Changing items in GridPane Using a different Thread
I have a GridPane with an image on it. I would like the image to change its position (go to a different grid child node) every 2 seconds. However when I ran the program using another thread I get: Not on FX application thread error. Any help is appreciated!
I have tried using Platform.runLater as well but it still doesn't work. Also by reading through different posts I learned that GridPane is not thread safe. Is there a way to bypass that?
public class BoardController implements Initializable
@FXML
private GridPane board;
@FXML
private Text position;
String pikachuPos = "";
String pokeballPos = "";
int i = 0;
int j = 0;
boolean selectPikachu = true;
int count = 0;
int pikachuRow = 0;
int pikachuCol = 0;
int pokeballRow = 0;
int pokeballCol = 0;
ImageView pikachu = new ImageView(getClass().getResource("pikachu.png").toExternalForm());
ImageView pokeball = new ImageView(getClass().getResource("pokeball.png").toExternalForm());
/**
* Initializes the controller class.
*/
@Override
public void initialize(URL url, ResourceBundle rb)
pikachu.setFitWidth(30);
pikachu.setFitHeight(30);
pokeball.setFitWidth(30);
pokeball.setFitHeight(30);
position.setVisible(true);
if (count == 2)
System.out.println("2");
boolean pikachu = true;
Button buttons = new Button[10][10];
Button b;
for (i = 0; i < 10; i++)
for (j = 0; j < 10; j++)
b = new Button(j + " " + i);
buttons[i][j] = b;
buttons[i][j].setOnAction((event) ->
if (this.selectPikachu)
Button button = (Button) event.getSource();
this.pikachuPos = button.getText();
this.selectPikachu = false;
this.position.setText("Choose Pokeball position");
else
Button button = (Button) event.getSource();
this.pokeballPos = button.getText();
this.position.setText("");
try
this.play();
catch (InterruptedException ex)
Logger.getLogger(BoardController.class.getName()).log(Level.SEVERE, null, ex);
);
board.add(buttons[i][j], i, j);
GridPane.setHalignment(buttons[i][j], HPos.CENTER);
public void play() throws InterruptedException
Node node = board.getChildren().get(0);
board.getChildren().clear();
board.getChildren().add(0, node);
String pikachuDetails = pikachuPos.split(" ");
String pokeballDetails = pokeballPos.split(" ");
pikachuRow = Integer.parseInt(pikachuDetails[1]);
pikachuCol = Integer.parseInt(pikachuDetails[0]);
pokeballRow = Integer.parseInt(pokeballDetails[1]);
pokeballCol = Integer.parseInt(pokeballDetails[0]);
ImageView pokeball = new ImageView(getClass().getResource("pokeball.png").toExternalForm());
pokeball.setFitWidth(30);
pokeball.setFitHeight(30);
ImageView pikachu = new ImageView(getClass().getResource("pikachu.png").toExternalForm());
pikachu.setFitWidth(30);
pikachu.setFitHeight(30);
GridPane.setHalignment(pokeball, HPos.CENTER);
board.add(pokeball, pokeballRow, pokeballCol);
GridPane.setHalignment(pikachu, HPos.CENTER);
board.add(pikachu, pikachuRow, pikachuCol);
startTask();
public void startTask()
// Create a Runnable
Runnable task = new Runnable()
public void run()
runTask();
;
// Run the task in a background thread
Thread backgroundThread = new Thread(task);
// Terminate the running thread if the application exits
backgroundThread.setDaemon(true);
// Start the thread
backgroundThread.start();
public void runTask()
for (int i = 1; i <= 10; i++)
try
board.add(pikachu, 5, 5);
Thread.sleep(1000);
catch (InterruptedException e)
e.printStackTrace();
public void setPikachu(int r, int c)
board.add(pikachu, r, c);
GridPane.setHalignment(pikachu, HPos.CENTER);
java multithreading javafx
add a comment |
I have a GridPane with an image on it. I would like the image to change its position (go to a different grid child node) every 2 seconds. However when I ran the program using another thread I get: Not on FX application thread error. Any help is appreciated!
I have tried using Platform.runLater as well but it still doesn't work. Also by reading through different posts I learned that GridPane is not thread safe. Is there a way to bypass that?
public class BoardController implements Initializable
@FXML
private GridPane board;
@FXML
private Text position;
String pikachuPos = "";
String pokeballPos = "";
int i = 0;
int j = 0;
boolean selectPikachu = true;
int count = 0;
int pikachuRow = 0;
int pikachuCol = 0;
int pokeballRow = 0;
int pokeballCol = 0;
ImageView pikachu = new ImageView(getClass().getResource("pikachu.png").toExternalForm());
ImageView pokeball = new ImageView(getClass().getResource("pokeball.png").toExternalForm());
/**
* Initializes the controller class.
