CP System













CP System

Cps1 board.gif
A CP System board

ManufacturerCapcom
Release dateJuly 1988 (1988-07)
CPU
Motorola 68000 (@ 10 MHz)
Display
Raster, 384 × 224 pixels (horizontal), 4096 colors
Input8-way joystick, from 3 to 6 buttons

The CP System (CPシステム, shīpī shisutemu, CPS for short) is an arcade system board developed by Capcom that ran game software stored on removable ROM cartridges. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CP System II.


Capcom's Street Fighter II series is perhaps the best known franchise within the CPS game library. The first three titles in the series (The World Warrior, Champion Edition and Hyper Fighting) were all developed on CPS-1 and highly successful.




Contents





  • 1 History


  • 2 Technical specifications


  • 3 List of games


  • 4 CP System Dash

    • 4.1 List of games



  • 5 Capcom Power System Changer

    • 5.1 List of games



  • 6 See also


  • 7 References


  • 8 External links




History




CP System's 10 MHz 68000 CPU and graphics IC


After a number of arcade game boards designed to run only one game, Capcom embarked upon a project to produce a system board that could be used to run multiple games, in order to reduce hardware costs and make the system more appealing to arcade operators.


The system was plagued by many bootleg versions of its games. In particular, there were so many bootleg versions of Street Fighter II that they were more common in some countries than the official version. This problem was virtually eliminated by Capcom in the later CP System II.


The CP System hardware was also utilized in Capcom's unsuccessful attempt at home console market penetration, the CPS Changer, a domestic version of the CP System similar to the Neo-Geo AES.



Technical specifications



  • CPU:
    • Primary: Motorola 68000 @ 10 MHz (some later boards 12 MHz)

    • Secondary: Zilog Z80 @ 3.579 MHz


  • Sound chips:
    • Yamaha YM2151 @ 3.579 MHz

    • Oki OKI6295 @ 1 MHz (7.576 kHz samples)


  • Display
    • Resolution: Raster, 384x224 @ 59.6294 Hz

    • Color depth: 16-bit (12-bit RGB with 4-bit brightness value)

    • Colors available: 65,536[1]

    • Onscreen colors: 4096[1] (192 global palettes with 16 colors each)


  • Sprites:
    • Simultaneously displayable: 256 (per scanlines)

    • Sizes: 16x16, max. 16 colors (15 unique + 1 transparent)

    • Vertical and horizontal flipping capability


  • Tiles: Sizes 8x8, 16x16, 32x32 with 16 colors (15 unique + 1 transparent)

  • Tile maps: 3 maps, 512x512, 1024x1024, 2048x2048 pixel

  • 68K RAM: 64 KB WORK RAM + 192 KB VRAM (Shadow)

  • PPU: 192 KB VRAM + 16 KB CACHE RAM

  • Z80 RAM: 2 KB WORK RAM


List of games














































































































































English title
Release date
Developer
Japanese title
Genre

Forgotten Worlds
1988-07

Capcom

Lost Worlds
(ロストワールド)

Shoot 'em up

Ghouls'n Ghosts
1988-12

Capcom

Daimakaimura
(大魔界村)

Platformer

Strider
1989-03

Capcom

Strider Hiryū
(ストライダー飛竜)

Platformer

Dynasty Wars
1989-04

Capcom

Tenchi o Kurau
(天地を喰らう)

Beat 'em up

Willow
1989-06

Capcom

Willow
(ウィロー)

Platformer

U.N. Squadron
1989-08

Capcom

Area 88
(エリア88)

Shoot 'em up

Final Fight
1989-12

Capcom

Final Fight
(ファイナルファイト)

Beat 'em up

1941: Counter Attack
1990-02

Capcom

1941
(1941)

Shoot 'em up

Mercs
1990-03-02

Capcom

Senjō no Ōkami II
(戦場の狼Ⅱ)

Run and gun

Mega Twins
1990-06-19

Capcom

Chiki Chiki Boys
(チキチキボーイズ)

Platformer

Magic Sword - Heroic Fantasy
1990-06-23

Capcom

Magic Sword
(マジックソード)

Platformer

Carrier Air Wing
1990-10-09

Capcom

U.S. Navy
(U.S.NAVY)

