How do I access an object within itself, within another object?
up vote
0
down vote
favorite
I know that using the "this" keyword in an object references the object, but what about nested objects?
var mainObj =
childObj:
addProperty: function()
this.message = "HELLO";
;
mainObj.childObj.addProperty();
From here, how do I access the "this.message" property, both inside and outside the "childObj" object?
javascript object nested javascript-objects
add a comment |
up vote
0
down vote
favorite
I know that using the "this" keyword in an object references the object, but what about nested objects?
var mainObj =
childObj:
addProperty: function()
this.message = "HELLO";
;
mainObj.childObj.addProperty();
From here, how do I access the "this.message" property, both inside and outside the "childObj" object?
javascript object nested javascript-objects
You can callconsole.log(mainObj)
and see wheremessage
property has been set
– barbsan
Nov 11 at 22:48
message
will be atmainObj.childObj.message
. Is that what you're hoping for?
– Mark Meyer
Nov 11 at 22:49
Yes, it is. Thank you so much!
– Ghibbbeey
Nov 11 at 22:52
In that case, if I wanted to add a property to mainObj replacing the code in the addProperty function would I just write mainObj.message = "HELLO" or would I write something else?
– Ghibbbeey
Nov 11 at 22:56
add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
I know that using the "this" keyword in an object references the object, but what about nested objects?
var mainObj =
childObj:
addProperty: function()
this.message = "HELLO";
;
mainObj.childObj.addProperty();
From here, how do I access the "this.message" property, both inside and outside the "childObj" object?
javascript object nested javascript-objects
I know that using the "this" keyword in an object references the object, but what about nested objects?
var mainObj =
childObj:
addProperty: function()
this.message = "HELLO";
;
mainObj.childObj.addProperty();
From here, how do I access the "this.message" property, both inside and outside the "childObj" object?
var mainObj =
childObj:
addProperty: function()
this.message = "HELLO";
;
mainObj.childObj.addProperty();
var mainObj =
childObj:
addProperty: function()
this.message = "HELLO";
;
mainObj.childObj.addProperty();
javascript object nested javascript-objects
javascript object nested javascript-objects
asked Nov 11 at 22:42
Ghibbbeey
4
4
You can callconsole.log(mainObj)
and see wheremessage
property has been set
– barbsan
Nov 11 at 22:48
message
will be atmainObj.childObj.message
. Is that what you're hoping for?
– Mark Meyer
Nov 11 at 22:49
Yes, it is. Thank you so much!
– Ghibbbeey
Nov 11 at 22:52
In that case, if I wanted to add a property to mainObj replacing the code in the addProperty function would I just write mainObj.message = "HELLO" or would I write something else?
– Ghibbbeey
Nov 11 at 22:56
add a comment |
You can callconsole.log(mainObj)
and see wheremessage
property has been set
– barbsan
Nov 11 at 22:48
message
will be atmainObj.childObj.message
. Is that what you're hoping for?
– Mark Meyer
Nov 11 at 22:49
Yes, it is. Thank you so much!
– Ghibbbeey
Nov 11 at 22:52
In that case, if I wanted to add a property to mainObj replacing the code in the addProperty function would I just write mainObj.message = "HELLO" or would I write something else?
– Ghibbbeey
Nov 11 at 22:56
You can call
console.log(mainObj)
and see where message
property has been set– barbsan
Nov 11 at 22:48
You can call
console.log(mainObj)
and see where message
property has been set– barbsan
Nov 11 at 22:48
message
will be at mainObj.childObj.message
. Is that what you're hoping for?– Mark Meyer
Nov 11 at 22:49
message
will be at mainObj.childObj.message
. Is that what you're hoping for?– Mark Meyer
Nov 11 at 22:49
Yes, it is. Thank you so much!
– Ghibbbeey
Nov 11 at 22:52
Yes, it is. Thank you so much!
– Ghibbbeey
Nov 11 at 22:52
In that case, if I wanted to add a property to mainObj replacing the code in the addProperty function would I just write mainObj.message = "HELLO" or would I write something else?
– Ghibbbeey
Nov 11 at 22:56
In that case, if I wanted to add a property to mainObj replacing the code in the addProperty function would I just write mainObj.message = "HELLO" or would I write something else?