*/
@Override
public void initialize(URL url, ResourceBundle rb)
pikachu.setFitWidth(30);
pikachu.setFitHeight(30);
pokeball.setFitWidth(30);
pokeball.setFitHeight(30);
position.setVisible(true);
if (count == 2)
System.out.println("2");
boolean pikachu = true;
Button buttons = new Button[10][10];
Button b;
for (i = 0; i < 10; i++)
for (j = 0; j < 10; j++)
b = new Button(j + " " + i);
buttons[i][j] = b;
buttons[i][j].setOnAction((event) ->
if (this.selectPikachu)
Button button = (Button) event.getSource();
this.pikachuPos = button.getText();
this.selectPikachu = false;
this.position.setText("Choose Pokeball position");
else
Button button = (Button) event.getSource();
this.pokeballPos = button.getText();
this.position.setText("");
try
this.play();
catch (InterruptedException ex)
Logger.getLogger(BoardController.class.getName()).log(Level.SEVERE, null, ex);
);
board.add(buttons[i][j], i, j);
GridPane.setHalignment(buttons[i][j], HPos.CENTER);
public void play() throws InterruptedException
Node node = board.getChildren().get(0);
board.getChildren().clear();
board.getChildren().add(0, node);
String pikachuDetails = pikachuPos.split(" ");
String pokeballDetails = pokeballPos.split(" ");
pikachuRow = Integer.parseInt(pikachuDetails[1]);
pikachuCol = Integer.parseInt(pikachuDetails[0]);
pokeballRow = Integer.parseInt(pokeballDetails[1]);
pokeballCol = Integer.parseInt(pokeballDetails[0]);
ImageView pokeball = new ImageView(getClass().getResource("pokeball.png").toExternalForm());
pokeball.setFitWidth(30);
pokeball.setFitHeight(30);
ImageView pikachu = new ImageView(getClass().getResource("pikachu.png").toExternalForm());
pikachu.setFitWidth(30);
pikachu.setFitHeight(30);
GridPane.setHalignment(pokeball, HPos.CENTER);
board.add(pokeball, pokeballRow, pokeballCol);
GridPane.setHalignment(pikachu, HPos.CENTER);
board.add(pikachu, pikachuRow, pikachuCol);
startTask();
public void startTask()
// Create a Runnable
Runnable task = new Runnable()
public void run()
runTask();
;
// Run the task in a background thread
Thread backgroundThread = new Thread(task);
// Terminate the running thread if the application exits
backgroundThread.setDaemon(true);
// Start the thread
backgroundThread.start();
public void runTask()
for (int i = 1; i <= 10; i++)
try
board.add(pikachu, 5, 5);
Thread.sleep(1000);
catch (InterruptedException e)
e.printStackTrace();
public void setPikachu(int r, int c)
board.add(pikachu, r, c);
GridPane.setHalignment(pikachu, HPos.CENTER);
java multithreading javafx
Possible duplicate of stackoverflow.com/questions/21083945/…
– quant
Nov 13 '18 at 0:25
Explain what "still doesn't work" means when you usePlatform.runLater
. Are you still getting exceptions?
– Slaw
Nov 13 '18 at 1:42
add a comment |
I have a GridPane with an image on it. I would like the image to change its position (go to a different grid child node) every 2 seconds. However when I ran the program using another thread I get: Not on FX application thread error. Any help is appreciated!
I have tried using Platform.runLater as well but it still doesn't work. Also by reading through different posts I learned that GridPane is not thread safe. Is there a way to bypass that?
public class BoardController implements Initializable
@FXML
private GridPane board;
@FXML
private Text position;
String pikachuPos = "";
String pokeballPos = "";
int i = 0;
int j = 0;
boolean selectPikachu = true;
int count = 0;
int pikachuRow = 0;
int pikachuCol = 0;
int pokeballRow = 0;
int pokeballCol = 0;
ImageView pikachu = new ImageView(getClass().getResource("pikachu.png").toExternalForm());
ImageView pokeball = new ImageView(getClass().getResource("pokeball.png").toExternalForm());
/**
* Initializes the controller class.