Shoot 'em up

Nemo
1990-11-20

Capcom

Nemo
(ニモ)

Platformer

Street Fighter II: The World Warrior
1991-02-06

Capcom

Street Fighter II: The World Warrior
(ストリートファイターⅡ -The World Warrior-)

Head-to-Head Fighting Game

Three Wonders
1991-05-20

Capcom

Wonder 3
(ワンダー3)

Multigame

The King of Dragons
1991-07-11

Capcom

The King of Dragons
(ザ・キングオブドラゴンズ)

Beat 'em up

Captain Commando
1991-09-28

Capcom

Captain Commando
(キャプテンコマンドー)

Beat 'em up

Knights of the Round
1991-11-27

Capcom

Knights of the Round
(ナイツオブザラウンド)

Beat 'em up

Street Fighter II: Champion Edition
1992-03-13

Capcom

Street Fighter II′ (Dash): Champion Edition
(ストリートファイターⅡダッシュ -Champion Edition-)

Head-to-Head Fighting Game

Adventure Quiz: Capcom World 2
1992-06-11

Capcom

Adventure Quiz Capcom World 2
(アドベンチャークイズカプコンワールド2)

Quiz game

Varth: Operation Thunderstorm
1992-06-12

Capcom

Varth: Operation Thunderstorm
(バース -オペレーションサンダーストーム-)

Shoot 'em up

Quiz & Dragons: Capcom Quiz Game
1992-07-01

Capcom

Quiz & Dragons
(クイズ&ドラゴンズ)

Quiz game

Street Fighter II′ Turbo: Hyper Fighting
1992-12-09

Capcom

Street Fighter II′ (Dash) Turbo: Hyper Fighting
(ストリートファイターⅡダッシュターボ -Hyper Fighting-)

Head-to-Head Fighting Game

Ken Sei Mogura: Street Fighter II
1994-04-18

Capcom/Togo/Sigma

Ken Sei Mogura
(拳聖土竜)

Whack a mole

Pnickies[2]
1994-06-08

Capcom/Compile

Pnickies
(ぷにっきいず)

Puzzle game

Quiz Tonosama no Yabō 2: Zenkoku-ban
1995-01-23

Capcom

Quiz Tonosama no Yabō 2: Zenkoku-ban
(クイズ 殿様の野望2 全国版)

Quiz game

Pang! 3
1995-05-11

Capcom/Mitchell Corporation


Platformer


CP System Dash













CP System Dash

CPS 1.5 board.gif
A CPS-1.5 board

ManufacturerCapcom
Release dateFebruary 1, 1992 (1992-02-01)
CPU
Motorola 68000 (@ 10 MHz)
Display
Raster, 384 × 224 pixels (horizontal), 3072 colors
Input8-way joystick, from 3 to 6 buttons

A year before releasing the CP System II, Capcom released an enhanced version of the original CP System dubbed the CP System Dash, which had some features that would later be used in the CP System II, such as the QSound chips.


The CP System Dash boards have four interlocking PCBs and are contained in gray plastic boxes. To combat piracy, "suicide batteries" were implemented, which power the volatile RAM which contained the manual configuration of the display hardware registers, as well as the priorities registers. The CPS-1 Dash 68000 code is not encrypted at all. If the batteries' voltage should drop below +2V, the registers manually defined in factory by Capcom in RAM would be lost, and the PPU would no longer have access to the hardware specific register set on the game used, rendering the game inoperable, and necessitating the operator sending the board to Capcom to be fixed, at his own expense. Unlike the CP System II, CP System Dash sound ROMs were encrypted using "Kabuki" Z80s.



List of games
































Release date
Developer
English title
Japanese title
Genre
1992-10-02

Capcom

Warriors of Fate
Sangokushi II (Asia)

Tenchi o Kurau II: Sekiheki no Tatakai
(天地を喰らう2・赤壁の戦い)

Beat 'em up
1993-02-01

Capcom

Cadillacs and Dinosaurs

Cadillacs Kyōryū Shinseiki
(キャディラックス 恐竜新世紀)

Beat 'em up
1993-04-22

Capcom

The Punisher

The Punisher
(パニッシャー)

Beat 'em up
1993-07-13

Capcom

Saturday Night Slam Masters

Muscle Bomber: The Body Explosion
(マッスルボマー -The Body Explosion-)

