Swift 4 JSONEncoder returns empty JSON array









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I have multiple Codeable classes that I want to convert to JSON strings.



class MyCodable: NSObject, Codable 

override init()



func encode(to encoder: Encoder) throws





class Category: MyCodable

required init(from decoder: Decoder) throws
let values = try decoder.container(keyedBy: CodingKeys.self);
//... assign values and call super.init


override func encode(to encoder: Encoder) throws



var categoyId: Int64;
var categoryName: String;

enum CodingKeys: String, CodingKey
case categoryId
case categoryName




class Product: MyCodable

required init(from decoder: Decoder) throws
//..assign values and call super.init


override func encode(to encoder: Encoder) throws



var productId: Int64;
var categoryId: Int64;
var productName: String;

enum CodingKeys: String, CodingKey
case productId
case categoryId
case productName





I have a utility class that I am using for the conversion.



class JSONUtil: NSObject 

public static func encode(objects: [MyCodable]) -> String
var json: String = "";
do
let encoder = JSONEncoder();
encoder.outputFormatting = .prettyPrinted;
let jsonData = try encoder.encode(objects);
json = String(data: jsonData, encoding: String.Encoding.utf8)!
catch let convertError json = "[error: '" + convertError.localizedDescription + "']";
return json;


public static func toJson(object: MyCodable) -> String
var objects = [MyCodable]();
objects.append(object);
return encode(objects: objects);





The return value is always "[]" no matter what is inside the array of MyCodable objects. While debugging, I can see the values of the Category object are populated.



Since MyCodable has no properties, is that why the JSONEncoder does not print out the Category properties?.. Or why doesn't it print the Category properties?



I am having the same issue with the Product object.



The goal is to avoid having to customize the JSON conversion for every class I want to print to JSON.










share|improve this question

























    up vote
    0
    down vote

    favorite












    I have multiple Codeable classes that I want to convert to JSON strings.



    class MyCodable: NSObject, Codable 

    override init()



    func encode(to encoder: Encoder) throws





    class Category: MyCodable

    required init(from decoder: Decoder) throws
    let values = try decoder.container(keyedBy: CodingKeys.self);
    //... assign values and call super.init


    override func encode(to encoder: Encoder) throws



    var categoyId: Int64;
    var categoryName: String;

    enum CodingKeys: String, CodingKey
    case categoryId
    case categoryName




    class Product: MyCodable

    required init(from decoder: Decoder) throws
    //..assign values and call super.init


    override func encode(to encoder: Encoder) throws



    var productId: Int64;
    var categoryId: Int64;
    var productName: String;

    enum CodingKeys: String, CodingKey
    case productId
    case categoryId
    case productName





    I have a utility class that I am using for the conversion.



    class JSONUtil: NSObject 

    public static func encode(objects: [MyCodable]) -> String
    var json: String = "";
    do
    let encoder = JSONEncoder();
    encoder.outputFormatting = .prettyPrinted;
    let jsonData = try encoder.encode(objects);
    json = String(data: jsonData, encoding: String.Encoding.utf8)!
    catch let convertError json = "[error: '" + convertError.localizedDescription + "']";
    return json;


    public static func toJson(object: MyCodable) -> String
    var objects = [MyCodable]();
    objects.append(object);
    return encode(objects: objects);





    The return value is always "[]" no matter what is inside the array of MyCodable objects. While debugging, I can see the values of the Category object are populated.



    Since MyCodable has no properties, is that why the JSONEncoder does not print out the Category properties?.. Or why doesn't it print the Category properties?



    I am having the same issue with the Product object.



