How do I create unique dropdown menus in the same screen?










0















I am currently working on creating a pretty basic fitness app in Python using Kivy. It's been going pretty smoothly but I recently ran into a problem while trying to implement a dropdown menu into one of my screens. I am trying to put 3 different dropdown menus into one screen which will return certain values that I will later use for the main function of the app (which will be to generate a daily fitness routine). The problem is, each dropdown menu has the same option. For example, two of the dropdown menus I want to use are 'time availability'(30 mins, 60 mins...120 mins) and 'Fitness Level' (scale of 1-3). But each dropdown menu ends up having the same contents as whichever one I could first (such as time availability 30 mins, 60mins...120 mins and then the same for the contents inside of fitness level.)



Does anyone have any suggestions for how I can keep each dropdown menu unique within the same screen? The code for my 2 files (one .py and one .kv) are attached. In the code I have below, I removed the contents of the dropdown menus so they are basically empty buttons.



.py file:



from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.dropdown import DropDown
from kivy.uix.button import Button
from kivy.base import runTouchApp
import webbrowser
from kivy.core.window import Window
from kivy.uix.screenmanager import Screen, ScreenManager
from kivy.properties import ObjectProperty



######################################################################
class KivyTutorRoot(BoxLayout):
def __init__(self, **kwargs):
super(KivyTutorRoot, self).__init__(**kwargs)
#list of previous screens
self.screen_list =

def changeScreen(self, next_screen):
operations = "Get Fit, Create User".split(',')
question = None
#if screen is not already in the list of previous screens...
if self.ids.kivy_screen_manager.current not in self.screen_list:
self.screen_list.append(self.ids.kivy_screen_manager.current)

if next_screen == 'about this app':
self.ids.kivy_screen_manager.current = "about_screen"
elif next_screen == 'get fit':
self.ids.kivy_screen_manager.current = "getFitScreen"


def onBackBtn(self):
#check if there are any screens to go back to
if self.screen_list:
#if there are screens we can go back to. Then go back to that screen
self.ids.kivy_screen_manager.current = self.screen_list.pop()
#the pop() will return the last item from the list, aka the last screen we visited
#say we don't want to close
return True
#no more screens to go back to, so we close
return False


###############################################################################
#dropdown menu classes here:
class CustomDropDownTime(DropDown):
pass
class CustomDropDownGym(DropDown):
pass



##############################################################################
#This will be a screen for all of the fitness functions
class getFitScreen(Screen):
top_layout = ObjectProperty(None)
dd_btn = ObjectProperty(None)
top_layout2 = ObjectProperty(None)
dd_btn2 = ObjectProperty(None)
def __init__(self,*args,**kwargs):
super(getFitScreen, self).__init__(*args, **kwargs)
#everything undere this is new code from stackover flow and it works for one. Stops working at GYM
self.drop_down = CustomDropDownTime()
dropdown = DropDown()
#time availability dropdown
time = ['15-30mins', '30-60mins', '60-90mins','90-120mins']
for times in time:
btn = Button(text='%r' %times, size_hint_y=None, height=30)
btn.bind(on_release=lambda btn: dropdown.select(btn.text))
dropdown.add_widget(btn)
mainbutton = Button(text='Time Available', size_hint=(1, 1))
mainbutton.bind(on_release=dropdown.open)
dropdown.bind(on_select=lambda instance, x: setattr(mainbutton, 'text', x))


###############################################################################
#This will be a screen for the charts
class graphScreen(Screen):
def __init__(self,**kwargs):
super(graphScreen, self).__init__(**kwargs)


################################################################################
class KivyTutorApp(App):
def __init__(self, **kwargs):
super(KivyTutorApp, self).__init__(**kwargs)
Window.bind(on_keyboard=self.onBackBtn)

def onBackBtn(self, window,key,*args):
#if user presses back button
#27 is the numerical code for back button
if key == 27:
return self.root.onBackBtn()
def build(self):
return KivyTutorRoot()

# this next part is so that we can 'get text' from this .py file when running from our .kv file
def getText(self):
# you need markup: True to use references like these
return ("Hey there! nThis App was built using "
"[b][ref=kivy]kivy[/ref][/b]n"
"Feel free to look at the source code "
"[b][ref=sour"
"ce]here[/ref][/b].n"
"This app is under the [b][ref=mit]MIT License[/ref][/b]n"
"Me: [b][ref=website]@kevin_adrian95[/ref][/b]")

# this next part is going to make the actual references
def on_ref_press(self, instance, ref):
dict =
"source": "https://github.com/gopar/Kivy-Tutor",
# youre going to want to change this to your own github when you finish.
"website": "https://www.instagram.com/kevin_adrian95/",
"kivy": "https://kivy.org/#home",
"mit": "https://github.com/gopar/kivy-Tutor/blob/master/LICENSE"

webbrowser.open(dict[ref])


KivyTutorApp().run()


.kv file:



<WrappedLabel@Label>:
size_hint_y: None
height: self.texture_size[1]+(self.texture_size[1]/2)
markup: True
<CustomDropDownTime>:
Button:
text: '15-30 mins'
size_hint_y: None
height: 44
on_release: root.select('15-30mins')
Button:
text: '30-60 mins'
size_hint_y: None
height: 44
on_release: root.select('30-60min')
Button:
text: '60-90 mins'
size_hint_y: None
height: 44
on_release: root.select('60-90mins')
Button:
text: '90-120 mins'
size_hint_y: None
height: 44
on_release: root.select('90-120mins')
<CustomDropDownGym>:
Button:
text: 'Yes'
size_hint_y: None
height: 44
on_release: root.select('Yes')
Button:
text: 'No'
size_hint_y: None
height: 44
on_release: root.select('No')

