HTML5 Canvas Image Cross Fade Animation (GSAP)









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I am new to HTML5 Canvas and I am trying to achieve a cross fade effect between two images (using GSAP) in a HTML5 canvas. I am able to fadeIn and fadeOut individually , but if I try to blend the two effects together, it doesn't work.



If you run my snippet and move between the two divs quickly, you will notice the images are changing abruptly. (However, if you hover on 1 div and move out without hovering on the other div, it fades out just fine).



I wish to combine fadeIn and fadeOut to achieve a cross fade effect (just like this https://stackoverflow.com/a/33560604/3565182) BUT with GSAP Tweens.



Help would be appreciated.






let backgroundCanvas = $('#background-canvas')[0];
let canvasContext = backgroundCanvas.getContext('2d');

/* setting height and width */
backgroundCanvas.height = 100;
backgroundCanvas.width = 150;

/* setting up images */
let image1 = new Image();
let image2 = new Image();

image1.src = "http://lorempixel.com/500/300?22";
image2.src = "http://lorempixel.com/500/300?44";

/* confirm image load */
image1.onload = () => $('body').append('Image 1 loaded -- ');
image2.onload = () => $('body').append('Image2 loaded -- ');


let currentImage;
let imageId;
let backgroundImageProps =
opacity: 0
;

/* on hover */
$('.show-image').mouseenter(function()
imageId = $(this).attr('id');

if (imageId == '1')
currentImage = image1;
else
currentImage = image2;

/* from opacity 0 to 1 */
TweenLite.to(backgroundImageProps, 2,
opacity: 1,
ease: Power4.easeOut,
onUpdate: function()
drawImage(currentImage)

);

);

/* on hover end */
$('.show-image').mouseleave(function()

let imageToHide = currentImage;

/* from opacity 1 to 0 */
TweenLite.to(backgroundImageProps, 2,
opacity: 0,
ease: Power4.easeOut,
onUpdate: function()
drawImage(imageToHide)

);

);

/* canvas drawing logic */
function drawImage(imageToDealWith)
let image = imageToDealWith;
canvasContext.save();
canvasContext.clearRect(0, 0, backgroundCanvas.width, backgroundCanvas.height, 0, 0);
canvasContext.globalAlpha = backgroundImageProps.opacity;
canvasContext.drawImage(image, 0, 0, image.width, image.height, 0, 0, backgroundCanvas.width, backgroundCanvas.height);
canvasContext.restore();

canvas 
display:block;

div
display: inline-block;
border:1px solid black;
margin:10px;
padding:10px;
cursor:pointer;

<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/2.0.2/TweenLite.min.js"></script>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>

<canvas id="background-canvas"></canvas>

<div class="show-image" id="1">Image 1 (Hover)</div>
<div class="show-image" id="2">Image 2 (Hover)</div>












share|improve this question

























    up vote
    0
    down vote

    favorite












    I am new to HTML5 Canvas and I am trying to achieve a cross fade effect between two images (using GSAP) in a HTML5 canvas. I am able to fadeIn and fadeOut individually , but if I try to blend the two effects together, it doesn't work.



    If you run my snippet and move between the two divs quickly, you will notice the images are changing abruptly. (However, if you hover on 1 div and move out without hovering on the other div, it fades out just fine).



    I wish to combine fadeIn and fadeOut to achieve a cross fade effect (just like this https://stackoverflow.com/a/33560604/3565182) BUT with GSAP Tweens.



    Help would be appreciated.






    let backgroundCanvas = $('#background-canvas')[0];
    let canvasContext = backgroundCanvas.getContext('2d');

    /* setting height and width */
    backgroundCanvas.height = 100;
    backgroundCanvas.width = 150;

    /* setting up images */
    let image1 = new Image();
    let image2 = new Image();

    image1.src = "http://lorempixel.com/500/300?22";
    image2.src = "http://lorempixel.com/500/300?44";

    /* confirm image load */
    image1.onload = () => $('body').append('Image 1 loaded -- ');
    image2.onload = () => $('body').append('Image2 loaded -- ');


    let currentImage;
    let imageId;
    let backgroundImageProps =
    opacity: 0
    ;

