GatsbyJS Build – window is not defined / module is not defined










4















When trying to build my GatsbyJS project I ran into, what seems to be a fairly common issue:



WebpackError: ReferenceError: window is not defined




When googling I found out that this is a fairly common issue. So I moved into componentDidMount with requiring the module like this



if (typeof window !== `undefined`) 
const Flickity = require('react-flickity-component');





Which causes other issues



121:13 warning 'Flickity' is assigned a value but never used no-unused-vars
170:12 error 'Flickity' is not defined react/jsx-no-undef




Moving to the other options available, using webpack to exclude offending modules



exports.onCreateWebpackConfig = ( stage, loaders, actions ) => 
if (stage === "build-html")
actions.setWebpackConfig(
module:
rules: [

test: /react-flickity-component/,
use: loaders.null(),
,

test: /flickity-fullscreen/,
use: loaders.null(),
,
],
,
)






Which also gives me headache



Error: Invariant Violation: Minified React error #130; visit https://reactjs.o rg/docs/error-decoder.html?invariant=130&args=object&args= for the full me ssage or use the non-minified dev environment for full errors and additional h elpful warnings.

- Error

- react-dom-server.node.production.min.js:10 ba
[www]/[react-dom]/cjs/react-dom-server.node.production.min.js :10:312

- react-dom-server.node.production.min.js:11 u
[www]/[react-dom]/cjs/react-dom-server.node.production.min.js :11:166

- react-dom-server.node.production.min.js:39 a.render
[www]/[react-dom]/cjs/react-dom-server.node.production.min.js :39:88

- react-dom-server.node.production.min.js:35 a.read
[www]/[react-dom]/cjs/react-dom-server.node.production.min.js :35:450

- react-dom-server.node.production.min.js:47 renderToString
[www]/[react-dom]/cjs/react-dom-server.node.production.min.js :47:59

- render-page.js:825 Object../.cache/static-entry.js.__webpack_exports__.defau lt
/Users/per.sturesson/WWW/intermission.studio/www/public/rende r-page.js:825:18

- worker.js:35 e
[www]/[gatsby]/dist/utils/worker.js:35:36

- debuggability.js:313 Promise._execute
[www]/[bluebird]/js/release/debuggability.js:313:9

- promise.js:483 Promise._resolveFromExecutor
[www]/[bluebird]/js/release/promise.js:483:18

- promise.js:79 new Promise
[www]/[bluebird]/js/release/promise.js:79:10

- worker.js:31 Promise.map.path
[www]/[gatsby]/dist/utils/worker.js:31:37

- util.js:16 tryCatcher
[www]/[bluebird]/js/release/util.js:16:23

- map.js:61 MappingPromiseArray._promiseFulfilled
[www]/[bluebird]/js/release/map.js:61:38

- promise_array.js:114 MappingPromiseArray.PromiseArray._iterate
[www]/[bluebird]/js/release/promise_array.js:114:31

- promise_array.js:78 MappingPromiseArray.init
[www]/[bluebird]/js/release/promise_array.js:78:10


Any way to get around all this?
If I exclude the module from the project all together it will build successfully.










share|improve this question


























    4















    When trying to build my GatsbyJS project I ran into, what seems to be a fairly common issue:



    WebpackError: ReferenceError: window is not defined




    When googling I found out that this is a fairly common issue. So I moved into componentDidMount with requiring the module like this



    if (typeof window !== `undefined`) 
    const Flickity = require('react-flickity-component');





    Which causes other issues



    121:13 warning 'Flickity' is assigned a value but never used no-unused-vars
    170:12 error 'Flickity' is not defined react/jsx-no-undef




    Moving to the other options available, using webpack to exclude offending modules



    exports.onCreateWebpackConfig = ( stage, loaders, actions ) => 
    if (stage === "build-html")
    actions.setWebpackConfig(
    module:
    rules: [

    test: /react-flickity-component/,
    use: loaders.null(),
    ,

    test: /flickity-fullscreen/,
    use: loaders.null(),
    ,
    ],
    ,
    )






    Which also gives me headache



    Error: Invariant Violation: Minified React error #130; visit https://reactjs.o rg/docs/error-decoder.html?invariant=130&args=object&args= for the full me ssage or use the non-minified dev environment for full errors and additional h elpful warnings.

