Fault with adding numbers in javascript










0















Good Evening from sweden!!
I need some help with my countdown code.



In the last part of the code I have added a part that will add a 0 before the last number if it is between 0 and 9 to always keep it six digits long, why isnt it working?



Hope to be hearing from you guys soon since this have to be done before the day is over



 <!DOCTYPE HTML>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
@import url('https://fonts.googleapis.com/css?family=Oswald');
@font-face
font-family: Khula;
src: url('Khula-ExtraBold.ttf');


p
text-align: center;
font-size: 60px;
margin-top: 0px;
font-family: Khula;

#text
text align: center;
font-size:9px;

</style>
</head>
<body>

<p id="date"></p>
<script>
// Countdown to
var countDownDate = new Date("Dec 20, 2018 08:53:25").getTime();

// Update the count down every 1 second
var x = setInterval(function()

// Get todays date and time
var now = new Date().getTime();

// Find the distance between now and the count down date
var distance = countDownDate - now;

// Time calculations for days, hours, minutes and seconds
var days = Math.floor(distance / (1000 * 60 * 60 * 24));
var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
var seconds = Math.floor((distance % (1000 * 60)) / 1000);

// Output the result in an element with id="date"
document.getElementById("date").innerHTML = days + " " + hours + " "
+ minutes;

// If the count down is over, write some text
if (distance < 0)
clearInterval(x);
document.getElementById("date").innerHTML = "EXPIRED";

// If the number of minutes left is between 0 and 9 add a 0 before it
if (minutes < 10 && minutes < 0)
document.getElementById("date").innerHTML = days + " " + hours + " 0"
+ minutes;


, 1000);
</script>

</body>
</html>









share|improve this question

















  • 4





    Are you sure you want minutes < 10 && minutes < 0? I'm guessing that is a mistake. Maybe minutes < 10 && minutes > 0

    – wowserx
    Nov 13 '18 at 16:08












  • Also, you're missing a closing } for the if (distance < 0)

    – Oram
    Nov 13 '18 at 16:09











  • @Oram no he's not, it's just poorly indented

    – Patrick Roberts
    Nov 13 '18 at 16:11











  • You're writing to the dom twice, better use a ternary operator to check if the minutes/hours/seconds is between 0-9

    – Zohir Salak
    Nov 13 '18 at 16:11











  • How do I do that? pretty new to this, Zohir?

    – Albin Karlsson
    Nov 13 '18 at 16:15















0















Good Evening from sweden!!
I need some help with my countdown code.



In the last part of the code I have added a part that will add a 0 before the last number if it is between 0 and 9 to always keep it six digits long, why isnt it working?



Hope to be hearing from you guys soon since this have to be done before the day is over



 <!DOCTYPE HTML>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
@import url('https://fonts.googleapis.com/css?family=Oswald');
@font-face
font-family: Khula;
src: url('Khula-ExtraBold.ttf');


p
text-align: center;
font-size: 60px;
margin-top: 0px;
font-family: Khula;

#text
text align: center;
font-size:9px;

</style>
</head>
<body>

<p id="date"></p>
<script>
// Countdown to
var countDownDate = new Date("Dec 20, 2018 08:53:25").getTime();

// Update the count down every 1 second
var x = setInterval(function()

// Get todays date and time
var now = new Date().getTime();

// Find the distance between now and the count down date
var distance = countDownDate - now;

// Time calculations for days, hours, minutes and seconds
var days = Math.floor(distance / (1000 * 60 * 60 * 24));
var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
var seconds = Math.floor((distance % (1000 * 60)) / 1000);

// Output the result in an element with id="date"
document.getElementById("date").innerHTML = days + " " + hours + " "
+ minutes;

// If the count down is over, write some text
if (distance < 0)
clearInterval(x);
document.getElementById("date").innerHTML = "EXPIRED";

// If the number of minutes left is between 0 and 9 add a 0 before it
if (minutes < 10 && minutes < 0)
document.getElementById("date").innerHTML = days + " " + hours + " 0"
+ minutes;


, 1000);
</script>

</body>
</html>









share|improve this question

















  • 4





    Are you sure you want minutes < 10 && minutes < 0? I'm guessing that is a mistake. Maybe minutes < 10 && minutes > 0

    – wowserx
    Nov 13 '18 at 16:08












  • Also, you're missing a closing } for the if (distance < 0)

    – Oram
    Nov 13 '18 at 16:09











  • @Oram no he's not, it's just poorly indented

    – Patrick Roberts
    Nov 13 '18 at 16:11











  • You're writing to the dom twice, better use a ternary operator to check if the minutes/hours/seconds is between 0-9

    – Zohir Salak
    Nov 13 '18 at 16:11











  • How do I do that? pretty new to this, Zohir?

    – Albin Karlsson
    Nov 13 '18 at 16:15













0












0








0








Good Evening from sweden!!
I need some help with my countdown code.



