Xamarin.Forms C# property not updating in Device.StartTimer
I want to create a app that counts down the selectedtime. But I am having a weird problem and I do not know what I am doing wrong.
Here is my timer, it will be called everytime the property of the picker changes. When I select a time the code only removes 1 second and then it doesn't update anymore.
Picker.PropertyChanged += (sender, e) =>
if (e.PropertyName == TimePicker.TimeProperty.PropertyName)
Device.StartTimer(TimeSpan.FromSeconds(1), () =>
clockViewModel.SelectedTime = Picker.Time.Subtract(TimeSpan.FromSeconds(1));
return true;
);
;
I also tried to print a value that kept updating in the value:
public int i = 0;
private void StartTimer()
Device.StartTimer(TimeSpan.FromSeconds(1), () =>
clockViewModel.SelectedTime = Picker.Time.Subtract(TimeSpan.FromSeconds(1));
label.Text = i;
i++;
return true;
);
The value kept increasing, so I know for sure that it is doing something.
This is my modelview:
public class ClockViewModel : BaseViewModel
private TimeSpan selectedTime;
public TimeSpan SelectedTime
get => selectedTime;
set
selectedTime = value;
NotifyPropertyChanged();
Anyone know what I am doing wrong here?
c# mvvm xamarin.forms properties inotifypropertychanged
add a comment |
I want to create a app that counts down the selectedtime. But I am having a weird problem and I do not know what I am doing wrong.
Here is my timer, it will be called everytime the property of the picker changes. When I select a time the code only removes 1 second and then it doesn't update anymore.
Picker.PropertyChanged += (sender, e) =>
if (e.PropertyName == TimePicker.TimeProperty.PropertyName)
Device.StartTimer(TimeSpan.FromSeconds(1), () =>
clockViewModel.SelectedTime = Picker.Time.Subtract(TimeSpan.FromSeconds(1));
return true;
);
;
I also tried to print a value that kept updating in the value:
public int i = 0;
private void StartTimer()
Device.StartTimer(TimeSpan.FromSeconds(1), () =>
clockViewModel.SelectedTime = Picker.Time.Subtract(TimeSpan.FromSeconds(1));
label.Text = i;
i++;
return true;
);
The value kept increasing, so I know for sure that it is doing something.
This is my modelview:
public class ClockViewModel : BaseViewModel
private TimeSpan selectedTime;
public TimeSpan SelectedTime
get => selectedTime;
set
selectedTime = value;
NotifyPropertyChanged();
Anyone know what I am doing wrong here?
c# mvvm xamarin.forms properties inotifypropertychanged
add a comment |
I want to create a app that counts down the selectedtime. But I am having a weird problem and I do not know what I am doing wrong.
Here is my timer, it will be called everytime the property of the picker changes. When I select a time the code only removes 1 second and then it doesn't update anymore.
Picker.PropertyChanged += (sender, e) =>
if (e.PropertyName == TimePicker.TimeProperty.PropertyName)
Device.StartTimer(TimeSpan.FromSeconds(1), () =>
clockViewModel.SelectedTime = Picker.Time.Subtract(TimeSpan.FromSeconds(1));
return true;
);
;
I also tried to print a value that kept updating in the value:
public int i = 0;
private void StartTimer()
Device.StartTimer(TimeSpan.FromSeconds(1), () =>
clockViewModel.SelectedTime = Picker.Time.Subtract(TimeSpan.FromSeconds(1));
label.Text = i;
i++;
return true;
);
The value kept increasing, so I know for sure that it is doing something.
This is my modelview:
public class ClockViewModel : BaseViewModel
private TimeSpan selectedTime;
public TimeSpan SelectedTime
get => selectedTime;
set
selectedTime = value;
NotifyPropertyChanged();
Anyone know what I am doing wrong here?
c# mvvm xamarin.forms properties inotifypropertychanged
I want to create a app that counts down the selectedtime. But I am having a weird problem and I do not know what I am doing wrong.
Here is my timer, it will be called everytime the property of the picker changes. When I select a time the code only removes 1 second and then it doesn't update anymore.
Picker.PropertyChanged += (sender, e) =>
if (e.PropertyName == TimePicker.TimeProperty.PropertyName)
Device.StartTimer(TimeSpan.FromSeconds(1), () =>
clockViewModel.SelectedTime = Picker.Time.Subtract(TimeSpan.FromSeconds(1));
return true;
);
;
I also tried to print a value that kept updating in the value:
public int i = 0;
private void StartTimer()
Device.StartTimer(TimeSpan.FromSeconds(1), () =>
clockViewModel.SelectedTime = Picker.Time.Subtract(TimeSpan.FromSeconds(1));
label.Text = i;
i++;
return true;
);
The value kept increasing, so I know for sure that it is doing something.
This is my modelview:
public class ClockViewModel : BaseViewModel
private TimeSpan selectedTime;
public TimeSpan SelectedTime
get => selectedTime;
set
selectedTime = value;
NotifyPropertyChanged();
Anyone know what I am doing wrong here?
c# mvvm xamarin.forms properties inotifypropertychanged
c# mvvm xamarin.forms properties inotifypropertychanged
edited Nov 15 '18 at 18:18
Brum
asked Nov 15 '18 at 18:11
BrumBrum
314214
314214
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add a comment |
1 Answer
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The timer runs in a different thread. If you want to run something on the main thread, where the UI is, then you have to use the Device.BeginInvokeOnMainThread()
method. Like this:
Device.StartTimer(TimeSpan.FromSeconds(1), () =>
Device.BeginInvokeOnMainThread (() =>
clockViewModel.SelectedTime = Picker.Time.Subtract(TimeSpan.FromSeconds(1));
label.Text = i;
);
i++;
return true;
);
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
The timer runs in a different thread. If you want to run something on the main thread, where the UI is, then you have to use the Device.BeginInvokeOnMainThread()
method. Like this:
Device.StartTimer(TimeSpan.FromSeconds(1), () =>
Device.BeginInvokeOnMainThread (() =>
clockViewModel.SelectedTime = Picker.Time.Subtract(TimeSpan.FromSeconds(1));
label.Text = i;
);
i++;
return true;
);
add a comment |
The timer runs in a different thread. If you want to run something on the main thread, where the UI is, then you have to use the Device.BeginInvokeOnMainThread()
method. Like this:
Device.StartTimer(TimeSpan.FromSeconds(1), () =>
Device.BeginInvokeOnMainThread (() =>
clockViewModel.SelectedTime = Picker.Time.Subtract(TimeSpan.FromSeconds(1));
label.Text = i;
);
i++;
return true;
);
add a comment |
The timer runs in a different thread. If you want to run something on the main thread, where the UI is, then you have to use the Device.BeginInvokeOnMainThread()
method. Like this:
Device.StartTimer(TimeSpan.FromSeconds(1), () =>
Device.BeginInvokeOnMainThread (() =>
clockViewModel.SelectedTime = Picker.Time.Subtract(TimeSpan.FromSeconds(1));
label.Text = i;
);
i++;
return true;
);
The timer runs in a different thread. If you want to run something on the main thread, where the UI is, then you have to use the Device.BeginInvokeOnMainThread()
method. Like this:
Device.StartTimer(TimeSpan.FromSeconds(1), () =>
Device.BeginInvokeOnMainThread (() =>
clockViewModel.SelectedTime = Picker.Time.Subtract(TimeSpan.FromSeconds(1));
label.Text = i;
);
i++;
return true;
);
answered Nov 15 '18 at 18:33
Gerald VersluisGerald Versluis
17.6k43659
17.6k43659
add a comment |
add a comment |
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