– Ghibbbeey
Nov 11 at 22:56
add a comment |
1 Answer
1
active
oldest
votes
up vote
0
down vote
The quick answer: within a different method of mainObj
, you can use this.childObj.message
, and you can use mainObj.childObj.message
from the outside:
var mainObj =
childObj:
addProperty: function()
this.message = "HELLO";
,
msg()
return this.childObj.message;
,
;
mainObj.childObj.addProperty();
console.log(mainObj.msg()); // HELLO
console.log(mainObj.childObj.message); // HELLO
Some context on this
:
From the MDN documentation:
A function's this keyword behaves a little differently in JavaScript compared to other languages. It also has some differences between strict mode and non-strict mode.
In most cases, the value of this is determined by how a function is called. It can't be set by assignment during execution, and it may be different each time the function is called. ES5 introduced the bind method to set the value of a function's this regardless of how it's called, and ES2015 introduced arrow functions which don't provide their own this binding (it retains the this value of the enclosing lexical context).
Basically, depending on the context, this
might mean different things:
Global context
Outside of any function, this
refers to the global object. In a browser that means this === window
.
Function context
In a function, the value of this
depends on how you call the function, and whether you are using strict
mode or not., basically it could point to the global object or inherit the execution context.
When invoking a function as a method of an object, this will be set to the object that owns the method in the invocation:
//'use strict';
window.message = 'wat';
const obj1 = message: 'hi 1', hi() return this.message; ;
const obj2 = message: 'hi 2', hi() return this.message; ;
// Normal invocation
console.log(obj1.hi())
console.log(obj2.hi())
// As functions:
const obj1Hi = obj1.hi;
console.log(obj1Hi()); // returns wat on non-strict mode!
// enable use strict to see the error thrown by this defaulting to undefined/
// Swap the functions around
obj1.hi = obj2.hi;
obj2.hi = obj1Hi;
console.log(obj1.hi()) // still uses message from obj1
console.log(obj2.hi()) // still uses message from obj2
// You can even do some `bind` magic to force the context on a function:
console.log(obj1Hi.bind(obj1)()); // hi 1
console.log(obj1Hi.bind(obj2)()); // hi 2
add a comment |
Your Answer
StackExchange.ifUsing("editor", function ()
StackExchange.using("externalEditor", function ()
StackExchange.using("snippets", function ()
StackExchange.snippets.init();
);
);
, "code-snippets");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "1"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53253981%2fhow-do-i-access-an-object-within-itself-within-another-object%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
0
down vote
The quick answer: within a different method of mainObj
, you can use this.childObj.message
, and you can use mainObj.childObj.message
from the outside:
var mainObj =
childObj:
addProperty: function()
this.message = "HELLO";
,
msg()
return this.childObj.message;
,
;
mainObj.childObj.addProperty();
console.log(mainObj.msg()); // HELLO
console.log(mainObj.childObj.message); // HELLO
Some context on this
:
From the MDN documentation:
A function's this keyword behaves a little differently in JavaScript compared to other languages. It also has some differences between strict mode and non-strict mode.
In most cases, the value of this is determined by how a function is called. It can't be set by assignment during execution, and it may be different each time the function is called. ES5 introduced the bind method to set the value of a function's this regardless of how it's called, and ES2015 introduced arrow functions which don't provide their own this binding (it retains the this value of the enclosing lexical context).
Basically, depending on the context, this
might mean different things:
Global context
Outside of any function, this
refers to the global object. In a browser that means this === window
.
Function context
In a function, the value of this
depends on how you call the function, and whether you are using strict
mode or not., basically it could point to the global object or inherit the execution context.
When invoking a function as a method of an object, this will be set to the object that owns the method in the invocation:
//'use strict';
window.message = 'wat';
const obj1 = message: 'hi 1', hi() return this.message; ;
const obj2 = message: 'hi 2', hi() return this.message; ;
// Normal invocation
console.log(obj1.hi())
console.log(obj2.hi())
// As functions:
const obj1Hi = obj1.hi;
console.log(obj1Hi()); // returns wat on non-strict mode!
// enable use strict to see the error thrown by this defaulting to undefined/
// Swap the functions around
obj1.hi = obj2.hi;
obj2.hi = obj1Hi;
console.log(obj1.hi()) // still uses message from obj1
console.log(obj2.hi()) // still uses message from obj2
// You can even do some `bind` magic to force the context on a function:
console.log(obj1Hi.bind(obj1)()); // hi 1
console.log(obj1Hi.bind(obj2)()); // hi 2
add a comment |
up vote
0
down vote
The quick answer: within a different method of mainObj
, you can use this.childObj.message
, and you can use mainObj.childObj.message
from the outside:
var mainObj =
childObj:
addProperty: function()
this.message = "HELLO";
,
msg()
return this.childObj.message;
,
;
mainObj.childObj.addProperty();
console.log(mainObj.msg()); // HELLO
console.log(mainObj.childObj.message); // HELLO
Some context on this
:
From the MDN documentation:
A function's this keyword behaves a little differently in JavaScript compared to other languages. It also has some differences between strict mode and non-strict mode.
