Canvas score increments then clears
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I want to update my score each time a collision occurs. The score correctly adds 1 and becomes Score: 1 for a frame and then goes back to 0. I can't figure out why the score is being cleared and reset to zero instead of incrementing during each collision.
// text
c.fillStyle = "#ffff00";
c.font = "30px Arial";
c.fillText("Score: 0 ", 10, 50);
var score = 0;
var scorevalue = 0;
// collision detection
if (dy >= 400 && (padxpos + 90 >= dx && padxpos <= 220))
t = 0;
t += 0.1;
dy = dyi + viy*t - (ay*t*t)/2;
c.fillStyle = "#ffff00";
c.font = "30px Arial";
updateScore();
// update score
function updateScore()
c.clearRect(0, 0, canvas.height, canvas.width);
c.fillStyle = "#ff0000";
c.fillRect(0, 0, canvas.width, canvas.height);
c.fillStyle = "#ffff00";
c.font = "30px Arial";
scorevalue = ++score;
c.fillText("Score: " + scorevalue, 10, 50);
javascript canvas html5-canvas
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up vote
0
down vote
favorite
I want to update my score each time a collision occurs. The score correctly adds 1 and becomes Score: 1 for a frame and then goes back to 0. I can't figure out why the score is being cleared and reset to zero instead of incrementing during each collision.
// text
c.fillStyle = "#ffff00";
c.font = "30px Arial";
c.fillText("Score: 0 ", 10, 50);
var score = 0;
var scorevalue = 0;
// collision detection
if (dy >= 400 && (padxpos + 90 >= dx && padxpos <= 220))
t = 0;
t += 0.1;
dy = dyi + viy*t - (ay*t*t)/2;
c.fillStyle = "#ffff00";
c.font = "30px Arial";
updateScore();
// update score
function updateScore()
c.clearRect(0, 0, canvas.height, canvas.width);
c.fillStyle = "#ff0000";
c.fillRect(0, 0, canvas.width, canvas.height);
c.fillStyle = "#ffff00";
c.font = "30px Arial";
scorevalue = ++score;
c.fillText("Score: " + scorevalue, 10, 50);
javascript canvas html5-canvas
Where and how are you initializing the variablesscore
andscorevalue
?
– Patrick Hund
Nov 11 at 15:30
I declared them as global variables set equal to zero. I updated the code above.
– physicsfrac
Nov 11 at 15:39
1
Well, the bug is not in the code you posted, that increments the score just fine without resetting it,
– Patrick Hund
Nov 11 at 15:43
add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
I want to update my score each time a collision occurs. The score correctly adds 1 and becomes Score: 1 for a frame and then goes back to 0. I can't figure out why the score is being cleared and reset to zero instead of incrementing during each collision.
// text
c.fillStyle = "#ffff00";
c.font = "30px Arial";
c.fillText("Score: 0 ", 10, 50);
var score = 0;
var scorevalue = 0;
// collision detection
if (dy >= 400 && (padxpos + 90 >= dx && padxpos <= 220))
t = 0;
t += 0.1;
dy = dyi + viy*t - (ay*t*t)/2;
c.fillStyle = "#ffff00";
c.font = "30px Arial";
updateScore();
// update score
function updateScore()
c.clearRect(0, 0, canvas.height, canvas.width);
c.fillStyle = "#ff0000";
c.fillRect(0, 0, canvas.width, canvas.height);
c.fillStyle = "#ffff00";
c.font = "30px Arial";
scorevalue = ++score;
c.fillText("Score: " + scorevalue, 10, 50);
javascript canvas html5-canvas
I want to update my score each time a collision occurs. The score correctly adds 1 and becomes Score: 1 for a frame and then goes back to 0. I can't figure out why the score is being cleared and reset to zero instead of incrementing during each collision.
