Java MOD operator returns negative value









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0
down vote

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I have this method:



private static int generateNo(int randomNo, int value)
return ((randomNo*value)%256);



in my example
randomNo = 17719
qValue = 197920



When I calculate it with calculator the returned value should be 224, however, when I run the program it returns -32.



can anyone explain it please.










share|improve this question

















  • 2




    The multiplication has overflowed integer's range.
    – Andy Turner
    Nov 11 at 21:07






  • 2




    And the modulus operator works like division, so it'll give a negative answer if one argument is negative.
    – Yona Appletree
    Nov 11 at 21:08














up vote
0
down vote

favorite












I have this method:



private static int generateNo(int randomNo, int value)
return ((randomNo*value)%256);



in my example
randomNo = 17719
qValue = 197920



When I calculate it with calculator the returned value should be 224, however, when I run the program it returns -32.



can anyone explain it please.










share|improve this question

















  • 2




    The multiplication has overflowed integer's range.
    – Andy Turner
    Nov 11 at 21:07






  • 2




    And the modulus operator works like division, so it'll give a negative answer if one argument is negative.
    – Yona Appletree
    Nov 11 at 21:08












up vote
0
down vote

favorite









up vote
0
down vote

favorite











I have this method:



private static int generateNo(int randomNo, int value)
return ((randomNo*value)%256);



in my example
randomNo = 17719
qValue = 197920



When I calculate it with calculator the returned value should be 224, however, when I run the program it returns -32.



can anyone explain it please.










share|improve this question













I have this method:



private static int generateNo(int randomNo, int value)
return ((randomNo*value)%256);



in my example
randomNo = 17719
qValue = 197920



When I calculate it with calculator the returned value should be 224, however, when I run the program it returns -32.



can anyone explain it please.







java negative-number mod






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share|improve this question











share|improve this question




share|improve this question










asked Nov 11 at 21:03









Java Crawler

1591314




1591314







  • 2




    The multiplication has overflowed integer's range.
    – Andy Turner
    Nov 11 at 21:07






  • 2




    And the modulus operator works like division, so it'll give a negative answer if one argument is negative.
    – Yona Appletree
    Nov 11 at 21:08












  • 2




    The multiplication has overflowed integer's range.
    – Andy Turner
    Nov 11 at 21:07






  • 2




    And the modulus operator works like division, so it'll give a negative answer if one argument is negative.
    – Yona Appletree
    Nov 11 at 21:08







2




2




The multiplication has overflowed integer's range.
– Andy Turner
Nov 11 at 21:07




The multiplication has overflowed integer's range.
– Andy Turner
Nov 11 at 21:07




2




2




And the modulus operator works like division, so it'll give a negative answer if one argument is negative.
– Yona Appletree
Nov 11 at 21:08




And the modulus operator works like division, so it'll give a negative answer if one argument is negative.
– Yona Appletree
Nov 11 at 21:08












4 Answers
4






active

oldest

votes

















up vote
2
down vote



accepted










A little hint. If you have unexpected negative value when multiply (or sum) numbers, mostly this is number overflow:



private static int generateNo(int randomNo, int value) 
return (int)(((long)randomNo * value) % 256);






share|improve this answer


















  • 2




    This works, but I think it would be useful to explain to OP why it works.
    – Yona Appletree
    Nov 11 at 21:12

















up vote
2
down vote













Java is in the camp of using a signed remainder instead of the operation that is usually meant modulus (the non-negative remainder of Euclidean division). Fortunately for powers of two there is a really easy fix: use bitwise &. That's easier to think about anyway, since it's a trivial operation on bits, instead of the result of a complicated division algorithm.



For example:



private static int generateNo(int randomNo, int value) 
return randomNo * value & 255;



This cannot possibly have a negative result since & 255 guarantees that only the low 8 bits of the result can be set, so the result is for sure in the range [0..255].



Letting the multiplication wrap first is OK if you want some of the lower bits of the result, as here (the lowest 8). It does not work properly if you want to compute (x * y) MOD p where p is not a power of two, because then (after working around Java's signed remainder thing) the actual computation becomes (due to wrapping) ((x * y) MOD 2³²) MOD p. IFF p divides 2³² (ie iff p is a power of two not exceeding 2³²) then that simplifies down to just (x * y) MOD p.



