User values aren't being assigned to Firebase Database










0















So right now I have my app set up so that a user can create an open game, and then a player can join this open game and become user2 or player2. This works just find, a player clicks the join button and appear in the lobby database as 'user2'. As shown below



enter image description here



This is a pretty simple thing, a player makes a game with the user2 equal to null, and then when somebody clicks join they replace null with their user information. This is the code used when a player joins a game.



private void joinGame() 
second = new User(userName, 0, getSide(), FirebaseAuth.getInstance().getUid());
gm.setUser2(second);



And then that method is called whenever someone clicks Join. I also have setup a Toast that displays the user2's information by calling



gm.getUser2().getUserName();


which displays their username, and that works just fine. So I know that when I use the setter setUser2(second), it is working properly



Now to my problem, which doesn't make much sense to me. After somebody joins a game, the Lobby game is deleted and an active game database node is added.



It is added through this code:



public static FCGameMaker beginGame;

private void createGame()
beginGame = new FCGameMaker(gm.getUser1(), gm.getUser2(), false, false);
FlipCoinGames.child(userName).setValue(beginGame);



And this is my FCGameMaker constructor



public FCGameMaker(User player1, User player2, boolean gameStarted, boolean gameFinished) 
this.player1 = player1;
this.player2 = player2;
this.gameStarted = gameStarted;
this.gameFinished = gameFinished;



But when the database is created, player2 does not appear.



This is what the database looks like after the createGame() method is called



enter image description here



And I have no idea why the second user is not being added, because I am positive that gm.setUser2(second) is being called before this createGame() method, so I am not sure why this is not working.



Any help?



private FCLobbyMaker gm;

gm = dataSnapshot.getValue(FCLobbyMaker.class);


And then my FCGameMaker constructor is already posted, the rest of that class is just getters and setters for the variables.










share|improve this question
























  • You're probably overwriting a new value to that node.

    – jake
    Nov 15 '18 at 1:45











  • @jake But whenever the Toast prints, after the game is created, the correct information for user2 appears, so I do not think that that is the case

    – CoderKlipto
    Nov 15 '18 at 1:46












  • Can you please post the code of variable gm

    – jake
    Nov 15 '18 at 1:51











  • @jake added it to the bottom of the post

    – CoderKlipto
    Nov 15 '18 at 2:31















0















So right now I have my app set up so that a user can create an open game, and then a player can join this open game and become user2 or player2. This works just find, a player clicks the join button and appear in the lobby database as 'user2'. As shown below



enter image description here



This is a pretty simple thing, a player makes a game with the user2 equal to null, and then when somebody clicks join they replace null with their user information. This is the code used when a player joins a game.



private void joinGame() 
second = new User(userName, 0, getSide(), FirebaseAuth.getInstance().getUid());
gm.setUser2(second);



And then that method is called whenever someone clicks Join. I also have setup a Toast that displays the user2's information by calling



gm.getUser2().getUserName();


which displays their username, and that works just fine. So I know that when I use the setter setUser2(second), it is working properly



Now to my problem, which doesn't make much sense to me. After somebody joins a game, the Lobby game is deleted and an active game database node is added.



It is added through this code:



public static FCGameMaker beginGame;

private void createGame()
beginGame = new FCGameMaker(gm.getUser1(), gm.getUser2(), false, false);
FlipCoinGames.child(userName).setValue(beginGame);



And this is my FCGameMaker constructor



public FCGameMaker(User player1, User player2, boolean gameStarted, boolean gameFinished) 
this.player1 = player1;
this.player2 = player2;
this.gameStarted = gameStarted;
this.gameFinished = gameFinished;



But when the database is created, player2 does not appear.



This is what the database looks like after the createGame() method is called



enter image description here



And I have no idea why the second user is not being added, because I am positive that gm.setUser2(second) is being called before this createGame() method, so I am not sure why this is not working.



Any help?



private FCLobbyMaker gm;

gm = dataSnapshot.getValue(FCLobbyMaker.class);


And then my FCGameMaker constructor is already posted, the rest of that class is just getters and setters for the variables.










share|improve this question
























  • You're probably overwriting a new value to that node.

    – jake
    Nov 15 '18 at 1:45











  • @jake But whenever the Toast prints, after the game is created, the correct information for user2 appears, so I do not think that that is the case

    – CoderKlipto
    Nov 15 '18 at 1:46












  • Can you please post the code of variable gm

    – jake
    Nov 15 '18 at 1:51











  • @jake added it to the bottom of the post

    – CoderKlipto
    Nov 15 '18 at 2:31













0












0








0








So right now I have my app set up so that a user can create an open game, and then a player can join this open game and become user2 or player2. This works just find, a player clicks the join button and appear in the lobby database as 'user2'. As shown below



enter image description here



This is a pretty simple thing, a player makes a game with the user2 equal to null, and then when somebody clicks join they replace null with their user information. This is the code used when a player joins a game.



private void joinGame() 
second = new User(userName, 0, getSide(), FirebaseAuth.getInstance().getUid());
gm.setUser2(second);



And then that method is called whenever someone clicks Join. I also have setup a Toast that displays the user2's information by calling



gm.getUser2().getUserName();


which displays their username, and that works just fine. So I know that when I use the setter setUser2(second), it is working properly



Now to my problem, which doesn't make much sense to me. After somebody joins a game, the Lobby game is deleted and an active game database node is added.



