Dynamically change SVG cursor










2















I have created SVG cursor and I would like to dynamically change cursor radius on mouse scroll, zoom in increase radius, zoom out decrease radius.



CSS SVG cursor, this works:



.brushCursor 
cursor: url('data:image/svg+xml;utf8,<svg id="svg" xmlns="http://www.w3.org/2000/svg" version="1.1" width="32" height="32"><circle cx="10" cy="10" r="5" stroke-width="2" style="stroke: black; fill: red;"/></svg>') 10 10, pointer;



But I want to change SVG's radius dynamically. Radius should be in the range 1 to 10. So far I made this but the cursor is not updating:



const brush = document.querySelector('.brush');
const radius = 5;

brush.style.cursor = `url('data:image/svg+xml;utf8,<svg id="svg" xmlns="http://www.w3.org/2000/svg" version="1.1" width="32" height="32"><circle cx="10" cy="10" r=$radius stroke-width="2" style="stroke: black; fill: red;"/></svg>')`;









share|improve this question




























    2















    I have created SVG cursor and I would like to dynamically change cursor radius on mouse scroll, zoom in increase radius, zoom out decrease radius.



    CSS SVG cursor, this works:



    .brushCursor 
    cursor: url('data:image/svg+xml;utf8,<svg id="svg" xmlns="http://www.w3.org/2000/svg" version="1.1" width="32" height="32"><circle cx="10" cy="10" r="5" stroke-width="2" style="stroke: black; fill: red;"/></svg>') 10 10, pointer;



    But I want to change SVG's radius dynamically. Radius should be in the range 1 to 10. So far I made this but the cursor is not updating:



    const brush = document.querySelector('.brush');
    const radius = 5;

    brush.style.cursor = `url('data:image/svg+xml;utf8,<svg id="svg" xmlns="http://www.w3.org/2000/svg" version="1.1" width="32" height="32"><circle cx="10" cy="10" r=$radius stroke-width="2" style="stroke: black; fill: red;"/></svg>')`;









    share|improve this question


























      2












      2








      2








      I have created SVG cursor and I would like to dynamically change cursor radius on mouse scroll, zoom in increase radius, zoom out decrease radius.



      CSS SVG cursor, this works:



      .brushCursor 
      cursor: url('data:image/svg+xml;utf8,<svg id="svg" xmlns="http://www.w3.org/2000/svg" version="1.1" width="32" height="32"><circle cx="10" cy="10" r="5" stroke-width="2" style="stroke: black; fill: red;"/></svg>') 10 10, pointer;



      But I want to change SVG's radius dynamically. Radius should be in the range 1 to 10. So far I made this but the cursor is not updating:



      const brush = document.querySelector('.brush');
      const radius = 5;

      brush.style.cursor = `url('data:image/svg+xml;utf8,<svg id="svg" xmlns="http://www.w3.org/2000/svg" version="1.1" width="32" height="32"><circle cx="10" cy="10" r=$radius stroke-width="2" style="stroke: black; fill: red;"/></svg>')`;









      share|improve this question
















      I have created SVG cursor and I would like to dynamically change cursor radius on mouse scroll, zoom in increase radius, zoom out decrease radius.



      CSS SVG cursor, this works:



      .brushCursor 
      cursor: url('data:image/svg+xml;utf8,<svg id="svg" xmlns="http://www.w3.org/2000/svg" version="1.1" width="32" height="32"><circle cx="10" cy="10" r="5" stroke-width="2" style="stroke: black; fill: red;"/></svg>') 10 10, pointer;



      But I want to change SVG's radius dynamically. Radius should be in the range 1 to 10. So far I made this but the cursor is not updating:



      const brush = document.querySelector('.brush');
      const radius = 5;

      brush.style.cursor = `url('data:image/svg+xml;utf8,<svg id="svg" xmlns="http://www.w3.org/2000/svg" version="1.1" width="32" height="32"><circle cx="10" cy="10" r=$radius stroke-width="2" style="stroke: black; fill: red;"/></svg>')`;






      javascript css svg






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      share|improve this question













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      edited Nov 14 '18 at 22:53









      Marquizzo

      5,75932043




      5,75932043










      asked Nov 13 '18 at 16:12









      john_perjohn_per

      606




      606






















          1 Answer
          1






          active

          oldest

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          1














          I'm creating a new <style> element s and I'm adding the rule to that.