In the last part of the code I have added a part that will add a 0 before the last number if it is between 0 and 9 to always keep it six digits long, why isnt it working?



Hope to be hearing from you guys soon since this have to be done before the day is over



 <!DOCTYPE HTML>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
@import url('https://fonts.googleapis.com/css?family=Oswald');
@font-face
font-family: Khula;
src: url('Khula-ExtraBold.ttf');


p
text-align: center;
font-size: 60px;
margin-top: 0px;
font-family: Khula;

#text
text align: center;
font-size:9px;

</style>
</head>
<body>

<p id="date"></p>
<script>
// Countdown to
var countDownDate = new Date("Dec 20, 2018 08:53:25").getTime();

// Update the count down every 1 second
var x = setInterval(function()

// Get todays date and time
var now = new Date().getTime();

// Find the distance between now and the count down date
var distance = countDownDate - now;

// Time calculations for days, hours, minutes and seconds
var days = Math.floor(distance / (1000 * 60 * 60 * 24));
var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
var seconds = Math.floor((distance % (1000 * 60)) / 1000);

// Output the result in an element with id="date"
document.getElementById("date").innerHTML = days + " " + hours + " "
+ minutes;

// If the count down is over, write some text
if (distance < 0)
clearInterval(x);
document.getElementById("date").innerHTML = "EXPIRED";

// If the number of minutes left is between 0 and 9 add a 0 before it
if (minutes < 10 && minutes < 0)
document.getElementById("date").innerHTML = days + " " + hours + " 0"
+ minutes;


, 1000);
</script>

</body>
</html>









share|improve this question














Good Evening from sweden!!
I need some help with my countdown code.



In the last part of the code I have added a part that will add a 0 before the last number if it is between 0 and 9 to always keep it six digits long, why isnt it working?



Hope to be hearing from you guys soon since this have to be done before the day is over



 <!DOCTYPE HTML>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1">
<style>
@import url('https://fonts.googleapis.com/css?family=Oswald');
@font-face
font-family: Khula;
src: url('Khula-ExtraBold.ttf');


p
text-align: center;
font-size: 60px;
margin-top: 0px;
font-family: Khula;

#text
text align: center;
font-size:9px;

</style>
</head>
<body>

<p id="date"></p>
<script>
// Countdown to
var countDownDate = new Date("Dec 20, 2018 08:53:25").getTime();

// Update the count down every 1 second
var x = setInterval(function()

// Get todays date and time
var now = new Date().getTime();

// Find the distance between now and the count down date
var distance = countDownDate - now;

// Time calculations for days, hours, minutes and seconds
var days = Math.floor(distance / (1000 * 60 * 60 * 24));
var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
var seconds = Math.floor((distance % (1000 * 60)) / 1000);

// Output the result in an element with id="date"
document.getElementById("date").innerHTML = days + " " + hours + " "
+ minutes;

// If the count down is over, write some text
if (distance < 0)
clearInterval(x);
document.getElementById("date").innerHTML = "EXPIRED";

// If the number of minutes left is between 0 and 9 add a 0 before it
if (minutes < 10 && minutes < 0)
document.getElementById("date").innerHTML = days + " " + hours + " 0"
+ minutes;


, 1000);
</script>

</body>
</html>






javascript






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 13 '18 at 16:06









Albin KarlssonAlbin Karlsson

74




74







  • 4





    Are you sure you want minutes < 10 && minutes < 0? I'm guessing that is a mistake. Maybe minutes < 10 && minutes > 0

    – wowserx
    Nov 13 '18 at 16:08












  • Also, you're missing a closing } for the if (distance < 0)

    – Oram
    Nov 13 '18 at 16:09











  • @Oram no he's not, it's just poorly indented

    – Patrick Roberts
    Nov 13 '18 at 16:11











  • You're writing to the dom twice, better use a ternary operator to check if the minutes/hours/seconds is between 0-9

    – Zohir Salak
    Nov 13 '18 at 16:11











  • How do I do that? pretty new to this, Zohir?

    – Albin Karlsson
    Nov 13 '18 at 16:15












  • 4





    Are you sure you want minutes < 10 && minutes < 0? I'm guessing that is a mistake. Maybe minutes < 10 && minutes > 0

    – wowserx
    Nov 13 '18 at 16:08












  • Also, you're missing a closing } for the if (distance < 0)

    – Oram
    Nov 13 '18 at 16:09











  • @Oram no he's not, it's just poorly indented

    – Patrick Roberts
    Nov 13 '18 at 16:11











  • You're writing to the dom twice, better use a ternary operator to check if the minutes/hours/seconds is between 0-9

    – Zohir Salak
    Nov 13 '18 at 16:11











  • How do I do that? pretty new to this, Zohir?

