Has Been The Best-Selling Console In Japan For Six Months, Almost 5 Million Units Sold". Nintendo Life. Retrieved September 4, 2018.


  344. ^ Saed, Sherif (October 30, 2018). "Nintendo Switch sales top 22.86 million, overtaking the GameCube". VG247. Retrieved October 30, 2018.


  345. ^ "Nintendo Hits Big Milestones from Thanksgiving to Cyber Monday". Retrieved November 28, 2018.


  346. ^ Doolan, Liam (November 28, 2018). "Nintendo Switch Was The Best-Selling Console On Cyber Monday". Nintendo Life. Retrieved November 28, 2018.


  347. ^ Miucin, Filip (December 28, 2017). "Nintendo Switch Sets New Sales Milestone". IGN. Archived from the original on December 28, 2017. Retrieved December 28, 2017.


  348. ^ Vincent, Brittany (December 28, 2017). "The Switch has officially sold more than the PlayStation 2 in its first year". Dot Esports. Retrieved August 15, 2018.


  349. ^ Good, Owen (January 6, 2018). "Nintendo Switch eclipses Wii U lifetime sales in Japan". Polygon. Archived from the original on January 6, 2018. Retrieved January 6, 2018.


  350. ^ Ashcroft, Brian (January 10, 2018). "For The First Time In 11 Years, The Japanese Console Game Market Has Grown". Kotaku. Archived from the original on January 10, 2018. Retrieved January 10, 2018.


  351. ^ Kerr, Chris (January 4, 2018). "Switch becomes fastest-selling home console of all time in the U.S". Gamasutra. Archived from the original on January 5, 2018. Retrieved January 4, 2018.


  352. ^ Nunneley, Stephany (January 18, 2018). "Switch moved 1.5 million units last month, and it was the best December for 3DS since 2014". VG247. Archived from the original on January 19, 2018. Retrieved January 18, 2018.


  353. ^ Dring, Christopher (January 11, 2018). "Nintendo Switch is the fastest-selling games console in France". GamesIndustry.biz. Archived from the original on January 11, 2018. Retrieved January 11, 2018.


  354. ^ "Nintendo Switch is the Fastest Selling Canadian Console Ever with 400,000 Shipped". Techvibes. Retrieved October 24, 2018.


  355. ^ Graham, Jefferson (December 29, 2017). "iPhone maintains reign as top tech best-selling product in 2017". USA Today. Archived from the original on December 30, 2017. Retrieved December 30, 2017.


  356. ^ Reseigh-Lincoln, Dom (January 26, 2018). "Olé! Sales Of Nintendo Switch In Spain Have Now Surpassed Xbox One". Nintendo Life. Retrieved September 23, 2018.


  357. ^ "Putting Nintendo Switch's 8.2 million US Switch sales in context". Ars Technica. Retrieved November 28, 2018.


  358. ^ Knezevic, Kevin (May 25, 2017). "Switch Helps Nintendo's Stock Reach Its Highest Point Since Wii". GameSpot. Archived from the original on September 21, 2017. Retrieved May 25, 2017.


  359. ^ Knezevic, Kevin (May 26, 2017). "Switch's Monster Hunter XX Reveal Boosts Nintendo's Rising Stock To 8-Year High". GameSpot. Archived from the original on September 21, 2017. Retrieved May 26, 2017.


  360. ^ Hester, Blake (September 19, 2017). "Nintendo's Tencent Partnership Could Open Door to Switch In China: WSJ". Glixel. Archived from the original on September 19, 2017. Retrieved September 20, 2017.


  361. ^ Mochizuki, Takashi; Abkowitz, Alyssa (September 19, 2017). "Nintendo Surges on Prospect of Greater Access to China". The Wall Street Journal. Archived from the original on September 19, 2017. Retrieved September 20, 2017.


  362. ^ Webster, Andrew (December 18, 2017). "Tencent is bringing China's biggest game to the rest of the world". The Verge. Archived from the original on December 19, 2017. Retrieved December 18, 2017.


  363. ^ Taylor, Haydn (October 9, 2017). "Nintendo shares hit-ten year high". GamesIndustry.biz. Archived from the original on October 29, 2017. Retrieved October 9, 2017.


  364. ^ Kharpal, Arjun (January 31, 2018). "Nintendo ups its Switch sales expectations to 15 million units after profits rise 261%". CNBC. Retrieved January 31, 2018.


  365. ^ "Nintendo reports jump in earnings thanks to Switch". Financial Post. July 31, 2018. Retrieved October 12, 2018.


  366. ^ "Nintendo second-quarter profit hits eight-year high, powered by Switch sales". Channel NewsAsia. Retrieved November 14, 2018.