          An input type='range' is used to change the radius.






          let r = 3;
          let s = document.createElement("style");
          document.head.appendChild(s);
          changeCursor(r)

          test.addEventListener("input", ()=>
          r = test.value;
          changeCursor(r)
          )

          function changeCursor(r)
          let rule = `cursor: url('data:image/svg+xml;utf8,<svg id="svg" xmlns="http://www.w3.org/2000/svg" version="1.1" width="32" height="32"><circle cx="10" cy="10" r="$r" stroke-width="2" style="stroke: black; fill: red;"/></svg>') 10 10, pointer;`

          s.textContent = `.brushCursor $rule `;


          .brushCursor 
          height:100vh;
          /*cursor: url('data:image/svg+xml;utf8,<svg id="svg" xmlns="http://www.w3.org/2000/svg" version="1.1" width="32" height="32"><circle cx="10" cy="10" r="3" stroke-width="2" style="stroke: black; fill: red;"/></svg>') 10 10, pointer;*/

          #testposition:absolute; top:1em;

          <div class="brushCursor"></div>
          <input id="test" type="range" min="2" max="7" value="3" />





          In order to change it on scroll I would need to know more. The input I'm using has a max = 7. Maybe 8 would do; however a bigger radius would give you a cuted circle. How exactly would you want to grow your circle on scroll. Also pages have different heights. Is it "scroll" or is it "wheel" the event you plan to use?






          share|improve this answer
























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            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            1














            I'm creating a new <style> element s and I'm adding the rule to that.



            An input type='range' is used to change the radius.






            let r = 3;
            let s = document.createElement("style");
            document.head.appendChild(s);
            changeCursor(r)

            test.addEventListener("input", ()=>
            r = test.value;
            changeCursor(r)
            )

            function changeCursor(r)
            let rule = `cursor: url('data:image/svg+xml;utf8,<svg id="svg" xmlns="http://www.w3.org/2000/svg" version="1.1" width="32" height="32"><circle cx="10" cy="10" r="$r" stroke-width="2" style="stroke: black; fill: red;"/></svg>') 10 10, pointer;`

            s.textContent = `.brushCursor $rule `;


            .brushCursor 
            height:100vh;
            /*cursor: url('data:image/svg+xml;utf8,<svg id="svg" xmlns="http://www.w3.org/2000/svg" version="1.1" width="32" height="32"><circle cx="10" cy="10" r="3" stroke-width="2" style="stroke: black; fill: red;"/></svg>') 10 10, pointer;*/

            #testposition:absolute; top:1em;

            <div class="brushCursor"></div>
            <input id="test" type="range" min="2" max="7" value="3" />





            In order to change it on scroll I would need to know more. The input I'm using has a max = 7. Maybe 8 would do; however a bigger radius would give you a cuted circle. How exactly would you want to grow your circle on scroll. Also pages have different heights. Is it "scroll" or is it "wheel" the event you plan to use?






            share|improve this answer





























              1














              I'm creating a new <style> element s and I'm adding the rule to that.



              An input type='range' is used to change the radius.






              let r = 3;
              let s = document.createElement("style");
              document.head.appendChild(s);
              changeCursor(r)

              test.addEventListener("input", ()=>
              r = test.value;
              changeCursor(r)
              )

              function changeCursor(r)
              let rule = `cursor: url('data:image/svg+xml;utf8,<svg id="svg" xmlns="http://www.w3.org/2000/svg" version="1.1" width="32" height="32"><circle cx="10" cy="10" r="$r" stroke-width="2" style="stroke: black; fill: red;"/></svg>') 10 10, pointer;`

              s.textContent = `.brushCursor $rule `;


              .brushCursor 
              height:100vh;
              /*cursor: url('data:image/svg+xml;utf8,<svg id="svg" xmlns="http://www.w3.org/2000/svg" version="1.1" width="32" height="32"><circle cx="10" cy="10" r="3" stroke-width="2" style="stroke: black; fill: red;"/></svg>') 10 10, pointer;*/

              #testposition:absolute; top:1em;

              <div class="brushCursor"></div>
              <input id="test" type="range" min="2" max="7" value="3" />





              In order to change it on scroll I would need to know more. The input I'm using has a max = 7. Maybe 8 would do; however a bigger radius would give you a cuted circle. How exactly would you want to grow your circle on scroll. Also pages have different heights. Is it "scroll" or is it "wheel" the event you plan to use?






              share|improve this answer



























                1












                1








                1







                I'm creating a new <style> element s and I'm adding the rule to that.