Or with a more bit-level view: the bits of the product are the lowest 32 bits of the "full" product (the full product of two 32 bit integers has 64 bits), of course if we only need those bits (or some subset of them, such as the lowest 8) then that's fine. But if the result we want would depend on the 32 high bits of the product, then obviously we would need to compute those bits. (x * y) MOD p where p is not a power of two would depend on all bits of the full product.






share|improve this answer





























    up vote
    1
    down vote













    17719*197920 = 3506944480, which is larger than Integer.MAX_VALUE.



    As such, the multiplication overflows the range of int, and the result is -788022816.



    Hence, taking the modulus results in a negative result.






    share|improve this answer



























      up vote
      1
      down vote













      There are two things at play here.



      1. Multiplying two ints together can result in a number larger than Integer.MAX_VALUE (2147483647), which wraps around to being a negative number.

      2. Applying the modulus operator on a positive and a negative number results in a negative number.

      You need to think about how you want this function to work given edge case values, like very large integers or negative numbers.



      What should generateNo(-100, 50) produce, for example?



      You may want to ensure your values are positive before doing the modulus, like this:



      Math.abs(randomNo * value) % 256


      However, this actually has a really interesting edge case where Math.abs(Integer.MIN_VALUE) == Integer.MIN_VALUE because it overflows.



      Instead, use Math.abs on the result:



      Math.abs((randomNo * value) % 256)


      I'll also offer some general critique about this function. The names don't really explain what it does. Why generateNo? No doubt there are many ways to generate an number. I would suggest a more specific name.



      The arguments, randomNo and value are also problematic. Why does generateNo care if the first argument is random or not?



      Specifying what you want to happen more clearly, and having names that describe those things, may make it easier to think about.



      I also suggest, when having issues like this, to break down the steps so you understand what is going on. Something like:



      private static int generateNo(int randomNo, int value)
      final int product = randomNo * value;
      final int result = product % 256;

      // Breakpoint or System.out.println here, to understand the values...
      return result;






      share|improve this answer


















      • 2




        Note Math.abs can produce a negative result in an unusual case. Also, typically, the result after an integer overflow will be nonsense. In this special case you can use (randomNo*value) & 0xff.
        – Tom Hawtin - tackline
        Nov 11 at 21:31










      • Hah, you're referring to the edge case where Math.abs(Integer.MIN_VALUE) == Integer.MIN_VALUE? Never occurred to me, but that's actually pretty funny, and would be an amazing (and totally possible) bug in this case. I'll edit the answer to suggest using Math.abs on the result. That's great.
        – Yona Appletree
        Nov 11 at 21:59











      • The fact is though, the OP should really just being thinking more about what this function is supposed to do, and probably some research into integer overflow and the modulus operator.
        – Yona Appletree
        Nov 11 at 22:01










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      4 Answers
      4






      active

      oldest

      votes








      4 Answers
      4






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes








      up vote
      2
      down vote



      accepted










      A little hint. If you have unexpected negative value when multiply (or sum) numbers, mostly this is number overflow:



      private static int generateNo(int randomNo, int value) 
      return (int)(((long)randomNo * value) % 256);






      share|improve this answer


















      • 2




        This works, but I think it would be useful to explain to OP why it works.
        – Yona Appletree
        Nov 11 at 21:12














      up vote
      2
      down vote



      accepted










      A little hint. If you have unexpected negative value when multiply (or sum) numbers, mostly this is number overflow:



      private static int generateNo(int randomNo, int value) 
      return (int)(((long)randomNo * value) % 256);






      share|improve this answer


















      • 2




        This works, but I think it would be useful to explain to OP why it works.
        – Yona Appletree
        Nov 11 at 21:12












      up vote
      2
      down vote



      accepted







      up vote
      2
      down vote



      accepted






      A little hint. If you have unexpected negative value when multiply (or sum) numbers, mostly this is number overflow:



      private static int generateNo(int randomNo, int value) 
      return (int)(((long)randomNo * value) % 256);






      share|improve this answer














      A little hint. If you have unexpected negative value when multiply (or sum) numbers, mostly this is number overflow:



      private static int generateNo(int randomNo, int value) 
      return (int)(((long)randomNo * value) % 256);







      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited Nov 11 at 21:34

























      answered Nov 11 at 21:12









      oleg.cherednik

      5,10821016




      5,10821016







      • 2




        This works, but I think it would be useful to explain to OP why it works.
        – Yona Appletree
        Nov 11 at 21:12












      • 2




        This works, but I think it would be useful to explain to OP why it works.
        – Yona Appletree
        Nov 11 at 21:12







      2




      2




      This works, but I think it would be useful to explain to OP why it works.
      – Yona Appletree
      Nov 11 at 21:12




      This works, but I think it would be useful to explain to OP why it works.
      – Yona Appletree
      Nov 11 at 21:12












      up vote
      2
      down vote













      Java is in the camp of using a signed remainder instead of the operation that is usually meant modulus (the non-negative remainder of Euclidean division). Fortunately for powers of two there is a really easy fix: use bitwise &. That's easier to think about anyway, since it's a trivial operation on bits, instead of the result of a complicated division algorithm.