    - Error

    - react-dom-server.node.production.min.js:10 ba
    [www]/[react-dom]/cjs/react-dom-server.node.production.min.js :10:312

    - react-dom-server.node.production.min.js:11 u
    [www]/[react-dom]/cjs/react-dom-server.node.production.min.js :11:166

    - react-dom-server.node.production.min.js:39 a.render
    [www]/[react-dom]/cjs/react-dom-server.node.production.min.js :39:88

    - react-dom-server.node.production.min.js:35 a.read
    [www]/[react-dom]/cjs/react-dom-server.node.production.min.js :35:450

    - react-dom-server.node.production.min.js:47 renderToString
    [www]/[react-dom]/cjs/react-dom-server.node.production.min.js :47:59

    - render-page.js:825 Object../.cache/static-entry.js.__webpack_exports__.defau lt
    /Users/per.sturesson/WWW/intermission.studio/www/public/rende r-page.js:825:18

    - worker.js:35 e
    [www]/[gatsby]/dist/utils/worker.js:35:36

    - debuggability.js:313 Promise._execute
    [www]/[bluebird]/js/release/debuggability.js:313:9

    - promise.js:483 Promise._resolveFromExecutor
    [www]/[bluebird]/js/release/promise.js:483:18

    - promise.js:79 new Promise
    [www]/[bluebird]/js/release/promise.js:79:10

    - worker.js:31 Promise.map.path
    [www]/[gatsby]/dist/utils/worker.js:31:37

    - util.js:16 tryCatcher
    [www]/[bluebird]/js/release/util.js:16:23

    - map.js:61 MappingPromiseArray._promiseFulfilled
    [www]/[bluebird]/js/release/map.js:61:38

    - promise_array.js:114 MappingPromiseArray.PromiseArray._iterate
    [www]/[bluebird]/js/release/promise_array.js:114:31

    - promise_array.js:78 MappingPromiseArray.init
    [www]/[bluebird]/js/release/promise_array.js:78:10


    Any way to get around all this?
    If I exclude the module from the project all together it will build successfully.










    share|improve this question
























      4












      4








      4








      When trying to build my GatsbyJS project I ran into, what seems to be a fairly common issue:



      WebpackError: ReferenceError: window is not defined




      When googling I found out that this is a fairly common issue. So I moved into componentDidMount with requiring the module like this



      if (typeof window !== `undefined`) 
      const Flickity = require('react-flickity-component');





      Which causes other issues



      121:13 warning 'Flickity' is assigned a value but never used no-unused-vars
      170:12 error 'Flickity' is not defined react/jsx-no-undef




      Moving to the other options available, using webpack to exclude offending modules



      exports.onCreateWebpackConfig = ( stage, loaders, actions ) => 
      if (stage === "build-html")
      actions.setWebpackConfig(
      module:
      rules: [

      test: /react-flickity-component/,
      use: loaders.null(),
      ,

      test: /flickity-fullscreen/,
      use: loaders.null(),
      ,
      ],
      ,
      )






      Which also gives me headache



      Error: Invariant Violation: Minified React error #130; visit https://reactjs.o rg/docs/error-decoder.html?invariant=130&args=object&args= for the full me ssage or use the non-minified dev environment for full errors and additional h elpful warnings.