    The goal is to avoid having to customize the JSON conversion for every class I want to print to JSON.










    share|improve this question























      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      I have multiple Codeable classes that I want to convert to JSON strings.



      class MyCodable: NSObject, Codable 

      override init()



      func encode(to encoder: Encoder) throws





      class Category: MyCodable

      required init(from decoder: Decoder) throws
      let values = try decoder.container(keyedBy: CodingKeys.self);
      //... assign values and call super.init


      override func encode(to encoder: Encoder) throws



      var categoyId: Int64;
      var categoryName: String;

      enum CodingKeys: String, CodingKey
      case categoryId
      case categoryName




      class Product: MyCodable

      required init(from decoder: Decoder) throws
      //..assign values and call super.init


      override func encode(to encoder: Encoder) throws



      var productId: Int64;
      var categoryId: Int64;
      var productName: String;

      enum CodingKeys: String, CodingKey
      case productId
      case categoryId
      case productName





      I have a utility class that I am using for the conversion.



      class JSONUtil: NSObject 

      public static func encode(objects: [MyCodable]) -> String
      var json: String = "";
      do
      let encoder = JSONEncoder();
      encoder.outputFormatting = .prettyPrinted;
      let jsonData = try encoder.encode(objects);
      json = String(data: jsonData, encoding: String.Encoding.utf8)!
      catch let convertError json = "[error: '" + convertError.localizedDescription + "']";
      return json;


      public static func toJson(object: MyCodable) -> String
      var objects = [MyCodable]();
      objects.append(object);
      return encode(objects: objects);





      The return value is always "[]" no matter what is inside the array of MyCodable objects. While debugging, I can see the values of the Category object are populated.



      Since MyCodable has no properties, is that why the JSONEncoder does not print out the Category properties?.. Or why doesn't it print the Category properties?



      I am having the same issue with the Product object.



      The goal is to avoid having to customize the JSON conversion for every class I want to print to JSON.










      share|improve this question













      I have multiple Codeable classes that I want to convert to JSON strings.



      class MyCodable: NSObject, Codable 

      override init()



      func encode(to encoder: Encoder) throws





      class Category: MyCodable

      required init(from decoder: Decoder) throws
      let values = try decoder.container(keyedBy: CodingKeys.self);
      //... assign values and call super.init


      override func encode(to encoder: Encoder) throws



      var categoyId: Int64;
      var categoryName: String;

      enum CodingKeys: String, CodingKey
      case categoryId
      case categoryName




      class Product: MyCodable

      required init(from decoder: Decoder) throws
      //..assign values and call super.init


      override func encode(to encoder: Encoder) throws



      var productId: Int64;
      var categoryId: Int64;
      var productName: String;

      enum CodingKeys: String, CodingKey
      case productId
      case categoryId
      case productName





      I have a utility class that I am using for the conversion.



      class JSONUtil: NSObject 

      public static func encode(objects: [MyCodable]) -> String
      var json: String = "";
      do
      let encoder = JSONEncoder();
      encoder.outputFormatting = .prettyPrinted;
      let jsonData = try encoder.encode(objects);
      json = String(data: jsonData, encoding: String.Encoding.utf8)!
      catch let convertError json = "[error: '" + convertError.localizedDescription + "']";
      return json;


      public static func toJson(object: MyCodable) -> String
      var objects = [MyCodable]();
      objects.append(object);
      return encode(objects: objects);





      The return value is always "[]" no matter what is inside the array of MyCodable objects. While debugging, I can see the values of the Category object are populated.



      Since MyCodable has no properties, is that why the JSONEncoder does not print out the Category properties?.. Or why doesn't it print the Category properties?



      I am having the same issue with the Product object.



      The goal is to avoid having to customize the JSON conversion for every class I want to print to JSON.







      ios swift xcode swift4 jsonencoder






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 10 at 17:59









      daddygames

      285112




      285112






















          2 Answers
          2






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          up vote
          0
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          Your reasoning is correct, MyCodable has no properties, so there is nothing to read/write. You have actually stumbled across a bug of the swift JSON Encoder and Decoder. They do not handle inheritance well. So your Product and Category class become anonymous MyCodable class that have nothing to be encoded or decoded.