< KivyTutorRoot >:
orientation: "vertical"
ActionBar:
ActionView:
ActionPrevious:
title: 'Kevin Adrian'
with_previous: False
ActionOverflow:
ActionButton:
text: "Settings"
on_press: app.open_settings()
ScreenManager:
id: kivy_screen_manager
StartScreen:
name: "start_screen"
AboutScreen:
id: about_screen
name: "about_screen"
getFitScreen:
id: getFitScreen
name: "getFitScreen"
<StartScreen@Screen>:
BoxLayout:
#settings
orientation: "vertical"
padding: root.width * .2, root.height*.1
spacing: min(root.width, root.height)*.1
WrappedLabel:
text: "[b] Kevin Adrian [/b]"
font_size: min(root.height, root.width) /10
Button:
text: "Get Fit"
font_size: 35
on_release: app.root.changeScreen(self.text.lower())
Button:
text: "Create User"
font_size: 20
Button:
text: "About this app"
on_release: app.root.changeScreen(self.text.lower())
<AboutScreen@Screen>:
BoxLayout:
padding: root.width * .02, root.height*.02
Label:
text: app.getText()
halign: "center"
markup: True
font_size: root.height / 20
text_size: self.width, None
center_y: .5
on_ref_press: app.on_ref_press(*args)
<getFitScreen>:
id: getFitScreen
top_layout: topLayoutID
dd_btn: btn_ddID
BoxLayout:
id: topLayoutID
size_hint: 1, .05
pos_hint: 'x': 0, 'y': .95
Button:
id: btn_ddID
text: 'Time Availablity'
on_release: root.drop_down.open(self)
Button:
id: btn_ddID2
text: 'Gym Access'
on_release: root.drop_down.open(self)
Button:
text: 'Training Level'
on_release: root.drop_down.open(self)









share|improve this question
























  • nvm I figured it out. I will add my solution here in case anyone else runs into a similar problem...

    – Kevin Thompson
    Nov 15 '18 at 5:16















0















I am currently working on creating a pretty basic fitness app in Python using Kivy. It's been going pretty smoothly but I recently ran into a problem while trying to implement a dropdown menu into one of my screens. I am trying to put 3 different dropdown menus into one screen which will return certain values that I will later use for the main function of the app (which will be to generate a daily fitness routine). The problem is, each dropdown menu has the same option. For example, two of the dropdown menus I want to use are 'time availability'(30 mins, 60 mins...120 mins) and 'Fitness Level' (scale of 1-3). But each dropdown menu ends up having the same contents as whichever one I could first (such as time availability 30 mins, 60mins...120 mins and then the same for the contents inside of fitness level.)



Does anyone have any suggestions for how I can keep each dropdown menu unique within the same screen? The code for my 2 files (one .py and one .kv) are attached. In the code I have below, I removed the contents of the dropdown menus so they are basically empty buttons.



.py file:



from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.dropdown import DropDown
from kivy.uix.button import Button
from kivy.base import runTouchApp
import webbrowser
from kivy.core.window import Window
from kivy.uix.screenmanager import Screen, ScreenManager
from kivy.properties import ObjectProperty



######################################################################
class KivyTutorRoot(BoxLayout):
def __init__(self, **kwargs):
super(KivyTutorRoot, self).__init__(**kwargs)
#list of previous screens
self.screen_list =

def changeScreen(self, next_screen):
operations = "Get Fit, Create User".split(',')
question = None
#if screen is not already in the list of previous screens...
if self.ids.kivy_screen_manager.current not in self.screen_list:
self.screen_list.append(self.ids.kivy_screen_manager.current)

if next_screen == 'about this app':
self.ids.kivy_screen_manager.current = "about_screen"
elif next_screen == 'get fit':
self.ids.kivy_screen_manager.current = "getFitScreen"


def onBackBtn(self):
#check if there are any screens to go back to
if self.screen_list:
#if there are screens we can go back to. Then go back to that screen
self.ids.kivy_screen_manager.current = self.screen_list.pop()
#the pop() will return the last item from the list, aka the last screen we visited
#say we don't want to close
return True
#no more screens to go back to, so we close
return False


###############################################################################
#dropdown menu classes here:
class CustomDropDownTime(DropDown):
pass
class CustomDropDownGym(DropDown):
pass



##############################################################################
#This will be a screen for all of the fitness functions
class getFitScreen(Screen):
top_layout = ObjectProperty(None)
dd_btn = ObjectProperty(None)
top_layout2 = ObjectProperty(None)
dd_btn2 = ObjectProperty(None)
def __init__(self,*args,**kwargs):
super(getFitScreen, self).__init__(*args, **kwargs)
#everything undere this is new code from stackover flow and it works for one. Stops working at GYM
self.drop_down = CustomDropDownTime()
dropdown = DropDown()
#time availability dropdown
time = ['15-30mins', '30-60mins', '60-90mins','90-120mins']
for times in time:
btn = Button(text='%r' %times, size_hint_y=None, height=30)
btn.bind(on_release=lambda btn: dropdown.select(btn.text))
dropdown.add_widget(btn)
mainbutton = Button(text='Time Available', size_hint=(1, 1))
mainbutton.bind(on_release=dropdown.open)
dropdown.bind(on_select=lambda instance, x: setattr(mainbutton, 'text', x))


###############################################################################
#This will be a screen for the charts
class graphScreen(Screen):
def __init__(self,**kwargs):
super(graphScreen, self).__init__(**kwargs)


