Is it necessary to add code to avoid casting when interface alone is no longer sufficient










0














// ===== library code: =====

trait Sate // Or in C++ imagine this is a class containing only pure virtuals.
fn ready(&mut self, ..);
fn terminate(&mut self, ..);
fn timeout(&mut self, .. );
fn ....; // a few more functions
fn as_any(&mut self) -> &mut Any; // for downcasting in Rust; not necessary in C++


states: HashMap<u32, Rc<RefCell<State>>>; // Or in C++ just a map of numbers to shared-ptr of State

fn event_loop_on_some_trigger(trigger_for: u32, trigger: Blah)
let state = states[trigger_for];
if trigger == for_timeout state.borrow_mut().timeout(...)
else if trigger = for_readiness state.borrow_mut().timeout(...)
...



//==== User Code: ====

struct Type0 ...
impl State for Type0 /* provide concrete impls */ // In C++ this would be inheritance for Type0

struct Type1 ...
impl State for Type1 /* provide concrete impls */ // In C++ this would be inheritance for Type1

// ... etc.


I was using this library and everything was working fine. But now there are a few types that have to do
some specific work which is beyond what's there in the State trait above. So i gradually seem
to be running into the "Expressions Problem" in design. I don't control the library providing
the trait and the event-loop and even if i did i wouldn't have added 2 or 3 extra functions
there as it does not feel right since it's going to be used only for some concrete types and
that too occassionally.



What i have additionally is a Map in the user code like HashMap<u32, SomeDetail> which
corresponds to the map in the event-loop thread stack above. So if i need to perform a special
operation on one of the types i can get the u32 value for the state (by analysing the SomeDetail
or whatever), get the state from the map in the event-loop and downcast it to the type to call
one of the special functions.



At this point in C++ i would probably have used static_cast<> as I'm sure what type it is
(unless there's something wrong in the bookeeping of the id's or it's allocation which would be
a logic error in the program). In Rust i'm forced to use downcast_mut (dynamic_cast in C++),
which I'm OK with (so far I've never got any runtime error from it, showing that the logic is
sound and static_cast were it available in safe-rust would have worked too).



Now my question is that I read that casting is bad design etc. So I was thinking what could I
have done differently here. One idea was to store the weak (or strong if we don't care) references in the
map that i have in my user code. So while the event loop uses the map it has to fire some
function for the State, I would use my map to get the concrete type out whenever I want it
and invoke function on it. However since my code is outside the eventloop thread I would have
to slap a Mutex on the states, which is useless in 99% of the time as most of the time it's the
eventloop invoking it and types doing what they are coded to do.



  1. Should i keep a few maps of (reference to) concrete types the
    special functionality on which i want to call occasionally and
    slap a mutex there ?

  2. Just do a dynamic_cast in those cases and this is justifiable ?

  3. Eventloop should have been templatised giving an opportunity for the user to store some state in the eventloop thread stack and deal with it. In this case I would store a few of my maps of <u32, ConcreteTypeReferences> so that I can post the request to the event-loop in rare cases I want to interact with the concrete-types and they can continue living without mutex or atomic-referece-counted objects (in Rust Rc is non-atomic-ref-counted smart-ptr, I don't know if there's an equivalent in C++)

The last option and also partly the 1st one requires I have access to that code - so more of a wish-list but just wanting to know what would have been the suggestion if that were the case. In absence of that (2) dynamic_cast seems the only viable solution ?










share|improve this question



















  • 1




    I feel there is a lot more to this question than what you've put here. What you want is for someone to review your whole program/library and make a suggestion, but from just this snippet and your description, we'd just be guessing. If you can post the whole program, and your question is otherwise on-topic for Code Review, perhaps you would get better results there.
    – trentcl
    Nov 13 '18 at 12:33






  • 1




    For what it's worth, you can do the equivalent of static_cast in Rust, you just have to use unsafe because you're asserting a type relationship the compiler can't verify. The conversion would look like &mut *(state as *mut _ as *mut Type0). The first as converts the reference to a raw pointer; the second as just discards the vtable pointer. Here's a more complete example
    – trentcl
    Nov 13 '18 at 12:58