*/
@Override
public void initialize(URL url, ResourceBundle rb)
pikachu.setFitWidth(30);
pikachu.setFitHeight(30);
pokeball.setFitWidth(30);
pokeball.setFitHeight(30);
position.setVisible(true);
if (count == 2)
System.out.println("2");
boolean pikachu = true;
Button buttons = new Button[10][10];
Button b;
for (i = 0; i < 10; i++)
for (j = 0; j < 10; j++)
b = new Button(j + " " + i);
buttons[i][j] = b;
buttons[i][j].setOnAction((event) ->
if (this.selectPikachu)
Button button = (Button) event.getSource();
this.pikachuPos = button.getText();
this.selectPikachu = false;
this.position.setText("Choose Pokeball position");
else
Button button = (Button) event.getSource();
this.pokeballPos = button.getText();
this.position.setText("");
try
this.play();
catch (InterruptedException ex)
Logger.getLogger(BoardController.class.getName()).log(Level.SEVERE, null, ex);
);
board.add(buttons[i][j], i, j);
GridPane.setHalignment(buttons[i][j], HPos.CENTER);
public void play() throws InterruptedException
Node node = board.getChildren().get(0);
board.getChildren().clear();
board.getChildren().add(0, node);
String pikachuDetails = pikachuPos.split(" ");
String pokeballDetails = pokeballPos.split(" ");
pikachuRow = Integer.parseInt(pikachuDetails[1]);
pikachuCol = Integer.parseInt(pikachuDetails[0]);
pokeballRow = Integer.parseInt(pokeballDetails[1]);
pokeballCol = Integer.parseInt(pokeballDetails[0]);
ImageView pokeball = new ImageView(getClass().getResource("pokeball.png").toExternalForm());
pokeball.setFitWidth(30);
pokeball.setFitHeight(30);
ImageView pikachu = new ImageView(getClass().getResource("pikachu.png").toExternalForm());
pikachu.setFitWidth(30);
pikachu.setFitHeight(30);
GridPane.setHalignment(pokeball, HPos.CENTER);
board.add(pokeball, pokeballRow, pokeballCol);
GridPane.setHalignment(pikachu, HPos.CENTER);
board.add(pikachu, pikachuRow, pikachuCol);
startTask();
public void startTask()
// Create a Runnable
Runnable task = new Runnable()
public void run()
runTask();
;
// Run the task in a background thread
Thread backgroundThread = new Thread(task);
// Terminate the running thread if the application exits
backgroundThread.setDaemon(true);
// Start the thread
backgroundThread.start();
public void runTask()
for (int i = 1; i <= 10; i++)
try
board.add(pikachu, 5, 5);
Thread.sleep(1000);
catch (InterruptedException e)
e.printStackTrace();
public void setPikachu(int r, int c)
board.add(pikachu, r, c);
GridPane.setHalignment(pikachu, HPos.CENTER);
java multithreading javafx
I have a GridPane with an image on it. I would like the image to change its position (go to a different grid child node) every 2 seconds. However when I ran the program using another thread I get: Not on FX application thread error. Any help is appreciated!
I have tried using Platform.runLater as well but it still doesn't work. Also by reading through different posts I learned that GridPane is not thread safe. Is there a way to bypass that?
public class BoardController implements Initializable
@FXML
private GridPane board;
@FXML
private Text position;
String pikachuPos = "";
String pokeballPos = "";
int i = 0;
int j = 0;
boolean selectPikachu = true;
int count = 0;
int pikachuRow = 0;
int pikachuCol = 0;
int pokeballRow = 0;
int pokeballCol = 0;
ImageView pikachu = new ImageView(getClass().getResource("pikachu.png").toExternalForm());
ImageView pokeball = new ImageView(getClass().getResource("pokeball.png").toExternalForm());
/**
* Initializes the controller class.
