How to place views in a specific location (x, y coordinates)









up vote
2
down vote

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I have a problem with placing my views (my class extends View) in a specific location.
I have designed a game that treats the screen as a net of grids. I get from the user x and y coordinates of a specific view (I have different types of views).



My first mission is to set the correct view in its place. How can I do it?
I am using RelativeLayout for the screen.



P.S. I don't want to use AbsoluteLayout params because it was truncated.










share|improve this question



























    up vote
    2
    down vote

    favorite
    2












    I have a problem with placing my views (my class extends View) in a specific location.
    I have designed a game that treats the screen as a net of grids. I get from the user x and y coordinates of a specific view (I have different types of views).



    My first mission is to set the correct view in its place. How can I do it?
    I am using RelativeLayout for the screen.



    P.S. I don't want to use AbsoluteLayout params because it was truncated.










    share|improve this question

























      up vote
      2
      down vote

      favorite
      2









      up vote
      2
      down vote

      favorite
      2






      2





      I have a problem with placing my views (my class extends View) in a specific location.
      I have designed a game that treats the screen as a net of grids. I get from the user x and y coordinates of a specific view (I have different types of views).



      My first mission is to set the correct view in its place. How can I do it?
      I am using RelativeLayout for the screen.



      P.S. I don't want to use AbsoluteLayout params because it was truncated.










      share|improve this question















      I have a problem with placing my views (my class extends View) in a specific location.
      I have designed a game that treats the screen as a net of grids. I get from the user x and y coordinates of a specific view (I have different types of views).



      My first mission is to set the correct view in its place. How can I do it?
      I am using RelativeLayout for the screen.



      P.S. I don't want to use AbsoluteLayout params because it was truncated.







      android view runtime coordinates relativelayout






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 10 at 18:07









      Patrick Mevzek

      3,08091329




      3,08091329










      asked Aug 23 '11 at 23:34









      amigal

      2271520




      2271520






















          2 Answers
          2






          active

          oldest

          votes

















          up vote
          1
          down vote



          accepted










          This is not the best way to achieve it, but it's a solution...



          Create a class that extends your parent ViewGroup, say RelativeLayout or some other ViewGroups.
          Find your own view in overriding onFinishInflate().



          Override the onLayout() method and manually layout your own view after calling super.onLayout().



          Finally, every time you want to refresh the location of your own view, just call requestLayout().



          Here is a sample below:



          private AwesomeView mMyView;
          private int mYourDesiredX;
          private int mYourDesiredY;

          @Override
          public void onFinishInflate()
          super.onFinishInflate();
          if (mMyView == null)
          mMyView = (AwesomeView)findViewById();



          @Override
          protected void onLayout(boolean changed, int l, int t, int r, int b)
          super.onLayout(changed, l, t, r, b);
          mMyView.layout(mYourDesiredX,
          mYourDesiredY,
          mYourDesiredX + mMyView.getWidth(),
          mYourDesiredY + mMyView.getHeight());



          But this is not an efficient solution.



          If you are making games, try SurfaceView or even GLSurfaceView and draw the objects by your own with Canvas.






          share|improve this answer





























            up vote
            0
            down vote













            Suppose u want to place a button on a screen and u have 100x60 cells in ur grid. That is u have divided the screen into 100x60 cells, by considering number of pixels along horizontal and vertical. In landscape mode, the number of width pixels will be more so hence consider dividing it by 100, and the number of height pixels will be less so divide it by 60. So considering that ur using a TAB having resolution 800x480 pixels, In landscape mode - u have 8 pixels(800/100) per cell along horizontal and 8 pixels(480/60) per cell along vertical.The division factor will be vice-versa in portrait mode.



