Canvas score increments then clears









up vote
0
down vote

favorite












I want to update my score each time a collision occurs. The score correctly adds 1 and becomes Score: 1 for a frame and then goes back to 0. I can't figure out why the score is being cleared and reset to zero instead of incrementing during each collision.



// text
c.fillStyle = "#ffff00";
c.font = "30px Arial";
c.fillText("Score: 0 ", 10, 50);

var score = 0;
var scorevalue = 0;

// collision detection

if (dy >= 400 && (padxpos + 90 >= dx && padxpos <= 220))
t = 0;
t += 0.1;
dy = dyi + viy*t - (ay*t*t)/2;
c.fillStyle = "#ffff00";
c.font = "30px Arial";
updateScore();


// update score

function updateScore()

c.clearRect(0, 0, canvas.height, canvas.width);
c.fillStyle = "#ff0000";
c.fillRect(0, 0, canvas.width, canvas.height);
c.fillStyle = "#ffff00";
c.font = "30px Arial";
scorevalue = ++score;
c.fillText("Score: " + scorevalue, 10, 50);










share|improve this question























  • Where and how are you initializing the variables score and scorevalue?
    – Patrick Hund
    Nov 11 at 15:30










  • I declared them as global variables set equal to zero. I updated the code above.
    – physicsfrac
    Nov 11 at 15:39






  • 1




    Well, the bug is not in the code you posted, that increments the score just fine without resetting it,
    – Patrick Hund
    Nov 11 at 15:43














up vote
0
down vote

favorite












I want to update my score each time a collision occurs. The score correctly adds 1 and becomes Score: 1 for a frame and then goes back to 0. I can't figure out why the score is being cleared and reset to zero instead of incrementing during each collision.



// text
c.fillStyle = "#ffff00";
c.font = "30px Arial";
c.fillText("Score: 0 ", 10, 50);

var score = 0;
var scorevalue = 0;

// collision detection

if (dy >= 400 && (padxpos + 90 >= dx && padxpos <= 220))
t = 0;
t += 0.1;
dy = dyi + viy*t - (ay*t*t)/2;
c.fillStyle = "#ffff00";
c.font = "30px Arial";
updateScore();


// update score

function updateScore()

c.clearRect(0, 0, canvas.height, canvas.width);
c.fillStyle = "#ff0000";
c.fillRect(0, 0, canvas.width, canvas.height);
c.fillStyle = "#ffff00";
c.font = "30px Arial";
scorevalue = ++score;
c.fillText("Score: " + scorevalue, 10, 50);










share|improve this question























  • Where and how are you initializing the variables score and scorevalue?
    – Patrick Hund
    Nov 11 at 15:30










  • I declared them as global variables set equal to zero. I updated the code above.
    – physicsfrac
    Nov 11 at 15:39






  • 1




    Well, the bug is not in the code you posted, that increments the score just fine without resetting it,
    – Patrick Hund
    Nov 11 at 15:43












up vote
0
down vote

favorite









up vote
0
down vote

favorite











I want to update my score each time a collision occurs. The score correctly adds 1 and becomes Score: 1 for a frame and then goes back to 0. I can't figure out why the score is being cleared and reset to zero instead of incrementing during each collision.



// text
c.fillStyle = "#ffff00";
c.font = "30px Arial";
c.fillText("Score: 0 ", 10, 50);

var score = 0;
var scorevalue = 0;

// collision detection

if (dy >= 400 && (padxpos + 90 >= dx && padxpos <= 220))
t = 0;
t += 0.1;
dy = dyi + viy*t - (ay*t*t)/2;
c.fillStyle = "#ffff00";
c.font = "30px Arial";
updateScore();


// update score

function updateScore()

c.clearRect(0, 0, canvas.height, canvas.width);
c.fillStyle = "#ff0000";
c.fillRect(0, 0, canvas.width, canvas.height);
c.fillStyle = "#ffff00";
c.font = "30px Arial";
scorevalue = ++score;
c.fillText("Score: " + scorevalue, 10, 50);










share|improve this question















I want to update my score each time a collision occurs. The score correctly adds 1 and becomes Score: 1 for a frame and then goes back to 0. I can't figure out why the score is being cleared and reset to zero instead of incrementing during each collision.



// text
c.fillStyle = "#ffff00";
c.font = "30px Arial";
c.fillText("Score: 0 ", 10, 50);

var score = 0;
var scorevalue = 0;

// collision detection

if (dy >= 400 && (padxpos + 90 >= dx && padxpos <= 220))
t = 0;
t += 0.1;
dy = dyi + viy*t - (ay*t*t)/2;
c.fillStyle = "#ffff00";
c.font = "30px Arial";
updateScore();


// update score

function updateScore()

c.clearRect(0, 0, canvas.height, canvas.width);
c.fillStyle = "#ff0000";
c.fillRect(0, 0, canvas.width, canvas.height);
c.fillStyle = "#ffff00";
c.font = "30px Arial";
scorevalue = ++score;
c.fillText("Score: " + scorevalue, 10, 50);







javascript canvas html5-canvas






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 12 at 3:38

























asked Nov 11 at 15:00









physicsfrac

255




255











  • Where and how are you initializing the variables score and scorevalue?
    – Patrick Hund
    Nov 11 at 15:30










