CP System II















CP System II
ManufacturerCapcom
Release dateSeptember 10, 1993 (1993-09-10)
DiscontinuedDecember 22, 2003 (2003-12-22)
CPU
Motorola 68000 (@ 16 MHz)
Display
Raster (horizontal),
384×224 resolution,
4096 colors on screen,
16,777,216 color palette[1]
Input8-way joystick, from 2 to 6 buttons

The CP System II (CPシステムII, shīpī shisutemu tsū) or CPS-2 is an arcade system board that Capcom first used in 1993 for Super Street Fighter II. It was the successor to their previous CP System and Capcom Power System Changer arcade hardware and was succeeded by the CP System III hardware in 1996, of which the CPS-2 would outlive by over four years. The arcade system had new releases for it until the end of 2003.




Contents





  • 1 History


  • 2 Region colors


  • 3 Technical specifications


  • 4 List of games


  • 5 See also


  • 6 References


  • 7 External links




History


The earlier Capcom system board, the original CP System (or CPS-1), while successful, was very vulnerable to bootleggers making unauthorized copies of the games. In order to rectify the situation, Capcom took the CP System hardware (with QSound) with minimal changes and employed encryption on the program ROMs to prevent software piracy. Due to the encryption, the system was never bootlegged until unencrypted program data became available.


The CP System II consists of two separate parts; the A board, which connects to the JAMMA harness and contains components common between all CP System II games, and the B board, which contains the game itself. The relationship between the A and B board is basically the same as that between a home video game console and cartridge. CP System II A and B boards are color-coded by region, and each board can only be used with its same-colored mate. The exception to this is that the blue and green boards can be used together.


The B boards hold battery-backed memory containing decryption keys needed for the games to run. As time passes, these batteries lose their charge and the games stop functioning, because the CPU cannot execute any code without the decryption keys. This is known to hobbyists as the "suicide battery". It is possible to bypass the original battery and swap it out with a new one[2] in-circuit, but this must be done before the original falls below 2V or the keys will be lost.


Consequently, the board would just die anyway, meaning even if used legally it would not play after a finite amount of time (Unless a fee was paid to Capcom to replace it).


Due to the heavy encryption, it was believed for a long time that CP System II emulation was next to impossible. However, in January 2001, the CPS-2 Shock group[3] was able to obtain unencrypted program data by hacking into the hardware, which they distributed as XOR difference tables to produce the unencrypted data from the original ROM images, making emulation possible, as well as restoring cartridges that had been erased because of the suicide system.


In January 2007, the encryption method was fully reverse-engineered by Andreas Naive[4] and Nicola Salmoria. It has been determined that the encryption employs two four-round Feistel ciphers with a 64-bit key.[5][6] The algorithm was thereafter implemented in this state for all known CPS-2 games in MAME.


In April 2016, Eduardo Cruz, Artemio Urbina and Ian Court announced the successful reverse engineering of Capcom's CP System 2 security programming, enabling the clean "de-suicide" and restoration of any dead games without hardware modifications.[7][8]



Region colors
































RegionCaseVersion screen
JapanGreen plasticWhite text
U.S.A.Blue plasticRed text
Euro/Etc./WorldBlue plasticBlue text
AsiaGrey plasticYellow text
HispanicOrange plasticGreen text
BrazilOrange plasticMagenta text
OceaniaBlue plasticOrange text
Rental (any of above)Yellow plastic(Any of above)
(Any of above)Black metal "all-in-one"(Any of above)


Technical specifications




  • CPU:[9]
    • Primary: Capcom DL-1525 (encrypted 68000) @ 16 MHz

    • Sound: Kabuki DL-030P (encrypted Z80, but encryption not used) or standard Z80 @ 8 MHz



  • Capcom custom chipset:[9]

    • GPU: CPS-A & CPS-B Graphics Processors @ 16 MHz (same as CPS-1)


    • Sound chip: Lucent DL-1425 Q1 QSound DSP16A Processor @ 4 MHz


    • DRAM Refresh Controller: DL-2227


    • I/O Controller: DL-1123



  • Display:

