How to draw a moving circle on the bottom line of the oval?









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I need to implement something like SeekBar. I created my class heir from View. In which I paint an oval on canvas. When touched, this oval goes up and down. I can not correctly calculate the position for the point (thumb).



enter image description here



here is my code, but it has already been redone many times and stopped working:



public class BalanceView extends View 
private Paint ovalPaint;
private Paint thumbPaint;
private float ovalBottom = 0f;
private Bitmap thumb;
private RectF oval1;


//params
private int maxValue = 18;
private float ovalPaintWidth = 2.0f;
private float ovalHeight = 60f;
//end params


private float touchX = 0f;
private float touchY = 0f;

private float mUnreachedRadius;



public BalanceView(Context context)
super(context);
init(context, null);


public BalanceView(Context context, @Nullable AttributeSet attrs)
super(context, attrs);
init(context, attrs);


public BalanceView(Context context, @Nullable AttributeSet attrs, int defStyleAttr)
super(context, attrs, defStyleAttr);
init(context, attrs);




private void init(Context ctx, @Nullable AttributeSet attrs)
if (attrs != null)



if (ovalPaint == null)
ovalPaint = new Paint();
ovalPaint.setAntiAlias(true);
ovalPaint.setStrokeWidth(ovalPaintWidth);
ovalPaint.setStyle(Paint.Style.STROKE);
Shader shader = new SweepGradient(10, 10, new intR.color.white, R.color.black, R.color.white, null);
ovalPaint.setShader(shader);


if (thumbPaint == null)
thumbPaint = new Paint();


thumb = BitmapFactory.decodeResource(getResources(), R.drawable.move_point);


@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
super.onMeasure(widthMeasureSpec, heightMeasureSpec);

//refershPosition();


@Override
protected void onDraw(Canvas canvas)
paintOval(ovalPaint, canvas);


float cos = computeCos(touchX, touchY);
float y = calcYLocationInWheel(cos);

Log.d("balance", "cos: " + cos + " y: " + y + " touchX: " + touchX + " touchY: " + touchY + "mUnreachedRadius: " + mUnreachedRadius) ;
canvas.drawBitmap(thumb, touchX, y, thumbPaint);

super.onDraw(canvas);


private void paintOval(Paint paint, @NonNull Canvas canvas)
if (paint != null)
int right = getWidth() - 30;
int left = (getWidth() - right) / 2;
float top = ovalBottom - ovalHeight;

oval1 = new RectF(left, top, right + left, ovalBottom);
canvas.drawOval(oval1, paint);



@Override
public boolean dispatchTouchEvent(MotionEvent event)
if (event.getY() >= getTop() && event.getY() <= getBottom())
touchY = event.getY();

if (event.getX() <= oval1.right - thumb.getWidth() && event.getX() >= oval1.left)
touchX = event.getX();


ovalBottom = touchY;
invalidate();
return super.dispatchTouchEvent(event);


private float computeCos(float x, float y)
float width = x - oval1.width() / 2;
float height = y - oval1.height() / 2;
float slope = (float) Math.sqrt(width * width + height * height);
return height / slope;


private float calcYLocationInWheel(double cos)
return oval1.bottom * (float) cos;





I try so:



private float getY(float a, float b, float x)
// return (float) (Math.pow(b, 2d) * ((Math.pow(a, 2d) - Math.pow(x, 2d)) / Math.pow(a, 2d)));
return (float)
((Math.pow(b, 2d) / Math.pow(a, 2d)) * (Math.sqrt(b * b * (a * a - x * x))));



But the data is wrong.










share|improve this question























  • Why don't you extend the SeekBar or ProgressBar instead of the generic view class? That way you can leverage some of the useful behaviour of the classes.
    – Cool Guy CG
    Nov 8 at 13:41










  • I wanted to do by analogy, but oval. From Behind this, as in the example, expanded View github.com/feeeei/CircleSeekbar/blob/master/lib/src/main/java/…
    – Yacapper
    Nov 8 at 13:45














up vote
2
down vote

favorite












I need to implement something like SeekBar. I created my class heir from View. In which I paint an oval on canvas. When touched, this oval goes up and down. I can not correctly calculate the position for the point (thumb).