  • Ah sorry, i did say "and static_cast were it available in safe-rust would have worked too" - but perhaps didn't make it more explicit. What i meant was that I know what the concrete type is due to some other meta-data elsewhere (like the u32 id here) so i would have normally gone for static_cast. So I'm not really using dynamic_cast here to find out if it's really the type i want and then do something with it - rather i know what it is and just want to get the concrete type out of it. Is casting bad even in such cases ?
    – ustulation
    Nov 13 '18 at 13:34






  • 1




    Agree on putting up more code. I'll do that in code-review part of stackexchange if it helps. It might take me a while to trim out to minimal compilable example to explain my scenario.
    – ustulation
    Nov 13 '18 at 13:35






  • 1




    I don't think downcasting is bad; that's too simplistic. Rather, downcasting should offer enough mental friction to make you think, "Hmm, I wonder if there's a better way to build this." You definitely shouldn't turn a simple, performant solution into a complicated, sluggish one, just to avoid downcasting! But you should think about why you believe downcasting is necessary and whether it would make sense to eliminate it by refactoring.
    – trentcl
    Nov 13 '18 at 14:47















0














// ===== library code: =====

trait Sate // Or in C++ imagine this is a class containing only pure virtuals.
fn ready(&mut self, ..);
fn terminate(&mut self, ..);
fn timeout(&mut self, .. );
fn ....; // a few more functions
fn as_any(&mut self) -> &mut Any; // for downcasting in Rust; not necessary in C++


states: HashMap<u32, Rc<RefCell<State>>>; // Or in C++ just a map of numbers to shared-ptr of State

fn event_loop_on_some_trigger(trigger_for: u32, trigger: Blah)
let state = states[trigger_for];
if trigger == for_timeout state.borrow_mut().timeout(...)
else if trigger = for_readiness state.borrow_mut().timeout(...)
...



//==== User Code: ====

struct Type0 ...
impl State for Type0 /* provide concrete impls */ // In C++ this would be inheritance for Type0

struct Type1 ...
impl State for Type1 /* provide concrete impls */ // In C++ this would be inheritance for Type1

// ... etc.


I was using this library and everything was working fine. But now there are a few types that have to do
some specific work which is beyond what's there in the State trait above. So i gradually seem
to be running into the "Expressions Problem" in design. I don't control the library providing
the trait and the event-loop and even if i did i wouldn't have added 2 or 3 extra functions
there as it does not feel right since it's going to be used only for some concrete types and
that too occassionally.



What i have additionally is a Map in the user code like HashMap<u32, SomeDetail> which
corresponds to the map in the event-loop thread stack above. So if i need to perform a special
operation on one of the types i can get the u32 value for the state (by analysing the SomeDetail
or whatever), get the state from the map in the event-loop and downcast it to the type to call
one of the special functions.



At this point in C++ i would probably have used static_cast<> as I'm sure what type it is
(unless there's something wrong in the bookeeping of the id's or it's allocation which would be
a logic error in the program). In Rust i'm forced to use downcast_mut (dynamic_cast in C++),
which I'm OK with (so far I've never got any runtime error from it, showing that the logic is
sound and static_cast were it available in safe-rust would have worked too).



Now my question is that I read that casting is bad design etc. So I was thinking what could I
have done differently here. One idea was to store the weak (or strong if we don't care) references in the
map that i have in my user code. So while the event loop uses the map it has to fire some
function for the State, I would use my map to get the concrete type out whenever I want it
and invoke function on it. However since my code is outside the eventloop thread I would have
to slap a Mutex on the states, which is useless in 99% of the time as most of the time it's the
eventloop invoking it and types doing what they are coded to do.



  1. Should i keep a few maps of (reference to) concrete types the
    special functionality on which i want to call occasionally and
    slap a mutex there ?