    – Albin Karlsson
    Nov 13 '18 at 16:15







4




4





Are you sure you want minutes < 10 && minutes < 0? I'm guessing that is a mistake. Maybe minutes < 10 && minutes > 0

– wowserx
Nov 13 '18 at 16:08






Are you sure you want minutes < 10 && minutes < 0? I'm guessing that is a mistake. Maybe minutes < 10 && minutes > 0

– wowserx
Nov 13 '18 at 16:08














Also, you're missing a closing } for the if (distance < 0)

– Oram
Nov 13 '18 at 16:09





Also, you're missing a closing } for the if (distance < 0)

– Oram
Nov 13 '18 at 16:09













@Oram no he's not, it's just poorly indented

– Patrick Roberts
Nov 13 '18 at 16:11





@Oram no he's not, it's just poorly indented

– Patrick Roberts
Nov 13 '18 at 16:11













You're writing to the dom twice, better use a ternary operator to check if the minutes/hours/seconds is between 0-9

– Zohir Salak
Nov 13 '18 at 16:11





You're writing to the dom twice, better use a ternary operator to check if the minutes/hours/seconds is between 0-9

– Zohir Salak
Nov 13 '18 at 16:11













How do I do that? pretty new to this, Zohir?

– Albin Karlsson
Nov 13 '18 at 16:15





How do I do that? pretty new to this, Zohir?

– Albin Karlsson
Nov 13 '18 at 16:15












3 Answers
3






active

oldest

votes


















0














If you not familiar with ternary operator i'ts just an if statement in one line.






var countDownDate = new Date("Dec 20, 2018 08:53:25").getTime();

var x = setInterval(function()
var now = new Date().getTime();
var distance = countDownDate - now;
var days = Math.floor(distance / (1000 * 60 * 60 * 24));
var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
var seconds = Math.floor((distance % (1000 * 60)) / 1000);

// after the calculation we reassigning to the variables
// hours < 10 ? : means if hours is less than 10
// if so assing "0" + hours to variable hours
// : is basically the else and then we just keep as it is
hours = hours < 10 ? "0" + hours : hours;
minutes = minutes < 10 ? "0" + minutes : minutes;
seconds = seconds < 10 ? "0" + seconds : seconds;


document.getElementById("date").innerHTML = days + ":" + hours + ":" +
minutes + ":" + seconds;


if (distance < 0)
clearInterval(x);
document.getElementById("date").innerHTML = "EXPIRED";

,
1000);

#date 
font-size: 4em;

<p id="date"></p>








share|improve this answer

























  • When I add that instead of the code I have now nothing at all appears on the screen for some reason?

    – Albin Karlsson
    Nov 13 '18 at 16:33











  • Since it Works in snippet here, you're probably doing something wrong.

    – Zohir Salak
    Nov 13 '18 at 16:36











  • Yup, just figured it out :)

    – Albin Karlsson
    Nov 13 '18 at 16:39


















0














There's some formatting issues below your "output the result in an element comment with id date" section. The following should give you what you'd expect.



// If the count down is over, write some text 
if (distance < 0)
clearInterval(x);
document.getElementById("date").innerHTML = "EXPIRED";


// If the number of days left is between 0 and 9 add a 0 before it
if (days < 10 && days >= 0)
document.getElementById("date").innerHTML = "0" + days + " " + hours + " "
+ minutes;
// If the number of hours left is between 0 and 9 add a 0 before it
if (hours < 10 && hours >= 0)
document.getElementById("date").innerHTML = "0" + days + " 0" + hours + " "
+ minutes;
// If the number of minutes left is between 0 and 9 add a 0 before it
if (minutes < 10 && minutes >= 0)
document.getElementById("date").innerHTML = "0" + days + " 0" + hours + " 0"
+ minutes;








share|improve this answer






























    0














    To avoid doing multiple DOM manipulations and unneeded calculations, first check if the timer has expired. Only then, if needed construct the timer string.






    var countDownDate = new Date("Dec 20, 2018 08:53:25").getTime();

    // Update the count down every 1 second
    var x = setInterval(function()

    // Get todays date and time
    var now = new Date().getTime();

    // Find the distance between now and the count down date
    var distance = countDownDate - now;

    // If the count down is over, write some text
    if (distance < 0)
    clearInterval(x);
    document.getElementById("date").innerHTML = "EXPIRED";
    else
    // Time calculations for days, hours, minutes and seconds
    var days = Math.floor(distance / (1000 * 60 * 60 * 24));
    var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
    var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
    var seconds = Math.floor((distance % (1000 * 60)) / 1000);

    // If the number left is between 0 and 9 add a 0 before it
    var daysStr = days < 10 ? "0" + days : days;
    var hoursStr = hours < 10 ? "0" + hours : hours;
    var minutesStr = minutes < 10 ? "0" + minutes : minutes;
    var secondsStr = seconds < 10 ? "0" + seconds : seconds;
    // Output the result in an element with id="date"
    document.getElementById("date").innerHTML = daysStr + " " + hoursStr + " " + minutesStr + " " + secondsStr;


    , 1000);

    @import url('https://fonts.googleapis.com/css?family=Oswald');
    @font-face
    font-family: Khula;
    src: url('Khula-ExtraBold.ttf');


    p
    text-align: center;
    font-size: 60px;
    margin-top: 0px;
    font-family: Khula;


    #text
    text-align: center;
    font-size: 9px;

    <p id="date"></p>








    share|improve this answer

























    • minutes > 0 is not needed, there's no negative values in minutes

      – Zohir Salak
      Nov 13 '18 at 16:26











    • I updated the answer.