      For example:



      private static int generateNo(int randomNo, int value) 
      return randomNo * value & 255;



      This cannot possibly have a negative result since & 255 guarantees that only the low 8 bits of the result can be set, so the result is for sure in the range [0..255].



      Letting the multiplication wrap first is OK if you want some of the lower bits of the result, as here (the lowest 8). It does not work properly if you want to compute (x * y) MOD p where p is not a power of two, because then (after working around Java's signed remainder thing) the actual computation becomes (due to wrapping) ((x * y) MOD 2³²) MOD p. IFF p divides 2³² (ie iff p is a power of two not exceeding 2³²) then that simplifies down to just (x * y) MOD p.



      Or with a more bit-level view: the bits of the product are the lowest 32 bits of the "full" product (the full product of two 32 bit integers has 64 bits), of course if we only need those bits (or some subset of them, such as the lowest 8) then that's fine. But if the result we want would depend on the 32 high bits of the product, then obviously we would need to compute those bits. (x * y) MOD p where p is not a power of two would depend on all bits of the full product.






      share|improve this answer


























        up vote
        2
        down vote













        Java is in the camp of using a signed remainder instead of the operation that is usually meant modulus (the non-negative remainder of Euclidean division). Fortunately for powers of two there is a really easy fix: use bitwise &. That's easier to think about anyway, since it's a trivial operation on bits, instead of the result of a complicated division algorithm.



        For example:



        private static int generateNo(int randomNo, int value) 
        return randomNo * value & 255;



        This cannot possibly have a negative result since & 255 guarantees that only the low 8 bits of the result can be set, so the result is for sure in the range [0..255].



        Letting the multiplication wrap first is OK if you want some of the lower bits of the result, as here (the lowest 8). It does not work properly if you want to compute (x * y) MOD p where p is not a power of two, because then (after working around Java's signed remainder thing) the actual computation becomes (due to wrapping) ((x * y) MOD 2³²) MOD p. IFF p divides 2³² (ie iff p is a power of two not exceeding 2³²) then that simplifies down to just (x * y) MOD p.



        Or with a more bit-level view: the bits of the product are the lowest 32 bits of the "full" product (the full product of two 32 bit integers has 64 bits), of course if we only need those bits (or some subset of them, such as the lowest 8) then that's fine. But if the result we want would depend on the 32 high bits of the product, then obviously we would need to compute those bits. (x * y) MOD p where p is not a power of two would depend on all bits of the full product.






        share|improve this answer
























          up vote
          2
          down vote










          up vote
          2
          down vote









          Java is in the camp of using a signed remainder instead of the operation that is usually meant modulus (the non-negative remainder of Euclidean division). Fortunately for powers of two there is a really easy fix: use bitwise &. That's easier to think about anyway, since it's a trivial operation on bits, instead of the result of a complicated division algorithm.



          For example:



          private static int generateNo(int randomNo, int value) 
          return randomNo * value & 255;



          This cannot possibly have a negative result since & 255 guarantees that only the low 8 bits of the result can be set, so the result is for sure in the range [0..255].



          Letting the multiplication wrap first is OK if you want some of the lower bits of the result, as here (the lowest 8). It does not work properly if you want to compute (x * y) MOD p where p is not a power of two, because then (after working around Java's signed remainder thing) the actual computation becomes (due to wrapping) ((x * y) MOD 2³²) MOD p. IFF p divides 2³² (ie iff p is a power of two not exceeding 2³²) then that simplifies down to just (x * y) MOD p.