  2. Just do a dynamic_cast in those cases and this is justifiable ?

  3. Eventloop should have been templatised giving an opportunity for the user to store some state in the eventloop thread stack and deal with it. In this case I would store a few of my maps of <u32, ConcreteTypeReferences> so that I can post the request to the event-loop in rare cases I want to interact with the concrete-types and they can continue living without mutex or atomic-referece-counted objects (in Rust Rc is non-atomic-ref-counted smart-ptr, I don't know if there's an equivalent in C++)

The last option and also partly the 1st one requires I have access to that code - so more of a wish-list but just wanting to know what would have been the suggestion if that were the case. In absence of that (2) dynamic_cast seems the only viable solution ?










share|improve this question



















  • 1




    I feel there is a lot more to this question than what you've put here. What you want is for someone to review your whole program/library and make a suggestion, but from just this snippet and your description, we'd just be guessing. If you can post the whole program, and your question is otherwise on-topic for Code Review, perhaps you would get better results there.
    – trentcl
    Nov 13 '18 at 12:33






  • 1




    For what it's worth, you can do the equivalent of static_cast in Rust, you just have to use unsafe because you're asserting a type relationship the compiler can't verify. The conversion would look like &mut *(state as *mut _ as *mut Type0). The first as converts the reference to a raw pointer; the second as just discards the vtable pointer. Here's a more complete example
    – trentcl
    Nov 13 '18 at 12:58










  • Ah sorry, i did say "and static_cast were it available in safe-rust would have worked too" - but perhaps didn't make it more explicit. What i meant was that I know what the concrete type is due to some other meta-data elsewhere (like the u32 id here) so i would have normally gone for static_cast. So I'm not really using dynamic_cast here to find out if it's really the type i want and then do something with it - rather i know what it is and just want to get the concrete type out of it. Is casting bad even in such cases ?
    – ustulation
    Nov 13 '18 at 13:34






  • 1




    Agree on putting up more code. I'll do that in code-review part of stackexchange if it helps. It might take me a while to trim out to minimal compilable example to explain my scenario.
    – ustulation
    Nov 13 '18 at 13:35






  • 1




    I don't think downcasting is bad; that's too simplistic. Rather, downcasting should offer enough mental friction to make you think, "Hmm, I wonder if there's a better way to build this." You definitely shouldn't turn a simple, performant solution into a complicated, sluggish one, just to avoid downcasting! But you should think about why you believe downcasting is necessary and whether it would make sense to eliminate it by refactoring.
    – trentcl
    Nov 13 '18 at 14:47













0












0








0







// ===== library code: =====

trait Sate // Or in C++ imagine this is a class containing only pure virtuals.
fn ready(&mut self, ..);
fn terminate(&mut self, ..);
fn timeout(&mut self, .. );
fn ....; // a few more functions
fn as_any(&mut self) -> &mut Any; // for downcasting in Rust; not necessary in C++


states: HashMap<u32, Rc<RefCell<State>>>; // Or in C++ just a map of numbers to shared-ptr of State

fn event_loop_on_some_trigger(trigger_for: u32, trigger: Blah)
let state = states[trigger_for];
if trigger == for_timeout state.borrow_mut().timeout(...)
else if trigger = for_readiness state.borrow_mut().timeout(...)
...



//==== User Code: ====

struct Type0 ...
impl State for Type0 /* provide concrete impls */ // In C++ this would be inheritance for Type0

struct Type1 ...
impl State for Type1 /* provide concrete impls */ // In C++ this would be inheritance for Type1

// ... etc.


I was using this library and everything was working fine. But now there are a few types that have to do
some specific work which is beyond what's there in the State trait above. So i gradually seem
to be running into the "Expressions Problem" in design. I don't control the library providing
the trait and the event-loop and even if i did i wouldn't have added 2 or 3 extra functions
there as it does not feel right since it's going to be used only for some concrete types and
that too occassionally.



What i have additionally is a Map in the user code like HashMap<u32, SomeDetail> which
corresponds to the map in the event-loop thread stack above. So if i need to perform a special
operation on one of the types i can get the u32 value for the state (by analysing the SomeDetail
or whatever), get the state from the map in the event-loop and downcast it to the type to call
one of the special functions.