      – Oram
      Nov 13 '18 at 16:27










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    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    0














    If you not familiar with ternary operator i'ts just an if statement in one line.






    var countDownDate = new Date("Dec 20, 2018 08:53:25").getTime();

    var x = setInterval(function()
    var now = new Date().getTime();
    var distance = countDownDate - now;
    var days = Math.floor(distance / (1000 * 60 * 60 * 24));
    var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
    var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
    var seconds = Math.floor((distance % (1000 * 60)) / 1000);

    // after the calculation we reassigning to the variables
    // hours < 10 ? : means if hours is less than 10
    // if so assing "0" + hours to variable hours
    // : is basically the else and then we just keep as it is
    hours = hours < 10 ? "0" + hours : hours;
    minutes = minutes < 10 ? "0" + minutes : minutes;
    seconds = seconds < 10 ? "0" + seconds : seconds;


    document.getElementById("date").innerHTML = days + ":" + hours + ":" +
    minutes + ":" + seconds;


    if (distance < 0)
    clearInterval(x);
    document.getElementById("date").innerHTML = "EXPIRED";

    ,
    1000);

    #date 
    font-size: 4em;

    <p id="date"></p>








    share|improve this answer

























    • When I add that instead of the code I have now nothing at all appears on the screen for some reason?

      – Albin Karlsson
      Nov 13 '18 at 16:33











    • Since it Works in snippet here, you're probably doing something wrong.

      – Zohir Salak
      Nov 13 '18 at 16:36











    • Yup, just figured it out :)

      – Albin Karlsson
      Nov 13 '18 at 16:39















    0














    If you not familiar with ternary operator i'ts just an if statement in one line.






    var countDownDate = new Date("Dec 20, 2018 08:53:25").getTime();

    var x = setInterval(function()
    var now = new Date().getTime();
    var distance = countDownDate - now;
    var days = Math.floor(distance / (1000 * 60 * 60 * 24));
    var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
    var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
    var seconds = Math.floor((distance % (1000 * 60)) / 1000);

    // after the calculation we reassigning to the variables
    // hours < 10 ? : means if hours is less than 10
    // if so assing "0" + hours to variable hours
    // : is basically the else and then we just keep as it is
    hours = hours < 10 ? "0" + hours : hours;
    minutes = minutes < 10 ? "0" + minutes : minutes;
    seconds = seconds < 10 ? "0" + seconds : seconds;


    document.getElementById("date").innerHTML = days + ":" + hours + ":" +
    minutes + ":" + seconds;


    if (distance < 0)
    clearInterval(x);
    document.getElementById("date").innerHTML = "EXPIRED";

    ,
    1000);

    #date 
    font-size: 4em;

    <p id="date"></p>








    share|improve this answer

























    • When I add that instead of the code I have now nothing at all appears on the screen for some reason?

      – Albin Karlsson
      Nov 13 '18 at 16:33











    • Since it Works in snippet here, you're probably doing something wrong.

      – Zohir Salak
      Nov 13 '18 at 16:36











    • Yup, just figured it out :)

      – Albin Karlsson
      Nov 13 '18 at 16:39













    0












    0








    0







    If you not familiar with ternary operator i'ts just an if statement in one line.






    var countDownDate = new Date("Dec 20, 2018 08:53:25").getTime();

    var x = setInterval(function()
    var now = new Date().getTime();
    var distance = countDownDate - now;
    var days = Math.floor(distance / (1000 * 60 * 60 * 24));
    var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
    var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
    var seconds = Math.floor((distance % (1000 * 60)) / 1000);

    // after the calculation we reassigning to the variables
    // hours < 10 ? : means if hours is less than 10
    // if so assing "0" + hours to variable hours
    // : is basically the else and then we just keep as it is
    hours = hours < 10 ? "0" + hours : hours;
    minutes = minutes < 10 ? "0" + minutes : minutes;
    seconds = seconds < 10 ? "0" + seconds : seconds;


    document.getElementById("date").innerHTML = days + ":" + hours + ":" +
    minutes + ":" + seconds;


    if (distance < 0)
    clearInterval(x);
    document.getElementById("date").innerHTML = "EXPIRED";

    ,
    1000);

    #date 
    font-size: 4em;

    <p id="date"></p>








    share|improve this answer















    If you not familiar with ternary operator i'ts just an if statement in one line.