                An input type='range' is used to change the radius.






                let r = 3;
                let s = document.createElement("style");
                document.head.appendChild(s);
                changeCursor(r)

                test.addEventListener("input", ()=>
                r = test.value;
                changeCursor(r)
                )

                function changeCursor(r)
                let rule = `cursor: url('data:image/svg+xml;utf8,<svg id="svg" xmlns="http://www.w3.org/2000/svg" version="1.1" width="32" height="32"><circle cx="10" cy="10" r="$r" stroke-width="2" style="stroke: black; fill: red;"/></svg>') 10 10, pointer;`

                s.textContent = `.brushCursor $rule `;


                .brushCursor 
                height:100vh;
                /*cursor: url('data:image/svg+xml;utf8,<svg id="svg" xmlns="http://www.w3.org/2000/svg" version="1.1" width="32" height="32"><circle cx="10" cy="10" r="3" stroke-width="2" style="stroke: black; fill: red;"/></svg>') 10 10, pointer;*/

                #testposition:absolute; top:1em;

                <div class="brushCursor"></div>
                <input id="test" type="range" min="2" max="7" value="3" />





                In order to change it on scroll I would need to know more. The input I'm using has a max = 7. Maybe 8 would do; however a bigger radius would give you a cuted circle. How exactly would you want to grow your circle on scroll. Also pages have different heights. Is it "scroll" or is it "wheel" the event you plan to use?






                share|improve this answer















                I'm creating a new <style> element s and I'm adding the rule to that.



                An input type='range' is used to change the radius.






                let r = 3;
                let s = document.createElement("style");
                document.head.appendChild(s);
                changeCursor(r)

                test.addEventListener("input", ()=>
                r = test.value;
                changeCursor(r)
                )

                function changeCursor(r)
                let rule = `cursor: url('data:image/svg+xml;utf8,<svg id="svg" xmlns="http://www.w3.org/2000/svg" version="1.1" width="32" height="32"><circle cx="10" cy="10" r="$r" stroke-width="2" style="stroke: black; fill: red;"/></svg>') 10 10, pointer;`

                s.textContent = `.brushCursor $rule `;


                .brushCursor 
                height:100vh;
                /*cursor: url('data:image/svg+xml;utf8,<svg id="svg" xmlns="http://www.w3.org/2000/svg" version="1.1" width="32" height="32"><circle cx="10" cy="10" r="3" stroke-width="2" style="stroke: black; fill: red;"/></svg>') 10 10, pointer;*/

                #testposition:absolute; top:1em;

                <div class="brushCursor"></div>
                <input id="test" type="range" min="2" max="7" value="3" />





                In order to change it on scroll I would need to know more. The input I'm using has a max = 7. Maybe 8 would do; however a bigger radius would give you a cuted circle. How exactly would you want to grow your circle on scroll. Also pages have different heights. Is it "scroll" or is it "wheel" the event you plan to use?






                let r = 3;
                let s = document.createElement("style");
                document.head.appendChild(s);
                changeCursor(r)

                test.addEventListener("input", ()=>
                r = test.value;
                changeCursor(r)
                )

                function changeCursor(r)
                let rule = `cursor: url('data:image/svg+xml;utf8,<svg id="svg" xmlns="http://www.w3.org/2000/svg" version="1.1" width="32" height="32"><circle cx="10" cy="10" r="$r" stroke-width="2" style="stroke: black; fill: red;"/></svg>') 10 10, pointer;`

                s.textContent = `.brushCursor $rule `;


                .brushCursor 
                height:100vh;
                /*cursor: url('data:image/svg+xml;utf8,<svg id="svg" xmlns="http://www.w3.org/2000/svg" version="1.1" width="32" height="32"><circle cx="10" cy="10" r="3" stroke-width="2" style="stroke: black; fill: red;"/></svg>') 10 10, pointer;*/

                #testposition:absolute; top:1em;

                <div class="brushCursor"></div>
                <input id="test" type="range" min="2" max="7" value="3" />





                let r = 3;
                let s = document.createElement("style");
                document.head.appendChild(s);
                changeCursor(r)

                test.addEventListener("input", ()=>
                r = test.value;
                changeCursor(r)
                )

                function changeCursor(r)
                let rule = `cursor: url('data:image/svg+xml;utf8,<svg id="svg" xmlns="http://www.w3.org/2000/svg" version="1.1" width="32" height="32"><circle cx="10" cy="10" r="$r" stroke-width="2" style="stroke: black; fill: red;"/></svg>') 10 10, pointer;`

                s.textContent = `.brushCursor $rule `;


                .brushCursor 
                height:100vh;
                /*cursor: url('data:image/svg+xml;utf8,<svg id="svg" xmlns="http://www.w3.org/2000/svg" version="1.1" width="32" height="32"><circle cx="10" cy="10" r="3" stroke-width="2" style="stroke: black; fill: red;"/></svg>') 10 10, pointer;*/

                #testposition:absolute; top:1em;

                <div class="brushCursor"></div>
                <input id="test" type="range" min="2" max="7" value="3" />






                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited Nov 13 '18 at 17:39

























                answered Nov 13 '18 at 17:28









                enxanetaenxaneta

                7,0842516




                7,0842516



























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