storing background images in userdefaults










1















I need to be able to set the background image for this button. I need to store this so after the app closes the background image is the same.



eventsFirstButton.backgroundColor = UIColor(patternImage: UIImage(named: "events")!)









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  • 1





    Where are you setting this? If you put this into viewDidLoad you dont have to save to UserDefaults. Also userdefaults is not the place to save large pieces of data.

    – Alexander
    Nov 15 '18 at 17:44











  • if a user has finished the test and got correct answers set the background color to green but if they have not finished the test set the color to red so if the color is green it would stay green to show they have finished the test and can try another one

    – Alex
    Nov 15 '18 at 18:11















1















I need to be able to set the background image for this button. I need to store this so after the app closes the background image is the same.



eventsFirstButton.backgroundColor = UIColor(patternImage: UIImage(named: "events")!)









share|improve this question



















  • 1





    Where are you setting this? If you put this into viewDidLoad you dont have to save to UserDefaults. Also userdefaults is not the place to save large pieces of data.

    – Alexander
    Nov 15 '18 at 17:44











  • if a user has finished the test and got correct answers set the background color to green but if they have not finished the test set the color to red so if the color is green it would stay green to show they have finished the test and can try another one

    – Alex
    Nov 15 '18 at 18:11













1












1








1








I need to be able to set the background image for this button. I need to store this so after the app closes the background image is the same.



eventsFirstButton.backgroundColor = UIColor(patternImage: UIImage(named: "events")!)









share|improve this question
















I need to be able to set the background image for this button. I need to store this so after the app closes the background image is the same.



eventsFirstButton.backgroundColor = UIColor(patternImage: UIImage(named: "events")!)






ios swift userdefaults






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share|improve this question













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edited Nov 15 '18 at 17:47









rmaddy

245k27324388




245k27324388










asked Nov 15 '18 at 17:34









Alex Alex

83




83







  • 1





    Where are you setting this? If you put this into viewDidLoad you dont have to save to UserDefaults. Also userdefaults is not the place to save large pieces of data.

    – Alexander
    Nov 15 '18 at 17:44











  • if a user has finished the test and got correct answers set the background color to green but if they have not finished the test set the color to red so if the color is green it would stay green to show they have finished the test and can try another one

    – Alex
    Nov 15 '18 at 18:11












  • 1





    Where are you setting this? If you put this into viewDidLoad you dont have to save to UserDefaults. Also userdefaults is not the place to save large pieces of data.

    – Alexander
    Nov 15 '18 at 17:44











  • if a user has finished the test and got correct answers set the background color to green but if they have not finished the test set the color to red so if the color is green it would stay green to show they have finished the test and can try another one

    – Alex
    Nov 15 '18 at 18:11







1




1





Where are you setting this? If you put this into viewDidLoad you dont have to save to UserDefaults. Also userdefaults is not the place to save large pieces of data.

– Alexander
Nov 15 '18 at 17:44





Where are you setting this? If you put this into viewDidLoad you dont have to save to UserDefaults. Also userdefaults is not the place to save large pieces of data.

– Alexander
Nov 15 '18 at 17:44













if a user has finished the test and got correct answers set the background color to green but if they have not finished the test set the color to red so if the color is green it would stay green to show they have finished the test and can try another one

– Alex
Nov 15 '18 at 18:11





if a user has finished the test and got correct answers set the background color to green but if they have not finished the test set the color to red so if the color is green it would stay green to show they have finished the test and can try another one

– Alex
Nov 15 '18 at 18:11












3 Answers
3






active

oldest

votes


















1














You could just save the state:



Correct answer:



UserDefaults.standard.set(true, forKey: "TestAnswer1")
//If the answer is incorrect set to false


On load:



 if UserDefaults.standard.bool(forKey: "TestAnswer1") 
view.backgroundColor = UIColor.green
// or any other logic
else
view.backgroundColor = UIColor.red
// or any other logic






share|improve this answer






























    -2














    It's better to save it as base64string, you don't want to store large value to UserDefaults.