    • Active resolution: 384×224 pixels[1]


    • Overscan resolution: 512×262 (262 scanlines)[10]


    • Sprites: 900 on screen[1]


  • Colors:

    • Depth: 32-bit[1] (RGBA)


    • Palette: 16,777,216 colors (24-bit)


    • Alpha transparency: 256 levels (8-bit)

    • Colors on screen: 4096[1] (12-bit)

    • Colors per tile: 16 (4-bit)[1]



  • RAM: 1328 KB (1 MB FPM DRAM, 304 KB SRAM)
    • A-Board: 1 MB FPM DRAM,[9][11] 280 KB SRAM (256 KB video, 16 KB I/O, 8 KB sound)[9]

    • B-Board: 16 KB SRAM (2× 8 KB)[9]

    • Communication Board: 8 KB SRAM[9]


  • Maximum ROM capacity: 322 Mbit[1] (40.25 MB)

  • Dimensions (A+B board pair): 40 x 27 x 8 cm


List of games




















































































































































































































English title
Release date
Developer
Japanese title
Genre

Super Street Fighter II: The New Challengers
Super Street Fighter II: Tournament Battle
1993-09-10

Capcom

Super Street Fighter II
(スーパーストリートファイターII)

Head-to-Head Fighting Game

Eco Fighters
1993-12-03

Capcom

Ultimate Ecology
(アルティミットエコロジー)

Shoot 'em up

Dungeons & Dragons: Tower of Doom
1994-01-13

Capcom

Dungeons & Dragons: Tower of Doom
(ダンジョンズ&ドラゴンズ タワーオブドゥーム)

Beat 'em up

Super Street Fighter II Turbo
1994-02-23

Capcom

Super Street Fighter II X: Grand Master Challenge
(スーパーストリートファイターIIX)

Head-to-Head Fighting Game

Alien vs. Predator
1994-05-20

Capcom

Alien VS Predator
(エイリアンVSプレデター)

Beat 'em up

Darkstalkers: The Night Warriors
1994-07-05

Capcom

Vampire: The Night Warriors
(ヴァンパイア -The Night Warriors-)

Head-to-Head Fighting Game

Ring of Destruction: Slammasters II
1994-08-08

Capcom

Super Muscle Bomber: The International Blowout
(スーパーマッスルボマー -THE INTERNATIONAL BLOWOUT-)

Head-to-Head Fighting Game

Armored Warriors
1994-09-16

Capcom

Powered Gear: Strategic Variant Armor Equipment
(パワードギア -STRATEGIC VARIANT ARMOR EQUIPMENT-)

Beat 'em up

X-Men: Children of the Atom
1994-12-08

Capcom

X-Men: Children of the Atom
(X-MEN Children of The Atom)

Head-to-Head Fighting Game

Night Warriors: Darkstalkers' Revenge
1995-03-02

Capcom

Vampire Hunter: Darkstalkers' Revenge
(ヴァンパイアハンター -Darkstalkers' Revenge-)

Head-to-Head Fighting Game

Cyberbots: Full Metal Madness
1995-04-20

Capcom

Cyberbots: Full Metal Madness
(サイバーボッツ -FULL METAL MADNESS-)

Head-to-Head Fighting Game

Street Fighter Alpha
1995-06-05

Capcom

Street Fighter Zero
(ストリートファイターZERO)

Head-to-Head Fighting Game

Mega Man: The Power Battle
1995-09-22

Capcom

Rockman: The Power Battle
(ロックマン ザ・パワーバトル)

Platformer

Marvel Super Heroes
1995-10-24

Capcom

Marvel Super Heroes
(MARVEL SUPER HEROES)

Head-to-Head Fighting Game

19XX: The War Against Destiny
1995-12-07

Capcom

19XX The War Against Destiny
(19XX -THE WAR AGAINST DESTINY-)

Shoot 'em up

Dungeons & Dragons: Shadow over Mystara
1996-02-06

Capcom

Dungeons & Dragons: Shadow over Mystara
(ダンジョンズ&ドラゴンズ シャドーオーバーミスタラ)