enter image description here



here is my code, but it has already been redone many times and stopped working:



public class BalanceView extends View 
private Paint ovalPaint;
private Paint thumbPaint;
private float ovalBottom = 0f;
private Bitmap thumb;
private RectF oval1;


//params
private int maxValue = 18;
private float ovalPaintWidth = 2.0f;
private float ovalHeight = 60f;
//end params


private float touchX = 0f;
private float touchY = 0f;

private float mUnreachedRadius;



public BalanceView(Context context)
super(context);
init(context, null);


public BalanceView(Context context, @Nullable AttributeSet attrs)
super(context, attrs);
init(context, attrs);


public BalanceView(Context context, @Nullable AttributeSet attrs, int defStyleAttr)
super(context, attrs, defStyleAttr);
init(context, attrs);




private void init(Context ctx, @Nullable AttributeSet attrs)
if (attrs != null)



if (ovalPaint == null)
ovalPaint = new Paint();
ovalPaint.setAntiAlias(true);
ovalPaint.setStrokeWidth(ovalPaintWidth);
ovalPaint.setStyle(Paint.Style.STROKE);
Shader shader = new SweepGradient(10, 10, new intR.color.white, R.color.black, R.color.white, null);
ovalPaint.setShader(shader);


if (thumbPaint == null)
thumbPaint = new Paint();


thumb = BitmapFactory.decodeResource(getResources(), R.drawable.move_point);


@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
super.onMeasure(widthMeasureSpec, heightMeasureSpec);

//refershPosition();


@Override
protected void onDraw(Canvas canvas)
paintOval(ovalPaint, canvas);


float cos = computeCos(touchX, touchY);
float y = calcYLocationInWheel(cos);

Log.d("balance", "cos: " + cos + " y: " + y + " touchX: " + touchX + " touchY: " + touchY + "mUnreachedRadius: " + mUnreachedRadius) ;
canvas.drawBitmap(thumb, touchX, y, thumbPaint);

super.onDraw(canvas);


private void paintOval(Paint paint, @NonNull Canvas canvas)
if (paint != null)
int right = getWidth() - 30;
int left = (getWidth() - right) / 2;
float top = ovalBottom - ovalHeight;

oval1 = new RectF(left, top, right + left, ovalBottom);
canvas.drawOval(oval1, paint);



@Override
public boolean dispatchTouchEvent(MotionEvent event)
if (event.getY() >= getTop() && event.getY() <= getBottom())
touchY = event.getY();

if (event.getX() <= oval1.right - thumb.getWidth() && event.getX() >= oval1.left)
touchX = event.getX();


ovalBottom = touchY;
invalidate();
return super.dispatchTouchEvent(event);


private float computeCos(float x, float y)
float width = x - oval1.width() / 2;
float height = y - oval1.height() / 2;
float slope = (float) Math.sqrt(width * width + height * height);
return height / slope;


private float calcYLocationInWheel(double cos)
return oval1.bottom * (float) cos;





I try so:



private float getY(float a, float b, float x)
// return (float) (Math.pow(b, 2d) * ((Math.pow(a, 2d) - Math.pow(x, 2d)) / Math.pow(a, 2d)));
return (float)
((Math.pow(b, 2d) / Math.pow(a, 2d)) * (Math.sqrt(b * b * (a * a - x * x))));



But the data is wrong.










share|improve this question























  • Why don't you extend the SeekBar or ProgressBar instead of the generic view class? That way you can leverage some of the useful behaviour of the classes.
    – Cool Guy CG
    Nov 8 at 13:41










  • I wanted to do by analogy, but oval. From Behind this, as in the example, expanded View github.com/feeeei/CircleSeekbar/blob/master/lib/src/main/java/…
    – Yacapper
    Nov 8 at 13:45












up vote
2
down vote

favorite









up vote
2
down vote

favorite











I need to implement something like SeekBar. I created my class heir from View. In which I paint an oval on canvas. When touched, this oval goes up and down. I can not correctly calculate the position for the point (thumb).



enter image description here



here is my code, but it has already been redone many times and stopped working:



public class BalanceView extends View 
private Paint ovalPaint;
private Paint thumbPaint;
private float ovalBottom = 0f;
private Bitmap thumb;
private RectF oval1;