    /* on hover */
    $('.show-image').mouseenter(function()
    imageId = $(this).attr('id');

    if (imageId == '1')
    currentImage = image1;
    else
    currentImage = image2;

    /* from opacity 0 to 1 */
    TweenLite.to(backgroundImageProps, 2,
    opacity: 1,
    ease: Power4.easeOut,
    onUpdate: function()
    drawImage(currentImage)

    );

    );

    /* on hover end */
    $('.show-image').mouseleave(function()

    let imageToHide = currentImage;

    /* from opacity 1 to 0 */
    TweenLite.to(backgroundImageProps, 2,
    opacity: 0,
    ease: Power4.easeOut,
    onUpdate: function()
    drawImage(imageToHide)

    );

    );

    /* canvas drawing logic */
    function drawImage(imageToDealWith)
    let image = imageToDealWith;
    canvasContext.save();
    canvasContext.clearRect(0, 0, backgroundCanvas.width, backgroundCanvas.height, 0, 0);
    canvasContext.globalAlpha = backgroundImageProps.opacity;
    canvasContext.drawImage(image, 0, 0, image.width, image.height, 0, 0, backgroundCanvas.width, backgroundCanvas.height);
    canvasContext.restore();

    canvas 
    display:block;

    div
    display: inline-block;
    border:1px solid black;
    margin:10px;
    padding:10px;
    cursor:pointer;

    <script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/2.0.2/TweenLite.min.js"></script>
    <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>

    <canvas id="background-canvas"></canvas>

    <div class="show-image" id="1">Image 1 (Hover)</div>
    <div class="show-image" id="2">Image 2 (Hover)</div>












    share|improve this question























      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      I am new to HTML5 Canvas and I am trying to achieve a cross fade effect between two images (using GSAP) in a HTML5 canvas. I am able to fadeIn and fadeOut individually , but if I try to blend the two effects together, it doesn't work.



      If you run my snippet and move between the two divs quickly, you will notice the images are changing abruptly. (However, if you hover on 1 div and move out without hovering on the other div, it fades out just fine).



      I wish to combine fadeIn and fadeOut to achieve a cross fade effect (just like this https://stackoverflow.com/a/33560604/3565182) BUT with GSAP Tweens.



      Help would be appreciated.






      let backgroundCanvas = $('#background-canvas')[0];
      let canvasContext = backgroundCanvas.getContext('2d');

      /* setting height and width */
      backgroundCanvas.height = 100;
      backgroundCanvas.width = 150;

      /* setting up images */
      let image1 = new Image();
      let image2 = new Image();

      image1.src = "http://lorempixel.com/500/300?22";
      image2.src = "http://lorempixel.com/500/300?44";

      /* confirm image load */
      image1.onload = () => $('body').append('Image 1 loaded -- ');
      image2.onload = () => $('body').append('Image2 loaded -- ');


      let currentImage;
      let imageId;
      let backgroundImageProps =
      opacity: 0
      ;

      /* on hover */
      $('.show-image').mouseenter(function()
      imageId = $(this).attr('id');

      if (imageId == '1')
      currentImage = image1;
      else
      currentImage = image2;

      /* from opacity 0 to 1 */
      TweenLite.to(backgroundImageProps, 2,
      opacity: 1,
      ease: Power4.easeOut,
      onUpdate: function()
      drawImage(currentImage)

      );

      );

      /* on hover end */
      $('.show-image').mouseleave(function()

      let imageToHide = currentImage;

      /* from opacity 1 to 0 */
      TweenLite.to(backgroundImageProps, 2,
      opacity: 0,
      ease: Power4.easeOut,
      onUpdate: function()
      drawImage(imageToHide)

      );

      );

      /* canvas drawing logic */
      function drawImage(imageToDealWith)
      let image = imageToDealWith;
      canvasContext.save();
      canvasContext.clearRect(0, 0, backgroundCanvas.width, backgroundCanvas.height, 0, 0);
      canvasContext.globalAlpha = backgroundImageProps.opacity;
      canvasContext.drawImage(image, 0, 0, image.width, image.height, 0, 0, backgroundCanvas.width, backgroundCanvas.height);
      canvasContext.restore();

      canvas 
      display:block;

      div
      display: inline-block;
      border:1px solid black;
      margin:10px;
      padding:10px;
      cursor:pointer;