          Or with a more bit-level view: the bits of the product are the lowest 32 bits of the "full" product (the full product of two 32 bit integers has 64 bits), of course if we only need those bits (or some subset of them, such as the lowest 8) then that's fine. But if the result we want would depend on the 32 high bits of the product, then obviously we would need to compute those bits. (x * y) MOD p where p is not a power of two would depend on all bits of the full product.






          share|improve this answer














          Java is in the camp of using a signed remainder instead of the operation that is usually meant modulus (the non-negative remainder of Euclidean division). Fortunately for powers of two there is a really easy fix: use bitwise &. That's easier to think about anyway, since it's a trivial operation on bits, instead of the result of a complicated division algorithm.



          For example:



          private static int generateNo(int randomNo, int value) 
          return randomNo * value & 255;



          This cannot possibly have a negative result since & 255 guarantees that only the low 8 bits of the result can be set, so the result is for sure in the range [0..255].



          Letting the multiplication wrap first is OK if you want some of the lower bits of the result, as here (the lowest 8). It does not work properly if you want to compute (x * y) MOD p where p is not a power of two, because then (after working around Java's signed remainder thing) the actual computation becomes (due to wrapping) ((x * y) MOD 2³²) MOD p. IFF p divides 2³² (ie iff p is a power of two not exceeding 2³²) then that simplifies down to just (x * y) MOD p.



          Or with a more bit-level view: the bits of the product are the lowest 32 bits of the "full" product (the full product of two 32 bit integers has 64 bits), of course if we only need those bits (or some subset of them, such as the lowest 8) then that's fine. But if the result we want would depend on the 32 high bits of the product, then obviously we would need to compute those bits. (x * y) MOD p where p is not a power of two would depend on all bits of the full product.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Nov 11 at 22:58

























          answered Nov 11 at 21:29









          harold

          41.1k356108




          41.1k356108




















              up vote
              1
              down vote













              17719*197920 = 3506944480, which is larger than Integer.MAX_VALUE.



              As such, the multiplication overflows the range of int, and the result is -788022816.



              Hence, taking the modulus results in a negative result.






              share|improve this answer
























                up vote
                1
                down vote













                17719*197920 = 3506944480, which is larger than Integer.MAX_VALUE.



                As such, the multiplication overflows the range of int, and the result is -788022816.



                Hence, taking the modulus results in a negative result.






                share|improve this answer






















                  up vote
                  1
                  down vote










                  up vote
                  1
                  down vote









                  17719*197920 = 3506944480, which is larger than Integer.MAX_VALUE.



                  As such, the multiplication overflows the range of int, and the result is -788022816.



                  Hence, taking the modulus results in a negative result.






                  share|improve this answer












                  17719*197920 = 3506944480, which is larger than Integer.MAX_VALUE.



                  As such, the multiplication overflows the range of int, and the result is -788022816.



                  Hence, taking the modulus results in a negative result.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Nov 11 at 21:09









                  Andy Turner

                  79.4k878132




                  79.4k878132




















                      up vote
                      1
                      down vote













                      There are two things at play here.



                      1. Multiplying two ints together can result in a number larger than Integer.MAX_VALUE (2147483647), which wraps around to being a negative number.

                      2. Applying the modulus operator on a positive and a negative number results in a negative number.

                      You need to think about how you want this function to work given edge case values, like very large integers or negative numbers.



                      What should generateNo(-100, 50) produce, for example?



                      You may want to ensure your values are positive before doing the modulus, like this:



                      Math.abs(randomNo * value) % 256


                      However, this actually has a really interesting edge case where Math.abs(Integer.MIN_VALUE) == Integer.MIN_VALUE because it overflows.



                      Instead, use Math.abs on the result:



                      Math.abs((randomNo * value) % 256)


                      I'll also offer some general critique about this function. The names don't really explain what it does. Why generateNo? No doubt there are many ways to generate an number. I would suggest a more specific name.



                      The arguments, randomNo and value are also problematic. Why does generateNo care if the first argument is random or not?



                      Specifying what you want to happen more clearly, and having names that describe those things, may make it easier to think about.



                      I also suggest, when having issues like this, to break down the steps so you understand what is going on. Something like:



                      private static int generateNo(int randomNo, int value)
                      final int product = randomNo * value;
                      final int result = product % 256;

                      // Breakpoint or System.out.println here, to understand the values...
                      return result;






                      share|improve this answer


















                      • 2




                        Note Math.abs can produce a negative result in an unusual case. Also, typically, the result after an integer overflow will be nonsense. In this special case you can use (randomNo*value) & 0xff.
                        – Tom Hawtin - tackline
                        Nov 11 at 21:31










                      • Hah, you're referring to the edge case where Math.abs(Integer.MIN_VALUE) == Integer.MIN_VALUE? Never occurred to me, but that's actually pretty funny, and would be an amazing (and totally possible) bug in this case. I'll edit the answer to suggest using Math.abs on the result. That's great.
                        – Yona Appletree
                        Nov 11 at 21:59











                      • The fact is though, the OP should really just being thinking more about what this function is supposed to do, and probably some research into integer overflow and the modulus operator.
                        – Yona Appletree
                        Nov 11 at 22:01














                      up vote
                      1
                      down vote













                      There are two things at play here.