At this point in C++ i would probably have used static_cast<> as I'm sure what type it is
(unless there's something wrong in the bookeeping of the id's or it's allocation which would be
a logic error in the program). In Rust i'm forced to use downcast_mut (dynamic_cast in C++),
which I'm OK with (so far I've never got any runtime error from it, showing that the logic is
sound and static_cast were it available in safe-rust would have worked too).



Now my question is that I read that casting is bad design etc. So I was thinking what could I
have done differently here. One idea was to store the weak (or strong if we don't care) references in the
map that i have in my user code. So while the event loop uses the map it has to fire some
function for the State, I would use my map to get the concrete type out whenever I want it
and invoke function on it. However since my code is outside the eventloop thread I would have
to slap a Mutex on the states, which is useless in 99% of the time as most of the time it's the
eventloop invoking it and types doing what they are coded to do.



  1. Should i keep a few maps of (reference to) concrete types the
    special functionality on which i want to call occasionally and
    slap a mutex there ?

  2. Just do a dynamic_cast in those cases and this is justifiable ?

  3. Eventloop should have been templatised giving an opportunity for the user to store some state in the eventloop thread stack and deal with it. In this case I would store a few of my maps of <u32, ConcreteTypeReferences> so that I can post the request to the event-loop in rare cases I want to interact with the concrete-types and they can continue living without mutex or atomic-referece-counted objects (in Rust Rc is non-atomic-ref-counted smart-ptr, I don't know if there's an equivalent in C++)

The last option and also partly the 1st one requires I have access to that code - so more of a wish-list but just wanting to know what would have been the suggestion if that were the case. In absence of that (2) dynamic_cast seems the only viable solution ?










share|improve this question















// ===== library code: =====

trait Sate // Or in C++ imagine this is a class containing only pure virtuals.
fn ready(&mut self, ..);
fn terminate(&mut self, ..);
fn timeout(&mut self, .. );
fn ....; // a few more functions
fn as_any(&mut self) -> &mut Any; // for downcasting in Rust; not necessary in C++


states: HashMap<u32, Rc<RefCell<State>>>; // Or in C++ just a map of numbers to shared-ptr of State

fn event_loop_on_some_trigger(trigger_for: u32, trigger: Blah)
let state = states[trigger_for];
if trigger == for_timeout state.borrow_mut().timeout(...)
else if trigger = for_readiness state.borrow_mut().timeout(...)
...



//==== User Code: ====

struct Type0 ...
impl State for Type0 /* provide concrete impls */ // In C++ this would be inheritance for Type0

struct Type1 ...
impl State for Type1 /* provide concrete impls */ // In C++ this would be inheritance for Type1

// ... etc.


I was using this library and everything was working fine. But now there are a few types that have to do
some specific work which is beyond what's there in the State trait above. So i gradually seem
to be running into the "Expressions Problem" in design. I don't control the library providing
the trait and the event-loop and even if i did i wouldn't have added 2 or 3 extra functions
there as it does not feel right since it's going to be used only for some concrete types and
that too occassionally.



What i have additionally is a Map in the user code like HashMap<u32, SomeDetail> which
corresponds to the map in the event-loop thread stack above. So if i need to perform a special
operation on one of the types i can get the u32 value for the state (by analysing the SomeDetail
or whatever), get the state from the map in the event-loop and downcast it to the type to call
one of the special functions.



At this point in C++ i would probably have used static_cast<> as I'm sure what type it is
(unless there's something wrong in the bookeeping of the id's or it's allocation which would be
a logic error in the program). In Rust i'm forced to use downcast_mut (dynamic_cast in C++),
which I'm OK with (so far I've never got any runtime error from it, showing that the logic is
sound and static_cast were it available in safe-rust would have worked too).



Now my question is that I read that casting is bad design etc. So I was thinking what could I
have done differently here. One idea was to store the weak (or strong if we don't care) references in the
map that i have in my user code. So while the event loop uses the map it has to fire some
function for the State, I would use my map to get the concrete type out whenever I want it
and invoke function on it. However since my code is outside the eventloop thread I would have
to slap a Mutex on the states, which is useless in 99% of the time as most of the time it's the
eventloop invoking it and types doing what they are coded to do.