      <script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/2.0.2/TweenLite.min.js"></script>
      <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>

      <canvas id="background-canvas"></canvas>

      <div class="show-image" id="1">Image 1 (Hover)</div>
      <div class="show-image" id="2">Image 2 (Hover)</div>












      share|improve this question













      I am new to HTML5 Canvas and I am trying to achieve a cross fade effect between two images (using GSAP) in a HTML5 canvas. I am able to fadeIn and fadeOut individually , but if I try to blend the two effects together, it doesn't work.



      If you run my snippet and move between the two divs quickly, you will notice the images are changing abruptly. (However, if you hover on 1 div and move out without hovering on the other div, it fades out just fine).



      I wish to combine fadeIn and fadeOut to achieve a cross fade effect (just like this https://stackoverflow.com/a/33560604/3565182) BUT with GSAP Tweens.



      Help would be appreciated.






      let backgroundCanvas = $('#background-canvas')[0];
      let canvasContext = backgroundCanvas.getContext('2d');

      /* setting height and width */
      backgroundCanvas.height = 100;
      backgroundCanvas.width = 150;

      /* setting up images */
      let image1 = new Image();
      let image2 = new Image();

      image1.src = "http://lorempixel.com/500/300?22";
      image2.src = "http://lorempixel.com/500/300?44";

      /* confirm image load */
      image1.onload = () => $('body').append('Image 1 loaded -- ');
      image2.onload = () => $('body').append('Image2 loaded -- ');


      let currentImage;
      let imageId;
      let backgroundImageProps =
      opacity: 0
      ;

      /* on hover */
      $('.show-image').mouseenter(function()
      imageId = $(this).attr('id');

      if (imageId == '1')
      currentImage = image1;
      else
      currentImage = image2;

      /* from opacity 0 to 1 */
      TweenLite.to(backgroundImageProps, 2,
      opacity: 1,
      ease: Power4.easeOut,
      onUpdate: function()
      drawImage(currentImage)

      );

      );

      /* on hover end */
      $('.show-image').mouseleave(function()

      let imageToHide = currentImage;

      /* from opacity 1 to 0 */
      TweenLite.to(backgroundImageProps, 2,
      opacity: 0,
      ease: Power4.easeOut,
      onUpdate: function()
      drawImage(imageToHide)

      );

      );

      /* canvas drawing logic */
      function drawImage(imageToDealWith)
      let image = imageToDealWith;
      canvasContext.save();
      canvasContext.clearRect(0, 0, backgroundCanvas.width, backgroundCanvas.height, 0, 0);
      canvasContext.globalAlpha = backgroundImageProps.opacity;
      canvasContext.drawImage(image, 0, 0, image.width, image.height, 0, 0, backgroundCanvas.width, backgroundCanvas.height);
      canvasContext.restore();

      canvas 
      display:block;

      div
      display: inline-block;
      border:1px solid black;
      margin:10px;
      padding:10px;
      cursor:pointer;

      <script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/2.0.2/TweenLite.min.js"></script>
      <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>

      <canvas id="background-canvas"></canvas>

      <div class="show-image" id="1">Image 1 (Hover)</div>
      <div class="show-image" id="2">Image 2 (Hover)</div>








      let backgroundCanvas = $('#background-canvas')[0];
      let canvasContext = backgroundCanvas.getContext('2d');

      /* setting height and width */
      backgroundCanvas.height = 100;
      backgroundCanvas.width = 150;

      /* setting up images */
      let image1 = new Image();
      let image2 = new Image();

      image1.src = "http://lorempixel.com/500/300?22";
      image2.src = "http://lorempixel.com/500/300?44";

      /* confirm image load */
      image1.onload = () => $('body').append('Image 1 loaded -- ');
      image2.onload = () => $('body').append('Image2 loaded -- ');


      let currentImage;
      let imageId;
      let backgroundImageProps =
      opacity: 0
      ;