                      1. Multiplying two ints together can result in a number larger than Integer.MAX_VALUE (2147483647), which wraps around to being a negative number.

                      2. Applying the modulus operator on a positive and a negative number results in a negative number.

                      You need to think about how you want this function to work given edge case values, like very large integers or negative numbers.



                      What should generateNo(-100, 50) produce, for example?



                      You may want to ensure your values are positive before doing the modulus, like this:



                      Math.abs(randomNo * value) % 256


                      However, this actually has a really interesting edge case where Math.abs(Integer.MIN_VALUE) == Integer.MIN_VALUE because it overflows.



                      Instead, use Math.abs on the result:



                      Math.abs((randomNo * value) % 256)


                      I'll also offer some general critique about this function. The names don't really explain what it does. Why generateNo? No doubt there are many ways to generate an number. I would suggest a more specific name.



                      The arguments, randomNo and value are also problematic. Why does generateNo care if the first argument is random or not?



                      Specifying what you want to happen more clearly, and having names that describe those things, may make it easier to think about.



                      I also suggest, when having issues like this, to break down the steps so you understand what is going on. Something like:



                      private static int generateNo(int randomNo, int value)
                      final int product = randomNo * value;
                      final int result = product % 256;

                      // Breakpoint or System.out.println here, to understand the values...
                      return result;






                      share|improve this answer


















                      • 2




                        Note Math.abs can produce a negative result in an unusual case. Also, typically, the result after an integer overflow will be nonsense. In this special case you can use (randomNo*value) & 0xff.
                        – Tom Hawtin - tackline
                        Nov 11 at 21:31










                      • Hah, you're referring to the edge case where Math.abs(Integer.MIN_VALUE) == Integer.MIN_VALUE? Never occurred to me, but that's actually pretty funny, and would be an amazing (and totally possible) bug in this case. I'll edit the answer to suggest using Math.abs on the result. That's great.
                        – Yona Appletree
                        Nov 11 at 21:59











                      • The fact is though, the OP should really just being thinking more about what this function is supposed to do, and probably some research into integer overflow and the modulus operator.
                        – Yona Appletree
                        Nov 11 at 22:01












                      up vote
                      1
                      down vote










                      up vote
                      1
                      down vote









                      There are two things at play here.



                      1. Multiplying two ints together can result in a number larger than Integer.MAX_VALUE (2147483647), which wraps around to being a negative number.

                      2. Applying the modulus operator on a positive and a negative number results in a negative number.

                      You need to think about how you want this function to work given edge case values, like very large integers or negative numbers.



                      What should generateNo(-100, 50) produce, for example?



                      You may want to ensure your values are positive before doing the modulus, like this:



                      Math.abs(randomNo * value) % 256


                      However, this actually has a really interesting edge case where Math.abs(Integer.MIN_VALUE) == Integer.MIN_VALUE because it overflows.



                      Instead, use Math.abs on the result:



                      Math.abs((randomNo * value) % 256)


                      I'll also offer some general critique about this function. The names don't really explain what it does. Why generateNo? No doubt there are many ways to generate an number. I would suggest a more specific name.



                      The arguments, randomNo and value are also problematic. Why does generateNo care if the first argument is random or not?



                      Specifying what you want to happen more clearly, and having names that describe those things, may make it easier to think about.



                      I also suggest, when having issues like this, to break down the steps so you understand what is going on. Something like:



                      private static int generateNo(int randomNo, int value)
                      final int product = randomNo * value;
                      final int result = product % 256;

                      // Breakpoint or System.out.println here, to understand the values...
                      return result;






                      share|improve this answer














                      There are two things at play here.



                      1. Multiplying two ints together can result in a number larger than Integer.MAX_VALUE (2147483647), which wraps around to being a negative number.

                      2. Applying the modulus operator on a positive and a negative number results in a negative number.

                      You need to think about how you want this function to work given edge case values, like very large integers or negative numbers.