            Now u want to place a button of width say 35 cells and height is wrap_content according to the text on it and place it on co-ordinates 20,20(x,y) cell number. I have provided a method to achieve this..And note: What ever view u will place in this fashion or using this idea, it will be in same place and have same dimensions and look and feel on multiple display resolution.[here pixels_grid_X = pixels per cell along horizontal(800/100)]
            [Similiarly pixels_grid_Y = pixels per cell along vertical(480/60)]



            Method for placing a button



            public void placeButton(int btnId, int xCordinate, int yCordinate, int btnWidth,
            float fontSize, String btnTextColor, String btnBackgroundColor, String message)



            try


            int currentApi = Build.VERSION.SDK_INT;
            /** Creating a new Button and setting its properties */
            /**pass context as a parameter for the constructor of the class if ur creating a new class just for placing views on screen,else it can be getBaseContext().*/
            Button btn = new Button(context);
            /**Use to access this view using Id to add any kind of listeners on this view.*/
            btn.setId(btnId);

            btn.setText(message);
            /**Let the text size be in pixels*/
            btn.setTextSize(TypedValue.COMPLEX_UNIT_PX, pixels_grid_X*fontSize);

            if(btnTextColor != null)


            btn.setTextColor(Color.parseColor(btnTextColor));



            int widthInPixel = (int) (btnWidth*pixels_grid_X);
            btn.setWidth(widthInPixel);


            if(btnBackgroundColor != null)


            if(currentApi >= 16)
            btn.setBackground(new ColorDrawable(Color.parseColor(btnBackgroundColor )));

            else

            btn.setBackgroundDrawable(new ColorDrawable(Color.parseColor(btnBackgroundColor )));

            /**Registering for a onTouch listener to provide clicked effect just like a button.
            * To provide a click effect for the custom button*/
            btn.setOnTouchListener(this);

            else
            /**If btnBackgroundColor was equal to null, set default properties to that button.*/
            btn.setBackgroundResource(android.R.drawable.btn_default);


            /** Providing layout params for the image view.*/
            RelativeLayout.LayoutParams params1 = new RelativeLayout.LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT);
            params1.leftMargin = (int) (xCordinate*pixels_grid_X);
            params1.topMargin = (int) (yCordinate*pixels_grid_Y);
            btn.setLayoutParams(params1);

            /**
            * The parent layout in which the button is to be displayed.
            * Finally adding the button to the parent layout.
            * layout is the reference to ur relative layout.
            */

            layout.addView(btn,params1);


            catch(Exception ex)
            ex.printStackTrace();









            share|improve this answer




















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              2 Answers
              2






              active

              oldest

              votes








              2 Answers
              2






              active

              oldest

              votes









              active

              oldest

              votes






              active

              oldest

              votes








              up vote
              1
              down vote



              accepted










              This is not the best way to achieve it, but it's a solution...



              Create a class that extends your parent ViewGroup, say RelativeLayout or some other ViewGroups.
              Find your own view in overriding onFinishInflate().



              Override the onLayout() method and manually layout your own view after calling super.onLayout().



              Finally, every time you want to refresh the location of your own view, just call requestLayout().



              Here is a sample below:



              private AwesomeView mMyView;
              private int mYourDesiredX;
              private int mYourDesiredY;

              @Override
              public void onFinishInflate()
              super.onFinishInflate();
              if (mMyView == null)
              mMyView = (AwesomeView)findViewById();



              @Override
              protected void onLayout(boolean changed, int l, int t, int r, int b)
              super.onLayout(changed, l, t, r, b);
              mMyView.layout(mYourDesiredX,
              mYourDesiredY,
              mYourDesiredX + mMyView.getWidth(),
              mYourDesiredY + mMyView.getHeight());



              But this is not an efficient solution.



              If you are making games, try SurfaceView or even GLSurfaceView and draw the objects by your own with Canvas.






              share|improve this answer


























                up vote
                1
                down vote



                accepted










                This is not the best way to achieve it, but it's a solution...



                Create a class that extends your parent ViewGroup, say RelativeLayout or some other ViewGroups.
                Find your own view in overriding onFinishInflate().



                Override the onLayout() method and manually layout your own view after calling super.onLayout().



                Finally, every time you want to refresh the location of your own view, just call requestLayout().