    var countDownDate = new Date("Dec 20, 2018 08:53:25").getTime();

    var x = setInterval(function()
    var now = new Date().getTime();
    var distance = countDownDate - now;
    var days = Math.floor(distance / (1000 * 60 * 60 * 24));
    var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
    var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
    var seconds = Math.floor((distance % (1000 * 60)) / 1000);

    // after the calculation we reassigning to the variables
    // hours < 10 ? : means if hours is less than 10
    // if so assing "0" + hours to variable hours
    // : is basically the else and then we just keep as it is
    hours = hours < 10 ? "0" + hours : hours;
    minutes = minutes < 10 ? "0" + minutes : minutes;
    seconds = seconds < 10 ? "0" + seconds : seconds;


    document.getElementById("date").innerHTML = days + ":" + hours + ":" +
    minutes + ":" + seconds;


    if (distance < 0)
    clearInterval(x);
    document.getElementById("date").innerHTML = "EXPIRED";

    ,
    1000);

    #date 
    font-size: 4em;

    <p id="date"></p>








    var countDownDate = new Date("Dec 20, 2018 08:53:25").getTime();

    var x = setInterval(function()
    var now = new Date().getTime();
    var distance = countDownDate - now;
    var days = Math.floor(distance / (1000 * 60 * 60 * 24));
    var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
    var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
    var seconds = Math.floor((distance % (1000 * 60)) / 1000);

    // after the calculation we reassigning to the variables
    // hours < 10 ? : means if hours is less than 10
    // if so assing "0" + hours to variable hours
    // : is basically the else and then we just keep as it is
    hours = hours < 10 ? "0" + hours : hours;
    minutes = minutes < 10 ? "0" + minutes : minutes;
    seconds = seconds < 10 ? "0" + seconds : seconds;


    document.getElementById("date").innerHTML = days + ":" + hours + ":" +
    minutes + ":" + seconds;


    if (distance < 0)
    clearInterval(x);
    document.getElementById("date").innerHTML = "EXPIRED";

    ,
    1000);

    #date 
    font-size: 4em;

    <p id="date"></p>





    var countDownDate = new Date("Dec 20, 2018 08:53:25").getTime();

    var x = setInterval(function()
    var now = new Date().getTime();
    var distance = countDownDate - now;
    var days = Math.floor(distance / (1000 * 60 * 60 * 24));
    var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
    var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
    var seconds = Math.floor((distance % (1000 * 60)) / 1000);

    // after the calculation we reassigning to the variables
    // hours < 10 ? : means if hours is less than 10
    // if so assing "0" + hours to variable hours
    // : is basically the else and then we just keep as it is
    hours = hours < 10 ? "0" + hours : hours;
    minutes = minutes < 10 ? "0" + minutes : minutes;
    seconds = seconds < 10 ? "0" + seconds : seconds;


    document.getElementById("date").innerHTML = days + ":" + hours + ":" +
    minutes + ":" + seconds;


    if (distance < 0)
    clearInterval(x);
    document.getElementById("date").innerHTML = "EXPIRED";

    ,
    1000);

    #date 
    font-size: 4em;

    <p id="date"></p>






    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Nov 13 '18 at 16:35

























    answered Nov 13 '18 at 16:28









    Zohir SalakZohir Salak

    2,5031414




    2,5031414












    • When I add that instead of the code I have now nothing at all appears on the screen for some reason?

      – Albin Karlsson
      Nov 13 '18 at 16:33











    • Since it Works in snippet here, you're probably doing something wrong.

      – Zohir Salak
      Nov 13 '18 at 16:36











    • Yup, just figured it out :)

      – Albin Karlsson
      Nov 13 '18 at 16:39

















    • When I add that instead of the code I have now nothing at all appears on the screen for some reason?

      – Albin Karlsson
      Nov 13 '18 at 16:33











    • Since it Works in snippet here, you're probably doing something wrong.

      – Zohir Salak
      Nov 13 '18 at 16:36











    • Yup, just figured it out :)

      – Albin Karlsson
      Nov 13 '18 at 16:39
















    When I add that instead of the code I have now nothing at all appears on the screen for some reason?

    – Albin Karlsson
    Nov 13 '18 at 16:33





    When I add that instead of the code I have now nothing at all appears on the screen for some reason?

    – Albin Karlsson
    Nov 13 '18 at 16:33













    Since it Works in snippet here, you're probably doing something wrong.

    – Zohir Salak
    Nov 13 '18 at 16:36





    Since it Works in snippet here, you're probably doing something wrong.

    – Zohir Salak
    Nov 13 '18 at 16:36













    Yup, just figured it out :)

    – Albin Karlsson
    Nov 13 '18 at 16:39





    Yup, just figured it out :)

    – Albin Karlsson
    Nov 13 '18 at 16:39













    0














    There's some formatting issues below your "output the result in an element comment with id date" section. The following should give you what you'd expect.