Sports game
1993-12-06

Capcom

Muscle Bomber Duo: Ultimate Team Battle

Muscle Bomber Duo: Heat Up Warriors
(マッスルボマーDUO -Heat Up Warriors-)

Sports game


Capcom Power System Changer


A home version of the CP System, the Capcom Power System Changer or CPS Changer was released in late 1994 in Japan to compete against SNK's Neo Geo.[3] Capcom released the CPS Changer as an attempt to sell their arcade games in a home-friendly format. The CPS Changer adapter was basically an encased SuperGun (Television JAMMA adapter), and was compatible with most JAMMA standard PCBs. Capcom's "protection" against people using the CPS Changer on other arcade boards was the physical shape of the device. On a normal JAMMA PCB it would not attach firmly and tended to lean at odd angles, but it would work. The CPS Changer has outputs for composite video, S-video and line-level mono audio.


The CPS Changer featured Super Famicom controller ports, allowing the use of all Super NES controllers, including their six-button joystick, the "CPS Fighter".


All of the CPS Changer games used the CPS arcade hardware. The CPS Changer games were simply arcade PCBs in a special plastic shell suitable for home use. This concept was later re-used in the CP System II hardware. Some CPS1 games were changed slightly for home release, sometimes including debugging features or other easter eggs.[citation needed]


The CPS Changer was sold as a package deal of the console itself, one CPS Fighter joystick controller, and the Street Fighter II ′ (Dash) Turbo game for 39,800 yen. Additional games were sold for about 20,000 yen.


The final game for the CPS Changer was a back-ported version of Street Fighter Zero. Originally released on the CP System II hardware, this special CPS Changer version, released at a premium 35,000 yen, was degraded slightly for the older hardware: it had fewer frames of animation for the game characters, fewer onscreen colors[citation needed], and the sound and music effects were sampled at a lower rate.



List of games






























































Release date
Developer
English title
Japanese title
Genre
1994

Capcom

Warriors of Fate
Sangokushi II (Asia)

Tenchi o Kurau II: Sekiheki no Tatakai
(天地を喰らう2・赤壁の戦い)

Beat 'em up
1994

Capcom

Capcom World 2: Adventure Quiz

Adventure Quiz Capcom World 2
(アドベンチャークイズカプコンワールド2)

Quiz game
1995

Capcom

Captain Commando

Captain Commando
(キャプテンコマンドー)

Beat 'em up
1994

Capcom

Final Fight

Final Fight
(ファイナルファイト)

Beat 'em up
1995

Capcom

Knights of the Round

Knights of the Round
(ナイツオブザラウンド)

Beat 'em up
1995

Capcom

Muscle Bomber Duo: Ultimate Team Battle

Muscle Bomber Duo: Heat Up Warriors
(マッスルボマーDUO -Heat Up Warriors-)

Sports game
1994

Capcom

Saturday Night Slam Masters

Muscle Bomber: The Body Explosion
(マッスルボマー -The Body Explosion-)

Sports game
1994

Capcom

Street Fighter II′: Champion Edition

Street Fighter II Dash: Champion Edition
(ストリートファイターⅡダッシュ -Champion Edition-)

Versus Fighting
1994, pack-in

Capcom

Street Fighter II′ Turbo: Hyper Fighting

Street Fighter II Dash Turbo: Hyper Fighting
(ストリートファイターⅡダッシュターボ -Hyper Fighting-)

Versus Fighting
1995

Capcom

Street Fighter Alpha

Street Fighter Zero
(ストリートファイターZERO)

Versus Fighting
1995

Capcom

The King of Dragons

The King of Dragons
(ザ・キングオブドラゴンズ)

Beat 'em up


See also


  • CP System II

  • CP System III


References




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  2. ^ "Pnickies". Killer List of Videogames. 2017. Retrieved October 16, 2017.


  3. ^ "Capcom's Home Arcade System". Electronic Gaming Monthly. Ziff Davis (67): 50. February 1995.




External links


  • CPS-1 at System 16 - The Arcade Museum


  • GameSX Power Stick Analysis — looking at the features and functions of the A10CA stick

  • CPS-1, CPS-2 and CPS-3 releases comparison at UVL








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