//params
private int maxValue = 18;
private float ovalPaintWidth = 2.0f;
private float ovalHeight = 60f;
//end params


private float touchX = 0f;
private float touchY = 0f;

private float mUnreachedRadius;



public BalanceView(Context context)
super(context);
init(context, null);


public BalanceView(Context context, @Nullable AttributeSet attrs)
super(context, attrs);
init(context, attrs);


public BalanceView(Context context, @Nullable AttributeSet attrs, int defStyleAttr)
super(context, attrs, defStyleAttr);
init(context, attrs);




private void init(Context ctx, @Nullable AttributeSet attrs)
if (attrs != null)



if (ovalPaint == null)
ovalPaint = new Paint();
ovalPaint.setAntiAlias(true);
ovalPaint.setStrokeWidth(ovalPaintWidth);
ovalPaint.setStyle(Paint.Style.STROKE);
Shader shader = new SweepGradient(10, 10, new intR.color.white, R.color.black, R.color.white, null);
ovalPaint.setShader(shader);


if (thumbPaint == null)
thumbPaint = new Paint();


thumb = BitmapFactory.decodeResource(getResources(), R.drawable.move_point);


@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
super.onMeasure(widthMeasureSpec, heightMeasureSpec);

//refershPosition();


@Override
protected void onDraw(Canvas canvas)
paintOval(ovalPaint, canvas);


float cos = computeCos(touchX, touchY);
float y = calcYLocationInWheel(cos);

Log.d("balance", "cos: " + cos + " y: " + y + " touchX: " + touchX + " touchY: " + touchY + "mUnreachedRadius: " + mUnreachedRadius) ;
canvas.drawBitmap(thumb, touchX, y, thumbPaint);

super.onDraw(canvas);


private void paintOval(Paint paint, @NonNull Canvas canvas)
if (paint != null)
int right = getWidth() - 30;
int left = (getWidth() - right) / 2;
float top = ovalBottom - ovalHeight;

oval1 = new RectF(left, top, right + left, ovalBottom);
canvas.drawOval(oval1, paint);



@Override
public boolean dispatchTouchEvent(MotionEvent event)
if (event.getY() >= getTop() && event.getY() <= getBottom())
touchY = event.getY();

if (event.getX() <= oval1.right - thumb.getWidth() && event.getX() >= oval1.left)
touchX = event.getX();


ovalBottom = touchY;
invalidate();
return super.dispatchTouchEvent(event);


private float computeCos(float x, float y)
float width = x - oval1.width() / 2;
float height = y - oval1.height() / 2;
float slope = (float) Math.sqrt(width * width + height * height);
return height / slope;


private float calcYLocationInWheel(double cos)
return oval1.bottom * (float) cos;





I try so:



private float getY(float a, float b, float x)
// return (float) (Math.pow(b, 2d) * ((Math.pow(a, 2d) - Math.pow(x, 2d)) / Math.pow(a, 2d)));
return (float)
((Math.pow(b, 2d) / Math.pow(a, 2d)) * (Math.sqrt(b * b * (a * a - x * x))));



But the data is wrong.










share|improve this question















I need to implement something like SeekBar. I created my class heir from View. In which I paint an oval on canvas. When touched, this oval goes up and down. I can not correctly calculate the position for the point (thumb).



enter image description here



here is my code, but it has already been redone many times and stopped working:



public class BalanceView extends View 
private Paint ovalPaint;
private Paint thumbPaint;
private float ovalBottom = 0f;
private Bitmap thumb;
private RectF oval1;


//params
private int maxValue = 18;
private float ovalPaintWidth = 2.0f;
private float ovalHeight = 60f;
//end params


private float touchX = 0f;
private float touchY = 0f;

private float mUnreachedRadius;



public BalanceView(Context context)
super(context);
init(context, null);


public BalanceView(Context context, @Nullable AttributeSet attrs)
super(context, attrs);
init(context, attrs);


public BalanceView(Context context, @Nullable AttributeSet attrs, int defStyleAttr)
super(context, attrs, defStyleAttr);
init(context, attrs);




private void init(Context ctx, @Nullable AttributeSet attrs)
if (attrs != null)



if (ovalPaint == null)
ovalPaint = new Paint();
ovalPaint.setAntiAlias(true);
ovalPaint.setStrokeWidth(ovalPaintWidth);
ovalPaint.setStyle(Paint.Style.STROKE);
Shader shader = new SweepGradient(10, 10, new intR.color.white, R.color.black, R.color.white, null);
ovalPaint.setShader(shader);


if (thumbPaint == null)
thumbPaint = new Paint();


thumb = BitmapFactory.decodeResource(getResources(), R.drawable.move_point);


@Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
super.onMeasure(widthMeasureSpec, heightMeasureSpec);

//refershPosition();


@Override
protected void onDraw(Canvas canvas)
paintOval(ovalPaint, canvas);


float cos = computeCos(touchX, touchY);
float y = calcYLocationInWheel(cos);

Log.d("balance", "cos: " + cos + " y: " + y + " touchX: " + touchX + " touchY: " + touchY + "mUnreachedRadius: " + mUnreachedRadius) ;
canvas.drawBitmap(thumb, touchX, y, thumbPaint);

super.onDraw(canvas);


private void paintOval(Paint paint, @NonNull Canvas canvas)
if (paint != null)
int right = getWidth() - 30;
int left = (getWidth() - right) / 2;
float top = ovalBottom - ovalHeight;

oval1 = new RectF(left, top, right + left, ovalBottom);
canvas.drawOval(oval1, paint);



@Override
public boolean dispatchTouchEvent(MotionEvent event)
if (event.getY() >= getTop() && event.getY() <= getBottom())
touchY = event.getY();

if (event.getX() <= oval1.right - thumb.getWidth() && event.getX() >= oval1.left)
touchX = event.getX();


ovalBottom = touchY;
invalidate();
return super.dispatchTouchEvent(event);


private float computeCos(float x, float y)
float width = x - oval1.width() / 2;
float height = y - oval1.height() / 2;
float slope = (float) Math.sqrt(width * width + height * height);
return height / slope;


private float calcYLocationInWheel(double cos)
return oval1.bottom * (float) cos;





I try so:



private float getY(float a, float b, float x)
// return (float) (Math.pow(b, 2d) * ((Math.pow(a, 2d) - Math.pow(x, 2d)) / Math.pow(a, 2d)));
return (float)
((Math.pow(b, 2d) / Math.pow(a, 2d)) * (Math.sqrt(b * b * (a * a - x * x))));



But the data is wrong.







android seekbar






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 11 at 20:28

























asked Nov 8 at 13:38









Yacapper

112




112











  • Why don't you extend the SeekBar or ProgressBar instead of the generic view class? That way you can leverage some of the useful behaviour of the classes.
    – Cool Guy CG
    Nov 8 at 13:41










  • I wanted to do by analogy, but oval. From Behind this, as in the example, expanded View github.com/feeeei/CircleSeekbar/blob/master/lib/src/main/java/…
    – Yacapper
    Nov 8 at 13:45
















  • Why don't you extend the SeekBar or ProgressBar instead of the generic view class? That way you can leverage some of the useful behaviour of the classes.
    – Cool Guy CG
    Nov 8 at 13:41










  • I wanted to do by analogy, but oval. From Behind this, as in the example, expanded View github.com/feeeei/CircleSeekbar/blob/master/lib/src/main/java/…
    – Yacapper
    Nov 8 at 13:45















Why don't you extend the SeekBar or ProgressBar instead of the generic view class? That way you can leverage some of the useful behaviour of the classes.
– Cool Guy CG
Nov 8 at 13:41




Why don't you extend the SeekBar or ProgressBar instead of the generic view class? That way you can leverage some of the useful behaviour of the classes.
– Cool Guy CG
Nov 8 at 13:41












I wanted to do by analogy, but oval. From Behind this, as in the example, expanded View github.com/feeeei/CircleSeekbar/blob/master/lib/src/main/java/…
– Yacapper
Nov 8 at 13:45




I wanted to do by analogy, but oval. From Behind this, as in the example, expanded View github.com/feeeei/CircleSeekbar/blob/master/lib/src/main/java/…
– Yacapper
Nov 8 at 13:45

















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