It is added through this code:



public static FCGameMaker beginGame;

private void createGame()
beginGame = new FCGameMaker(gm.getUser1(), gm.getUser2(), false, false);
FlipCoinGames.child(userName).setValue(beginGame);



And this is my FCGameMaker constructor



public FCGameMaker(User player1, User player2, boolean gameStarted, boolean gameFinished) 
this.player1 = player1;
this.player2 = player2;
this.gameStarted = gameStarted;
this.gameFinished = gameFinished;



But when the database is created, player2 does not appear.



This is what the database looks like after the createGame() method is called



enter image description here



And I have no idea why the second user is not being added, because I am positive that gm.setUser2(second) is being called before this createGame() method, so I am not sure why this is not working.



Any help?



private FCLobbyMaker gm;

gm = dataSnapshot.getValue(FCLobbyMaker.class);


And then my FCGameMaker constructor is already posted, the rest of that class is just getters and setters for the variables.










share|improve this question
















So right now I have my app set up so that a user can create an open game, and then a player can join this open game and become user2 or player2. This works just find, a player clicks the join button and appear in the lobby database as 'user2'. As shown below



enter image description here



This is a pretty simple thing, a player makes a game with the user2 equal to null, and then when somebody clicks join they replace null with their user information. This is the code used when a player joins a game.



private void joinGame() 
second = new User(userName, 0, getSide(), FirebaseAuth.getInstance().getUid());
gm.setUser2(second);



And then that method is called whenever someone clicks Join. I also have setup a Toast that displays the user2's information by calling



gm.getUser2().getUserName();


which displays their username, and that works just fine. So I know that when I use the setter setUser2(second), it is working properly



Now to my problem, which doesn't make much sense to me. After somebody joins a game, the Lobby game is deleted and an active game database node is added.



It is added through this code:



public static FCGameMaker beginGame;

private void createGame()
beginGame = new FCGameMaker(gm.getUser1(), gm.getUser2(), false, false);
FlipCoinGames.child(userName).setValue(beginGame);



And this is my FCGameMaker constructor



public FCGameMaker(User player1, User player2, boolean gameStarted, boolean gameFinished) 
this.player1 = player1;
this.player2 = player2;
this.gameStarted = gameStarted;
this.gameFinished = gameFinished;



But when the database is created, player2 does not appear.



This is what the database looks like after the createGame() method is called



enter image description here



And I have no idea why the second user is not being added, because I am positive that gm.setUser2(second) is being called before this createGame() method, so I am not sure why this is not working.



Any help?



private FCLobbyMaker gm;

gm = dataSnapshot.getValue(FCLobbyMaker.class);


And then my FCGameMaker constructor is already posted, the rest of that class is just getters and setters for the variables.







java android firebase firebase-realtime-database






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 15 '18 at 8:59









PradyumanDixit

2,1872819




2,1872819










asked Nov 15 '18 at 0:05









CoderKliptoCoderKlipto

617




617












  • You're probably overwriting a new value to that node.

    – jake
    Nov 15 '18 at 1:45











  • @jake But whenever the Toast prints, after the game is created, the correct information for user2 appears, so I do not think that that is the case

    – CoderKlipto
    Nov 15 '18 at 1:46












  • Can you please post the code of variable gm

    – jake
    Nov 15 '18 at 1:51











  • @jake added it to the bottom of the post

    – CoderKlipto
    Nov 15 '18 at 2:31

















  • You're probably overwriting a new value to that node.

    – jake
    Nov 15 '18 at 1:45











  • @jake But whenever the Toast prints, after the game is created, the correct information for user2 appears, so I do not think that that is the case

    – CoderKlipto
    Nov 15 '18 at 1:46












  • Can you please post the code of variable gm

    – jake
    Nov 15 '18 at 1:51











  • @jake added it to the bottom of the post

    – CoderKlipto
    Nov 15 '18 at 2:31
















You're probably overwriting a new value to that node.

– jake
Nov 15 '18 at 1:45





You're probably overwriting a new value to that node.

– jake
Nov 15 '18 at 1:45













@jake But whenever the Toast prints, after the game is created, the correct information for user2 appears, so I do not think that that is the case

– CoderKlipto
Nov 15 '18 at 1:46






@jake But whenever the Toast prints, after the game is created, the correct information for user2 appears, so I do not think that that is the case

– CoderKlipto
Nov 15 '18 at 1:46














Can you please post the code of variable gm

– jake
Nov 15 '18 at 1:51





Can you please post the code of variable gm

– jake
Nov 15 '18 at 1:51













@jake added it to the bottom of the post

– CoderKlipto
Nov 15 '18 at 2:31





@jake added it to the bottom of the post

– CoderKlipto
Nov 15 '18 at 2:31












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