OctreeNode obstructing raycast in unity3D while using Cubiquity
I'm using the Cubiquity library, although i'm not sure if that's relevant here. However, i have similar code on two separate machines - one uses VR and the other one doesn't. The code is for dragging and dropping an object. I am facing an issue in the system using VR, that the raycast is not able to reach the gameObject that i want it to. Instead it hits an invisible(?) object that, upon debugging, I realised has the following properties:
a. Its of type GameObject
b. Its name is 'OctreeNode'
c. Its untagged
I am a noob when it comes to unity, so any help would be appreciated.
unity3d virtual-reality htc-vive octree
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I'm using the Cubiquity library, although i'm not sure if that's relevant here. However, i have similar code on two separate machines - one uses VR and the other one doesn't. The code is for dragging and dropping an object. I am facing an issue in the system using VR, that the raycast is not able to reach the gameObject that i want it to. Instead it hits an invisible(?) object that, upon debugging, I realised has the following properties:
a. Its of type GameObject
b. Its name is 'OctreeNode'
c. Its untagged
I am a noob when it comes to unity, so any help would be appreciated.
unity3d virtual-reality htc-vive octree
add a comment |
I'm using the Cubiquity library, although i'm not sure if that's relevant here. However, i have similar code on two separate machines - one uses VR and the other one doesn't. The code is for dragging and dropping an object. I am facing an issue in the system using VR, that the raycast is not able to reach the gameObject that i want it to. Instead it hits an invisible(?) object that, upon debugging, I realised has the following properties:
a. Its of type GameObject
b. Its name is 'OctreeNode'
c. Its untagged
I am a noob when it comes to unity, so any help would be appreciated.
unity3d virtual-reality htc-vive octree
I'm using the Cubiquity library, although i'm not sure if that's relevant here. However, i have similar code on two separate machines - one uses VR and the other one doesn't. The code is for dragging and dropping an object. I am facing an issue in the system using VR, that the raycast is not able to reach the gameObject that i want it to. Instead it hits an invisible(?) object that, upon debugging, I realised has the following properties:
a. Its of type GameObject
b. Its name is 'OctreeNode'
c. Its untagged
I am a noob when it comes to unity, so any help would be appreciated.
unity3d virtual-reality htc-vive octree
unity3d virtual-reality htc-vive octree
asked Nov 15 '18 at 12:17
Akshat ShardaAkshat Sharda
3171310
3171310
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