################################################################################
class KivyTutorApp(App):
def __init__(self, **kwargs):
super(KivyTutorApp, self).__init__(**kwargs)
Window.bind(on_keyboard=self.onBackBtn)

def onBackBtn(self, window,key,*args):
#if user presses back button
#27 is the numerical code for back button
if key == 27:
return self.root.onBackBtn()
def build(self):
return KivyTutorRoot()

# this next part is so that we can 'get text' from this .py file when running from our .kv file
def getText(self):
# you need markup: True to use references like these
return ("Hey there! nThis App was built using "
"[b][ref=kivy]kivy[/ref][/b]n"
"Feel free to look at the source code "
"[b][ref=sour"
"ce]here[/ref][/b].n"
"This app is under the [b][ref=mit]MIT License[/ref][/b]n"
"Me: [b][ref=website]@kevin_adrian95[/ref][/b]")

# this next part is going to make the actual references
def on_ref_press(self, instance, ref):
dict =
"source": "https://github.com/gopar/Kivy-Tutor",
# youre going to want to change this to your own github when you finish.
"website": "https://www.instagram.com/kevin_adrian95/",
"kivy": "https://kivy.org/#home",
"mit": "https://github.com/gopar/kivy-Tutor/blob/master/LICENSE"

webbrowser.open(dict[ref])


KivyTutorApp().run()


.kv file:



<WrappedLabel@Label>:
size_hint_y: None
height: self.texture_size[1]+(self.texture_size[1]/2)
markup: True
<CustomDropDownTime>:
Button:
text: '15-30 mins'
size_hint_y: None
height: 44
on_release: root.select('15-30mins')
Button:
text: '30-60 mins'
size_hint_y: None
height: 44
on_release: root.select('30-60min')
Button:
text: '60-90 mins'
size_hint_y: None
height: 44
on_release: root.select('60-90mins')
Button:
text: '90-120 mins'
size_hint_y: None
height: 44
on_release: root.select('90-120mins')
<CustomDropDownGym>:
Button:
text: 'Yes'
size_hint_y: None
height: 44
on_release: root.select('Yes')
Button:
text: 'No'
size_hint_y: None
height: 44
on_release: root.select('No')

< KivyTutorRoot >:
orientation: "vertical"
ActionBar:
ActionView:
ActionPrevious:
title: 'Kevin Adrian'
with_previous: False
ActionOverflow:
ActionButton:
text: "Settings"
on_press: app.open_settings()
ScreenManager:
id: kivy_screen_manager
StartScreen:
name: "start_screen"
AboutScreen:
id: about_screen
name: "about_screen"
getFitScreen:
id: getFitScreen
name: "getFitScreen"
<StartScreen@Screen>:
BoxLayout:
#settings
orientation: "vertical"
padding: root.width * .2, root.height*.1
spacing: min(root.width, root.height)*.1
WrappedLabel:
text: "[b] Kevin Adrian [/b]"
font_size: min(root.height, root.width) /10
Button:
text: "Get Fit"
font_size: 35
on_release: app.root.changeScreen(self.text.lower())
Button:
text: "Create User"
font_size: 20
Button:
text: "About this app"
on_release: app.root.changeScreen(self.text.lower())
<AboutScreen@Screen>:
BoxLayout:
padding: root.width * .02, root.height*.02
Label:
text: app.getText()
halign: "center"
markup: True
font_size: root.height / 20
text_size: self.width, None
center_y: .5
on_ref_press: app.on_ref_press(*args)
<getFitScreen>:
id: getFitScreen
top_layout: topLayoutID
dd_btn: btn_ddID
BoxLayout:
id: topLayoutID
size_hint: 1, .05
pos_hint: 'x': 0, 'y': .95
Button:
id: btn_ddID
text: 'Time Availablity'
on_release: root.drop_down.open(self)
Button:
id: btn_ddID2
text: 'Gym Access'
on_release: root.drop_down.open(self)
Button:
text: 'Training Level'
on_release: root.drop_down.open(self)









share|improve this question
























  • nvm I figured it out. I will add my solution here in case anyone else runs into a similar problem...

    – Kevin Thompson
    Nov 15 '18 at 5:16













0












0








0








I am currently working on creating a pretty basic fitness app in Python using Kivy. It's been going pretty smoothly but I recently ran into a problem while trying to implement a dropdown menu into one of my screens. I am trying to put 3 different dropdown menus into one screen which will return certain values that I will later use for the main function of the app (which will be to generate a daily fitness routine). The problem is, each dropdown menu has the same option. For example, two of the dropdown menus I want to use are 'time availability'(30 mins, 60 mins...120 mins) and 'Fitness Level' (scale of 1-3). But each dropdown menu ends up having the same contents as whichever one I could first (such as time availability 30 mins, 60mins...120 mins and then the same for the contents inside of fitness level.)



Does anyone have any suggestions for how I can keep each dropdown menu unique within the same screen? The code for my 2 files (one .py and one .kv) are attached. In the code I have below, I removed the contents of the dropdown menus so they are basically empty buttons.



