Xamarin.Forms C# property not updating in Device.StartTimer










0















I want to create a app that counts down the selectedtime. But I am having a weird problem and I do not know what I am doing wrong.



Here is my timer, it will be called everytime the property of the picker changes. When I select a time the code only removes 1 second and then it doesn't update anymore.



Picker.PropertyChanged += (sender, e) =>

if (e.PropertyName == TimePicker.TimeProperty.PropertyName)

Device.StartTimer(TimeSpan.FromSeconds(1), () =>

clockViewModel.SelectedTime = Picker.Time.Subtract(TimeSpan.FromSeconds(1));
return true;
);

;


I also tried to print a value that kept updating in the value:



public int i = 0;

private void StartTimer()

Device.StartTimer(TimeSpan.FromSeconds(1), () =>

clockViewModel.SelectedTime = Picker.Time.Subtract(TimeSpan.FromSeconds(1));
label.Text = i;
i++;
return true;
);



The value kept increasing, so I know for sure that it is doing something.



This is my modelview:



public class ClockViewModel : BaseViewModel

private TimeSpan selectedTime;

public TimeSpan SelectedTime

get => selectedTime;
set

selectedTime = value;
NotifyPropertyChanged();





Anyone know what I am doing wrong here?










share|improve this question




























    0















    I want to create a app that counts down the selectedtime. But I am having a weird problem and I do not know what I am doing wrong.



    Here is my timer, it will be called everytime the property of the picker changes. When I select a time the code only removes 1 second and then it doesn't update anymore.



    Picker.PropertyChanged += (sender, e) =>

    if (e.PropertyName == TimePicker.TimeProperty.PropertyName)

    Device.StartTimer(TimeSpan.FromSeconds(1), () =>

    clockViewModel.SelectedTime = Picker.Time.Subtract(TimeSpan.FromSeconds(1));
    return true;
    );

    ;


    I also tried to print a value that kept updating in the value:



    public int i = 0;

    private void StartTimer()

    Device.StartTimer(TimeSpan.FromSeconds(1), () =>

    clockViewModel.SelectedTime = Picker.Time.Subtract(TimeSpan.FromSeconds(1));
    label.Text = i;
    i++;
    return true;
    );



    The value kept increasing, so I know for sure that it is doing something.



    This is my modelview:



    public class ClockViewModel : BaseViewModel

    private TimeSpan selectedTime;

    public TimeSpan SelectedTime

    get => selectedTime;
    set

    selectedTime = value;
    NotifyPropertyChanged();





    Anyone know what I am doing wrong here?










    share|improve this question


























      0












      0








      0








      I want to create a app that counts down the selectedtime. But I am having a weird problem and I do not know what I am doing wrong.



      Here is my timer, it will be called everytime the property of the picker changes. When I select a time the code only removes 1 second and then it doesn't update anymore.



      Picker.PropertyChanged += (sender, e) =>

      if (e.PropertyName == TimePicker.TimeProperty.PropertyName)

      Device.StartTimer(TimeSpan.FromSeconds(1), () =>

      clockViewModel.SelectedTime = Picker.Time.Subtract(TimeSpan.FromSeconds(1));
      return true;
      );

      ;


      I also tried to print a value that kept updating in the value:



      public int i = 0;

      private void StartTimer()

      Device.StartTimer(TimeSpan.FromSeconds(1), () =>

      clockViewModel.SelectedTime = Picker.Time.Subtract(TimeSpan.FromSeconds(1));
      label.Text = i;
      i++;
      return true;
      );



      The value kept increasing, so I know for sure that it is doing something.



      This is my modelview:



      public class ClockViewModel : BaseViewModel

      private TimeSpan selectedTime;

      public TimeSpan SelectedTime

      get => selectedTime;
      set

      selectedTime = value;
      NotifyPropertyChanged();





      Anyone know what I am doing wrong here?










      share|improve this question
















      I want to create a app that counts down the selectedtime. But I am having a weird problem and I do not know what I am doing wrong.