      - Error

      - react-dom-server.node.production.min.js:10 ba
      [www]/[react-dom]/cjs/react-dom-server.node.production.min.js :10:312

      - react-dom-server.node.production.min.js:11 u
      [www]/[react-dom]/cjs/react-dom-server.node.production.min.js :11:166

      - react-dom-server.node.production.min.js:39 a.render
      [www]/[react-dom]/cjs/react-dom-server.node.production.min.js :39:88

      - react-dom-server.node.production.min.js:35 a.read
      [www]/[react-dom]/cjs/react-dom-server.node.production.min.js :35:450

      - react-dom-server.node.production.min.js:47 renderToString
      [www]/[react-dom]/cjs/react-dom-server.node.production.min.js :47:59

      - render-page.js:825 Object../.cache/static-entry.js.__webpack_exports__.defau lt
      /Users/per.sturesson/WWW/intermission.studio/www/public/rende r-page.js:825:18

      - worker.js:35 e
      [www]/[gatsby]/dist/utils/worker.js:35:36

      - debuggability.js:313 Promise._execute
      [www]/[bluebird]/js/release/debuggability.js:313:9

      - promise.js:483 Promise._resolveFromExecutor
      [www]/[bluebird]/js/release/promise.js:483:18

      - promise.js:79 new Promise
      [www]/[bluebird]/js/release/promise.js:79:10

      - worker.js:31 Promise.map.path
      [www]/[gatsby]/dist/utils/worker.js:31:37

      - util.js:16 tryCatcher
      [www]/[bluebird]/js/release/util.js:16:23

      - map.js:61 MappingPromiseArray._promiseFulfilled
      [www]/[bluebird]/js/release/map.js:61:38

      - promise_array.js:114 MappingPromiseArray.PromiseArray._iterate
      [www]/[bluebird]/js/release/promise_array.js:114:31

      - promise_array.js:78 MappingPromiseArray.init
      [www]/[bluebird]/js/release/promise_array.js:78:10


      Any way to get around all this?
      If I exclude the module from the project all together it will build successfully.










      share|improve this question














      When trying to build my GatsbyJS project I ran into, what seems to be a fairly common issue:



      WebpackError: ReferenceError: window is not defined




      When googling I found out that this is a fairly common issue. So I moved into componentDidMount with requiring the module like this



      if (typeof window !== `undefined`) 
      const Flickity = require('react-flickity-component');





      Which causes other issues



      121:13 warning 'Flickity' is assigned a value but never used no-unused-vars
      170:12 error 'Flickity' is not defined react/jsx-no-undef




      Moving to the other options available, using webpack to exclude offending modules



      exports.onCreateWebpackConfig = ( stage, loaders, actions ) => 
      if (stage === "build-html")
      actions.setWebpackConfig(
      module:
      rules: [

      test: /react-flickity-component/,
      use: loaders.null(),
      ,

      test: /flickity-fullscreen/,
      use: loaders.null(),
      ,
      ],
      ,
      )






      Which also gives me headache



      Error: Invariant Violation: Minified React error #130; visit https://reactjs.o rg/docs/error-decoder.html?invariant=130&args=object&args= for the full me ssage or use the non-minified dev environment for full errors and additional h elpful warnings.

      - Error

      - react-dom-server.node.production.min.js:10 ba
      [www]/[react-dom]/cjs/react-dom-server.node.production.min.js :10:312

      - react-dom-server.node.production.min.js:11 u
      [www]/[react-dom]/cjs/react-dom-server.node.production.min.js :11:166

      - react-dom-server.node.production.min.js:39 a.render
      [www]/[react-dom]/cjs/react-dom-server.node.production.min.js :39:88

      - react-dom-server.node.production.min.js:35 a.read
      [www]/[react-dom]/cjs/react-dom-server.node.production.min.js :35:450

      - react-dom-server.node.production.min.js:47 renderToString
      [www]/[react-dom]/cjs/react-dom-server.node.production.min.js :47:59

      - render-page.js:825 Object../.cache/static-entry.js.__webpack_exports__.defau lt
      /Users/per.sturesson/WWW/intermission.studio/www/public/rende r-page.js:825:18