  • I declared them as global variables set equal to zero. I updated the code above.
    – physicsfrac
    Nov 11 at 15:39






  • 1




    Well, the bug is not in the code you posted, that increments the score just fine without resetting it,
    – Patrick Hund
    Nov 11 at 15:43
















  • Where and how are you initializing the variables score and scorevalue?
    – Patrick Hund
    Nov 11 at 15:30










  • I declared them as global variables set equal to zero. I updated the code above.
    – physicsfrac
    Nov 11 at 15:39






  • 1




    Well, the bug is not in the code you posted, that increments the score just fine without resetting it,
    – Patrick Hund
    Nov 11 at 15:43















Where and how are you initializing the variables score and scorevalue?
– Patrick Hund
Nov 11 at 15:30




Where and how are you initializing the variables score and scorevalue?
– Patrick Hund
Nov 11 at 15:30












I declared them as global variables set equal to zero. I updated the code above.
– physicsfrac
Nov 11 at 15:39




I declared them as global variables set equal to zero. I updated the code above.
– physicsfrac
Nov 11 at 15:39




1




1




Well, the bug is not in the code you posted, that increments the score just fine without resetting it,
– Patrick Hund
Nov 11 at 15:43




Well, the bug is not in the code you posted, that increments the score just fine without resetting it,
– Patrick Hund
Nov 11 at 15:43












1 Answer
1






active

oldest

votes

















up vote
1
down vote













In case anyone else stumbles across this same error...



In the original fill text I had this



c.fillText("Score: 0 ", 10, 50);


so everytime the score updated c.filltext it was drawing the zero even though the score was properly incrementing. All I needed to do was fill the original text with the variable. Simple mistake that took forever to find.



c.fillText("Score: " + scorevalue, 10, 50);





share|improve this answer




















    Your Answer






    StackExchange.ifUsing("editor", function ()
    StackExchange.using("externalEditor", function ()
    StackExchange.using("snippets", function ()
    StackExchange.snippets.init();
    );
    );
    , "code-snippets");

    StackExchange.ready(function()
    var channelOptions =
    tags: "".split(" "),
    id: "1"
    ;
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function()
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled)
    StackExchange.using("snippets", function()
    createEditor();
    );

    else
    createEditor();

    );

    function createEditor()
    StackExchange.prepareEditor(
    heartbeatType: 'answer',
    convertImagesToLinks: true,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: 10,
    bindNavPrevention: true,
    postfix: "",
    imageUploader:
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    ,
    onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    );



    );













    draft saved

    draft discarded


















    StackExchange.ready(
    function ()
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53249982%2fcanvas-score-increments-then-clears%23new-answer', 'question_page');

    );

    Post as a guest















    Required, but never shown

























    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    1
    down vote













    In case anyone else stumbles across this same error...



    In the original fill text I had this



    c.fillText("Score: 0 ", 10, 50);


    so everytime the score updated c.filltext it was drawing the zero even though the score was properly incrementing. All I needed to do was fill the original text with the variable. Simple mistake that took forever to find.



    c.fillText("Score: " + scorevalue, 10, 50);





    share|improve this answer
























      up vote
      1
      down vote













      In case anyone else stumbles across this same error...



      In the original fill text I had this



      c.fillText("Score: 0 ", 10, 50);


      so everytime the score updated c.filltext it was drawing the zero even though the score was properly incrementing. All I needed to do was fill the original text with the variable. Simple mistake that took forever to find.



      c.fillText("Score: " + scorevalue, 10, 50);





      share|improve this answer






















        up vote
        1
        down vote










        up vote
        1
        down vote









        In case anyone else stumbles across this same error...



        In the original fill text I had this



        c.fillText("Score: 0 ", 10, 50);


        so everytime the score updated c.filltext it was drawing the zero even though the score was properly incrementing. All I needed to do was fill the original text with the variable. Simple mistake that took forever to find.



        c.fillText("Score: " + scorevalue, 10, 50);





        share|improve this answer












        In case anyone else stumbles across this same error...



        In the original fill text I had this



        c.fillText("Score: 0 ", 10, 50);


        so everytime the score updated c.filltext it was drawing the zero even though the score was properly incrementing. All I needed to do was fill the original text with the variable. Simple mistake that took forever to find.



        c.fillText("Score: " + scorevalue, 10, 50);






        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 12 at 3:43









        physicsfrac

        255




        255



























            draft saved

            draft discarded
















































            Thanks for contributing an answer to Stack Overflow!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid


            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.

            To learn more, see our tips on writing great answers.





            Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


            Please pay close attention to the following guidance:


            • Please be sure to answer the question. Provide details and share your research!

            But avoid


            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.

            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53249982%2fcanvas-score-increments-then-clears%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            這個網誌中的熱門文章

            Barbados

            How to read a connectionString WITH PROVIDER in .NET Core?

            Node.js Script on GitHub Pages or Amazon S3