OctreeNode obstructing raycast in unity3D while using Cubiquity










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I'm using the Cubiquity library, although i'm not sure if that's relevant here. However, i have similar code on two separate machines - one uses VR and the other one doesn't. The code is for dragging and dropping an object. I am facing an issue in the system using VR, that the raycast is not able to reach the gameObject that i want it to. Instead it hits an invisible(?) object that, upon debugging, I realised has the following properties:



a. Its of type GameObject
b. Its name is 'OctreeNode'
c. Its untagged



I am a noob when it comes to unity, so any help would be appreciated.










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    0















    I'm using the Cubiquity library, although i'm not sure if that's relevant here. However, i have similar code on two separate machines - one uses VR and the other one doesn't. The code is for dragging and dropping an object. I am facing an issue in the system using VR, that the raycast is not able to reach the gameObject that i want it to. Instead it hits an invisible(?) object that, upon debugging, I realised has the following properties:



    a. Its of type GameObject
    b. Its name is 'OctreeNode'
    c. Its untagged



    I am a noob when it comes to unity, so any help would be appreciated.










    share|improve this question
























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      0








      0


      1






      I'm using the Cubiquity library, although i'm not sure if that's relevant here. However, i have similar code on two separate machines - one uses VR and the other one doesn't. The code is for dragging and dropping an object. I am facing an issue in the system using VR, that the raycast is not able to reach the gameObject that i want it to. Instead it hits an invisible(?) object that, upon debugging, I realised has the following properties:



      a. Its of type GameObject
      b. Its name is 'OctreeNode'
      c. Its untagged



      I am a noob when it comes to unity, so any help would be appreciated.










      share|improve this question














      I'm using the Cubiquity library, although i'm not sure if that's relevant here. However, i have similar code on two separate machines - one uses VR and the other one doesn't. The code is for dragging and dropping an object. I am facing an issue in the system using VR, that the raycast is not able to reach the gameObject that i want it to. Instead it hits an invisible(?) object that, upon debugging, I realised has the following properties:



      a. Its of type GameObject
      b. Its name is 'OctreeNode'
      c. Its untagged



      I am a noob when it comes to unity, so any help would be appreciated.







      unity3d virtual-reality htc-vive octree






      share|improve this question













      share|improve this question











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      asked Nov 15 '18 at 12:17









      Akshat ShardaAkshat Sharda

      3171310




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