      - worker.js:35 e
      [www]/[gatsby]/dist/utils/worker.js:35:36

      - debuggability.js:313 Promise._execute
      [www]/[bluebird]/js/release/debuggability.js:313:9

      - promise.js:483 Promise._resolveFromExecutor
      [www]/[bluebird]/js/release/promise.js:483:18

      - promise.js:79 new Promise
      [www]/[bluebird]/js/release/promise.js:79:10

      - worker.js:31 Promise.map.path
      [www]/[gatsby]/dist/utils/worker.js:31:37

      - util.js:16 tryCatcher
      [www]/[bluebird]/js/release/util.js:16:23

      - map.js:61 MappingPromiseArray._promiseFulfilled
      [www]/[bluebird]/js/release/map.js:61:38

      - promise_array.js:114 MappingPromiseArray.PromiseArray._iterate
      [www]/[bluebird]/js/release/promise_array.js:114:31

      - promise_array.js:78 MappingPromiseArray.init
      [www]/[bluebird]/js/release/promise_array.js:78:10


      Any way to get around all this?
      If I exclude the module from the project all together it will build successfully.







      reactjs gatsby






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 15 '18 at 15:31









      INTINT

      30921136




      30921136






















          1 Answer
          1






          active

          oldest

          votes


















          0














          I successfully got flickity to build in my gatsby project by wrapping my flickity code in a window check.



          I'm not sure if this is 'correct' or 'proper' but it does build:



          import React, Component from 'react'
          import Flickity from 'react-flickity-component'

          import './flixity.css'

          const flickityOptions =
          wrapAround: true,
          adaptiveHeight: true,
          dragThreshold: 10


          export default class Carousel extends Component
          render()
          if (typeof window !== 'undefined')
          return (
          <div class="container py-3 mb-5">
          <Flickity options=flickityOptions>
          <img src="https://via.placeholder.com/800x400?text=Hero1" />
          <img src="https://via.placeholder.com/800x400?text=Hero2" />
          <img src="https://via.placeholder.com/800x400?text=Hero3" />
          <img src="https://via.placeholder.com/800x400?text=Hero4" />
          <img src="https://via.placeholder.com/800x400?text=Hero5" />
          <img src="https://via.placeholder.com/800x400?text=Hero6" />
          </Flickity>
          </div>
          )

          return null







          share|improve this answer























          • Think I decided to move on to another slider to get around this issue. But will definitely check it out in the future. Thanks!

            – INT
            Mar 9 at 19:56










          Your Answer






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          1 Answer
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          1 Answer
          1






          active

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          active

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          active

          oldest

          votes









          0














          I successfully got flickity to build in my gatsby project by wrapping my flickity code in a window check.



          I'm not sure if this is 'correct' or 'proper' but it does build:



          import React, Component from 'react'
          import Flickity from 'react-flickity-component'

          import './flixity.css'

          const flickityOptions =
          wrapAround: true,
          adaptiveHeight: true,
          dragThreshold: 10


          export default class Carousel extends Component
          render()
          if (typeof window !== 'undefined')
          return (
          <div class="container py-3 mb-5">
          <Flickity options=flickityOptions>
          <img src="https://via.placeholder.com/800x400?text=Hero1" />
          <img src="https://via.placeholder.com/800x400?text=Hero2" />
          <img src="https://via.placeholder.com/800x400?text=Hero3" />
          <img src="https://via.placeholder.com/800x400?text=Hero4" />
          <img src="https://via.placeholder.com/800x400?text=Hero5" />
          <img src="https://via.placeholder.com/800x400?text=Hero6" />
          </Flickity>
          </div>
          )

          return null







          share|improve this answer























          • Think I decided to move on to another slider to get around this issue. But will definitely check it out in the future. Thanks!

            – INT
            Mar 9 at 19:56















          0














          I successfully got flickity to build in my gatsby project by wrapping my flickity code in a window check.