      /* on hover */
      $('.show-image').mouseenter(function()
      imageId = $(this).attr('id');

      if (imageId == '1')
      currentImage = image1;
      else
      currentImage = image2;

      /* from opacity 0 to 1 */
      TweenLite.to(backgroundImageProps, 2,
      opacity: 1,
      ease: Power4.easeOut,
      onUpdate: function()
      drawImage(currentImage)

      );

      );

      /* on hover end */
      $('.show-image').mouseleave(function()

      let imageToHide = currentImage;

      /* from opacity 1 to 0 */
      TweenLite.to(backgroundImageProps, 2,
      opacity: 0,
      ease: Power4.easeOut,
      onUpdate: function()
      drawImage(imageToHide)

      );

      );

      /* canvas drawing logic */
      function drawImage(imageToDealWith)
      let image = imageToDealWith;
      canvasContext.save();
      canvasContext.clearRect(0, 0, backgroundCanvas.width, backgroundCanvas.height, 0, 0);
      canvasContext.globalAlpha = backgroundImageProps.opacity;
      canvasContext.drawImage(image, 0, 0, image.width, image.height, 0, 0, backgroundCanvas.width, backgroundCanvas.height);
      canvasContext.restore();

      canvas 
      display:block;

      div
      display: inline-block;
      border:1px solid black;
      margin:10px;
      padding:10px;
      cursor:pointer;

      <script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/2.0.2/TweenLite.min.js"></script>
      <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>

      <canvas id="background-canvas"></canvas>

      <div class="show-image" id="1">Image 1 (Hover)</div>
      <div class="show-image" id="2">Image 2 (Hover)</div>





      let backgroundCanvas = $('#background-canvas')[0];
      let canvasContext = backgroundCanvas.getContext('2d');

      /* setting height and width */
      backgroundCanvas.height = 100;
      backgroundCanvas.width = 150;

      /* setting up images */
      let image1 = new Image();
      let image2 = new Image();

      image1.src = "http://lorempixel.com/500/300?22";
      image2.src = "http://lorempixel.com/500/300?44";

      /* confirm image load */
      image1.onload = () => $('body').append('Image 1 loaded -- ');
      image2.onload = () => $('body').append('Image2 loaded -- ');


      let currentImage;
      let imageId;
      let backgroundImageProps =
      opacity: 0
      ;

      /* on hover */
      $('.show-image').mouseenter(function()
      imageId = $(this).attr('id');

      if (imageId == '1')
      currentImage = image1;
      else
      currentImage = image2;

      /* from opacity 0 to 1 */
      TweenLite.to(backgroundImageProps, 2,
      opacity: 1,
      ease: Power4.easeOut,
      onUpdate: function()
      drawImage(currentImage)

      );

      );

      /* on hover end */
      $('.show-image').mouseleave(function()

      let imageToHide = currentImage;

      /* from opacity 1 to 0 */
      TweenLite.to(backgroundImageProps, 2,
      opacity: 0,
      ease: Power4.easeOut,
      onUpdate: function()
      drawImage(imageToHide)

      );

      );

      /* canvas drawing logic */
      function drawImage(imageToDealWith)
      let image = imageToDealWith;
      canvasContext.save();
      canvasContext.clearRect(0, 0, backgroundCanvas.width, backgroundCanvas.height, 0, 0);
      canvasContext.globalAlpha = backgroundImageProps.opacity;
      canvasContext.drawImage(image, 0, 0, image.width, image.height, 0, 0, backgroundCanvas.width, backgroundCanvas.height);
      canvasContext.restore();

      canvas 
      display:block;

      div
      display: inline-block;
      border:1px solid black;
      margin:10px;
      padding:10px;
      cursor:pointer;

      <script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/2.0.2/TweenLite.min.js"></script>
      <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>

      <canvas id="background-canvas"></canvas>

      <div class="show-image" id="1">Image 1 (Hover)</div>
      <div class="show-image" id="2">Image 2 (Hover)</div>






      javascript html5 canvas gasp






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      asked Nov 11 at 10:43









      saibbyweb

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