In most cases, the value of this is determined by how a function is called. It can't be set by assignment during execution, and it may be different each time the function is called. ES5 introduced the bind method to set the value of a function's this regardless of how it's called, and ES2015 introduced arrow functions which don't provide their own this binding (it retains the this value of the enclosing lexical context).
Basically, depending on the context, this
might mean different things:
Global context
Outside of any function, this
refers to the global object. In a browser that means this === window
.
Function context
In a function, the value of this
depends on how you call the function, and whether you are using strict
mode or not., basically it could point to the global object or inherit the execution context.
When invoking a function as a method of an object, this will be set to the object that owns the method in the invocation:
//'use strict';
window.message = 'wat';
const obj1 = message: 'hi 1', hi() return this.message; ;
const obj2 = message: 'hi 2', hi() return this.message; ;
// Normal invocation
console.log(obj1.hi())
console.log(obj2.hi())
// As functions:
const obj1Hi = obj1.hi;
console.log(obj1Hi()); // returns wat on non-strict mode!
// enable use strict to see the error thrown by this defaulting to undefined/
// Swap the functions around
obj1.hi = obj2.hi;
obj2.hi = obj1Hi;
console.log(obj1.hi()) // still uses message from obj1
console.log(obj2.hi()) // still uses message from obj2
// You can even do some `bind` magic to force the context on a function:
console.log(obj1Hi.bind(obj1)()); // hi 1
console.log(obj1Hi.bind(obj2)()); // hi 2
add a comment |
up vote
0
down vote
up vote
0
down vote
The quick answer: within a different method of mainObj
, you can use this.childObj.message
, and you can use mainObj.childObj.message
from the outside:
var mainObj =
childObj:
addProperty: function()
this.message = "HELLO";
,
msg()
return this.childObj.message;
,
;
mainObj.childObj.addProperty();
console.log(mainObj.msg()); // HELLO
console.log(mainObj.childObj.message); // HELLO
Some context on this
:
From the MDN documentation:
A function's this keyword behaves a little differently in JavaScript compared to other languages. It also has some differences between strict mode and non-strict mode.
In most cases, the value of this is determined by how a function is called. It can't be set by assignment during execution, and it may be different each time the function is called. ES5 introduced the bind method to set the value of a function's this regardless of how it's called, and ES2015 introduced arrow functions which don't provide their own this binding (it retains the this value of the enclosing lexical context).
Basically, depending on the context, this
might mean different things:
Global context
Outside of any function, this
refers to the global object. In a browser that means this === window
.
Function context
In a function, the value of this
depends on how you call the function, and whether you are using strict
mode or not., basically it could point to the global object or inherit the execution context.
When invoking a function as a method of an object, this will be set to the object that owns the method in the invocation:
//'use strict';
window.message = 'wat';
const obj1 = message: 'hi 1', hi() return this.message; ;
const obj2 = message: 'hi 2', hi() return this.message; ;
// Normal invocation
console.log(obj1.hi())
console.log(obj2.hi())
// As functions:
const obj1Hi = obj1.hi;
console.log(obj1Hi()); // returns wat on non-strict mode!
// enable use strict to see the error thrown by this defaulting to undefined/
// Swap the functions around
obj1.hi = obj2.hi;
obj2.hi = obj1Hi;
console.log(obj1.hi()) // still uses message from obj1
console.log(obj2.hi()) // still uses message from obj2
// You can even do some `bind` magic to force the context on a function:
console.log(obj1Hi.bind(obj1)()); // hi 1
console.log(obj1Hi.bind(obj2)()); // hi 2
The quick answer: within a different method of mainObj
, you can use this.childObj.message
, and you can use mainObj.childObj.message
from the outside:
var mainObj =
childObj:
addProperty: function()
this.message = "HELLO";
,
msg()
return this.childObj.message;
,
;
mainObj.childObj.addProperty();
console.log(mainObj.msg()); // HELLO
console.log(mainObj.childObj.message); // HELLO
Some context on this
:
From the MDN documentation:
A function's this keyword behaves a little differently in JavaScript compared to other languages. It also has some differences between strict mode and non-strict mode.