.py file:



from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.dropdown import DropDown
from kivy.uix.button import Button
from kivy.base import runTouchApp
import webbrowser
from kivy.core.window import Window
from kivy.uix.screenmanager import Screen, ScreenManager
from kivy.properties import ObjectProperty



######################################################################
class KivyTutorRoot(BoxLayout):
def __init__(self, **kwargs):
super(KivyTutorRoot, self).__init__(**kwargs)
#list of previous screens
self.screen_list =

def changeScreen(self, next_screen):
operations = "Get Fit, Create User".split(',')
question = None
#if screen is not already in the list of previous screens...
if self.ids.kivy_screen_manager.current not in self.screen_list:
self.screen_list.append(self.ids.kivy_screen_manager.current)

if next_screen == 'about this app':
self.ids.kivy_screen_manager.current = "about_screen"
elif next_screen == 'get fit':
self.ids.kivy_screen_manager.current = "getFitScreen"


def onBackBtn(self):
#check if there are any screens to go back to
if self.screen_list:
#if there are screens we can go back to. Then go back to that screen
self.ids.kivy_screen_manager.current = self.screen_list.pop()
#the pop() will return the last item from the list, aka the last screen we visited
#say we don't want to close
return True
#no more screens to go back to, so we close
return False


###############################################################################
#dropdown menu classes here:
class CustomDropDownTime(DropDown):
pass
class CustomDropDownGym(DropDown):
pass



##############################################################################
#This will be a screen for all of the fitness functions
class getFitScreen(Screen):
top_layout = ObjectProperty(None)
dd_btn = ObjectProperty(None)
top_layout2 = ObjectProperty(None)
dd_btn2 = ObjectProperty(None)
def __init__(self,*args,**kwargs):
super(getFitScreen, self).__init__(*args, **kwargs)
#everything undere this is new code from stackover flow and it works for one. Stops working at GYM
self.drop_down = CustomDropDownTime()
dropdown = DropDown()
#time availability dropdown
time = ['15-30mins', '30-60mins', '60-90mins','90-120mins']
for times in time:
btn = Button(text='%r' %times, size_hint_y=None, height=30)
btn.bind(on_release=lambda btn: dropdown.select(btn.text))
dropdown.add_widget(btn)
mainbutton = Button(text='Time Available', size_hint=(1, 1))
mainbutton.bind(on_release=dropdown.open)
dropdown.bind(on_select=lambda instance, x: setattr(mainbutton, 'text', x))


###############################################################################
#This will be a screen for the charts
class graphScreen(Screen):
def __init__(self,**kwargs):
super(graphScreen, self).__init__(**kwargs)


################################################################################
class KivyTutorApp(App):
def __init__(self, **kwargs):
super(KivyTutorApp, self).__init__(**kwargs)
Window.bind(on_keyboard=self.onBackBtn)

def onBackBtn(self, window,key,*args):
#if user presses back button
#27 is the numerical code for back button
if key == 27:
return self.root.onBackBtn()
def build(self):
return KivyTutorRoot()

# this next part is so that we can 'get text' from this .py file when running from our .kv file
def getText(self):
# you need markup: True to use references like these
return ("Hey there! nThis App was built using "
"[b][ref=kivy]kivy[/ref][/b]n"
"Feel free to look at the source code "
"[b][ref=sour"
"ce]here[/ref][/b].n"
"This app is under the [b][ref=mit]MIT License[/ref][/b]n"
"Me: [b][ref=website]@kevin_adrian95[/ref][/b]")

# this next part is going to make the actual references
def on_ref_press(self, instance, ref):
dict =
"source": "https://github.com/gopar/Kivy-Tutor",
# youre going to want to change this to your own github when you finish.
"website": "https://www.instagram.com/kevin_adrian95/",
"kivy": "https://kivy.org/#home",
"mit": "https://github.com/gopar/kivy-Tutor/blob/master/LICENSE"

webbrowser.open(dict[ref])


KivyTutorApp().run()


.kv file:



<WrappedLabel@Label>:
size_hint_y: None
height: self.texture_size[1]+(self.texture_size[1]/2)
markup: True
<CustomDropDownTime>:
Button:
text: '15-30 mins'
size_hint_y: None
height: 44
on_release: root.select('15-30mins')
Button:
text: '30-60 mins'
size_hint_y: None
height: 44
on_release: root.select('30-60min')
Button:
text: '60-90 mins'
size_hint_y: None
height: 44
on_release: root.select('60-90mins')
Button:
text: '90-120 mins'
size_hint_y: None
height: 44
on_release: root.select('90-120mins')
<CustomDropDownGym>:
Button:
text: 'Yes'
size_hint_y: None
height: 44
on_release: root.select('Yes')
Button:
text: 'No'
size_hint_y: None
height: 44
on_release: root.select('No')

< KivyTutorRoot >:
orientation: "vertical"
ActionBar:
ActionView:
ActionPrevious:
title: 'Kevin Adrian'
with_previous: False
ActionOverflow:
ActionButton:
text: "Settings"
on_press: app.open_settings()
ScreenManager:
id: kivy_screen_manager
StartScreen:
name: "start_screen"
AboutScreen:
id: about_screen
name: "about_screen"
getFitScreen:
id: getFitScreen
name: "getFitScreen"
<StartScreen@Screen>:
BoxLayout:
#settings
orientation: "vertical"
padding: root.width * .2, root.height*.1
spacing: min(root.width, root.height)*.1
WrappedLabel:
text: "[b] Kevin Adrian [/b]"
font_size: min(root.height, root.width) /10
Button:
text: "Get Fit"
font_size: 35
on_release: app.root.changeScreen(self.text.lower())
Button:
text: "Create User"
font_size: 20
Button:
text: "About this app"
on_release: app.root.changeScreen(self.text.lower())
<AboutScreen@Screen>:
BoxLayout:
padding: root.width * .02, root.height*.02
Label:
text: app.getText()
halign: "center"
markup: True
font_size: root.height / 20
text_size: self.width, None
center_y: .5
on_ref_press: app.on_ref_press(*args)
<getFitScreen>:
id: getFitScreen
top_layout: topLayoutID
dd_btn: btn_ddID
BoxLayout:
id: topLayoutID
size_hint: 1, .05
pos_hint: 'x': 0, 'y': .95
Button:
id: btn_ddID
text: 'Time Availablity'
on_release: root.drop_down.open(self)
Button:
id: btn_ddID2
text: 'Gym Access'
on_release: root.drop_down.open(self)
Button:
text: 'Training Level'
on_release: root.drop_down.open(self)