      Here is my timer, it will be called everytime the property of the picker changes. When I select a time the code only removes 1 second and then it doesn't update anymore.



      Picker.PropertyChanged += (sender, e) =>

      if (e.PropertyName == TimePicker.TimeProperty.PropertyName)

      Device.StartTimer(TimeSpan.FromSeconds(1), () =>

      clockViewModel.SelectedTime = Picker.Time.Subtract(TimeSpan.FromSeconds(1));
      return true;
      );

      ;


      I also tried to print a value that kept updating in the value:



      public int i = 0;

      private void StartTimer()

      Device.StartTimer(TimeSpan.FromSeconds(1), () =>

      clockViewModel.SelectedTime = Picker.Time.Subtract(TimeSpan.FromSeconds(1));
      label.Text = i;
      i++;
      return true;
      );



      The value kept increasing, so I know for sure that it is doing something.



      This is my modelview:



      public class ClockViewModel : BaseViewModel

      private TimeSpan selectedTime;

      public TimeSpan SelectedTime

      get => selectedTime;
      set

      selectedTime = value;
      NotifyPropertyChanged();





      Anyone know what I am doing wrong here?







      c# mvvm xamarin.forms properties inotifypropertychanged






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 15 '18 at 18:18







      Brum

















      asked Nov 15 '18 at 18:11









      BrumBrum

      314214




      314214






















          1 Answer
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          The timer runs in a different thread. If you want to run something on the main thread, where the UI is, then you have to use the Device.BeginInvokeOnMainThread() method. Like this:



          Device.StartTimer(TimeSpan.FromSeconds(1), () =>

          Device.BeginInvokeOnMainThread (() =>

          clockViewModel.SelectedTime = Picker.Time.Subtract(TimeSpan.FromSeconds(1));
          label.Text = i;
          );

          i++;
          return true;
          );





          share|improve this answer






















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            1 Answer
            1






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            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            2














            The timer runs in a different thread. If you want to run something on the main thread, where the UI is, then you have to use the Device.BeginInvokeOnMainThread() method. Like this:



            Device.StartTimer(TimeSpan.FromSeconds(1), () =>

            Device.BeginInvokeOnMainThread (() =>

            clockViewModel.SelectedTime = Picker.Time.Subtract(TimeSpan.FromSeconds(1));
            label.Text = i;
            );

            i++;
            return true;
            );





            share|improve this answer



























              2














              The timer runs in a different thread. If you want to run something on the main thread, where the UI is, then you have to use the Device.BeginInvokeOnMainThread() method. Like this:



              Device.StartTimer(TimeSpan.FromSeconds(1), () =>

              Device.BeginInvokeOnMainThread (() =>

              clockViewModel.SelectedTime = Picker.Time.Subtract(TimeSpan.FromSeconds(1));
              label.Text = i;
              );

              i++;
              return true;
              );





              share|improve this answer

























                2












                2








                2







                The timer runs in a different thread. If you want to run something on the main thread, where the UI is, then you have to use the Device.BeginInvokeOnMainThread() method. Like this:



                Device.StartTimer(TimeSpan.FromSeconds(1), () =>

                Device.BeginInvokeOnMainThread (() =>

                clockViewModel.SelectedTime = Picker.Time.Subtract(TimeSpan.FromSeconds(1));
                label.Text = i;
                );

                i++;
                return true;
                );





                share|improve this answer













                The timer runs in a different thread. If you want to run something on the main thread, where the UI is, then you have to use the Device.BeginInvokeOnMainThread() method. Like this:



                Device.StartTimer(TimeSpan.FromSeconds(1), () =>

                Device.BeginInvokeOnMainThread (() =>

                clockViewModel.SelectedTime = Picker.Time.Subtract(TimeSpan.FromSeconds(1));
                label.Text = i;
                );

                i++;
                return true;
                );






                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 15 '18 at 18:33









                Gerald VersluisGerald Versluis

                17.6k43659




                17.6k43659





























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