How to add outline for a GeometryInstance or PolygonGeometry in Cesiumjs










0















I need to draw outline to the polygon primitive drawn with following code :



 scene.primitives.add( new Cesium.ClassificationPrimitive(
geometryInstances : new Cesium.GeometryInstance(
geometry : new Cesium.PolygonGeometry(
polygonHierarchy : new Cesium.PolygonHierarchy(
Cesium.Cartesian3.fromDegreesArray(coords)
),
height : height
),
attributes :
color: color,
,
id : id,
description : "Highlight Object",
)
));


Is there any way to draw outline to a polygon primitive? I am aware that it can be added with Entities but the requirement is to use primitives.
Any help is much appreciated.










share|improve this question


























    0















    I need to draw outline to the polygon primitive drawn with following code :



     scene.primitives.add( new Cesium.ClassificationPrimitive(
    geometryInstances : new Cesium.GeometryInstance(
    geometry : new Cesium.PolygonGeometry(
    polygonHierarchy : new Cesium.PolygonHierarchy(
    Cesium.Cartesian3.fromDegreesArray(coords)
    ),
    height : height
    ),
    attributes :
    color: color,
    ,
    id : id,
    description : "Highlight Object",
    )
    ));


    Is there any way to draw outline to a polygon primitive? I am aware that it can be added with Entities but the requirement is to use primitives.
    Any help is much appreciated.










    share|improve this question
























      0












      0








      0








      I need to draw outline to the polygon primitive drawn with following code :



       scene.primitives.add( new Cesium.ClassificationPrimitive(
      geometryInstances : new Cesium.GeometryInstance(
      geometry : new Cesium.PolygonGeometry(
      polygonHierarchy : new Cesium.PolygonHierarchy(
      Cesium.Cartesian3.fromDegreesArray(coords)
      ),
      height : height
      ),
      attributes :
      color: color,
      ,
      id : id,
      description : "Highlight Object",
      )
      ));


      Is there any way to draw outline to a polygon primitive? I am aware that it can be added with Entities but the requirement is to use primitives.
      Any help is much appreciated.










      share|improve this question














      I need to draw outline to the polygon primitive drawn with following code :



       scene.primitives.add( new Cesium.ClassificationPrimitive(
      geometryInstances : new Cesium.GeometryInstance(
      geometry : new Cesium.PolygonGeometry(
      polygonHierarchy : new Cesium.PolygonHierarchy(
      Cesium.Cartesian3.fromDegreesArray(coords)
      ),
      height : height
      ),
      attributes :
      color: color,
      ,
      id : id,
      description : "Highlight Object",
      )
      ));


      Is there any way to draw outline to a polygon primitive? I am aware that it can be added with Entities but the requirement is to use primitives.
      Any help is much appreciated.







      polygon cesium






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked Nov 14 '18 at 20:01









      meenmeen

      88311230




      88311230






















          1 Answer
          1






          active

          oldest

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          0














          You can use PolylineCollection as a separate primitive for outline.



          I created a demo in Sandcastle showing this use case:



          var viewer = new Cesium.Viewer('cesiumContainer');

          var coords = [
          -72.0, 40.0,
          -70.0, 35.0,
          -75.0, 30.0,
          -70.0, 30.0,
          -68.0, 40.0
          ];

          var cartesian = Cesium.Cartesian3.fromDegreesArray(coords);

          var color = Cesium.Color.DARKRED;
          var outlineColor = Cesium.Color.GOLD;

          var polygonPrimitive = new Cesium.Primitive(
          geometryInstances: new Cesium.GeometryInstance(
          id: 'polygon',
          geometry: Cesium.PolygonGeometry.createGeometry(
          new Cesium.PolygonGeometry(
          polygonHierarchy: new Cesium.PolygonHierarchy(cartesian)
          )
          )
          ),
          appearance: new Cesium.MaterialAppearance(
          material: new Cesium.Material.fromType('Color',
          color: color
          )
          ),
          asynchronous: false
          );

          var polylinePrimitive = new Cesium.PolylineCollection();
          polylinePrimitive.add(
          positions: cartesian,
          width: 3.0,
          loop: true,
          material: new Cesium.Material.fromType('Color',
          color: outlineColor
          )
          );

          var primitives = viewer.scene.primitives;
          primitives.add(polygonPrimitive);
          primitives.add(polylinePrimitive);





          share|improve this answer






















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            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            0














            You can use PolylineCollection as a separate primitive for outline.