share|improve this question
















I am currently working on creating a pretty basic fitness app in Python using Kivy. It's been going pretty smoothly but I recently ran into a problem while trying to implement a dropdown menu into one of my screens. I am trying to put 3 different dropdown menus into one screen which will return certain values that I will later use for the main function of the app (which will be to generate a daily fitness routine). The problem is, each dropdown menu has the same option. For example, two of the dropdown menus I want to use are 'time availability'(30 mins, 60 mins...120 mins) and 'Fitness Level' (scale of 1-3). But each dropdown menu ends up having the same contents as whichever one I could first (such as time availability 30 mins, 60mins...120 mins and then the same for the contents inside of fitness level.)



Does anyone have any suggestions for how I can keep each dropdown menu unique within the same screen? The code for my 2 files (one .py and one .kv) are attached. In the code I have below, I removed the contents of the dropdown menus so they are basically empty buttons.



.py file:



from kivy.app import App
from kivy.uix.boxlayout import BoxLayout
from kivy.uix.dropdown import DropDown
from kivy.uix.button import Button
from kivy.base import runTouchApp
import webbrowser
from kivy.core.window import Window
from kivy.uix.screenmanager import Screen, ScreenManager
from kivy.properties import ObjectProperty



######################################################################
class KivyTutorRoot(BoxLayout):
def __init__(self, **kwargs):
super(KivyTutorRoot, self).__init__(**kwargs)
#list of previous screens
self.screen_list =

def changeScreen(self, next_screen):
operations = "Get Fit, Create User".split(',')
question = None
#if screen is not already in the list of previous screens...
if self.ids.kivy_screen_manager.current not in self.screen_list:
self.screen_list.append(self.ids.kivy_screen_manager.current)

if next_screen == 'about this app':
self.ids.kivy_screen_manager.current = "about_screen"
elif next_screen == 'get fit':
self.ids.kivy_screen_manager.current = "getFitScreen"


def onBackBtn(self):
#check if there are any screens to go back to
if self.screen_list:
#if there are screens we can go back to. Then go back to that screen
self.ids.kivy_screen_manager.current = self.screen_list.pop()
#the pop() will return the last item from the list, aka the last screen we visited
#say we don't want to close
return True
#no more screens to go back to, so we close
return False


###############################################################################
#dropdown menu classes here:
class CustomDropDownTime(DropDown):
pass
class CustomDropDownGym(DropDown):
pass



##############################################################################
#This will be a screen for all of the fitness functions
class getFitScreen(Screen):
top_layout = ObjectProperty(None)
dd_btn = ObjectProperty(None)
top_layout2 = ObjectProperty(None)
dd_btn2 = ObjectProperty(None)
def __init__(self,*args,**kwargs):
super(getFitScreen, self).__init__(*args, **kwargs)
#everything undere this is new code from stackover flow and it works for one. Stops working at GYM
self.drop_down = CustomDropDownTime()
dropdown = DropDown()
#time availability dropdown
time = ['15-30mins', '30-60mins', '60-90mins','90-120mins']
for times in time:
btn = Button(text='%r' %times, size_hint_y=None, height=30)
btn.bind(on_release=lambda btn: dropdown.select(btn.text))
dropdown.add_widget(btn)
mainbutton = Button(text='Time Available', size_hint=(1, 1))
mainbutton.bind(on_release=dropdown.open)
dropdown.bind(on_select=lambda instance, x: setattr(mainbutton, 'text', x))


###############################################################################
#This will be a screen for the charts
class graphScreen(Screen):
def __init__(self,**kwargs):
super(graphScreen, self).__init__(**kwargs)


################################################################################
class KivyTutorApp(App):
def __init__(self, **kwargs):
super(KivyTutorApp, self).__init__(**kwargs)
Window.bind(on_keyboard=self.onBackBtn)

def onBackBtn(self, window,key,*args):
#if user presses back button
#27 is the numerical code for back button
if key == 27:
return self.root.onBackBtn()
def build(self):
return KivyTutorRoot()

# this next part is so that we can 'get text' from this .py file when running from our .kv file
def getText(self):
# you need markup: True to use references like these
return ("Hey there! nThis App was built using "
"[b][ref=kivy]kivy[/ref][/b]n"
"Feel free to look at the source code "
"[b][ref=sour"
"ce]here[/ref][/b].n"
"This app is under the [b][ref=mit]MIT License[/ref][/b]n"
"Me: [b][ref=website]@kevin_adrian95[/ref][/b]")

# this next part is going to make the actual references
def on_ref_press(self, instance, ref):
dict =
"source": "https://github.com/gopar/Kivy-Tutor",
# youre going to want to change this to your own github when you finish.
"website": "https://www.instagram.com/kevin_adrian95/",
"kivy": "https://kivy.org/#home",
"mit": "https://github.com/gopar/kivy-Tutor/blob/master/LICENSE"

webbrowser.open(dict[ref])


KivyTutorApp().run()


.kv file:



<WrappedLabel@Label>:
size_hint_y: None
height: self.texture_size[1]+(self.texture_size[1]/2)
markup: True
<CustomDropDownTime>:
Button:
text: '15-30 mins'
size_hint_y: None
height: 44
on_release: root.select('15-30mins')
Button:
text: '30-60 mins'
size_hint_y: None
height: 44
on_release: root.select('30-60min')
Button:
text: '60-90 mins'
size_hint_y: None
height: 44
on_release: root.select('60-90mins')
Button:
text: '90-120 mins'
size_hint_y: None
height: 44
on_release: root.select('90-120mins')
<CustomDropDownGym>:
Button:
text: 'Yes'
size_hint_y: None
height: 44
on_release: root.select('Yes')
Button:
text: 'No'
size_hint_y: None
height: 44
on_release: root.select('No')

< KivyTutorRoot >:
orientation: "vertical"
ActionBar:
ActionView:
ActionPrevious:
title: 'Kevin Adrian'
with_previous: False
ActionOverflow:
ActionButton:
text: "Settings"
on_press: app.open_settings()
ScreenManager:
id: kivy_screen_manager
StartScreen:
name: "start_screen"
AboutScreen:
id: about_screen
name: "about_screen"
getFitScreen:
id: getFitScreen
name: "getFitScreen"
<StartScreen@Screen>:
BoxLayout:
#settings
orientation: "vertical"
padding: root.width * .2, root.height*.1
spacing: min(root.width, root.height)*.1
WrappedLabel:
text: "[b] Kevin Adrian [/b]"
font_size: min(root.height, root.width) /10
Button:
text: "Get Fit"
font_size: 35
on_release: app.root.changeScreen(self.text.lower())
Button:
text: "Create User"
font_size: 20
Button:
text: "About this app"
on_release: app.root.changeScreen(self.text.lower())
<AboutScreen@Screen>:
BoxLayout:
padding: root.width * .02, root.height*.02
Label:
text: app.getText()
halign: "center"
markup: True
font_size: root.height / 20
text_size: self.width, None
center_y: .5
on_ref_press: app.on_ref_press(*args)
<getFitScreen>:
id: getFitScreen
top_layout: topLayoutID
dd_btn: btn_ddID
BoxLayout:
id: topLayoutID
size_hint: 1, .05
pos_hint: 'x': 0, 'y': .95
Button:
id: btn_ddID
text: 'Time Availablity'
on_release: root.drop_down.open(self)
Button:
id: btn_ddID2
text: 'Gym Access'
on_release: root.drop_down.open(self)
Button:
text: 'Training Level'
on_release: root.drop_down.open(self)






python drop-down-menu kivy dropdown






share|improve this question















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share|improve this question




share|improve this question








edited Nov 15 '18 at 2:40









eyllanesc

80.7k103258




80.7k103258










asked Nov 14 '18 at 20:01









Kevin ThompsonKevin Thompson

11




11












  • nvm I figured it out. I will add my solution here in case anyone else runs into a similar problem...

    – Kevin Thompson
    Nov 15 '18 at 5:16

















  • nvm I figured it out. I will add my solution here in case anyone else runs into a similar problem...

    – Kevin Thompson
    Nov 15 '18 at 5:16
















nvm I figured it out. I will add my solution here in case anyone else runs into a similar problem...

– Kevin Thompson
Nov 15 '18 at 5:16





nvm I figured it out. I will add my solution here in case anyone else runs into a similar problem...

– Kevin Thompson
Nov 15 '18 at 5:16












1 Answer
1






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0














 class getFitScreen(Screen):
def __init__(self, *args, **kwargs):
super(getFitScreen, self).__init__(*args, **kwargs)
self.dropdown = DropDown()
self.dropdown1 = DropDown()
self.dropdown2= DropDown()
time = ['15-30mins', '30-60mins', '60-90mins', '90-120mins']
level = [1, 2, 3]
access = [True, False]

for times in time:
btn = Button(text='%r' % times, size_hint_y=None, height=30)
btn.bind(on_release=lambda btn: self.dropdown.select(btn.text))
self.dropdown.add_widget(btn)
mainbutton = Button(text='Time Available', size_hint=(1, 1))
mainbutton.bind(on_release=self.dropdown.open)
self.dropdown.bind(on_select=lambda instance, x: setattr(mainbutton, 'text', x))

for levels in level:
btn1 = Button(text='%r' % levels, size_hint_y=None, height=30)
btn1.bind(on_release=lambda btn1: self.dropdown1.select(btn1.text))
self.dropdown1.add_widget(btn1)
mainbutton1 = Button(text='Training Level', size_hint=(1, 1))
mainbutton1.bind(on_release=self.dropdown1.open)
self.dropdown1.bind(on_select=lambda instance, x: setattr(mainbutton1, 'text', x))

for bool in access:
btn2 = Button(text = '%r' % bool, size_hint_y=None,height=30)
btn2.bind(on_release = lambda btn2 : self.dropdown2.select(btn2.text))
self.dropdown2.add_widget(btn2)
mainbutton2 = Button(text = 'Gym Access',size_hint=(1,1))
mainbutton2.bind(on_release=self.dropdown2.open)
self.dropdown2.bind(on_select=lambda instance, x: setattr(mainbutton2,'text', x))


So this is the change to the .py file above. I left out the rest of the code, just the code for the screen that I am trying to put the dropdown menus into.



<getFitScreen>:
id: getFitScreen
top_layout: topLayoutID
dd_btn: btn_ddID
BoxLayout:
id: topLayoutID
size_hint: 1, .05
pos_hint: 'x': 0, 'y': .95
Button:
id: btn_ddID
text: 'Time Availablity'
on_release: root.dropdown.open(self)
Button:
id: btn2_ddID2
text: 'Training Level'
on_release: root.dropdown1.open(self)
Button:
id: btn3_ddID3
text: 'Gym Access'
on_release: root.dropdown2.open(self)


Then the only change I made to the .kv file was at the very end, corresponding to the screen I wanted to make adjustments to. Basically I just had to change a couple variable names.