*/
@Override
public void initialize(URL url, ResourceBundle rb)
pikachu.setFitWidth(30);
pikachu.setFitHeight(30);
pokeball.setFitWidth(30);
pokeball.setFitHeight(30);
position.setVisible(true);
if (count == 2)
System.out.println("2");
boolean pikachu = true;
Button buttons = new Button[10][10];
Button b;
for (i = 0; i < 10; i++)
for (j = 0; j < 10; j++)
b = new Button(j + " " + i);
buttons[i][j] = b;
buttons[i][j].setOnAction((event) ->
if (this.selectPikachu)
Button button = (Button) event.getSource();
this.pikachuPos = button.getText();
this.selectPikachu = false;
this.position.setText("Choose Pokeball position");
else
Button button = (Button) event.getSource();
this.pokeballPos = button.getText();
this.position.setText("");
try
this.play();
catch (InterruptedException ex)
Logger.getLogger(BoardController.class.getName()).log(Level.SEVERE, null, ex);
);
board.add(buttons[i][j], i, j);
GridPane.setHalignment(buttons[i][j], HPos.CENTER);
public void play() throws InterruptedException
Node node = board.getChildren().get(0);
board.getChildren().clear();
board.getChildren().add(0, node);
String pikachuDetails = pikachuPos.split(" ");
String pokeballDetails = pokeballPos.split(" ");
pikachuRow = Integer.parseInt(pikachuDetails[1]);
pikachuCol = Integer.parseInt(pikachuDetails[0]);
pokeballRow = Integer.parseInt(pokeballDetails[1]);
pokeballCol = Integer.parseInt(pokeballDetails[0]);
ImageView pokeball = new ImageView(getClass().getResource("pokeball.png").toExternalForm());
pokeball.setFitWidth(30);
pokeball.setFitHeight(30);
ImageView pikachu = new ImageView(getClass().getResource("pikachu.png").toExternalForm());
pikachu.setFitWidth(30);
pikachu.setFitHeight(30);
GridPane.setHalignment(pokeball, HPos.CENTER);
board.add(pokeball, pokeballRow, pokeballCol);
GridPane.setHalignment(pikachu, HPos.CENTER);
board.add(pikachu, pikachuRow, pikachuCol);
startTask();
public void startTask()
// Create a Runnable
Runnable task = new Runnable()
public void run()
runTask();
;
// Run the task in a background thread
Thread backgroundThread = new Thread(task);
// Terminate the running thread if the application exits
backgroundThread.setDaemon(true);
// Start the thread
backgroundThread.start();
public void runTask()
for (int i = 1; i <= 10; i++)
try
board.add(pikachu, 5, 5);
Thread.sleep(1000);
catch (InterruptedException e)
e.printStackTrace();
public void setPikachu(int r, int c)
board.add(pikachu, r, c);
GridPane.setHalignment(pikachu, HPos.CENTER);
java multithreading javafx
java multithreading javafx
edited Nov 13 '18 at 0:30
Andrew Thompson
153k27163338
153k27163338
asked Nov 13 '18 at 0:15
manzkmanzk
31
31
Possible duplicate of stackoverflow.com/questions/21083945/…
– quant
Nov 13 '18 at 0:25
Explain what "still doesn't work" means when you usePlatform.runLater
. Are you still getting exceptions?
– Slaw
Nov 13 '18 at 1:42
add a comment |
Possible duplicate of stackoverflow.com/questions/21083945/…
– quant
Nov 13 '18 at 0:25
Explain what "still doesn't work" means when you usePlatform.runLater
. Are you still getting exceptions?
– Slaw
Nov 13 '18 at 1:42
Possible duplicate of stackoverflow.com/questions/21083945/…
– quant
Nov 13 '18 at 0:25
Possible duplicate of stackoverflow.com/questions/21083945/…
– quant
Nov 13 '18 at 0:25
Explain what "still doesn't work" means when you use
Platform.runLater
. Are you still getting exceptions?– Slaw
Nov 13 '18 at 1:42
Explain what "still doesn't work" means when you use
Platform.runLater
. Are you still getting exceptions?– Slaw
Nov 13 '18 at 1:42
add a comment |
1 Answer
1
active
oldest
votes
I learned that GridPane is not thread safe.
There is no such thing as thread-safe when it comes to JavaFX scene nodes. They are expected to be modified only from JavaFX Application Thread.
I have tried using Platform.runLater as well but it still doesn't work.
You have to place it at the correct part too. If you did Platform.runLater(this::startTask);
then it would do nothing.
You should use Platform.runLater(() -> board.....)
to modify the scene graph from non JavaFX Application Thread.
Lastly, you really should not use board.add()
. Adding a control multiple times is going to throw an IllegalArgumentException
saying that there is a duplicate children.
So this is what you should do:
Platform.runLater(() -> board.setConstraints(pikachu, 5, 5));
I am not sure why you are always setting it to row 5 and column 5 though.
Hi, thank you for letting me know. Yeah sorry for the confusion I was setting it always to 5,5 only as part of my debugging.