                Here is a sample below:



                private AwesomeView mMyView;
                private int mYourDesiredX;
                private int mYourDesiredY;

                @Override
                public void onFinishInflate()
                super.onFinishInflate();
                if (mMyView == null)
                mMyView = (AwesomeView)findViewById();



                @Override
                protected void onLayout(boolean changed, int l, int t, int r, int b)
                super.onLayout(changed, l, t, r, b);
                mMyView.layout(mYourDesiredX,
                mYourDesiredY,
                mYourDesiredX + mMyView.getWidth(),
                mYourDesiredY + mMyView.getHeight());



                But this is not an efficient solution.



                If you are making games, try SurfaceView or even GLSurfaceView and draw the objects by your own with Canvas.






                share|improve this answer
























                  up vote
                  1
                  down vote



                  accepted







                  up vote
                  1
                  down vote



                  accepted






                  This is not the best way to achieve it, but it's a solution...



                  Create a class that extends your parent ViewGroup, say RelativeLayout or some other ViewGroups.
                  Find your own view in overriding onFinishInflate().



                  Override the onLayout() method and manually layout your own view after calling super.onLayout().



                  Finally, every time you want to refresh the location of your own view, just call requestLayout().



                  Here is a sample below:



                  private AwesomeView mMyView;
                  private int mYourDesiredX;
                  private int mYourDesiredY;

                  @Override
                  public void onFinishInflate()
                  super.onFinishInflate();
                  if (mMyView == null)
                  mMyView = (AwesomeView)findViewById();



                  @Override
                  protected void onLayout(boolean changed, int l, int t, int r, int b)
                  super.onLayout(changed, l, t, r, b);
                  mMyView.layout(mYourDesiredX,
                  mYourDesiredY,
                  mYourDesiredX + mMyView.getWidth(),
                  mYourDesiredY + mMyView.getHeight());



                  But this is not an efficient solution.



                  If you are making games, try SurfaceView or even GLSurfaceView and draw the objects by your own with Canvas.






                  share|improve this answer














                  This is not the best way to achieve it, but it's a solution...



                  Create a class that extends your parent ViewGroup, say RelativeLayout or some other ViewGroups.
                  Find your own view in overriding onFinishInflate().



                  Override the onLayout() method and manually layout your own view after calling super.onLayout().



                  Finally, every time you want to refresh the location of your own view, just call requestLayout().



                  Here is a sample below:



                  private AwesomeView mMyView;
                  private int mYourDesiredX;
                  private int mYourDesiredY;

                  @Override
                  public void onFinishInflate()
                  super.onFinishInflate();
                  if (mMyView == null)
                  mMyView = (AwesomeView)findViewById();



                  @Override
                  protected void onLayout(boolean changed, int l, int t, int r, int b)
                  super.onLayout(changed, l, t, r, b);
                  mMyView.layout(mYourDesiredX,
                  mYourDesiredY,
                  mYourDesiredX + mMyView.getWidth(),
                  mYourDesiredY + mMyView.getHeight());



                  But this is not an efficient solution.



                  If you are making games, try SurfaceView or even GLSurfaceView and draw the objects by your own with Canvas.







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited Nov 10 at 20:27









                  LAD

                  1,7501720




                  1,7501720










                  answered Aug 24 '11 at 2:30









                  wsgfz

                  161117




                  161117






















                      up vote
                      0
                      down vote













                      Suppose u want to place a button on a screen and u have 100x60 cells in ur grid. That is u have divided the screen into 100x60 cells, by considering number of pixels along horizontal and vertical. In landscape mode, the number of width pixels will be more so hence consider dividing it by 100, and the number of height pixels will be less so divide it by 60. So considering that ur using a TAB having resolution 800x480 pixels, In landscape mode - u have 8 pixels(800/100) per cell along horizontal and 8 pixels(480/60) per cell along vertical.The division factor will be vice-versa in portrait mode.