Beat 'em up

Street Fighter Alpha 2
1996-02-27

Capcom

Street Fighter Zero 2
(ストリートファイターZERO2)

Head-to-Head Fighting Game

Super Puzzle Fighter II Turbo
1996-05-29

Capcom

Super Puzzle Fighter II X
(スーパーパズルファイターIIX)

Puzzle game

Mega Man 2: The Power Fighters
1996-07-08

Capcom

Rockman 2: The Power Fighters
(ロックマン2 ザ・パワーファイターズ)

Platformer

Street Fighter Alpha 2 Gold
1996-08-05

Capcom

Street Fighter Zero 2 Alpha
(ストリートファイターZERO2 ALPHA)

Head-to-Head Fighting Game

Quiz Nanairo Dreams: Nijiirochō no Kiseki
1996-08-26

Capcom

Quiz Nanairo Dreams: Nijiirochō no Kiseki
(クイズなないろDREAMS 虹色町の奇跡)

Quiz game

X-Men vs. Street Fighter
1996-09-09

Capcom

X-Men vs. Street Fighter
(X-MEN VS. STREET FIGHTER)

Head-to-Head Fighting Game

Battle Circuit
1997-03-19

Capcom

Battle Circuit
(バトルサーキット)

Beat 'em up

Vampire Savior: The Lord of Vampire
1997-05-19

Capcom

Vampire Savior: The Lord of Vampire
(ヴァンパイアセイヴァー -The Lord of Vampire-)

Head-to-Head Fighting Game

Marvel Super Heroes vs. Street Fighter
1997-06-20

Capcom

Marvel Super Heroes vs. Street Fighter
(MARVEL SUPER HEROES VS. STREET FIGHTER)

Head-to-Head Fighting Game

Capcom Sports Club
1997-07-22

Capcom

Capcom Sports Club
(カプコンスポーツクラブ)

Sports game

Super Gem Fighter Mini Mix
1997-09-04

Capcom

Pocket Fighter
(ポケットファイター)

Head-to-Head Fighting Game

Vampire Hunter 2: Darkstalkers' Revenge
1997-09-13

Capcom

Vampire Hunter 2: Darkstalkers' Revenge
(ヴァンパイアハンター2 -Darkstalkers' Revenge-)

Head-to-Head Fighting Game

Vampire Savior 2: The Lord of Vampire
1997-09-13

Capcom

Vampire Savior 2: The Lord of Vampire
(ヴァンパイアセイヴァー2 -The Lord of Vampire-)

Head-to-Head Fighting Game

Marvel vs. Capcom: Clash of Super Heroes
1998-01-12

Capcom

Marvel vs. Capcom: Clash of Super Heroes
(MARVEL VS. CAPCOM CLASH OF SUPER HEROES)

Head-to-Head Fighting Game

Street Fighter Alpha 3
1998-06-29

Capcom

Street Fighter Zero 3
(ストリートファイターZERO3)

Head-to-Head Fighting Game

Giga Wing
1999-02-22

Takumi

Giga Wing
(ギガウイング)

Shoot 'em up

Jyangokushi: Haō no Saihai
1999-05-27

Capcom

Jyangokushi: Haō no Saihai
(雀國志 覇王の采牌)

Puzzle game

Dimahoo
2000-01-21

Eighting/Raizing

Great Mahō Daisakusen
(グレート魔法大作戦)

Shoot 'em up

Mars Matrix: Hyper Solid Shooting
2000-04-12

Takumi

Mars Matrix
(マーズマトリックス)

Shoot 'em up

1944: The Loop Master
2000-06-20

Eighting/Raizing

1944 The Loop Master
(1944 THE LOOP MASTER)

Shoot 'em up

Mighty! Pang
2000-10-10

Mitchell

Mighty Pang
(マイティ・パン)

Platformer

Progear
2001-01-17

Cave

Progear no Arashi
(プロギアの嵐)

Shoot 'em up

Puzz Loop 2
2001-02-05

Mitchell

Puzz Loop 2
(パズループ2)

