Make a pop up panel asking if I am sure I want to buy a specific item in Unity









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Like in the title I want to make a panel when I press a button for buying a specific item to pop up and ask me if I am sure I want to buy that item and if I press yes to buy it. There are going to be a lot of items and I don't want to make a separate panel for every one.










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    down vote

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    Like in the title I want to make a panel when I press a button for buying a specific item to pop up and ask me if I am sure I want to buy that item and if I press yes to buy it. There are going to be a lot of items and I don't want to make a separate panel for every one.










    share|improve this question







    New contributor




    Vlad Ilisan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.





















      up vote
      1
      down vote

      favorite









      up vote
      1
      down vote

      favorite











      Like in the title I want to make a panel when I press a button for buying a specific item to pop up and ask me if I am sure I want to buy that item and if I press yes to buy it. There are going to be a lot of items and I don't want to make a separate panel for every one.










      share|improve this question







      New contributor




      Vlad Ilisan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      Like in the title I want to make a panel when I press a button for buying a specific item to pop up and ask me if I am sure I want to buy that item and if I press yes to buy it. There are going to be a lot of items and I don't want to make a separate panel for every one.







      c# visual-studio user-interface unity3d editor






      share|improve this question







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      Check out our Code of Conduct.











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      Check out our Code of Conduct.









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      asked Nov 10 at 15:09









      Vlad Ilisan

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      New contributor





      Vlad Ilisan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      Vlad Ilisan is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






















          1 Answer
          1






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          using System.Collections;
          using System.Collections.Generic;
          using UnityEngine;

          public class Deny : MonoBehaviour
          public string mess = "Are you sure?";
          Rect body;

          public vois Start()
          body= new Rect(Screen.width / 2 - 150, Screen.height / 2 - 32, 300, 64)


          private void OnGUI()

          GUI.depth = -3;
          GUI.Box(body, mess);
          GUI.Button(new Rect(body.x+5,body.y+body.height-50, 110,46 ),"Yes")
          //player clicked yes handle it
          //after your work : Destroy(this.gameObject);
          ;
          GUI.Button(new Rect((body.x+body.width)-115,body.y+body.height-50, 110,46
          ),"no")
          //player clicked no handle it
          //after your work : Destroy(this.gameObject);
          ;





          put this on an empty item, and make a prefab. then when you want to use it instantiate ur prefab






          share|improve this answer




















          • Thanks @PrinceOfRavens for your answer, I am just curious can I change the sprite of the button and add on click animation?Thanks
            – Vlad Ilisan
            Nov 10 at 16:27










          • you can use a gui skin to alter the button in a bunch of ways, and yes you can set it to run an animation.
            – PrinceOfRavens
            Nov 10 at 16:41










          • Thank you for your help :))
            – Vlad Ilisan
            Nov 10 at 16:44










          • Do not suggest people to use the old UI system
            – PassetCronUs
            Nov 14 at 2:30










          Your Answer






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          1 Answer
          1






          active

          oldest

          votes








          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes








          up vote
          0
          down vote



          accepted










          using System.Collections;
          using System.Collections.Generic;
          using UnityEngine;

          public class Deny : MonoBehaviour
          public string mess = "Are you sure?";
          Rect body;

          public vois Start()
          body= new Rect(Screen.width / 2 - 150, Screen.height / 2 - 32, 300, 64)


          private void OnGUI()

          GUI.depth = -3;
          GUI.Box(body, mess);
          GUI.Button(new Rect(body.x+5,body.y+body.height-50, 110,46 ),"Yes")
          //player clicked yes handle it
          //after your work : Destroy(this.gameObject);
          ;
          GUI.Button(new Rect((body.x+body.width)-115,body.y+body.height-50, 110,46
          ),"no")
          //player clicked no handle it
          //after your work : Destroy(this.gameObject);
          ;





          put this on an empty item, and make a prefab. then when you want to use it instantiate ur prefab






          share|improve this answer




















          • Thanks @PrinceOfRavens for your answer, I am just curious can I change the sprite of the button and add on click animation?Thanks
            – Vlad Ilisan
            Nov 10 at 16:27










          • you can use a gui skin to alter the button in a bunch of ways, and yes you can set it to run an animation.
            – PrinceOfRavens
            Nov 10 at 16:41










          • Thank you for your help :))
            – Vlad Ilisan
            Nov 10 at 16:44










          • Do not suggest people to use the old UI system
            – PassetCronUs
            Nov 14 at 2:30














          up vote
          0
          down vote



          accepted










          using System.Collections;
          using System.Collections.Generic;
          using UnityEngine;

          public class Deny : MonoBehaviour
          public string mess = "Are you sure?";
          Rect body;

          public vois Start()
          body= new Rect(Screen.width / 2 - 150, Screen.height / 2 - 32, 300, 64)


          private void OnGUI()