    To encode UIImage use this:



    let image = UIImage()
    let data = image.pngData()
    let imageBase64String = data?.base64EncodedString()
    UserDefaults.standard.set(imageBase64String, forKey: "encodedImage")


    And for decoding and retrieving UIImage use this:



    if let imageBase64String = UserDefaults.standard.value(forKey: "encodedImage"),
    let url = URL(string: String(format:"data:application/octet-stream;base64,%@",imageBase64String))

    do

    let data = try Data(contentsOf: url)
    let image = UIImage(data: data)

    catch let error

    print("Error decoding image")




    If you really need to save the PNG, JPEG images locally, use CoreData to store them on the device.






    share|improve this answer























    • Do not store images in UserDefaults. That's not what it is for.

      – rmaddy
      Nov 15 '18 at 19:04











    • And why is it better to store the larger base64 string than the raw image data?

      – rmaddy
      Nov 15 '18 at 19:04











    • base64 string is not larger than raw image data files. I know that UserDefaults are not for saving images, I just posted a solution for it and said that it's better to store them using CoreData. Read my answer.

      – Srdjan
      Nov 16 '18 at 16:47


















    -3














    You can use UserDefaults to save your image




    Save




    if let image = eventsFirstButton.imageView?.image 
    let imageData = image.pngData()
    UserDefaults.standard.set(imageData, forKey: "imageData")




    Retrieve




    if let imageData = UserDefaults.standard.data(forKey: "imageData") 
    print("IMG data: ", imageData)
    // your code here






    share|improve this answer























    • Do not store images in UserDefaults. That's not what it is for.

      – rmaddy
      Nov 15 '18 at 19:03










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    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    1














    You could just save the state:



    Correct answer:



    UserDefaults.standard.set(true, forKey: "TestAnswer1")
    //If the answer is incorrect set to false


    On load:



     if UserDefaults.standard.bool(forKey: "TestAnswer1") 
    view.backgroundColor = UIColor.green
    // or any other logic
    else
    view.backgroundColor = UIColor.red
    // or any other logic






    share|improve this answer



























      1














      You could just save the state:



      Correct answer:



      UserDefaults.standard.set(true, forKey: "TestAnswer1")
      //If the answer is incorrect set to false


      On load:



       if UserDefaults.standard.bool(forKey: "TestAnswer1") 
      view.backgroundColor = UIColor.green
      // or any other logic
      else
      view.backgroundColor = UIColor.red
      // or any other logic






      share|improve this answer

























        1












        1








        1







        You could just save the state:



        Correct answer:



        UserDefaults.standard.set(true, forKey: "TestAnswer1")
        //If the answer is incorrect set to false


        On load:



         if UserDefaults.standard.bool(forKey: "TestAnswer1") 
        view.backgroundColor = UIColor.green
        // or any other logic
        else
        view.backgroundColor = UIColor.red
        // or any other logic






        share|improve this answer













        You could just save the state:



        Correct answer:



        UserDefaults.standard.set(true, forKey: "TestAnswer1")
        //If the answer is incorrect set to false


        On load:



         if UserDefaults.standard.bool(forKey: "TestAnswer1") 
        view.backgroundColor = UIColor.green
        // or any other logic
        else
        view.backgroundColor = UIColor.red
        // or any other logic







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 15 '18 at 18:57









        AlexanderAlexander

        13619




        13619























            -2














            It's better to save it as base64string, you don't want to store large value to UserDefaults.



