OctreeNode obstructing raycast in unity3D while using Cubiquity










0















I'm using the Cubiquity library, although i'm not sure if that's relevant here. However, i have similar code on two separate machines - one uses VR and the other one doesn't. The code is for dragging and dropping an object. I am facing an issue in the system using VR, that the raycast is not able to reach the gameObject that i want it to. Instead it hits an invisible(?) object that, upon debugging, I realised has the following properties:



a. Its of type GameObject
b. Its name is 'OctreeNode'
c. Its untagged



I am a noob when it comes to unity, so any help would be appreciated.










share|improve this question


























    0















    I'm using the Cubiquity library, although i'm not sure if that's relevant here. However, i have similar code on two separate machines - one uses VR and the other one doesn't. The code is for dragging and dropping an object. I am facing an issue in the system using VR, that the raycast is not able to reach the gameObject that i want it to. Instead it hits an invisible(?) object that, upon debugging, I realised has the following properties:



    a. Its of type GameObject
    b. Its name is 'OctreeNode'
    c. Its untagged



    I am a noob when it comes to unity, so any help would be appreciated.










    share|improve this question
























      0












      0








      0


      1






      I'm using the Cubiquity library, although i'm not sure if that's relevant here. However, i have similar code on two separate machines - one uses VR and the other one doesn't. The code is for dragging and dropping an object. I am facing an issue in the system using VR, that the raycast is not able to reach the gameObject that i want it to. Instead it hits an invisible(?) object that, upon debugging, I realised has the following properties:



      a. Its of type GameObject
      b. Its name is 'OctreeNode'
      c. Its untagged



      I am a noob when it comes to unity, so any help would be appreciated.










      share|improve this question














      I'm using the Cubiquity library, although i'm not sure if that's relevant here. However, i have similar code on two separate machines - one uses VR and the other one doesn't. The code is for dragging and dropping an object. I am facing an issue in the system using VR, that the raycast is not able to reach the gameObject that i want it to. Instead it hits an invisible(?) object that, upon debugging, I realised has the following properties:



      a. Its of type GameObject
      b. Its name is 'OctreeNode'
      c. Its untagged



      I am a noob when it comes to unity, so any help would be appreciated.







      unity3d virtual-reality htc-vive octree






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 15 '18 at 12:17









      Akshat ShardaAkshat Sharda

      3171310




      3171310






















          0






          active

          oldest

          votes











          Your Answer






          StackExchange.ifUsing("editor", function ()
          StackExchange.using("externalEditor", function ()
          StackExchange.using("snippets", function ()
          StackExchange.snippets.init();
          );
          );
          , "code-snippets");

          StackExchange.ready(function()
          var channelOptions =
          tags: "".split(" "),
          id: "1"
          ;
          initTagRenderer("".split(" "), "".split(" "), channelOptions);

          StackExchange.using("externalEditor", function()
          // Have to fire editor after snippets, if snippets enabled
          if (StackExchange.settings.snippets.snippetsEnabled)
          StackExchange.using("snippets", function()
          createEditor();
          );

          else
          createEditor();

          );

          function createEditor()
          StackExchange.prepareEditor(
          heartbeatType: 'answer',
          autoActivateHeartbeat: false,
          convertImagesToLinks: true,
          noModals: true,
          showLowRepImageUploadWarning: true,
          reputationToPostImages: 10,
          bindNavPrevention: true,
          postfix: "",
          imageUploader:
          brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
          contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
          allowUrls: true
          ,
          onDemand: true,
          discardSelector: ".discard-answer"
          ,immediatelyShowMarkdownHelp:true
          );



          );













          draft saved

          draft discarded


















          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53319347%2foctreenode-obstructing-raycast-in-unity3d-while-using-cubiquity%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown

























          0






          active

          oldest

          votes








          0






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes















          draft saved

          draft discarded
















































          Thanks for contributing an answer to Stack Overflow!


          • Please be sure to answer the question. Provide details and share your research!

          But avoid


          • Asking for help, clarification, or responding to other answers.

          • Making statements based on opinion; back them up with references or personal experience.

          To learn more, see our tips on writing great answers.




          draft saved


          draft discarded














          StackExchange.ready(
          function ()
          StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53319347%2foctreenode-obstructing-raycast-in-unity3d-while-using-cubiquity%23new-answer', 'question_page');

          );

          Post as a guest















          Required, but never shown





















































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown

































          Required, but never shown














          Required, but never shown












          Required, but never shown







          Required, but never shown







          這個網誌中的熱門文章

          How to read a connectionString WITH PROVIDER in .NET Core?

          In R, how to develop a multiplot heatmap.2 figure showing key labels successfully

          Museum of Modern and Contemporary Art of Trento and Rovereto