            I created a demo in Sandcastle showing this use case:



            var viewer = new Cesium.Viewer('cesiumContainer');

            var coords = [
            -72.0, 40.0,
            -70.0, 35.0,
            -75.0, 30.0,
            -70.0, 30.0,
            -68.0, 40.0
            ];

            var cartesian = Cesium.Cartesian3.fromDegreesArray(coords);

            var color = Cesium.Color.DARKRED;
            var outlineColor = Cesium.Color.GOLD;

            var polygonPrimitive = new Cesium.Primitive(
            geometryInstances: new Cesium.GeometryInstance(
            id: 'polygon',
            geometry: Cesium.PolygonGeometry.createGeometry(
            new Cesium.PolygonGeometry(
            polygonHierarchy: new Cesium.PolygonHierarchy(cartesian)
            )
            )
            ),
            appearance: new Cesium.MaterialAppearance(
            material: new Cesium.Material.fromType('Color',
            color: color
            )
            ),
            asynchronous: false
            );

            var polylinePrimitive = new Cesium.PolylineCollection();
            polylinePrimitive.add(
            positions: cartesian,
            width: 3.0,
            loop: true,
            material: new Cesium.Material.fromType('Color',
            color: outlineColor
            )
            );

            var primitives = viewer.scene.primitives;
            primitives.add(polygonPrimitive);
            primitives.add(polylinePrimitive);





            share|improve this answer



























              0














              You can use PolylineCollection as a separate primitive for outline.



              I created a demo in Sandcastle showing this use case:



              var viewer = new Cesium.Viewer('cesiumContainer');

              var coords = [
              -72.0, 40.0,
              -70.0, 35.0,
              -75.0, 30.0,
              -70.0, 30.0,
              -68.0, 40.0
              ];

              var cartesian = Cesium.Cartesian3.fromDegreesArray(coords);

              var color = Cesium.Color.DARKRED;
              var outlineColor = Cesium.Color.GOLD;

              var polygonPrimitive = new Cesium.Primitive(
              geometryInstances: new Cesium.GeometryInstance(
              id: 'polygon',
              geometry: Cesium.PolygonGeometry.createGeometry(
              new Cesium.PolygonGeometry(
              polygonHierarchy: new Cesium.PolygonHierarchy(cartesian)
              )
              )
              ),
              appearance: new Cesium.MaterialAppearance(
              material: new Cesium.Material.fromType('Color',
              color: color
              )
              ),
              asynchronous: false
              );

              var polylinePrimitive = new Cesium.PolylineCollection();
              polylinePrimitive.add(
              positions: cartesian,
              width: 3.0,
              loop: true,
              material: new Cesium.Material.fromType('Color',
              color: outlineColor
              )
              );

              var primitives = viewer.scene.primitives;
              primitives.add(polygonPrimitive);
              primitives.add(polylinePrimitive);





              share|improve this answer

























                0












                0








                0







                You can use PolylineCollection as a separate primitive for outline.



                I created a demo in Sandcastle showing this use case:



                var viewer = new Cesium.Viewer('cesiumContainer');

                var coords = [
                -72.0, 40.0,
                -70.0, 35.0,
                -75.0, 30.0,
                -70.0, 30.0,
                -68.0, 40.0
                ];

                var cartesian = Cesium.Cartesian3.fromDegreesArray(coords);

                var color = Cesium.Color.DARKRED;
                var outlineColor = Cesium.Color.GOLD;

                var polygonPrimitive = new Cesium.Primitive(
                geometryInstances: new Cesium.GeometryInstance(
                id: 'polygon',
                geometry: Cesium.PolygonGeometry.createGeometry(
                new Cesium.PolygonGeometry(
                polygonHierarchy: new Cesium.PolygonHierarchy(cartesian)
                )
                )
                ),
                appearance: new Cesium.MaterialAppearance(
                material: new Cesium.Material.fromType('Color',
                color: color
                )
                ),
                asynchronous: false
                );

                var polylinePrimitive = new Cesium.PolylineCollection();
                polylinePrimitive.add(
                positions: cartesian,
                width: 3.0,
                loop: true,
                material: new Cesium.Material.fromType('Color',
                color: outlineColor
                )
                );

                var primitives = viewer.scene.primitives;
                primitives.add(polygonPrimitive);
                primitives.add(polylinePrimitive);





                share|improve this answer













                You can use PolylineCollection as a separate primitive for outline.



                I created a demo in Sandcastle showing this use case:



                var viewer = new Cesium.Viewer('cesiumContainer');

                var coords = [
                -72.0, 40.0,
                -70.0, 35.0,
                -75.0, 30.0,
                -70.0, 30.0,
                -68.0, 40.0
                ];

                var cartesian = Cesium.Cartesian3.fromDegreesArray(coords);

                var color = Cesium.Color.DARKRED;
                var outlineColor = Cesium.Color.GOLD;

                var polygonPrimitive = new Cesium.Primitive(
                geometryInstances: new Cesium.GeometryInstance(
                id: 'polygon',
                geometry: Cesium.PolygonGeometry.createGeometry(
                new Cesium.PolygonGeometry(
                polygonHierarchy: new Cesium.PolygonHierarchy(cartesian)
                )
                )
                ),
                appearance: new Cesium.MaterialAppearance(
                material: new Cesium.Material.fromType('Color',
                color: color
                )
                ),
                asynchronous: false
                );

                var polylinePrimitive = new Cesium.PolylineCollection();
                polylinePrimitive.add(
                positions: cartesian,
                width: 3.0,
                loop: true,
                material: new Cesium.Material.fromType('Color',
                color: outlineColor
                )
                );

                var primitives = viewer.scene.primitives;
                primitives.add(polygonPrimitive);
                primitives.add(polylinePrimitive);






                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered Dec 17 '18 at 23:59









                EzzeEzze

                2,43022640




                2,43022640





























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