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     class getFitScreen(Screen):
    def __init__(self, *args, **kwargs):
    super(getFitScreen, self).__init__(*args, **kwargs)
    self.dropdown = DropDown()
    self.dropdown1 = DropDown()
    self.dropdown2= DropDown()
    time = ['15-30mins', '30-60mins', '60-90mins', '90-120mins']
    level = [1, 2, 3]
    access = [True, False]

    for times in time:
    btn = Button(text='%r' % times, size_hint_y=None, height=30)
    btn.bind(on_release=lambda btn: self.dropdown.select(btn.text))
    self.dropdown.add_widget(btn)
    mainbutton = Button(text='Time Available', size_hint=(1, 1))
    mainbutton.bind(on_release=self.dropdown.open)
    self.dropdown.bind(on_select=lambda instance, x: setattr(mainbutton, 'text', x))

    for levels in level:
    btn1 = Button(text='%r' % levels, size_hint_y=None, height=30)
    btn1.bind(on_release=lambda btn1: self.dropdown1.select(btn1.text))
    self.dropdown1.add_widget(btn1)
    mainbutton1 = Button(text='Training Level', size_hint=(1, 1))
    mainbutton1.bind(on_release=self.dropdown1.open)
    self.dropdown1.bind(on_select=lambda instance, x: setattr(mainbutton1, 'text', x))

    for bool in access:
    btn2 = Button(text = '%r' % bool, size_hint_y=None,height=30)
    btn2.bind(on_release = lambda btn2 : self.dropdown2.select(btn2.text))
    self.dropdown2.add_widget(btn2)
    mainbutton2 = Button(text = 'Gym Access',size_hint=(1,1))
    mainbutton2.bind(on_release=self.dropdown2.open)
    self.dropdown2.bind(on_select=lambda instance, x: setattr(mainbutton2,'text', x))


    So this is the change to the .py file above. I left out the rest of the code, just the code for the screen that I am trying to put the dropdown menus into.



    <getFitScreen>:
    id: getFitScreen
    top_layout: topLayoutID
    dd_btn: btn_ddID
    BoxLayout:
    id: topLayoutID
    size_hint: 1, .05
    pos_hint: 'x': 0, 'y': .95
    Button:
    id: btn_ddID
    text: 'Time Availablity'
    on_release: root.dropdown.open(self)
    Button:
    id: btn2_ddID2
    text: 'Training Level'
    on_release: root.dropdown1.open(self)
    Button:
    id: btn3_ddID3
    text: 'Gym Access'
    on_release: root.dropdown2.open(self)


    Then the only change I made to the .kv file was at the very end, corresponding to the screen I wanted to make adjustments to. Basically I just had to change a couple variable names.






    share|improve this answer



























      0














       class getFitScreen(Screen):
      def __init__(self, *args, **kwargs):
      super(getFitScreen, self).__init__(*args, **kwargs)
      self.dropdown = DropDown()
      self.dropdown1 = DropDown()
      self.dropdown2= DropDown()
      time = ['15-30mins', '30-60mins', '60-90mins', '90-120mins']
      level = [1, 2, 3]
      access = [True, False]

      for times in time:
      btn = Button(text='%r' % times, size_hint_y=None, height=30)
      btn.bind(on_release=lambda btn: self.dropdown.select(btn.text))
      self.dropdown.add_widget(btn)
      mainbutton = Button(text='Time Available', size_hint=(1, 1))
      mainbutton.bind(on_release=self.dropdown.open)
      self.dropdown.bind(on_select=lambda instance, x: setattr(mainbutton, 'text', x))

      for levels in level:
      btn1 = Button(text='%r' % levels, size_hint_y=None, height=30)
      btn1.bind(on_release=lambda btn1: self.dropdown1.select(btn1.text))
      self.dropdown1.add_widget(btn1)
      mainbutton1 = Button(text='Training Level', size_hint=(1, 1))
      mainbutton1.bind(on_release=self.dropdown1.open)
      self.dropdown1.bind(on_select=lambda instance, x: setattr(mainbutton1, 'text', x))

      for bool in access:
      btn2 = Button(text = '%r' % bool, size_hint_y=None,height=30)
      btn2.bind(on_release = lambda btn2 : self.dropdown2.select(btn2.text))
      self.dropdown2.add_widget(btn2)
      mainbutton2 = Button(text = 'Gym Access',size_hint=(1,1))
      mainbutton2.bind(on_release=self.dropdown2.open)
      self.dropdown2.bind(on_select=lambda instance, x: setattr(mainbutton2,'text', x))


      So this is the change to the .py file above. I left out the rest of the code, just the code for the screen that I am trying to put the dropdown menus into.