  1. Should i keep a few maps of (reference to) concrete types the
    special functionality on which i want to call occasionally and
    slap a mutex there ?

  2. Just do a dynamic_cast in those cases and this is justifiable ?

  3. Eventloop should have been templatised giving an opportunity for the user to store some state in the eventloop thread stack and deal with it. In this case I would store a few of my maps of <u32, ConcreteTypeReferences> so that I can post the request to the event-loop in rare cases I want to interact with the concrete-types and they can continue living without mutex or atomic-referece-counted objects (in Rust Rc is non-atomic-ref-counted smart-ptr, I don't know if there's an equivalent in C++)

The last option and also partly the 1st one requires I have access to that code - so more of a wish-list but just wanting to know what would have been the suggestion if that were the case. In absence of that (2) dynamic_cast seems the only viable solution ?







design-patterns rust






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 12 '18 at 18:18

























asked Nov 12 '18 at 18:13









ustulation

1,3981031




1,3981031







  • 1




    I feel there is a lot more to this question than what you've put here. What you want is for someone to review your whole program/library and make a suggestion, but from just this snippet and your description, we'd just be guessing. If you can post the whole program, and your question is otherwise on-topic for Code Review, perhaps you would get better results there.
    – trentcl
    Nov 13 '18 at 12:33






  • 1




    For what it's worth, you can do the equivalent of static_cast in Rust, you just have to use unsafe because you're asserting a type relationship the compiler can't verify. The conversion would look like &mut *(state as *mut _ as *mut Type0). The first as converts the reference to a raw pointer; the second as just discards the vtable pointer. Here's a more complete example
    – trentcl
    Nov 13 '18 at 12:58










  • Ah sorry, i did say "and static_cast were it available in safe-rust would have worked too" - but perhaps didn't make it more explicit. What i meant was that I know what the concrete type is due to some other meta-data elsewhere (like the u32 id here) so i would have normally gone for static_cast. So I'm not really using dynamic_cast here to find out if it's really the type i want and then do something with it - rather i know what it is and just want to get the concrete type out of it. Is casting bad even in such cases ?
    – ustulation
    Nov 13 '18 at 13:34






  • 1




    Agree on putting up more code. I'll do that in code-review part of stackexchange if it helps. It might take me a while to trim out to minimal compilable example to explain my scenario.
    – ustulation
    Nov 13 '18 at 13:35






  • 1




    I don't think downcasting is bad; that's too simplistic. Rather, downcasting should offer enough mental friction to make you think, "Hmm, I wonder if there's a better way to build this." You definitely shouldn't turn a simple, performant solution into a complicated, sluggish one, just to avoid downcasting! But you should think about why you believe downcasting is necessary and whether it would make sense to eliminate it by refactoring.
    – trentcl
    Nov 13 '18 at 14:47












  • 1




    I feel there is a lot more to this question than what you've put here. What you want is for someone to review your whole program/library and make a suggestion, but from just this snippet and your description, we'd just be guessing. If you can post the whole program, and your question is otherwise on-topic for Code Review, perhaps you would get better results there.
    – trentcl
    Nov 13 '18 at 12:33






  • 1




    For what it's worth, you can do the equivalent of static_cast in Rust, you just have to use unsafe because you're asserting a type relationship the compiler can't verify. The conversion would look like &mut *(state as *mut _ as *mut Type0). The first as converts the reference to a raw pointer; the second as just discards the vtable pointer. Here's a more complete example
    – trentcl
    Nov 13 '18 at 12:58










  • Ah sorry, i did say "and static_cast were it available in safe-rust would have worked too" - but perhaps didn't make it more explicit. What i meant was that I know what the concrete type is due to some other meta-data elsewhere (like the u32 id here) so i would have normally gone for static_cast. So I'm not really using dynamic_cast here to find out if it's really the type i want and then do something with it - rather i know what it is and just want to get the concrete type out of it. Is casting bad even in such cases ?
    – ustulation
    Nov 13 '18 at 13:34