          GUI.depth = -3;
          GUI.Box(body, mess);
          GUI.Button(new Rect(body.x+5,body.y+body.height-50, 110,46 ),"Yes")
          //player clicked yes handle it
          //after your work : Destroy(this.gameObject);
          ;
          GUI.Button(new Rect((body.x+body.width)-115,body.y+body.height-50, 110,46
          ),"no")
          //player clicked no handle it
          //after your work : Destroy(this.gameObject);
          ;





          put this on an empty item, and make a prefab. then when you want to use it instantiate ur prefab






          share|improve this answer




















          • Thanks @PrinceOfRavens for your answer, I am just curious can I change the sprite of the button and add on click animation?Thanks
            – Vlad Ilisan
            Nov 10 at 16:27










          • you can use a gui skin to alter the button in a bunch of ways, and yes you can set it to run an animation.
            – PrinceOfRavens
            Nov 10 at 16:41










          • Thank you for your help :))
            – Vlad Ilisan
            Nov 10 at 16:44










          • Do not suggest people to use the old UI system
            – PassetCronUs
            Nov 14 at 2:30












          up vote
          0
          down vote



          accepted







          up vote
          0
          down vote



          accepted






          using System.Collections;
          using System.Collections.Generic;
          using UnityEngine;

          public class Deny : MonoBehaviour
          public string mess = "Are you sure?";
          Rect body;

          public vois Start()
          body= new Rect(Screen.width / 2 - 150, Screen.height / 2 - 32, 300, 64)


          private void OnGUI()

          GUI.depth = -3;
          GUI.Box(body, mess);
          GUI.Button(new Rect(body.x+5,body.y+body.height-50, 110,46 ),"Yes")
          //player clicked yes handle it
          //after your work : Destroy(this.gameObject);
          ;
          GUI.Button(new Rect((body.x+body.width)-115,body.y+body.height-50, 110,46
          ),"no")
          //player clicked no handle it
          //after your work : Destroy(this.gameObject);
          ;





          put this on an empty item, and make a prefab. then when you want to use it instantiate ur prefab






          share|improve this answer












          using System.Collections;
          using System.Collections.Generic;
          using UnityEngine;

          public class Deny : MonoBehaviour
          public string mess = "Are you sure?";
          Rect body;

          public vois Start()
          body= new Rect(Screen.width / 2 - 150, Screen.height / 2 - 32, 300, 64)


          private void OnGUI()

          GUI.depth = -3;
          GUI.Box(body, mess);
          GUI.Button(new Rect(body.x+5,body.y+body.height-50, 110,46 ),"Yes")
          //player clicked yes handle it
          //after your work : Destroy(this.gameObject);
          ;
          GUI.Button(new Rect((body.x+body.width)-115,body.y+body.height-50, 110,46
          ),"no")
          //player clicked no handle it
          //after your work : Destroy(this.gameObject);
          ;





          put this on an empty item, and make a prefab. then when you want to use it instantiate ur prefab







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Nov 10 at 15:31









          PrinceOfRavens

          1,31911021




          1,31911021











          • Thanks @PrinceOfRavens for your answer, I am just curious can I change the sprite of the button and add on click animation?Thanks
            – Vlad Ilisan
            Nov 10 at 16:27










          • you can use a gui skin to alter the button in a bunch of ways, and yes you can set it to run an animation.
            – PrinceOfRavens
            Nov 10 at 16:41










          • Thank you for your help :))
            – Vlad Ilisan
            Nov 10 at 16:44










          • Do not suggest people to use the old UI system
            – PassetCronUs
            Nov 14 at 2:30
















          • Thanks @PrinceOfRavens for your answer, I am just curious can I change the sprite of the button and add on click animation?Thanks
            – Vlad Ilisan
            Nov 10 at 16:27










          • you can use a gui skin to alter the button in a bunch of ways, and yes you can set it to run an animation.
            – PrinceOfRavens
            Nov 10 at 16:41










          • Thank you for your help :))
            – Vlad Ilisan
            Nov 10 at 16:44










          • Do not suggest people to use the old UI system
            – PassetCronUs
            Nov 14 at 2:30















          Thanks @PrinceOfRavens for your answer, I am just curious can I change the sprite of the button and add on click animation?Thanks
          – Vlad Ilisan
          Nov 10 at 16:27




          Thanks @PrinceOfRavens for your answer, I am just curious can I change the sprite of the button and add on click animation?Thanks
          – Vlad Ilisan
          Nov 10 at 16:27












          you can use a gui skin to alter the button in a bunch of ways, and yes you can set it to run an animation.
          – PrinceOfRavens
          Nov 10 at 16:41




          you can use a gui skin to alter the button in a bunch of ways, and yes you can set it to run an animation.
          – PrinceOfRavens
          Nov 10 at 16:41












          Thank you for your help :))
          – Vlad Ilisan
          Nov 10 at 16:44




          Thank you for your help :))
          – Vlad Ilisan
          Nov 10 at 16:44












          Do not suggest people to use the old UI system
          – PassetCronUs
          Nov 14 at 2:30




          Do not suggest people to use the old UI system
          – PassetCronUs
          Nov 14 at 2:30










          Vlad Ilisan is a new contributor. Be nice, and check out our Code of Conduct.









           

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          Vlad Ilisan is a new contributor. Be nice, and check out our Code of Conduct.












          Vlad Ilisan is a new contributor. Be nice, and check out our Code of Conduct.











          Vlad Ilisan is a new contributor. Be nice, and check out our Code of Conduct.













           


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