          Looking at your code, I see no reason for the MyCodable class. Simply have Product and Category adhere to the Codable protocol. If you need the polymorphism of being able to refer to Product and Category in the same way, define a protoocl that adheres to Codable and have Product and Category adhere to the protocol you defined. In my eyes this is redundant however there could be use cases where it is a plausible solution.






          share|improve this answer



























            up vote
            0
            down vote













            Your mistake is that you're trying to use inheritance instead of generics. Your JSONUtil class should be look like this.



            class JSONUtil: NSObject 

            public static func encode<T: Encodable>(objects: [T]) -> String
            var json: String = "";
            do
            let encoder = JSONEncoder();
            encoder.outputFormatting = .prettyPrinted;
            let jsonData = try encoder.encode(objects);
            json = String(data: jsonData, encoding: String.Encoding.utf8)!
            catch let convertError json = "[error: '" + convertError.localizedDescription + "']";
            return json;


            public static func toJson<T: Encodable>(object: T) -> String
            return encode(objects: [object]);





            I'm not sure why you're creating classes inheriting from NSObject. You may be stuck in the old Objective-C ways 😜 Prefer to use struct over class, unless you always need the object to be copied by reference.






            share|improve this answer




















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              2 Answers
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              active

              oldest

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              2 Answers
              2






              active

              oldest

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              oldest

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              active

              oldest

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              up vote
              0
              down vote













              Your reasoning is correct, MyCodable has no properties, so there is nothing to read/write. You have actually stumbled across a bug of the swift JSON Encoder and Decoder. They do not handle inheritance well. So your Product and Category class become anonymous MyCodable class that have nothing to be encoded or decoded.



              Looking at your code, I see no reason for the MyCodable class. Simply have Product and Category adhere to the Codable protocol. If you need the polymorphism of being able to refer to Product and Category in the same way, define a protoocl that adheres to Codable and have Product and Category adhere to the protocol you defined. In my eyes this is redundant however there could be use cases where it is a plausible solution.






              share|improve this answer
























                up vote
                0
                down vote













                Your reasoning is correct, MyCodable has no properties, so there is nothing to read/write. You have actually stumbled across a bug of the swift JSON Encoder and Decoder. They do not handle inheritance well. So your Product and Category class become anonymous MyCodable class that have nothing to be encoded or decoded.



                Looking at your code, I see no reason for the MyCodable class. Simply have Product and Category adhere to the Codable protocol. If you need the polymorphism of being able to refer to Product and Category in the same way, define a protoocl that adheres to Codable and have Product and Category adhere to the protocol you defined. In my eyes this is redundant however there could be use cases where it is a plausible solution.






                share|improve this answer






















                  up vote
                  0
                  down vote










                  up vote
                  0
                  down vote









                  Your reasoning is correct, MyCodable has no properties, so there is nothing to read/write. You have actually stumbled across a bug of the swift JSON Encoder and Decoder. They do not handle inheritance well. So your Product and Category class become anonymous MyCodable class that have nothing to be encoded or decoded.



                  Looking at your code, I see no reason for the MyCodable class. Simply have Product and Category adhere to the Codable protocol. If you need the polymorphism of being able to refer to Product and Category in the same way, define a protoocl that adheres to Codable and have Product and Category adhere to the protocol you defined. In my eyes this is redundant however there could be use cases where it is a plausible solution.






                  share|improve this answer












                  Your reasoning is correct, MyCodable has no properties, so there is nothing to read/write. You have actually stumbled across a bug of the swift JSON Encoder and Decoder. They do not handle inheritance well. So your Product and Category class become anonymous MyCodable class that have nothing to be encoded or decoded.



