How and where to use FBInstant.updateAsync in facebook instant game










1















I am new in instant games.
Please tell me how I can user



FBInstant.updateAsync(
action: 'CUSTOM',
cta: 'Join The Fight',
image: base,
template: 'play_turn',
text: 'Play your turn now',
data:
myReplayData: '...',
id: contextId
,
strategy: 'IMMEDIATE',
notification: 'NO_PUSH',
).then(
() =>
console.log('updateAsync() success!' + JSON.stringify(data));
FBInstant.quit();
,
error =>
console.error('updateAsync() ERROR! ' + JSON.stringify(error));

);
}


I have set up my fb config file also.




"instant_games":
"platform_version": "RICH_GAMEPLAY",

"custom_update_templates":
"play_turn":
"example": "Yolo just invaded village!"






How can I get psid of user and how can I send messages to user for re engagement.










share|improve this question


























    1















    I am new in instant games.
    Please tell me how I can user



    FBInstant.updateAsync(
    action: 'CUSTOM',
    cta: 'Join The Fight',
    image: base,
    template: 'play_turn',
    text: 'Play your turn now',
    data:
    myReplayData: '...',
    id: contextId
    ,
    strategy: 'IMMEDIATE',
    notification: 'NO_PUSH',
    ).then(
    () =>
    console.log('updateAsync() success!' + JSON.stringify(data));
    FBInstant.quit();
    ,
    error =>
    console.error('updateAsync() ERROR! ' + JSON.stringify(error));

    );
    }


    I have set up my fb config file also.




    "instant_games":
    "platform_version": "RICH_GAMEPLAY",

    "custom_update_templates":
    "play_turn":
    "example": "Yolo just invaded village!"






    How can I get psid of user and how can I send messages to user for re engagement.










    share|improve this question
























      1












      1








      1








      I am new in instant games.
      Please tell me how I can user



      FBInstant.updateAsync(
      action: 'CUSTOM',
      cta: 'Join The Fight',
      image: base,
      template: 'play_turn',
      text: 'Play your turn now',
      data:
      myReplayData: '...',
      id: contextId
      ,
      strategy: 'IMMEDIATE',
      notification: 'NO_PUSH',
      ).then(
      () =>
      console.log('updateAsync() success!' + JSON.stringify(data));
      FBInstant.quit();
      ,
      error =>
      console.error('updateAsync() ERROR! ' + JSON.stringify(error));

      );
      }


      I have set up my fb config file also.




      "instant_games":
      "platform_version": "RICH_GAMEPLAY",

      "custom_update_templates":
      "play_turn":
      "example": "Yolo just invaded village!"






      How can I get psid of user and how can I send messages to user for re engagement.










      share|improve this question














      I am new in instant games.
      Please tell me how I can user



      FBInstant.updateAsync(
      action: 'CUSTOM',
      cta: 'Join The Fight',
      image: base,
      template: 'play_turn',
      text: 'Play your turn now',
      data:
      myReplayData: '...',
      id: contextId
      ,
      strategy: 'IMMEDIATE',
      notification: 'NO_PUSH',
      ).then(
      () =>
      console.log('updateAsync() success!' + JSON.stringify(data));
      FBInstant.quit();
      ,
      error =>
      console.error('updateAsync() ERROR! ' + JSON.stringify(error));

      );
      }


      I have set up my fb config file also.




      "instant_games":
      "platform_version": "RICH_GAMEPLAY",

      "custom_update_templates":
      "play_turn":
      "example": "Yolo just invaded village!"






      How can I get psid of user and how can I send messages to user for re engagement.







      javascript php facebook html5-canvas facebook-instant-games






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 15 '18 at 6:26









      user1863472user1863472

      225




      225






















          1 Answer
          1






          active

          oldest

          votes


















          0














          Custom Updates



          Broadly speaking, a custom update should be the output of a game session. E.g. in Words With Friends a custom update is sent each time a word is played. The custom update appears in the Messenger conversation where you are playing the game, and may also be used in Facebook notifications to automatically re-engage players (this is not controllable by the developer).



          The code you have already supplied should be sufficient to send a custom update with the exception that you must supply a valid base 64 encoded image to the image parameter, or else the call will fail. Note that to send a custom update successfully your game has to be played in the Instant Games player (on Messenger.com, Facebook.com or through one of the Facebook mobile apps). The Instant Games SDK does not work outside of Facebook.



