Unity shader/ effect that turns inner & lower parts darker









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Is there a Unity shader/ material/ certain effect which would, for any given mesh, automatically turn the more downways parts (relative to world coordinates) as well as the more inwards or concave parts (relative to mesh center) darker (a dark blue tint, to be specific)?



To illustrate with an example, I'm basically looking for something which acts like the highly fluid dark color one can paint over fantasy figurines, which then flows into e.g. the rib cage or the cape, increasing the 3d vividness of the shape. Thanks!



enter image description here










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  • 2




    You are searching for Ambient Occlusion
    – Rabbid76
    Nov 10 at 16:40










  • Thanks! I've been using it for architecture and whole scenes but never connected its use for smaller structures until after posting, yet it may be perfect for that too, especially if using a very high strength! Small caveat: It has a small issue in VR/ stereo displays. github.com/Unity-Technologies/PostProcessing/issues/486
    – Philipp Lenssen
    Nov 11 at 9:20















up vote
1
down vote

favorite












Is there a Unity shader/ material/ certain effect which would, for any given mesh, automatically turn the more downways parts (relative to world coordinates) as well as the more inwards or concave parts (relative to mesh center) darker (a dark blue tint, to be specific)?



To illustrate with an example, I'm basically looking for something which acts like the highly fluid dark color one can paint over fantasy figurines, which then flows into e.g. the rib cage or the cape, increasing the 3d vividness of the shape. Thanks!



enter image description here










share|improve this question

















  • 2




    You are searching for Ambient Occlusion
    – Rabbid76
    Nov 10 at 16:40










  • Thanks! I've been using it for architecture and whole scenes but never connected its use for smaller structures until after posting, yet it may be perfect for that too, especially if using a very high strength! Small caveat: It has a small issue in VR/ stereo displays. github.com/Unity-Technologies/PostProcessing/issues/486
    – Philipp Lenssen
    Nov 11 at 9:20













up vote
1
down vote

favorite









up vote
1
down vote

favorite











Is there a Unity shader/ material/ certain effect which would, for any given mesh, automatically turn the more downways parts (relative to world coordinates) as well as the more inwards or concave parts (relative to mesh center) darker (a dark blue tint, to be specific)?



To illustrate with an example, I'm basically looking for something which acts like the highly fluid dark color one can paint over fantasy figurines, which then flows into e.g. the rib cage or the cape, increasing the 3d vividness of the shape. Thanks!



enter image description here










share|improve this question













Is there a Unity shader/ material/ certain effect which would, for any given mesh, automatically turn the more downways parts (relative to world coordinates) as well as the more inwards or concave parts (relative to mesh center) darker (a dark blue tint, to be specific)?



To illustrate with an example, I'm basically looking for something which acts like the highly fluid dark color one can paint over fantasy figurines, which then flows into e.g. the rib cage or the cape, increasing the 3d vividness of the shape. Thanks!



enter image description here







unity3d shader






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 10 at 15:03









Philipp Lenssen

3,35093956




3,35093956







  • 2




    You are searching for Ambient Occlusion
    – Rabbid76
    Nov 10 at 16:40










  • Thanks! I've been using it for architecture and whole scenes but never connected its use for smaller structures until after posting, yet it may be perfect for that too, especially if using a very high strength! Small caveat: It has a small issue in VR/ stereo displays. github.com/Unity-Technologies/PostProcessing/issues/486
    – Philipp Lenssen
    Nov 11 at 9:20













  • 2




    You are searching for Ambient Occlusion
    – Rabbid76
    Nov 10 at 16:40










  • Thanks! I've been using it for architecture and whole scenes but never connected its use for smaller structures until after posting, yet it may be perfect for that too, especially if using a very high strength! Small caveat: It has a small issue in VR/ stereo displays. github.com/Unity-Technologies/PostProcessing/issues/486
    – Philipp Lenssen
    Nov 11 at 9:20








2




2




You are searching for Ambient Occlusion
– Rabbid76
Nov 10 at 16:40




You are searching for Ambient Occlusion
– Rabbid76
Nov 10 at 16:40












Thanks! I've been using it for architecture and whole scenes but never connected its use for smaller structures until after posting, yet it may be perfect for that too, especially if using a very high strength! Small caveat: It has a small issue in VR/ stereo displays. github.com/Unity-Technologies/PostProcessing/issues/486
– Philipp Lenssen
Nov 11 at 9:20





Thanks! I've been using it for architecture and whole scenes but never connected its use for smaller structures until after posting, yet it may be perfect for that too, especially if using a very high strength! Small caveat: It has a small issue in VR/ stereo displays. github.com/Unity-Technologies/PostProcessing/issues/486
– Philipp Lenssen
Nov 11 at 9:20


















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