                      What should generateNo(-100, 50) produce, for example?



                      You may want to ensure your values are positive before doing the modulus, like this:



                      Math.abs(randomNo * value) % 256


                      However, this actually has a really interesting edge case where Math.abs(Integer.MIN_VALUE) == Integer.MIN_VALUE because it overflows.



                      Instead, use Math.abs on the result:



                      Math.abs((randomNo * value) % 256)


                      I'll also offer some general critique about this function. The names don't really explain what it does. Why generateNo? No doubt there are many ways to generate an number. I would suggest a more specific name.



                      The arguments, randomNo and value are also problematic. Why does generateNo care if the first argument is random or not?



                      Specifying what you want to happen more clearly, and having names that describe those things, may make it easier to think about.



                      I also suggest, when having issues like this, to break down the steps so you understand what is going on. Something like:



                      private static int generateNo(int randomNo, int value)
                      final int product = randomNo * value;
                      final int result = product % 256;

                      // Breakpoint or System.out.println here, to understand the values...
                      return result;







                      share|improve this answer














                      share|improve this answer



                      share|improve this answer








                      edited Nov 11 at 22:00

























                      answered Nov 11 at 21:22









                      Yona Appletree

                      3,49152635




                      3,49152635







                      • 2




                        Note Math.abs can produce a negative result in an unusual case. Also, typically, the result after an integer overflow will be nonsense. In this special case you can use (randomNo*value) & 0xff.
                        – Tom Hawtin - tackline
                        Nov 11 at 21:31










                      • Hah, you're referring to the edge case where Math.abs(Integer.MIN_VALUE) == Integer.MIN_VALUE? Never occurred to me, but that's actually pretty funny, and would be an amazing (and totally possible) bug in this case. I'll edit the answer to suggest using Math.abs on the result. That's great.
                        – Yona Appletree
                        Nov 11 at 21:59











                      • The fact is though, the OP should really just being thinking more about what this function is supposed to do, and probably some research into integer overflow and the modulus operator.
                        – Yona Appletree
                        Nov 11 at 22:01












                      • 2




                        Note Math.abs can produce a negative result in an unusual case. Also, typically, the result after an integer overflow will be nonsense. In this special case you can use (randomNo*value) & 0xff.
                        – Tom Hawtin - tackline
                        Nov 11 at 21:31










                      • Hah, you're referring to the edge case where Math.abs(Integer.MIN_VALUE) == Integer.MIN_VALUE? Never occurred to me, but that's actually pretty funny, and would be an amazing (and totally possible) bug in this case. I'll edit the answer to suggest using Math.abs on the result. That's great.
                        – Yona Appletree
                        Nov 11 at 21:59











                      • The fact is though, the OP should really just being thinking more about what this function is supposed to do, and probably some research into integer overflow and the modulus operator.
                        – Yona Appletree
                        Nov 11 at 22:01







                      2




                      2




                      Note Math.abs can produce a negative result in an unusual case. Also, typically, the result after an integer overflow will be nonsense. In this special case you can use (randomNo*value) & 0xff.
                      – Tom Hawtin - tackline
                      Nov 11 at 21:31




                      Note Math.abs can produce a negative result in an unusual case. Also, typically, the result after an integer overflow will be nonsense. In this special case you can use (randomNo*value) & 0xff.
                      – Tom Hawtin - tackline
                      Nov 11 at 21:31












                      Hah, you're referring to the edge case where Math.abs(Integer.MIN_VALUE) == Integer.MIN_VALUE? Never occurred to me, but that's actually pretty funny, and would be an amazing (and totally possible) bug in this case. I'll edit the answer to suggest using Math.abs on the result. That's great.
                      – Yona Appletree
                      Nov 11 at 21:59





                      Hah, you're referring to the edge case where Math.abs(Integer.MIN_VALUE) == Integer.MIN_VALUE? Never occurred to me, but that's actually pretty funny, and would be an amazing (and totally possible) bug in this case. I'll edit the answer to suggest using Math.abs on the result. That's great.
                      – Yona Appletree
                      Nov 11 at 21:59













                      The fact is though, the OP should really just being thinking more about what this function is supposed to do, and probably some research into integer overflow and the modulus operator.
                      – Yona Appletree
                      Nov 11 at 22:01




                      The fact is though, the OP should really just being thinking more about what this function is supposed to do, and probably some research into integer overflow and the modulus operator.
                      – Yona Appletree
                      Nov 11 at 22:01

















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