    // If the count down is over, write some text 
    if (distance < 0)
    clearInterval(x);
    document.getElementById("date").innerHTML = "EXPIRED";


    // If the number of days left is between 0 and 9 add a 0 before it
    if (days < 10 && days >= 0)
    document.getElementById("date").innerHTML = "0" + days + " " + hours + " "
    + minutes;
    // If the number of hours left is between 0 and 9 add a 0 before it
    if (hours < 10 && hours >= 0)
    document.getElementById("date").innerHTML = "0" + days + " 0" + hours + " "
    + minutes;
    // If the number of minutes left is between 0 and 9 add a 0 before it
    if (minutes < 10 && minutes >= 0)
    document.getElementById("date").innerHTML = "0" + days + " 0" + hours + " 0"
    + minutes;








    share|improve this answer



























      0














      There's some formatting issues below your "output the result in an element comment with id date" section. The following should give you what you'd expect.



      // If the count down is over, write some text 
      if (distance < 0)
      clearInterval(x);
      document.getElementById("date").innerHTML = "EXPIRED";


      // If the number of days left is between 0 and 9 add a 0 before it
      if (days < 10 && days >= 0)
      document.getElementById("date").innerHTML = "0" + days + " " + hours + " "
      + minutes;
      // If the number of hours left is between 0 and 9 add a 0 before it
      if (hours < 10 && hours >= 0)
      document.getElementById("date").innerHTML = "0" + days + " 0" + hours + " "
      + minutes;
      // If the number of minutes left is between 0 and 9 add a 0 before it
      if (minutes < 10 && minutes >= 0)
      document.getElementById("date").innerHTML = "0" + days + " 0" + hours + " 0"
      + minutes;








      share|improve this answer

























        0












        0








        0







        There's some formatting issues below your "output the result in an element comment with id date" section. The following should give you what you'd expect.



        // If the count down is over, write some text 
        if (distance < 0)
        clearInterval(x);
        document.getElementById("date").innerHTML = "EXPIRED";


        // If the number of days left is between 0 and 9 add a 0 before it
        if (days < 10 && days >= 0)
        document.getElementById("date").innerHTML = "0" + days + " " + hours + " "
        + minutes;
        // If the number of hours left is between 0 and 9 add a 0 before it
        if (hours < 10 && hours >= 0)
        document.getElementById("date").innerHTML = "0" + days + " 0" + hours + " "
        + minutes;
        // If the number of minutes left is between 0 and 9 add a 0 before it
        if (minutes < 10 && minutes >= 0)
        document.getElementById("date").innerHTML = "0" + days + " 0" + hours + " 0"
        + minutes;








        share|improve this answer













        There's some formatting issues below your "output the result in an element comment with id date" section. The following should give you what you'd expect.



        // If the count down is over, write some text 
        if (distance < 0)
        clearInterval(x);
        document.getElementById("date").innerHTML = "EXPIRED";


        // If the number of days left is between 0 and 9 add a 0 before it
        if (days < 10 && days >= 0)
        document.getElementById("date").innerHTML = "0" + days + " " + hours + " "
        + minutes;
        // If the number of hours left is between 0 and 9 add a 0 before it
        if (hours < 10 && hours >= 0)
        document.getElementById("date").innerHTML = "0" + days + " 0" + hours + " "
        + minutes;
        // If the number of minutes left is between 0 and 9 add a 0 before it
        if (minutes < 10 && minutes >= 0)
        document.getElementById("date").innerHTML = "0" + days + " 0" + hours + " 0"
        + minutes;









        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 13 '18 at 16:46









        TLneonTLneon

        11




        11





















            0














            To avoid doing multiple DOM manipulations and unneeded calculations, first check if the timer has expired. Only then, if needed construct the timer string.






            var countDownDate = new Date("Dec 20, 2018 08:53:25").getTime();

            // Update the count down every 1 second
            var x = setInterval(function()

            // Get todays date and time
            var now = new Date().getTime();

            // Find the distance between now and the count down date
            var distance = countDownDate - now;

            // If the count down is over, write some text
            if (distance < 0)
            clearInterval(x);
            document.getElementById("date").innerHTML = "EXPIRED";
            else
            // Time calculations for days, hours, minutes and seconds
            var days = Math.floor(distance / (1000 * 60 * 60 * 24));
            var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
            var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
            var seconds = Math.floor((distance % (1000 * 60)) / 1000);

            // If the number left is between 0 and 9 add a 0 before it
            var daysStr = days < 10 ? "0" + days : days;
            var hoursStr = hours < 10 ? "0" + hours : hours;
            var minutesStr = minutes < 10 ? "0" + minutes : minutes;
            var secondsStr = seconds < 10 ? "0" + seconds : seconds;
            // Output the result in an element with id="date"
            document.getElementById("date").innerHTML = daysStr + " " + hoursStr + " " + minutesStr + " " + secondsStr;


            , 1000);

            @import url('https://fonts.googleapis.com/css?family=Oswald');
            @font-face
            font-family: Khula;
            src: url('Khula-ExtraBold.ttf');


            p
            text-align: center;
            font-size: 60px;
            margin-top: 0px;
            font-family: Khula;


            #text
            text-align: center;
            font-size: 9px;

            <p id="date"></p>








            share|improve this answer

























            • minutes > 0 is not needed, there's no negative values in minutes

              – Zohir Salak
              Nov 13 '18 at 16:26











            • I updated the answer.