            To encode UIImage use this:



            let image = UIImage()
            let data = image.pngData()
            let imageBase64String = data?.base64EncodedString()
            UserDefaults.standard.set(imageBase64String, forKey: "encodedImage")


            And for decoding and retrieving UIImage use this:



            if let imageBase64String = UserDefaults.standard.value(forKey: "encodedImage"),
            let url = URL(string: String(format:"data:application/octet-stream;base64,%@",imageBase64String))

            do

            let data = try Data(contentsOf: url)
            let image = UIImage(data: data)

            catch let error

            print("Error decoding image")




            If you really need to save the PNG, JPEG images locally, use CoreData to store them on the device.






            share|improve this answer























            • Do not store images in UserDefaults. That's not what it is for.

              – rmaddy
              Nov 15 '18 at 19:04











            • And why is it better to store the larger base64 string than the raw image data?

              – rmaddy
              Nov 15 '18 at 19:04











            • base64 string is not larger than raw image data files. I know that UserDefaults are not for saving images, I just posted a solution for it and said that it's better to store them using CoreData. Read my answer.

              – Srdjan
              Nov 16 '18 at 16:47















            -2














            It's better to save it as base64string, you don't want to store large value to UserDefaults.



            To encode UIImage use this:



            let image = UIImage()
            let data = image.pngData()
            let imageBase64String = data?.base64EncodedString()
            UserDefaults.standard.set(imageBase64String, forKey: "encodedImage")


            And for decoding and retrieving UIImage use this:



            if let imageBase64String = UserDefaults.standard.value(forKey: "encodedImage"),
            let url = URL(string: String(format:"data:application/octet-stream;base64,%@",imageBase64String))

            do

            let data = try Data(contentsOf: url)
            let image = UIImage(data: data)

            catch let error

            print("Error decoding image")




            If you really need to save the PNG, JPEG images locally, use CoreData to store them on the device.






            share|improve this answer























            • Do not store images in UserDefaults. That's not what it is for.

              – rmaddy
              Nov 15 '18 at 19:04











            • And why is it better to store the larger base64 string than the raw image data?

              – rmaddy
              Nov 15 '18 at 19:04











            • base64 string is not larger than raw image data files. I know that UserDefaults are not for saving images, I just posted a solution for it and said that it's better to store them using CoreData. Read my answer.

              – Srdjan
              Nov 16 '18 at 16:47













            -2












            -2








            -2







            It's better to save it as base64string, you don't want to store large value to UserDefaults.



            To encode UIImage use this:



            let image = UIImage()
            let data = image.pngData()
            let imageBase64String = data?.base64EncodedString()
            UserDefaults.standard.set(imageBase64String, forKey: "encodedImage")


            And for decoding and retrieving UIImage use this:



            if let imageBase64String = UserDefaults.standard.value(forKey: "encodedImage"),
            let url = URL(string: String(format:"data:application/octet-stream;base64,%@",imageBase64String))

            do

            let data = try Data(contentsOf: url)
            let image = UIImage(data: data)

            catch let error

            print("Error decoding image")




            If you really need to save the PNG, JPEG images locally, use CoreData to store them on the device.






            share|improve this answer













            It's better to save it as base64string, you don't want to store large value to UserDefaults.



            To encode UIImage use this:



            let image = UIImage()
            let data = image.pngData()
            let imageBase64String = data?.base64EncodedString()
            UserDefaults.standard.set(imageBase64String, forKey: "encodedImage")


            And for decoding and retrieving UIImage use this:



            if let imageBase64String = UserDefaults.standard.value(forKey: "encodedImage"),
            let url = URL(string: String(format:"data:application/octet-stream;base64,%@",imageBase64String))

            do

            let data = try Data(contentsOf: url)
            let image = UIImage(data: data)

            catch let error

            print("Error decoding image")




            If you really need to save the PNG, JPEG images locally, use CoreData to store them on the device.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered Nov 15 '18 at 18:05









            SrdjanSrdjan

            799




            799












            • Do not store images in UserDefaults. That's not what it is for.

              – rmaddy
              Nov 15 '18 at 19:04











            • And why is it better to store the larger base64 string than the raw image data?

              – rmaddy
              Nov 15 '18 at 19:04











            • base64 string is not larger than raw image data files. I know that UserDefaults are not for saving images, I just posted a solution for it and said that it's better to store them using CoreData. Read my answer.