                      Now u want to place a button of width say 35 cells and height is wrap_content according to the text on it and place it on co-ordinates 20,20(x,y) cell number. I have provided a method to achieve this..And note: What ever view u will place in this fashion or using this idea, it will be in same place and have same dimensions and look and feel on multiple display resolution.[here pixels_grid_X = pixels per cell along horizontal(800/100)]
                      [Similiarly pixels_grid_Y = pixels per cell along vertical(480/60)]



                      Method for placing a button



                      public void placeButton(int btnId, int xCordinate, int yCordinate, int btnWidth,
                      float fontSize, String btnTextColor, String btnBackgroundColor, String message)



                      try


                      int currentApi = Build.VERSION.SDK_INT;
                      /** Creating a new Button and setting its properties */
                      /**pass context as a parameter for the constructor of the class if ur creating a new class just for placing views on screen,else it can be getBaseContext().*/
                      Button btn = new Button(context);
                      /**Use to access this view using Id to add any kind of listeners on this view.*/
                      btn.setId(btnId);

                      btn.setText(message);
                      /**Let the text size be in pixels*/
                      btn.setTextSize(TypedValue.COMPLEX_UNIT_PX, pixels_grid_X*fontSize);

                      if(btnTextColor != null)


                      btn.setTextColor(Color.parseColor(btnTextColor));



                      int widthInPixel = (int) (btnWidth*pixels_grid_X);
                      btn.setWidth(widthInPixel);


                      if(btnBackgroundColor != null)


                      if(currentApi >= 16)
                      btn.setBackground(new ColorDrawable(Color.parseColor(btnBackgroundColor )));

                      else

                      btn.setBackgroundDrawable(new ColorDrawable(Color.parseColor(btnBackgroundColor )));

                      /**Registering for a onTouch listener to provide clicked effect just like a button.
                      * To provide a click effect for the custom button*/
                      btn.setOnTouchListener(this);

                      else
                      /**If btnBackgroundColor was equal to null, set default properties to that button.*/
                      btn.setBackgroundResource(android.R.drawable.btn_default);


                      /** Providing layout params for the image view.*/
                      RelativeLayout.LayoutParams params1 = new RelativeLayout.LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT);
                      params1.leftMargin = (int) (xCordinate*pixels_grid_X);
                      params1.topMargin = (int) (yCordinate*pixels_grid_Y);
                      btn.setLayoutParams(params1);

                      /**
                      * The parent layout in which the button is to be displayed.
                      * Finally adding the button to the parent layout.
                      * layout is the reference to ur relative layout.
                      */

                      layout.addView(btn,params1);


                      catch(Exception ex)
                      ex.printStackTrace();









                      share|improve this answer
























                        up vote
                        0
                        down vote













                        Suppose u want to place a button on a screen and u have 100x60 cells in ur grid. That is u have divided the screen into 100x60 cells, by considering number of pixels along horizontal and vertical. In landscape mode, the number of width pixels will be more so hence consider dividing it by 100, and the number of height pixels will be less so divide it by 60. So considering that ur using a TAB having resolution 800x480 pixels, In landscape mode - u have 8 pixels(800/100) per cell along horizontal and 8 pixels(480/60) per cell along vertical.The division factor will be vice-versa in portrait mode.



                        Now u want to place a button of width say 35 cells and height is wrap_content according to the text on it and place it on co-ordinates 20,20(x,y) cell number. I have provided a method to achieve this..And note: What ever view u will place in this fashion or using this idea, it will be in same place and have same dimensions and look and feel on multiple display resolution.[here pixels_grid_X = pixels per cell along horizontal(800/100)]
                        [Similiarly pixels_grid_Y = pixels per cell along vertical(480/60)]



                        Method for placing a button



                        public void placeButton(int btnId, int xCordinate, int yCordinate, int btnWidth,
                        float fontSize, String btnTextColor, String btnBackgroundColor, String message)



                        try


                        int currentApi = Build.VERSION.SDK_INT;
                        /** Creating a new Button and setting its properties */
                        /**pass context as a parameter for the constructor of the class if ur creating a new class just for placing views on screen,else it can be getBaseContext().*/
                        Button btn = new Button(context);
                        /**Use to access this view using Id to add any kind of listeners on this view.*/
                        btn.setId(btnId);

                        btn.setText(message);
                        /**Let the text size be in pixels*/
                        btn.setTextSize(TypedValue.COMPLEX_UNIT_PX, pixels_grid_X*fontSize);

                        if(btnTextColor != null)