                  Looking at your code, I see no reason for the MyCodable class. Simply have Product and Category adhere to the Codable protocol. If you need the polymorphism of being able to refer to Product and Category in the same way, define a protoocl that adheres to Codable and have Product and Category adhere to the protocol you defined. In my eyes this is redundant however there could be use cases where it is a plausible solution.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered Nov 10 at 18:07









                  Jacob

                  24519




                  24519






















                      up vote
                      0
                      down vote













                      Your mistake is that you're trying to use inheritance instead of generics. Your JSONUtil class should be look like this.



                      class JSONUtil: NSObject 

                      public static func encode<T: Encodable>(objects: [T]) -> String
                      var json: String = "";
                      do
                      let encoder = JSONEncoder();
                      encoder.outputFormatting = .prettyPrinted;
                      let jsonData = try encoder.encode(objects);
                      json = String(data: jsonData, encoding: String.Encoding.utf8)!
                      catch let convertError json = "[error: '" + convertError.localizedDescription + "']";
                      return json;


                      public static func toJson<T: Encodable>(object: T) -> String
                      return encode(objects: [object]);





                      I'm not sure why you're creating classes inheriting from NSObject. You may be stuck in the old Objective-C ways 😜 Prefer to use struct over class, unless you always need the object to be copied by reference.






                      share|improve this answer
























                        up vote
                        0
                        down vote













                        Your mistake is that you're trying to use inheritance instead of generics. Your JSONUtil class should be look like this.



                        class JSONUtil: NSObject 

                        public static func encode<T: Encodable>(objects: [T]) -> String
                        var json: String = "";
                        do
                        let encoder = JSONEncoder();
                        encoder.outputFormatting = .prettyPrinted;
                        let jsonData = try encoder.encode(objects);
                        json = String(data: jsonData, encoding: String.Encoding.utf8)!
                        catch let convertError json = "[error: '" + convertError.localizedDescription + "']";
                        return json;


                        public static func toJson<T: Encodable>(object: T) -> String
                        return encode(objects: [object]);





                        I'm not sure why you're creating classes inheriting from NSObject. You may be stuck in the old Objective-C ways 😜 Prefer to use struct over class, unless you always need the object to be copied by reference.






                        share|improve this answer






















                          up vote
                          0
                          down vote










                          up vote
                          0
                          down vote









                          Your mistake is that you're trying to use inheritance instead of generics. Your JSONUtil class should be look like this.



                          class JSONUtil: NSObject 

                          public static func encode<T: Encodable>(objects: [T]) -> String
                          var json: String = "";
                          do
                          let encoder = JSONEncoder();
                          encoder.outputFormatting = .prettyPrinted;
                          let jsonData = try encoder.encode(objects);
                          json = String(data: jsonData, encoding: String.Encoding.utf8)!
                          catch let convertError json = "[error: '" + convertError.localizedDescription + "']";
                          return json;


                          public static func toJson<T: Encodable>(object: T) -> String
                          return encode(objects: [object]);





                          I'm not sure why you're creating classes inheriting from NSObject. You may be stuck in the old Objective-C ways 😜 Prefer to use struct over class, unless you always need the object to be copied by reference.






                          share|improve this answer












                          Your mistake is that you're trying to use inheritance instead of generics. Your JSONUtil class should be look like this.



                          class JSONUtil: NSObject 

                          public static func encode<T: Encodable>(objects: [T]) -> String
                          var json: String = "";
                          do
                          let encoder = JSONEncoder();
                          encoder.outputFormatting = .prettyPrinted;
                          let jsonData = try encoder.encode(objects);
                          json = String(data: jsonData, encoding: String.Encoding.utf8)!
                          catch let convertError json = "[error: '" + convertError.localizedDescription + "']";
                          return json;


                          public static func toJson<T: Encodable>(object: T) -> String
                          return encode(objects: [object]);





                          I'm not sure why you're creating classes inheriting from NSObject. You may be stuck in the old Objective-C ways 😜 Prefer to use struct over class, unless you always need the object to be copied by reference.







                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered Nov 10 at 19:32









                          Guy Kogus

                          6,12311827




                          6,12311827



























                               

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