              – Oram
              Nov 13 '18 at 16:27















            0














            To avoid doing multiple DOM manipulations and unneeded calculations, first check if the timer has expired. Only then, if needed construct the timer string.






            var countDownDate = new Date("Dec 20, 2018 08:53:25").getTime();

            // Update the count down every 1 second
            var x = setInterval(function()

            // Get todays date and time
            var now = new Date().getTime();

            // Find the distance between now and the count down date
            var distance = countDownDate - now;

            // If the count down is over, write some text
            if (distance < 0)
            clearInterval(x);
            document.getElementById("date").innerHTML = "EXPIRED";
            else
            // Time calculations for days, hours, minutes and seconds
            var days = Math.floor(distance / (1000 * 60 * 60 * 24));
            var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
            var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
            var seconds = Math.floor((distance % (1000 * 60)) / 1000);

            // If the number left is between 0 and 9 add a 0 before it
            var daysStr = days < 10 ? "0" + days : days;
            var hoursStr = hours < 10 ? "0" + hours : hours;
            var minutesStr = minutes < 10 ? "0" + minutes : minutes;
            var secondsStr = seconds < 10 ? "0" + seconds : seconds;
            // Output the result in an element with id="date"
            document.getElementById("date").innerHTML = daysStr + " " + hoursStr + " " + minutesStr + " " + secondsStr;


            , 1000);

            @import url('https://fonts.googleapis.com/css?family=Oswald');
            @font-face
            font-family: Khula;
            src: url('Khula-ExtraBold.ttf');


            p
            text-align: center;
            font-size: 60px;
            margin-top: 0px;
            font-family: Khula;


            #text
            text-align: center;
            font-size: 9px;

            <p id="date"></p>








            share|improve this answer

























            • minutes > 0 is not needed, there's no negative values in minutes

              – Zohir Salak
              Nov 13 '18 at 16:26











            • I updated the answer.

              – Oram
              Nov 13 '18 at 16:27













            0












            0








            0







            To avoid doing multiple DOM manipulations and unneeded calculations, first check if the timer has expired. Only then, if needed construct the timer string.






            var countDownDate = new Date("Dec 20, 2018 08:53:25").getTime();

            // Update the count down every 1 second
            var x = setInterval(function()

            // Get todays date and time
            var now = new Date().getTime();

            // Find the distance between now and the count down date
            var distance = countDownDate - now;

            // If the count down is over, write some text
            if (distance < 0)
            clearInterval(x);
            document.getElementById("date").innerHTML = "EXPIRED";
            else
            // Time calculations for days, hours, minutes and seconds
            var days = Math.floor(distance / (1000 * 60 * 60 * 24));
            var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
            var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
            var seconds = Math.floor((distance % (1000 * 60)) / 1000);

            // If the number left is between 0 and 9 add a 0 before it
            var daysStr = days < 10 ? "0" + days : days;
            var hoursStr = hours < 10 ? "0" + hours : hours;
            var minutesStr = minutes < 10 ? "0" + minutes : minutes;
            var secondsStr = seconds < 10 ? "0" + seconds : seconds;
            // Output the result in an element with id="date"
            document.getElementById("date").innerHTML = daysStr + " " + hoursStr + " " + minutesStr + " " + secondsStr;


            , 1000);

            @import url('https://fonts.googleapis.com/css?family=Oswald');
            @font-face
            font-family: Khula;
            src: url('Khula-ExtraBold.ttf');


            p
            text-align: center;
            font-size: 60px;
            margin-top: 0px;
            font-family: Khula;


            #text
            text-align: center;
            font-size: 9px;

            <p id="date"></p>








            share|improve this answer















            To avoid doing multiple DOM manipulations and unneeded calculations, first check if the timer has expired. Only then, if needed construct the timer string.






            var countDownDate = new Date("Dec 20, 2018 08:53:25").getTime();

            // Update the count down every 1 second
            var x = setInterval(function()

            // Get todays date and time
            var now = new Date().getTime();

            // Find the distance between now and the count down date
            var distance = countDownDate - now;

            // If the count down is over, write some text
            if (distance < 0)
            clearInterval(x);
            document.getElementById("date").innerHTML = "EXPIRED";
            else
            // Time calculations for days, hours, minutes and seconds
            var days = Math.floor(distance / (1000 * 60 * 60 * 24));
            var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
            var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
            var seconds = Math.floor((distance % (1000 * 60)) / 1000);