              – Srdjan
              Nov 16 '18 at 16:47

















            • Do not store images in UserDefaults. That's not what it is for.

              – rmaddy
              Nov 15 '18 at 19:04











            • And why is it better to store the larger base64 string than the raw image data?

              – rmaddy
              Nov 15 '18 at 19:04











            • base64 string is not larger than raw image data files. I know that UserDefaults are not for saving images, I just posted a solution for it and said that it's better to store them using CoreData. Read my answer.

              – Srdjan
              Nov 16 '18 at 16:47
















            Do not store images in UserDefaults. That's not what it is for.

            – rmaddy
            Nov 15 '18 at 19:04





            Do not store images in UserDefaults. That's not what it is for.

            – rmaddy
            Nov 15 '18 at 19:04













            And why is it better to store the larger base64 string than the raw image data?

            – rmaddy
            Nov 15 '18 at 19:04





            And why is it better to store the larger base64 string than the raw image data?

            – rmaddy
            Nov 15 '18 at 19:04













            base64 string is not larger than raw image data files. I know that UserDefaults are not for saving images, I just posted a solution for it and said that it's better to store them using CoreData. Read my answer.

            – Srdjan
            Nov 16 '18 at 16:47





            base64 string is not larger than raw image data files. I know that UserDefaults are not for saving images, I just posted a solution for it and said that it's better to store them using CoreData. Read my answer.

            – Srdjan
            Nov 16 '18 at 16:47











            -3














            You can use UserDefaults to save your image




            Save




            if let image = eventsFirstButton.imageView?.image 
            let imageData = image.pngData()
            UserDefaults.standard.set(imageData, forKey: "imageData")




            Retrieve




            if let imageData = UserDefaults.standard.data(forKey: "imageData") 
            print("IMG data: ", imageData)
            // your code here






            share|improve this answer























            • Do not store images in UserDefaults. That's not what it is for.

              – rmaddy
              Nov 15 '18 at 19:03















            -3














            You can use UserDefaults to save your image




            Save




            if let image = eventsFirstButton.imageView?.image 
            let imageData = image.pngData()
            UserDefaults.standard.set(imageData, forKey: "imageData")




            Retrieve




            if let imageData = UserDefaults.standard.data(forKey: "imageData") 
            print("IMG data: ", imageData)
            // your code here






            share|improve this answer























            • Do not store images in UserDefaults. That's not what it is for.

              – rmaddy
              Nov 15 '18 at 19:03













            -3












            -3








            -3







            You can use UserDefaults to save your image




            Save




            if let image = eventsFirstButton.imageView?.image 
            let imageData = image.pngData()
            UserDefaults.standard.set(imageData, forKey: "imageData")




            Retrieve




            if let imageData = UserDefaults.standard.data(forKey: "imageData") 
            print("IMG data: ", imageData)
            // your code here






            share|improve this answer













            You can use UserDefaults to save your image




            Save




            if let image = eventsFirstButton.imageView?.image 
            let imageData = image.pngData()
            UserDefaults.standard.set(imageData, forKey: "imageData")




            Retrieve




            if let imageData = UserDefaults.standard.data(forKey: "imageData") 
            print("IMG data: ", imageData)
            // your code here







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered Nov 15 '18 at 17:49









            Tung Vu DucTung Vu Duc

            321316




            321316












            • Do not store images in UserDefaults. That's not what it is for.

              – rmaddy
              Nov 15 '18 at 19:03

















            • Do not store images in UserDefaults. That's not what it is for.

              – rmaddy
              Nov 15 '18 at 19:03
















            Do not store images in UserDefaults. That's not what it is for.

            – rmaddy
            Nov 15 '18 at 19:03





            Do not store images in UserDefaults. That's not what it is for.

            – rmaddy
            Nov 15 '18 at 19:03

















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