– manzk
Nov 14 '18 at 2:00
add a comment |
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1 Answer
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1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
I learned that GridPane is not thread safe.
There is no such thing as thread-safe when it comes to JavaFX scene nodes. They are expected to be modified only from JavaFX Application Thread.
I have tried using Platform.runLater as well but it still doesn't work.
You have to place it at the correct part too. If you did Platform.runLater(this::startTask);
then it would do nothing.
You should use Platform.runLater(() -> board.....)
to modify the scene graph from non JavaFX Application Thread.
Lastly, you really should not use board.add()
. Adding a control multiple times is going to throw an IllegalArgumentException
saying that there is a duplicate children.
So this is what you should do:
Platform.runLater(() -> board.setConstraints(pikachu, 5, 5));
I am not sure why you are always setting it to row 5 and column 5 though.
Hi, thank you for letting me know. Yeah sorry for the confusion I was setting it always to 5,5 only as part of my debugging.
– manzk
Nov 14 '18 at 2:00
add a comment |
I learned that GridPane is not thread safe.
There is no such thing as thread-safe when it comes to JavaFX scene nodes. They are expected to be modified only from JavaFX Application Thread.
I have tried using Platform.runLater as well but it still doesn't work.
You have to place it at the correct part too. If you did Platform.runLater(this::startTask);
then it would do nothing.
You should use Platform.runLater(() -> board.....)
to modify the scene graph from non JavaFX Application Thread.
Lastly, you really should not use board.add()
. Adding a control multiple times is going to throw an IllegalArgumentException
saying that there is a duplicate children.
So this is what you should do:
Platform.runLater(() -> board.setConstraints(pikachu, 5, 5));
I am not sure why you are always setting it to row 5 and column 5 though.
Hi, thank you for letting me know. Yeah sorry for the confusion I was setting it always to 5,5 only as part of my debugging.
– manzk
Nov 14 '18 at 2:00
add a comment |
I learned that GridPane is not thread safe.
There is no such thing as thread-safe when it comes to JavaFX scene nodes. They are expected to be modified only from JavaFX Application Thread.
I have tried using Platform.runLater as well but it still doesn't work.
You have to place it at the correct part too. If you did Platform.runLater(this::startTask);
then it would do nothing.
You should use Platform.runLater(() -> board.....)
to modify the scene graph from non JavaFX Application Thread.
Lastly, you really should not use board.add()
. Adding a control multiple times is going to throw an IllegalArgumentException
saying that there is a duplicate children.
So this is what you should do:
Platform.runLater(() -> board.setConstraints(pikachu, 5, 5));
I am not sure why you are always setting it to row 5 and column 5 though.
I learned that GridPane is not thread safe.
There is no such thing as thread-safe when it comes to JavaFX scene nodes. They are expected to be modified only from JavaFX Application Thread.
I have tried using Platform.runLater as well but it still doesn't work.
You have to place it at the correct part too. If you did Platform.runLater(this::startTask);
then it would do nothing.
You should use Platform.runLater(() -> board.....)
to modify the scene graph from non JavaFX Application Thread.
Lastly, you really should not use board.add()
. Adding a control multiple times is going to throw an IllegalArgumentException
saying that there is a duplicate children.
So this is what you should do:
Platform.runLater(() -> board.setConstraints(pikachu, 5, 5));
I am not sure why you are always setting it to row 5 and column 5 though.
answered Nov 13 '18 at 2:02
JaiJai
5,73311231
5,73311231
Hi, thank you for letting me know. Yeah sorry for the confusion I was setting it always to 5,5 only as part of my debugging.
– manzk
Nov 14 '18 at 2:00
add a comment |
Hi, thank you for letting me know. Yeah sorry for the confusion I was setting it always to 5,5 only as part of my debugging.
– manzk
Nov 14 '18 at 2:00
Hi, thank you for letting me know. Yeah sorry for the confusion I was setting it always to 5,5 only as part of my debugging.
– manzk
Nov 14 '18 at 2:00
Hi, thank you for letting me know. Yeah sorry for the confusion I was setting it always to 5,5 only as part of my debugging.
– manzk
Nov 14 '18 at 2:00
add a comment |
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Possible duplicate of stackoverflow.com/questions/21083945/…
– quant
Nov 13 '18 at 0:25
Explain what "still doesn't work" means when you use
Platform.runLater
. Are you still getting exceptions?– Slaw
Nov 13 '18 at 1:42