      <getFitScreen>:
      id: getFitScreen
      top_layout: topLayoutID
      dd_btn: btn_ddID
      BoxLayout:
      id: topLayoutID
      size_hint: 1, .05
      pos_hint: 'x': 0, 'y': .95
      Button:
      id: btn_ddID
      text: 'Time Availablity'
      on_release: root.dropdown.open(self)
      Button:
      id: btn2_ddID2
      text: 'Training Level'
      on_release: root.dropdown1.open(self)
      Button:
      id: btn3_ddID3
      text: 'Gym Access'
      on_release: root.dropdown2.open(self)


      Then the only change I made to the .kv file was at the very end, corresponding to the screen I wanted to make adjustments to. Basically I just had to change a couple variable names.






      share|improve this answer

























        0












        0








        0







         class getFitScreen(Screen):
        def __init__(self, *args, **kwargs):
        super(getFitScreen, self).__init__(*args, **kwargs)
        self.dropdown = DropDown()
        self.dropdown1 = DropDown()
        self.dropdown2= DropDown()
        time = ['15-30mins', '30-60mins', '60-90mins', '90-120mins']
        level = [1, 2, 3]
        access = [True, False]

        for times in time:
        btn = Button(text='%r' % times, size_hint_y=None, height=30)
        btn.bind(on_release=lambda btn: self.dropdown.select(btn.text))
        self.dropdown.add_widget(btn)
        mainbutton = Button(text='Time Available', size_hint=(1, 1))
        mainbutton.bind(on_release=self.dropdown.open)
        self.dropdown.bind(on_select=lambda instance, x: setattr(mainbutton, 'text', x))

        for levels in level:
        btn1 = Button(text='%r' % levels, size_hint_y=None, height=30)
        btn1.bind(on_release=lambda btn1: self.dropdown1.select(btn1.text))
        self.dropdown1.add_widget(btn1)
        mainbutton1 = Button(text='Training Level', size_hint=(1, 1))
        mainbutton1.bind(on_release=self.dropdown1.open)
        self.dropdown1.bind(on_select=lambda instance, x: setattr(mainbutton1, 'text', x))

        for bool in access:
        btn2 = Button(text = '%r' % bool, size_hint_y=None,height=30)
        btn2.bind(on_release = lambda btn2 : self.dropdown2.select(btn2.text))
        self.dropdown2.add_widget(btn2)
        mainbutton2 = Button(text = 'Gym Access',size_hint=(1,1))
        mainbutton2.bind(on_release=self.dropdown2.open)
        self.dropdown2.bind(on_select=lambda instance, x: setattr(mainbutton2,'text', x))


        So this is the change to the .py file above. I left out the rest of the code, just the code for the screen that I am trying to put the dropdown menus into.



        <getFitScreen>:
        id: getFitScreen
        top_layout: topLayoutID
        dd_btn: btn_ddID
        BoxLayout:
        id: topLayoutID
        size_hint: 1, .05
        pos_hint: 'x': 0, 'y': .95
        Button:
        id: btn_ddID
        text: 'Time Availablity'
        on_release: root.dropdown.open(self)
        Button:
        id: btn2_ddID2
        text: 'Training Level'
        on_release: root.dropdown1.open(self)
        Button:
        id: btn3_ddID3
        text: 'Gym Access'
        on_release: root.dropdown2.open(self)


        Then the only change I made to the .kv file was at the very end, corresponding to the screen I wanted to make adjustments to. Basically I just had to change a couple variable names.






        share|improve this answer













         class getFitScreen(Screen):
        def __init__(self, *args, **kwargs):
        super(getFitScreen, self).__init__(*args, **kwargs)
        self.dropdown = DropDown()
        self.dropdown1 = DropDown()
        self.dropdown2= DropDown()
        time = ['15-30mins', '30-60mins', '60-90mins', '90-120mins']
        level = [1, 2, 3]
        access = [True, False]

        for times in time:
        btn = Button(text='%r' % times, size_hint_y=None, height=30)
        btn.bind(on_release=lambda btn: self.dropdown.select(btn.text))
        self.dropdown.add_widget(btn)
        mainbutton = Button(text='Time Available', size_hint=(1, 1))
        mainbutton.bind(on_release=self.dropdown.open)
        self.dropdown.bind(on_select=lambda instance, x: setattr(mainbutton, 'text', x))

        for levels in level:
        btn1 = Button(text='%r' % levels, size_hint_y=None, height=30)
        btn1.bind(on_release=lambda btn1: self.dropdown1.select(btn1.text))
        self.dropdown1.add_widget(btn1)
        mainbutton1 = Button(text='Training Level', size_hint=(1, 1))
        mainbutton1.bind(on_release=self.dropdown1.open)
        self.dropdown1.bind(on_select=lambda instance, x: setattr(mainbutton1, 'text', x))

        for bool in access:
        btn2 = Button(text = '%r' % bool, size_hint_y=None,height=30)
        btn2.bind(on_release = lambda btn2 : self.dropdown2.select(btn2.text))
        self.dropdown2.add_widget(btn2)
        mainbutton2 = Button(text = 'Gym Access',size_hint=(1,1))
        mainbutton2.bind(on_release=self.dropdown2.open)
        self.dropdown2.bind(on_select=lambda instance, x: setattr(mainbutton2,'text', x))


        So this is the change to the .py file above. I left out the rest of the code, just the code for the screen that I am trying to put the dropdown menus into.



        <getFitScreen>:
        id: getFitScreen
        top_layout: topLayoutID
        dd_btn: btn_ddID
        BoxLayout:
        id: topLayoutID
        size_hint: 1, .05
        pos_hint: 'x': 0, 'y': .95
        Button:
        id: btn_ddID
        text: 'Time Availablity'
        on_release: root.dropdown.open(self)
        Button:
        id: btn2_ddID2
        text: 'Training Level'
        on_release: root.dropdown1.open(self)
        Button:
        id: btn3_ddID3
        text: 'Gym Access'
        on_release: root.dropdown2.open(self)


        Then the only change I made to the .kv file was at the very end, corresponding to the screen I wanted to make adjustments to. Basically I just had to change a couple variable names.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 15 '18 at 5:23









        Kevin ThompsonKevin Thompson

        11




        11





























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