  • 1




    Agree on putting up more code. I'll do that in code-review part of stackexchange if it helps. It might take me a while to trim out to minimal compilable example to explain my scenario.
    – ustulation
    Nov 13 '18 at 13:35






  • 1




    I don't think downcasting is bad; that's too simplistic. Rather, downcasting should offer enough mental friction to make you think, "Hmm, I wonder if there's a better way to build this." You definitely shouldn't turn a simple, performant solution into a complicated, sluggish one, just to avoid downcasting! But you should think about why you believe downcasting is necessary and whether it would make sense to eliminate it by refactoring.
    – trentcl
    Nov 13 '18 at 14:47







1




1




I feel there is a lot more to this question than what you've put here. What you want is for someone to review your whole program/library and make a suggestion, but from just this snippet and your description, we'd just be guessing. If you can post the whole program, and your question is otherwise on-topic for Code Review, perhaps you would get better results there.
– trentcl
Nov 13 '18 at 12:33




I feel there is a lot more to this question than what you've put here. What you want is for someone to review your whole program/library and make a suggestion, but from just this snippet and your description, we'd just be guessing. If you can post the whole program, and your question is otherwise on-topic for Code Review, perhaps you would get better results there.
– trentcl
Nov 13 '18 at 12:33




1




1




For what it's worth, you can do the equivalent of static_cast in Rust, you just have to use unsafe because you're asserting a type relationship the compiler can't verify. The conversion would look like &mut *(state as *mut _ as *mut Type0). The first as converts the reference to a raw pointer; the second as just discards the vtable pointer. Here's a more complete example
– trentcl
Nov 13 '18 at 12:58




For what it's worth, you can do the equivalent of static_cast in Rust, you just have to use unsafe because you're asserting a type relationship the compiler can't verify. The conversion would look like &mut *(state as *mut _ as *mut Type0). The first as converts the reference to a raw pointer; the second as just discards the vtable pointer. Here's a more complete example
– trentcl
Nov 13 '18 at 12:58












Ah sorry, i did say "and static_cast were it available in safe-rust would have worked too" - but perhaps didn't make it more explicit. What i meant was that I know what the concrete type is due to some other meta-data elsewhere (like the u32 id here) so i would have normally gone for static_cast. So I'm not really using dynamic_cast here to find out if it's really the type i want and then do something with it - rather i know what it is and just want to get the concrete type out of it. Is casting bad even in such cases ?
– ustulation
Nov 13 '18 at 13:34




Ah sorry, i did say "and static_cast were it available in safe-rust would have worked too" - but perhaps didn't make it more explicit. What i meant was that I know what the concrete type is due to some other meta-data elsewhere (like the u32 id here) so i would have normally gone for static_cast. So I'm not really using dynamic_cast here to find out if it's really the type i want and then do something with it - rather i know what it is and just want to get the concrete type out of it. Is casting bad even in such cases ?
– ustulation
Nov 13 '18 at 13:34




1




1




Agree on putting up more code. I'll do that in code-review part of stackexchange if it helps. It might take me a while to trim out to minimal compilable example to explain my scenario.
– ustulation
Nov 13 '18 at 13:35




Agree on putting up more code. I'll do that in code-review part of stackexchange if it helps. It might take me a while to trim out to minimal compilable example to explain my scenario.
– ustulation
Nov 13 '18 at 13:35




1




1




I don't think downcasting is bad; that's too simplistic. Rather, downcasting should offer enough mental friction to make you think, "Hmm, I wonder if there's a better way to build this." You definitely shouldn't turn a simple, performant solution into a complicated, sluggish one, just to avoid downcasting! But you should think about why you believe downcasting is necessary and whether it would make sense to eliminate it by refactoring.
– trentcl
Nov 13 '18 at 14:47




I don't think downcasting is bad; that's too simplistic. Rather, downcasting should offer enough mental friction to make you think, "Hmm, I wonder if there's a better way to build this." You definitely shouldn't turn a simple, performant solution into a complicated, sluggish one, just to avoid downcasting! But you should think about why you believe downcasting is necessary and whether it would make sense to eliminate it by refactoring.
– trentcl
Nov 13 '18 at 14:47












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