                        btn.setTextColor(Color.parseColor(btnTextColor));



                        int widthInPixel = (int) (btnWidth*pixels_grid_X);
                        btn.setWidth(widthInPixel);


                        if(btnBackgroundColor != null)


                        if(currentApi >= 16)
                        btn.setBackground(new ColorDrawable(Color.parseColor(btnBackgroundColor )));

                        else

                        btn.setBackgroundDrawable(new ColorDrawable(Color.parseColor(btnBackgroundColor )));

                        /**Registering for a onTouch listener to provide clicked effect just like a button.
                        * To provide a click effect for the custom button*/
                        btn.setOnTouchListener(this);

                        else
                        /**If btnBackgroundColor was equal to null, set default properties to that button.*/
                        btn.setBackgroundResource(android.R.drawable.btn_default);


                        /** Providing layout params for the image view.*/
                        RelativeLayout.LayoutParams params1 = new RelativeLayout.LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT);
                        params1.leftMargin = (int) (xCordinate*pixels_grid_X);
                        params1.topMargin = (int) (yCordinate*pixels_grid_Y);
                        btn.setLayoutParams(params1);

                        /**
                        * The parent layout in which the button is to be displayed.
                        * Finally adding the button to the parent layout.
                        * layout is the reference to ur relative layout.
                        */

                        layout.addView(btn,params1);


                        catch(Exception ex)
                        ex.printStackTrace();









                        share|improve this answer






















                          up vote
                          0
                          down vote










                          up vote
                          0
                          down vote









                          Suppose u want to place a button on a screen and u have 100x60 cells in ur grid. That is u have divided the screen into 100x60 cells, by considering number of pixels along horizontal and vertical. In landscape mode, the number of width pixels will be more so hence consider dividing it by 100, and the number of height pixels will be less so divide it by 60. So considering that ur using a TAB having resolution 800x480 pixels, In landscape mode - u have 8 pixels(800/100) per cell along horizontal and 8 pixels(480/60) per cell along vertical.The division factor will be vice-versa in portrait mode.



                          Now u want to place a button of width say 35 cells and height is wrap_content according to the text on it and place it on co-ordinates 20,20(x,y) cell number. I have provided a method to achieve this..And note: What ever view u will place in this fashion or using this idea, it will be in same place and have same dimensions and look and feel on multiple display resolution.[here pixels_grid_X = pixels per cell along horizontal(800/100)]
                          [Similiarly pixels_grid_Y = pixels per cell along vertical(480/60)]



                          Method for placing a button



                          public void placeButton(int btnId, int xCordinate, int yCordinate, int btnWidth,
                          float fontSize, String btnTextColor, String btnBackgroundColor, String message)



                          try


                          int currentApi = Build.VERSION.SDK_INT;
                          /** Creating a new Button and setting its properties */
                          /**pass context as a parameter for the constructor of the class if ur creating a new class just for placing views on screen,else it can be getBaseContext().*/
                          Button btn = new Button(context);
                          /**Use to access this view using Id to add any kind of listeners on this view.*/
                          btn.setId(btnId);

                          btn.setText(message);
                          /**Let the text size be in pixels*/
                          btn.setTextSize(TypedValue.COMPLEX_UNIT_PX, pixels_grid_X*fontSize);

                          if(btnTextColor != null)


                          btn.setTextColor(Color.parseColor(btnTextColor));



                          int widthInPixel = (int) (btnWidth*pixels_grid_X);
                          btn.setWidth(widthInPixel);


                          if(btnBackgroundColor != null)


                          if(currentApi >= 16)
                          btn.setBackground(new ColorDrawable(Color.parseColor(btnBackgroundColor )));

                          else

                          btn.setBackgroundDrawable(new ColorDrawable(Color.parseColor(btnBackgroundColor )));

                          /**Registering for a onTouch listener to provide clicked effect just like a button.
                          * To provide a click effect for the custom button*/
                          btn.setOnTouchListener(this);

                          else
                          /**If btnBackgroundColor was equal to null, set default properties to that button.*/
                          btn.setBackgroundResource(android.R.drawable.btn_default);