Puzzle game

Janpai Puzzle Chōkō
2001-08-20

Mitchell

Janpai Puzzle Chōkō
(雀牌パズル 長江)

Puzzle game

Hyper Street Fighter II: The Anniversary Edition
2003-12-22

Capcom

Hyper Street Fighter II
(ハイパーストリートファイターII)

Head-to-Head Fighting Game


See also


  • CP System

  • CP System III


References




  1. ^ abcdefg "System 16 - CP System II (CPS2) Hardware (Capcom)"..mw-parser-output cite.citationfont-style:inherit.mw-parser-output .citation qquotes:"""""""'""'".mw-parser-output .citation .cs1-lock-free abackground:url("//upload.wikimedia.org/wikipedia/commons/thumb/6/65/Lock-green.svg/9px-Lock-green.svg.png")no-repeat;background-position:right .1em center.mw-parser-output .citation .cs1-lock-limited a,.mw-parser-output .citation .cs1-lock-registration abackground:url("//upload.wikimedia.org/wikipedia/commons/thumb/d/d6/Lock-gray-alt-2.svg/9px-Lock-gray-alt-2.svg.png")no-repeat;background-position:right .1em center.mw-parser-output .citation .cs1-lock-subscription abackground:url("//upload.wikimedia.org/wikipedia/commons/thumb/a/aa/Lock-red-alt-2.svg/9px-Lock-red-alt-2.svg.png")no-repeat;background-position:right .1em center.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registrationcolor:#555.mw-parser-output .cs1-subscription span,.mw-parser-output .cs1-registration spanborder-bottom:1px dotted;cursor:help.mw-parser-output .cs1-ws-icon abackground:url("//upload.wikimedia.org/wikipedia/commons/thumb/4/4c/Wikisource-logo.svg/12px-Wikisource-logo.svg.png")no-repeat;background-position:right .1em center.mw-parser-output code.cs1-codecolor:inherit;background:inherit;border:inherit;padding:inherit.mw-parser-output .cs1-hidden-errordisplay:none;font-size:100%.mw-parser-output .cs1-visible-errorfont-size:100%.mw-parser-output .cs1-maintdisplay:none;color:#33aa33;margin-left:0.3em.mw-parser-output .cs1-subscription,.mw-parser-output .cs1-registration,.mw-parser-output .cs1-formatfont-size:95%.mw-parser-output .cs1-kern-left,.mw-parser-output .cs1-kern-wl-leftpadding-left:0.2em.mw-parser-output .cs1-kern-right,.mw-parser-output .cs1-kern-wl-rightpadding-right:0.2em


  2. ^ "CPS-2 Shock".


  3. ^ "CPS-2 Shock".


  4. ^ "Notas de Andy".


  5. ^ MAME source - cps2crypt.cpp


  6. ^ Salmoria, Nicola (14 January 2007). "Nicola's MAME Ramblings: CPS2 Getting Closer".


  7. ^ Cruz, Eduardo (30 April 2016). "Arcade Hacker: Important Capcom CPS2 Announcement".


  8. ^ "CPS2 Board Security Successfully Reverse Engineered; Allows Dead Arcade Boards to be Easily Resurrected". 10 May 2016.


  9. ^ abcdef "Archived copy". Archived from the original on 2015-11-05. Retrieved 2014-11-22.CS1 maint: Archived copy as title (link)


  10. ^ "mamedev/mame".


  11. ^ "HM514260AJ-8 - HM514260AJ8 - Quest Components, Inc. - Electronic Component Distributors - Resistor & Capacitor Distributors - Obsolete Electronic Components - Discrete Semiconductor Distributors - Integrated Circuit Distributors - Quest Components".



External links


  • Technical information in the MAME CPS-2 driver

  • CPS-2 Shock - Technical Information

  • CPS-2 at System 16 - The Arcade Museum

  • CPS-2 Keystone Suicide Battery Retainer Mod - JAMMAPARTS.COM

  • CPS-1, CPS-2 and CPS-3 releases comparison


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