          A custom update from Words With Friends



          Bots (Re-engagement)



          You do not need the PSID to send custom updates. You would need the PSID to send messages to a player via your Messenger bot (if you have one). You can get started with Messenger bots here: https://developers.facebook.com/docs/messenger-platform/



          For all users who play your game, your Messenger bot should receive a game_play webhook which contains their PSID.






          share|improve this answer






















            Your Answer






            StackExchange.ifUsing("editor", function ()
            StackExchange.using("externalEditor", function ()
            StackExchange.using("snippets", function ()
            StackExchange.snippets.init();
            );
            );
            , "code-snippets");

            StackExchange.ready(function()
            var channelOptions =
            tags: "".split(" "),
            id: "1"
            ;
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function()
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled)
            StackExchange.using("snippets", function()
            createEditor();
            );

            else
            createEditor();

            );

            function createEditor()
            StackExchange.prepareEditor(
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: true,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: 10,
            bindNavPrevention: true,
            postfix: "",
            imageUploader:
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            ,
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            );



            );













            draft saved

            draft discarded


















            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53313598%2fhow-and-where-to-use-fbinstant-updateasync-in-facebook-instant-game%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown

























            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            0














            Custom Updates



            Broadly speaking, a custom update should be the output of a game session. E.g. in Words With Friends a custom update is sent each time a word is played. The custom update appears in the Messenger conversation where you are playing the game, and may also be used in Facebook notifications to automatically re-engage players (this is not controllable by the developer).



            The code you have already supplied should be sufficient to send a custom update with the exception that you must supply a valid base 64 encoded image to the image parameter, or else the call will fail. Note that to send a custom update successfully your game has to be played in the Instant Games player (on Messenger.com, Facebook.com or through one of the Facebook mobile apps). The Instant Games SDK does not work outside of Facebook.



            A custom update from Words With Friends



            Bots (Re-engagement)



            You do not need the PSID to send custom updates. You would need the PSID to send messages to a player via your Messenger bot (if you have one). You can get started with Messenger bots here: https://developers.facebook.com/docs/messenger-platform/



            For all users who play your game, your Messenger bot should receive a game_play webhook which contains their PSID.






            share|improve this answer



























              0














              Custom Updates



              Broadly speaking, a custom update should be the output of a game session. E.g. in Words With Friends a custom update is sent each time a word is played. The custom update appears in the Messenger conversation where you are playing the game, and may also be used in Facebook notifications to automatically re-engage players (this is not controllable by the developer).



              The code you have already supplied should be sufficient to send a custom update with the exception that you must supply a valid base 64 encoded image to the image parameter, or else the call will fail. Note that to send a custom update successfully your game has to be played in the Instant Games player (on Messenger.com, Facebook.com or through one of the Facebook mobile apps). The Instant Games SDK does not work outside of Facebook.



              A custom update from Words With Friends



              Bots (Re-engagement)



              You do not need the PSID to send custom updates. You would need the PSID to send messages to a player via your Messenger bot (if you have one). You can get started with Messenger bots here: https://developers.facebook.com/docs/messenger-platform/



              For all users who play your game, your Messenger bot should receive a game_play webhook which contains their PSID.






              share|improve this answer

























                0












                0








                0







                Custom Updates



                Broadly speaking, a custom update should be the output of a game session. E.g. in Words With Friends a custom update is sent each time a word is played. The custom update appears in the Messenger conversation where you are playing the game, and may also be used in Facebook notifications to automatically re-engage players (this is not controllable by the developer).



                The code you have already supplied should be sufficient to send a custom update with the exception that you must supply a valid base 64 encoded image to the image parameter, or else the call will fail. Note that to send a custom update successfully your game has to be played in the Instant Games player (on Messenger.com, Facebook.com or through one of the Facebook mobile apps). The Instant Games SDK does not work outside of Facebook.



                A custom update from Words With Friends



                Bots (Re-engagement)



                You do not need the PSID to send custom updates. You would need the PSID to send messages to a player via your Messenger bot (if you have one). You can get started with Messenger bots here: https://developers.facebook.com/docs/messenger-platform/



                For all users who play your game, your Messenger bot should receive a game_play webhook which contains their PSID.






                share|improve this answer













                Custom Updates



                Broadly speaking, a custom update should be the output of a game session. E.g. in Words With Friends a custom update is sent each time a word is played. The custom update appears in the Messenger conversation where you are playing the game, and may also be used in Facebook notifications to automatically re-engage players (this is not controllable by the developer).



                The code you have already supplied should be sufficient to send a custom update with the exception that you must supply a valid base 64 encoded image to the image parameter, or else the call will fail. Note that to send a custom update successfully your game has to be played in the Instant Games player (on Messenger.com, Facebook.com or through one of the Facebook mobile apps). The Instant Games SDK does not work outside of Facebook.



                A custom update from Words With Friends



                Bots (Re-engagement)



                You do not need the PSID to send custom updates. You would need the PSID to send messages to a player via your Messenger bot (if you have one). You can get started with Messenger bots here: https://developers.facebook.com/docs/messenger-platform/



                For all users who play your game, your Messenger bot should receive a game_play webhook which contains their PSID.







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Nov 16 '18 at 21:16









                Chris HawkinsChris Hawkins

                574210




                574210





























                    draft saved

                    draft discarded
















































                    Thanks for contributing an answer to Stack Overflow!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid


                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.

                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function ()
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53313598%2fhow-and-where-to-use-fbinstant-updateasync-in-facebook-instant-game%23new-answer', 'question_page');

                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    這個網誌中的熱門文章

                    How to read a connectionString WITH PROVIDER in .NET Core?

                    Node.js Script on GitHub Pages or Amazon S3

                    Museum of Modern and Contemporary Art of Trento and Rovereto