Dutch intervention in Lombok and Karangasem (1894) Attack of the Dutch on a Balinese stronghold in Lombok in 1894. Date July–November 1894 Location Lombok Result Decisive Dutch victory. Dutch control of Lombok and Karangasem. Belligerents Netherlands Eastern Sasak Lombok Mataram Western Sasak Commanders and leaders General-Major Jacobus Augustinus Vetter (Commander) General-Major P.P.H. van Ham (Second in command) † Strength 2,200 (July expedition) Casualties and losses 500 (August 1894) 166 (November 1894) Thousands v t e Dutch interventions in Bali Northern Bali (1846) Northern Bali (1848) Bali (1849) Lombok and Karangasem (1894) Southern Bali (1906) Southern Bali (1908) v t e Dutch colonial campaigns 17th Century Bantam (1601) Malacca (1606) Cape Rachado (1606) Banda Islands (1621) Macau (1622) Pescadores (1622–1624) Bahia (1624) Persian Gulf (1625) Elmina (1625) Cuba (1628) Recife (1630) Albrolhos (1631) Liaoluo Bay (1633) Taiwan (1635–36) Lamey...
This name uses Spanish naming customs: the first or paternal family name is Gutiérrez and the second or maternal family name is Hernández . Último Guerrero Guerrero in January 2017 Birth name José Gutiérrez Hernández Born ( 1972-03-01 ) March 1, 1972 (age 46) [1] Gómez Palacio, Durango, Mexico [2] Professional wrestling career Ring name(s) Cóndor Dorado [1] El Flanagan [1] Último Guerrero [1] Billed height 1.73 m (5 ft 8 in) [1] Billed weight 93 kg (205 lb) [2] Billed from Gómez Palacio, Durango, Mexico [2] Trained by Tinito [1] Halcón Suriano [1] Debut September 19, 1990 José Gutiérrez Hernández (born March 1, 1972), better known under the ring name Último Guerrero (Spanish for Last Warrior ), is a Mexican Luchador , or professional wrestler, currently working for Consejo Mundial de Lucha Libre (CMLL), where he is the current CMLL World Heavyweight Champion in his secon...
1 1 I am trying to develop a top - down shooter game. Currently I am doing everything from scratch because I want to learn Java better. My problem right now is with collision detection. I am using Rectangle.Intersects(as seen in code) to determine whether the player is intersecting with walls. It almost perfectly, except that when the player is colliding on just one axis (ie running into a vertical wall), they are locked in both directions. I want to implement sliding for more smooth gameplay. I have a slight idea on how to do this, which would involve checking the x and y planes individually. However, I don't know if this is possible using my current method. I am a little new to Java so I don't know much about different kinds of libraries I could use instead of Rectangles but they have been working great and I would like to stick to them. If there is a solution using Rectangles, that would be great. If there isn't, I'm open to new ideas. Thanks. Here is t...