            // If the number left is between 0 and 9 add a 0 before it
            var daysStr = days < 10 ? "0" + days : days;
            var hoursStr = hours < 10 ? "0" + hours : hours;
            var minutesStr = minutes < 10 ? "0" + minutes : minutes;
            var secondsStr = seconds < 10 ? "0" + seconds : seconds;
            // Output the result in an element with id="date"
            document.getElementById("date").innerHTML = daysStr + " " + hoursStr + " " + minutesStr + " " + secondsStr;


            , 1000);

            @import url('https://fonts.googleapis.com/css?family=Oswald');
            @font-face
            font-family: Khula;
            src: url('Khula-ExtraBold.ttf');


            p
            text-align: center;
            font-size: 60px;
            margin-top: 0px;
            font-family: Khula;


            #text
            text-align: center;
            font-size: 9px;

            <p id="date"></p>








            var countDownDate = new Date("Dec 20, 2018 08:53:25").getTime();

            // Update the count down every 1 second
            var x = setInterval(function()

            // Get todays date and time
            var now = new Date().getTime();

            // Find the distance between now and the count down date
            var distance = countDownDate - now;

            // If the count down is over, write some text
            if (distance < 0)
            clearInterval(x);
            document.getElementById("date").innerHTML = "EXPIRED";
            else
            // Time calculations for days, hours, minutes and seconds
            var days = Math.floor(distance / (1000 * 60 * 60 * 24));
            var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
            var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
            var seconds = Math.floor((distance % (1000 * 60)) / 1000);

            // If the number left is between 0 and 9 add a 0 before it
            var daysStr = days < 10 ? "0" + days : days;
            var hoursStr = hours < 10 ? "0" + hours : hours;
            var minutesStr = minutes < 10 ? "0" + minutes : minutes;
            var secondsStr = seconds < 10 ? "0" + seconds : seconds;
            // Output the result in an element with id="date"
            document.getElementById("date").innerHTML = daysStr + " " + hoursStr + " " + minutesStr + " " + secondsStr;


            , 1000);

            @import url('https://fonts.googleapis.com/css?family=Oswald');
            @font-face
            font-family: Khula;
            src: url('Khula-ExtraBold.ttf');


            p
            text-align: center;
            font-size: 60px;
            margin-top: 0px;
            font-family: Khula;


            #text
            text-align: center;
            font-size: 9px;

            <p id="date"></p>





            var countDownDate = new Date("Dec 20, 2018 08:53:25").getTime();

            // Update the count down every 1 second
            var x = setInterval(function()

            // Get todays date and time
            var now = new Date().getTime();

            // Find the distance between now and the count down date
            var distance = countDownDate - now;

            // If the count down is over, write some text
            if (distance < 0)
            clearInterval(x);
            document.getElementById("date").innerHTML = "EXPIRED";
            else
            // Time calculations for days, hours, minutes and seconds
            var days = Math.floor(distance / (1000 * 60 * 60 * 24));
            var hours = Math.floor((distance % (1000 * 60 * 60 * 24)) / (1000 * 60 * 60));
            var minutes = Math.floor((distance % (1000 * 60 * 60)) / (1000 * 60));
            var seconds = Math.floor((distance % (1000 * 60)) / 1000);

            // If the number left is between 0 and 9 add a 0 before it
            var daysStr = days < 10 ? "0" + days : days;
            var hoursStr = hours < 10 ? "0" + hours : hours;
            var minutesStr = minutes < 10 ? "0" + minutes : minutes;
            var secondsStr = seconds < 10 ? "0" + seconds : seconds;
            // Output the result in an element with id="date"
            document.getElementById("date").innerHTML = daysStr + " " + hoursStr + " " + minutesStr + " " + secondsStr;


            , 1000);

            @import url('https://fonts.googleapis.com/css?family=Oswald');
            @font-face
            font-family: Khula;
            src: url('Khula-ExtraBold.ttf');


            p
            text-align: center;
            font-size: 60px;
            margin-top: 0px;
            font-family: Khula;


            #text
            text-align: center;
            font-size: 9px;

            <p id="date"></p>






            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Nov 13 '18 at 16:50

























            answered Nov 13 '18 at 16:21









            OramOram

            723217




            723217












            • minutes > 0 is not needed, there's no negative values in minutes

              – Zohir Salak
              Nov 13 '18 at 16:26











            • I updated the answer.

              – Oram
              Nov 13 '18 at 16:27

















            • minutes > 0 is not needed, there's no negative values in minutes

              – Zohir Salak
              Nov 13 '18 at 16:26











            • I updated the answer.

              – Oram
              Nov 13 '18 at 16:27
















            minutes > 0 is not needed, there's no negative values in minutes

            – Zohir Salak
            Nov 13 '18 at 16:26





            minutes > 0 is not needed, there's no negative values in minutes

            – Zohir Salak
            Nov 13 '18 at 16:26













            I updated the answer.

            – Oram
            Nov 13 '18 at 16:27





            I updated the answer.

            – Oram
            Nov 13 '18 at 16:27

















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