                          /** Providing layout params for the image view.*/
                          RelativeLayout.LayoutParams params1 = new RelativeLayout.LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT);
                          params1.leftMargin = (int) (xCordinate*pixels_grid_X);
                          params1.topMargin = (int) (yCordinate*pixels_grid_Y);
                          btn.setLayoutParams(params1);

                          /**
                          * The parent layout in which the button is to be displayed.
                          * Finally adding the button to the parent layout.
                          * layout is the reference to ur relative layout.
                          */

                          layout.addView(btn,params1);


                          catch(Exception ex)
                          ex.printStackTrace();









                          share|improve this answer












                          Suppose u want to place a button on a screen and u have 100x60 cells in ur grid. That is u have divided the screen into 100x60 cells, by considering number of pixels along horizontal and vertical. In landscape mode, the number of width pixels will be more so hence consider dividing it by 100, and the number of height pixels will be less so divide it by 60. So considering that ur using a TAB having resolution 800x480 pixels, In landscape mode - u have 8 pixels(800/100) per cell along horizontal and 8 pixels(480/60) per cell along vertical.The division factor will be vice-versa in portrait mode.



                          Now u want to place a button of width say 35 cells and height is wrap_content according to the text on it and place it on co-ordinates 20,20(x,y) cell number. I have provided a method to achieve this..And note: What ever view u will place in this fashion or using this idea, it will be in same place and have same dimensions and look and feel on multiple display resolution.[here pixels_grid_X = pixels per cell along horizontal(800/100)]
                          [Similiarly pixels_grid_Y = pixels per cell along vertical(480/60)]



                          Method for placing a button



                          public void placeButton(int btnId, int xCordinate, int yCordinate, int btnWidth,
                          float fontSize, String btnTextColor, String btnBackgroundColor, String message)



                          try


                          int currentApi = Build.VERSION.SDK_INT;
                          /** Creating a new Button and setting its properties */
                          /**pass context as a parameter for the constructor of the class if ur creating a new class just for placing views on screen,else it can be getBaseContext().*/
                          Button btn = new Button(context);
                          /**Use to access this view using Id to add any kind of listeners on this view.*/
                          btn.setId(btnId);

                          btn.setText(message);
                          /**Let the text size be in pixels*/
                          btn.setTextSize(TypedValue.COMPLEX_UNIT_PX, pixels_grid_X*fontSize);

                          if(btnTextColor != null)


                          btn.setTextColor(Color.parseColor(btnTextColor));



                          int widthInPixel = (int) (btnWidth*pixels_grid_X);
                          btn.setWidth(widthInPixel);


                          if(btnBackgroundColor != null)


                          if(currentApi >= 16)
                          btn.setBackground(new ColorDrawable(Color.parseColor(btnBackgroundColor )));

                          else

                          btn.setBackgroundDrawable(new ColorDrawable(Color.parseColor(btnBackgroundColor )));

                          /**Registering for a onTouch listener to provide clicked effect just like a button.
                          * To provide a click effect for the custom button*/
                          btn.setOnTouchListener(this);

                          else
                          /**If btnBackgroundColor was equal to null, set default properties to that button.*/
                          btn.setBackgroundResource(android.R.drawable.btn_default);


                          /** Providing layout params for the image view.*/
                          RelativeLayout.LayoutParams params1 = new RelativeLayout.LayoutParams(LayoutParams.WRAP_CONTENT,LayoutParams.WRAP_CONTENT);
                          params1.leftMargin = (int) (xCordinate*pixels_grid_X);
                          params1.topMargin = (int) (yCordinate*pixels_grid_Y);
                          btn.setLayoutParams(params1);

                          /**
                          * The parent layout in which the button is to be displayed.
                          * Finally adding the button to the parent layout.
                          * layout is the reference to ur relative layout.
                          */

                          layout.addView(btn,params1);


                          catch(Exception ex)
                          ex.printStackTrace();










                          share|improve this answer












                          share|improve this answer



                          share|improve this answer










                          answered Mar 13 '15 at 6:14









                          DJphy

                          747927




                          747927



























                               

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