  367. ^ "Nintendo Switch launches on 3rd March 2017!". Nintendo Australia. January 14, 2017. Archived from the original on January 16, 2017. Retrieved January 14, 2017.


  368. ^ "Nintendo Switch console's $399 Canadian price tag disappoints - BNN Bloomberg". BNN. January 13, 2017. Retrieved September 15, 2018.


  369. ^ "Nintendo Switch price drops $20 to $379 in Canada". MobileSyrup. June 29, 2018. Retrieved September 15, 2018.


  370. ^ "The Nintendo Switch Gets A Price Drop Over In Canada - Just Push Start". www.justpushstart.com. Retrieved September 16, 2018.


  371. ^ "Nintendo Switch Review | Switch Player". switchplayer.net. Retrieved September 18, 2018.


  372. ^ "Everything You Need to Know About the Nintendo Switch". Time. Retrieved November 24, 2018.


  373. ^ Sinclair, Brendan (May 18, 2017). "Splatoon 2 gets Switch hardware bundle". GamesIndustry.biz. Archived from the original on May 21, 2017. Retrieved May 18, 2017.


  374. ^ "Splatoon 2 Switch Bundle Headed to Europe". Shacknews. Retrieved September 18, 2018.


  375. ^ Knezevic, Kevin (June 1, 2017). "Here's Another Look At Switch's Limited-Edition Monster Hunter XX Console". GameSpot. Archived from the original on June 1, 2017. Retrieved June 1, 2017.


  376. ^ Pereira, Chris (September 14, 2017). "Super Mario Odyssey Gets A Nintendo Switch Bundle With Red Joy-Cons, Carrying Case". Archived from the original on September 24, 2017.


  377. ^ "Super Mario Odyssey reveals new story, location, and mode details, Switch bundle - Gematsu". Gematsu. September 13, 2017. Retrieved October 22, 2018.


  378. ^ Devore, Jordan (September 13, 2018). "Get a load of this Smash-themed Nintendo Switch". Destructoid. Retrieved September 13, 2018.


  379. ^ "Diablo 3-themed Nintendo Switch bundle coming in November". Polygon. Retrieved October 15, 2018.


  380. ^ Crecente, Brian (October 15, 2018). "'Diablo III'-Themed Nintendo Switch Bundle Hits Next Month". Variety. Retrieved October 15, 2018.


  381. ^ "Diablo 3: Eternal Collection Nintendo Switch Bundle Announced". NDTV Gadgets360.com. Retrieved October 15, 2018.


  382. ^ "Mario Tennis Aces Nintendo Switch bundle throws in 1-2-Switch for free". Polygon. Retrieved August 15, 2018.


  383. ^ Frank, Allegra (September 18, 2018). "Nintendo Switch Fortnite bundle to launch with exclusive items, in-game cash". Polygon. Retrieved September 18, 2018.


  384. ^ "Nintendo's Black Friday 2018 deals on Nintendo Switch and 2DS". Polygon. Retrieved November 13, 2018.


  385. ^ "Nintendo starts selling cheaper Switch bundle without dock in Japan". The Verge. Retrieved May 23, 2018.


  386. ^ ab "Nintendo's Plan for Getting Multiple Switch in Every Household Starts With a New Bundle [Update: No Plans for a US Release]". USgamer.net. Retrieved November 10, 2018.


  387. ^ Fingas, Jon (August 11, 2017). "Nintendo faces lawsuit over the Switch's detachable controllers". Engadget. Archived from the original on August 11, 2017. Retrieved August 11, 2017.


  388. ^ "Gamevice, Inc. v. Nintendo Co., Ltd. et al". RPX Corporation. Archived from the original on September 19, 2017. Retrieved January 25, 2018.


  389. ^ Conduit, Jessica (May 1, 2018). "Nintendo faces Switch patent infringement investigation in the US". Engadget. Retrieved May 1, 2018.


  390. ^ Good, Owen (May 6, 2018). "Nintendo sued by peripheral maker alleging Switch design infringes patents". Polygon. Retrieved May 6, 2018.


  391. ^ "USITC Institutes Section 337 Investigation of Certain Portable Gaming Console Systems with Attachable Handheld Controllers and Components Thereof | USITC". www.usitc.gov. Retrieved September 1, 2018.


External links





  • Official website Edit this at Wikidata












這個網誌中的熱門文章

How to read a connectionString WITH PROVIDER in .NET Core?

In R, how to develop a multiplot heatmap.2 figure showing key labels successfully

Museum of Modern and Contemporary Art of Trento and Rovereto