// text
c.fillStyle = "#ffff00";
c.font = "30px Arial";
c.fillText("Score: 0 ", 10, 50);
var score = 0;
var scorevalue = 0;
// collision detection
if (dy >= 400 && (padxpos + 90 >= dx && padxpos <= 220))
t = 0;
t += 0.1;
dy = dyi + viy*t - (ay*t*t)/2;
c.fillStyle = "#ffff00";
c.font = "30px Arial";
updateScore();
// update score
function updateScore()
c.clearRect(0, 0, canvas.height, canvas.width);
c.fillStyle = "#ff0000";
c.fillRect(0, 0, canvas.width, canvas.height);
c.fillStyle = "#ffff00";
c.font = "30px Arial";
scorevalue = ++score;
c.fillText("Score: " + scorevalue, 10, 50);
javascript canvas html5-canvas
javascript canvas html5-canvas
edited Nov 12 at 3:38
asked Nov 11 at 15:00
physicsfrac
255
255
Where and how are you initializing the variablesscore
andscorevalue
?
– Patrick Hund
Nov 11 at 15:30
I declared them as global variables set equal to zero. I updated the code above.
– physicsfrac
Nov 11 at 15:39
1
Well, the bug is not in the code you posted, that increments the score just fine without resetting it,
– Patrick Hund
Nov 11 at 15:43
add a comment |
Where and how are you initializing the variablesscore
andscorevalue
?
– Patrick Hund
Nov 11 at 15:30
I declared them as global variables set equal to zero. I updated the code above.
– physicsfrac
Nov 11 at 15:39
1
Well, the bug is not in the code you posted, that increments the score just fine without resetting it,
– Patrick Hund
Nov 11 at 15:43
Where and how are you initializing the variables
score
and scorevalue
?– Patrick Hund
Nov 11 at 15:30
Where and how are you initializing the variables
score
and scorevalue
?– Patrick Hund
Nov 11 at 15:30
I declared them as global variables set equal to zero. I updated the code above.
– physicsfrac
Nov 11 at 15:39
I declared them as global variables set equal to zero. I updated the code above.
– physicsfrac
Nov 11 at 15:39
1
1
Well, the bug is not in the code you posted, that increments the score just fine without resetting it,
– Patrick Hund
Nov 11 at 15:43
Well, the bug is not in the code you posted, that increments the score just fine without resetting it,
– Patrick Hund
Nov 11 at 15:43
add a comment |
1 Answer
1
active
oldest
votes
up vote
1
down vote
In case anyone else stumbles across this same error...
In the original fill text I had this
c.fillText("Score: 0 ", 10, 50);
so everytime the score updated c.filltext it was drawing the zero even though the score was properly incrementing. All I needed to do was fill the original text with the variable. Simple mistake that took forever to find.
c.fillText("Score: " + scorevalue, 10, 50);
add a comment |
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
1
down vote
In case anyone else stumbles across this same error...
In the original fill text I had this
c.fillText("Score: 0 ", 10, 50);
so everytime the score updated c.filltext it was drawing the zero even though the score was properly incrementing. All I needed to do was fill the original text with the variable. Simple mistake that took forever to find.
c.fillText("Score: " + scorevalue, 10, 50);
add a comment |
up vote
1
down vote
In case anyone else stumbles across this same error...
In the original fill text I had this
c.fillText("Score: 0 ", 10, 50);
so everytime the score updated c.filltext it was drawing the zero even though the score was properly incrementing. All I needed to do was fill the original text with the variable. Simple mistake that took forever to find.
c.fillText("Score: " + scorevalue, 10, 50);
add a comment |
up vote
1
down vote
up vote
1
down vote
In case anyone else stumbles across this same error...
In the original fill text I had this
c.fillText("Score: 0 ", 10, 50);
so everytime the score updated c.filltext it was drawing the zero even though the score was properly incrementing. All I needed to do was fill the original text with the variable. Simple mistake that took forever to find.
c.fillText("Score: " + scorevalue, 10, 50);
In case anyone else stumbles across this same error...
In the original fill text I had this
c.fillText("Score: 0 ", 10, 50);
so everytime the score updated c.filltext it was drawing the zero even though the score was properly incrementing. All I needed to do was fill the original text with the variable. Simple mistake that took forever to find.
c.fillText("Score: " + scorevalue, 10, 50);
answered Nov 12 at 3:43
physicsfrac
255
255
add a comment |
add a comment |
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Where and how are you initializing the variables
score
andscorevalue
?– Patrick Hund
Nov 11 at 15:30
I declared them as global variables set equal to zero. I updated the code above.
– physicsfrac
Nov 11 at 15:39
1
Well, the bug is not in the code you posted, that increments the score just fine without resetting it,
– Patrick Hund
Nov 11 at 15:43