In most cases, the value of this is determined by how a function is called. It can't be set by assignment during execution, and it may be different each time the function is called. ES5 introduced the bind method to set the value of a function's this regardless of how it's called, and ES2015 introduced arrow functions which don't provide their own this binding (it retains the this value of the enclosing lexical context).
Basically, depending on the context, this
might mean different things:
Global context
Outside of any function, this
refers to the global object. In a browser that means this === window
.
Function context
In a function, the value of this
depends on how you call the function, and whether you are using strict
mode or not., basically it could point to the global object or inherit the execution context.
When invoking a function as a method of an object, this will be set to the object that owns the method in the invocation:
//'use strict';
window.message = 'wat';
const obj1 = message: 'hi 1', hi() return this.message; ;
const obj2 = message: 'hi 2', hi() return this.message; ;
// Normal invocation
console.log(obj1.hi())
console.log(obj2.hi())
// As functions:
const obj1Hi = obj1.hi;
console.log(obj1Hi()); // returns wat on non-strict mode!
// enable use strict to see the error thrown by this defaulting to undefined/
// Swap the functions around
obj1.hi = obj2.hi;
obj2.hi = obj1Hi;
console.log(obj1.hi()) // still uses message from obj1
console.log(obj2.hi()) // still uses message from obj2
// You can even do some `bind` magic to force the context on a function:
console.log(obj1Hi.bind(obj1)()); // hi 1
console.log(obj1Hi.bind(obj2)()); // hi 2
var mainObj =
childObj:
addProperty: function()
this.message = "HELLO";
,
msg()
return this.childObj.message;
,
;
mainObj.childObj.addProperty();
console.log(mainObj.msg()); // HELLO
console.log(mainObj.childObj.message); // HELLO
var mainObj =
childObj:
addProperty: function()
this.message = "HELLO";
,
msg()
return this.childObj.message;
,
;
mainObj.childObj.addProperty();
console.log(mainObj.msg()); // HELLO
console.log(mainObj.childObj.message); // HELLO
//'use strict';
window.message = 'wat';
const obj1 = message: 'hi 1', hi() return this.message; ;
const obj2 = message: 'hi 2', hi() return this.message; ;
// Normal invocation
console.log(obj1.hi())
console.log(obj2.hi())
// As functions:
const obj1Hi = obj1.hi;
console.log(obj1Hi()); // returns wat on non-strict mode!
// enable use strict to see the error thrown by this defaulting to undefined/
// Swap the functions around
obj1.hi = obj2.hi;
obj2.hi = obj1Hi;
console.log(obj1.hi()) // still uses message from obj1
console.log(obj2.hi()) // still uses message from obj2
// You can even do some `bind` magic to force the context on a function:
console.log(obj1Hi.bind(obj1)()); // hi 1
console.log(obj1Hi.bind(obj2)()); // hi 2
//'use strict';
window.message = 'wat';
const obj1 = message: 'hi 1', hi() return this.message; ;
const obj2 = message: 'hi 2', hi() return this.message; ;
// Normal invocation
console.log(obj1.hi())
console.log(obj2.hi())
// As functions:
const obj1Hi = obj1.hi;
console.log(obj1Hi()); // returns wat on non-strict mode!
// enable use strict to see the error thrown by this defaulting to undefined/
// Swap the functions around
obj1.hi = obj2.hi;
obj2.hi = obj1Hi;
console.log(obj1.hi()) // still uses message from obj1
console.log(obj2.hi()) // still uses message from obj2
// You can even do some `bind` magic to force the context on a function:
console.log(obj1Hi.bind(obj1)()); // hi 1
console.log(obj1Hi.bind(obj2)()); // hi 2
answered Nov 11 at 23:08
lucascaro
3,38611530
3,38611530
add a comment |
add a comment |
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Some of your past answers have not been well-received, and you're in danger of being blocked from answering.
Please pay close attention to the following guidance:
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53253981%2fhow-do-i-access-an-object-within-itself-within-another-object%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
You can call
console.log(mainObj)
and see wheremessage
property has been set– barbsan
Nov 11 at 22:48
message
will be atmainObj.childObj.message
. Is that what you're hoping for?– Mark Meyer
Nov 11 at 22:49
Yes, it is. Thank you so much!
– Ghibbbeey
Nov 11 at 22:52
In that case, if I wanted to add a property to mainObj replacing the code in the addProperty function would I just write mainObj.message = "HELLO" or would I write something else?
– Ghibbbeey
Nov 11 at 22:56