          I'm not sure if this is 'correct' or 'proper' but it does build:



          import React, Component from 'react'
          import Flickity from 'react-flickity-component'

          import './flixity.css'

          const flickityOptions =
          wrapAround: true,
          adaptiveHeight: true,
          dragThreshold: 10


          export default class Carousel extends Component
          render()
          if (typeof window !== 'undefined')
          return (
          <div class="container py-3 mb-5">
          <Flickity options=flickityOptions>
          <img src="https://via.placeholder.com/800x400?text=Hero1" />
          <img src="https://via.placeholder.com/800x400?text=Hero2" />
          <img src="https://via.placeholder.com/800x400?text=Hero3" />
          <img src="https://via.placeholder.com/800x400?text=Hero4" />
          <img src="https://via.placeholder.com/800x400?text=Hero5" />
          <img src="https://via.placeholder.com/800x400?text=Hero6" />
          </Flickity>
          </div>
          )

          return null







          share|improve this answer























          • Think I decided to move on to another slider to get around this issue. But will definitely check it out in the future. Thanks!

            – INT
            Mar 9 at 19:56













          0












          0








          0







          I successfully got flickity to build in my gatsby project by wrapping my flickity code in a window check.



          I'm not sure if this is 'correct' or 'proper' but it does build:



          import React, Component from 'react'
          import Flickity from 'react-flickity-component'

          import './flixity.css'

          const flickityOptions =
          wrapAround: true,
          adaptiveHeight: true,
          dragThreshold: 10


          export default class Carousel extends Component
          render()
          if (typeof window !== 'undefined')
          return (
          <div class="container py-3 mb-5">
          <Flickity options=flickityOptions>
          <img src="https://via.placeholder.com/800x400?text=Hero1" />
          <img src="https://via.placeholder.com/800x400?text=Hero2" />
          <img src="https://via.placeholder.com/800x400?text=Hero3" />
          <img src="https://via.placeholder.com/800x400?text=Hero4" />
          <img src="https://via.placeholder.com/800x400?text=Hero5" />
          <img src="https://via.placeholder.com/800x400?text=Hero6" />
          </Flickity>
          </div>
          )

          return null







          share|improve this answer













          I successfully got flickity to build in my gatsby project by wrapping my flickity code in a window check.



          I'm not sure if this is 'correct' or 'proper' but it does build:



          import React, Component from 'react'
          import Flickity from 'react-flickity-component'

          import './flixity.css'

          const flickityOptions =
          wrapAround: true,
          adaptiveHeight: true,
          dragThreshold: 10


          export default class Carousel extends Component
          render()
          if (typeof window !== 'undefined')
          return (
          <div class="container py-3 mb-5">
          <Flickity options=flickityOptions>
          <img src="https://via.placeholder.com/800x400?text=Hero1" />
          <img src="https://via.placeholder.com/800x400?text=Hero2" />
          <img src="https://via.placeholder.com/800x400?text=Hero3" />
          <img src="https://via.placeholder.com/800x400?text=Hero4" />
          <img src="https://via.placeholder.com/800x400?text=Hero5" />
          <img src="https://via.placeholder.com/800x400?text=Hero6" />
          </Flickity>
          </div>
          )

          return null








          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Feb 28 at 21:14









          rickymetzrickymetz

          135




          135












          • Think I decided to move on to another slider to get around this issue. But will definitely check it out in the future. Thanks!

            – INT
            Mar 9 at 19:56

















          • Think I decided to move on to another slider to get around this issue. But will definitely check it out in the future. Thanks!

            – INT
            Mar 9 at 19:56
















          Think I decided to move on to another slider to get around this issue. But will definitely check it out in the future. Thanks!

          – INT
          Mar 9 at 19:56





          Think I decided to move on to another slider to get around this issue. But will definitely check it out in the future. Thanks!

          – INT
          Mar 9 at 19:56



















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