React SetState Twice in Same Function
Assume you have a Chess class with a make move function like the one below. Right after the user makes a move we let the chess engine reply with its own move. All is well, except for the fact that the browser does not repaint until the second setState is called which means the user move and the engine move show up at the same time with a 3 second delay. This is obviously not good for the user since the piece they move disappears and then two moves appear immediately. My question is how would you structure these functions or class so that the browser can render the users move before it computes the engine move. Thanks.
class Chess extends Component {
constructor(props)
super(props);
this.state =
chess_board: Array(64).set(null);
//User makes a move
makemove_on_dragend(move)
const chess_board = this.state.chess_board;
if (move is legal)
let new_board = chess_board.make_move(move);
this.setState(chess_board: new_board)
this.chess_engine_move();
// Chess engine makes a move
chess_engine_move()
const chess_board = this.state.chess_board;
let search_time = 3 seconds;
let move = alphabeta(search_time, chess_board);
let new_board = chess_board.make_move(move);
this.setState(chess_board: new_board);
javascript reactjs
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Assume you have a Chess class with a make move function like the one below. Right after the user makes a move we let the chess engine reply with its own move. All is well, except for the fact that the browser does not repaint until the second setState is called which means the user move and the engine move show up at the same time with a 3 second delay. This is obviously not good for the user since the piece they move disappears and then two moves appear immediately. My question is how would you structure these functions or class so that the browser can render the users move before it computes the engine move. Thanks.
class Chess extends Component {
constructor(props)
super(props);
this.state =
chess_board: Array(64).set(null);
//User makes a move
makemove_on_dragend(move)
const chess_board = this.state.chess_board;
if (move is legal)
let new_board = chess_board.make_move(move);
this.setState(chess_board: new_board)
this.chess_engine_move();
// Chess engine makes a move
chess_engine_move()
const chess_board = this.state.chess_board;
let search_time = 3 seconds;
let move = alphabeta(search_time, chess_board);
let new_board = chess_board.make_move(move);
this.setState(chess_board: new_board);
javascript reactjs
add a comment |
Assume you have a Chess class with a make move function like the one below. Right after the user makes a move we let the chess engine reply with its own move. All is well, except for the fact that the browser does not repaint until the second setState is called which means the user move and the engine move show up at the same time with a 3 second delay. This is obviously not good for the user since the piece they move disappears and then two moves appear immediately. My question is how would you structure these functions or class so that the browser can render the users move before it computes the engine move. Thanks.
class Chess extends Component {
constructor(props)
super(props);
this.state =
chess_board: Array(64).set(null);
//User makes a move
makemove_on_dragend(move)
const chess_board = this.state.chess_board;
if (move is legal)
let new_board = chess_board.make_move(move);
this.setState(chess_board: new_board)
this.chess_engine_move();
// Chess engine makes a move
chess_engine_move()
const chess_board = this.state.chess_board;
let search_time = 3 seconds;
let move = alphabeta(search_time, chess_board);
let new_board = chess_board.make_move(move);
this.setState(chess_board: new_board);
javascript reactjs
Assume you have a Chess class with a make move function like the one below. Right after the user makes a move we let the chess engine reply with its own move. All is well, except for the fact that the browser does not repaint until the second setState is called which means the user move and the engine move show up at the same time with a 3 second delay. This is obviously not good for the user since the piece they move disappears and then two moves appear immediately. My question is how would you structure these functions or class so that the browser can render the users move before it computes the engine move. Thanks.
class Chess extends Component {
constructor(props)
super(props);
this.state =
chess_board: Array(64).set(null);
//User makes a move
makemove_on_dragend(move)
const chess_board = this.state.chess_board;
if (move is legal)
let new_board = chess_board.make_move(move);
this.setState(chess_board: new_board)
this.chess_engine_move();
// Chess engine makes a move
chess_engine_move()
const chess_board = this.state.chess_board;
let search_time = 3 seconds;
let move = alphabeta(search_time, chess_board);
let new_board = chess_board.make_move(move);
this.setState(chess_board: new_board);
javascript reactjs
javascript reactjs
asked Nov 13 '18 at 1:02
Chris AtkesonChris Atkeson
143
143
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1 Answer
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First,setState is an asynchronous function,so you can't decide when the first setState runs.So I recommend to force it run synchronous.
this.setState(chess_board: new_board,()=> console.log(this.state.chess_board))
Second,use a setTimeout to analogy the delay
setTimeout(this.chess_engine_move(),3000);// delay 3s
Thank you. setTimeout is exactly the kind of thing I was looking for. Sorry new to javascript.
– Chris Atkeson
Nov 13 '18 at 14:13
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
First,setState is an asynchronous function,so you can't decide when the first setState runs.So I recommend to force it run synchronous.
this.setState(chess_board: new_board,()=> console.log(this.state.chess_board))
Second,use a setTimeout to analogy the delay
setTimeout(this.chess_engine_move(),3000);// delay 3s
Thank you. setTimeout is exactly the kind of thing I was looking for. Sorry new to javascript.
– Chris Atkeson
Nov 13 '18 at 14:13
add a comment |
First,setState is an asynchronous function,so you can't decide when the first setState runs.So I recommend to force it run synchronous.
this.setState(chess_board: new_board,()=> console.log(this.state.chess_board))
Second,use a setTimeout to analogy the delay
setTimeout(this.chess_engine_move(),3000);// delay 3s
Thank you. setTimeout is exactly the kind of thing I was looking for. Sorry new to javascript.
– Chris Atkeson
Nov 13 '18 at 14:13
add a comment |
First,setState is an asynchronous function,so you can't decide when the first setState runs.So I recommend to force it run synchronous.
this.setState(chess_board: new_board,()=> console.log(this.state.chess_board))
Second,use a setTimeout to analogy the delay
setTimeout(this.chess_engine_move(),3000);// delay 3s
First,setState is an asynchronous function,so you can't decide when the first setState runs.So I recommend to force it run synchronous.
this.setState(chess_board: new_board,()=> console.log(this.state.chess_board))
Second,use a setTimeout to analogy the delay
setTimeout(this.chess_engine_move(),3000);// delay 3s
answered Nov 13 '18 at 8:25
RootRoot
1,513128
1,513128
Thank you. setTimeout is exactly the kind of thing I was looking for. Sorry new to javascript.
– Chris Atkeson
Nov 13 '18 at 14:13
add a comment |
Thank you. setTimeout is exactly the kind of thing I was looking for. Sorry new to javascript.
– Chris Atkeson
Nov 13 '18 at 14:13
Thank you. setTimeout is exactly the kind of thing I was looking for. Sorry new to javascript.
– Chris Atkeson
Nov 13 '18 at 14:13
Thank you. setTimeout is exactly the kind of thing I was looking for. Sorry new to javascript.
– Chris Atkeson
Nov 13 '18 at 14:13
add a comment |
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