qt 3d Qml Transparent Scene2D texture
How to render mesh texture, without this default, grey background? I mean, use Scene2D component, to generate texture with alpha. Now it's look like there was PhonMaterial underneath my red rectangle.
Entity
id: root
components: [cubeTransform, cubeMaterial, cubeMesh]
PlaneMesh
id: cubeMesh
width: 10
height: 10
Transform
id: cubeTransform
translation: Qt.vector3d(0, 4, 0)
scale3D: Qt.vector3d(1, 1, 1)
TextureMaterial
id: cubeMaterial
texture: textureId
Scene2D
id: qmlTexture
output: RenderTargetOutput
attachmentPoint: RenderTargetOutput.Color0
texture: Texture2D
id: textureId
width: 100
height: 1024
format: Texture.RGBA8_UNorm
generateMipMaps: true
magnificationFilter: Texture.Linear
minificationFilter: Texture.LinearMipMapLinear
wrapMode
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
Rectangle
x: 50
width: 50
height: textureId.height
color: "red"
Now, half of the mesh is red (as it should), but the second one is white, rather than transparent.
qt opengl qml qt3d
add a comment |
How to render mesh texture, without this default, grey background? I mean, use Scene2D component, to generate texture with alpha. Now it's look like there was PhonMaterial underneath my red rectangle.
Entity
id: root
components: [cubeTransform, cubeMaterial, cubeMesh]
PlaneMesh
id: cubeMesh
width: 10
height: 10
Transform
id: cubeTransform
translation: Qt.vector3d(0, 4, 0)
scale3D: Qt.vector3d(1, 1, 1)
TextureMaterial
id: cubeMaterial
texture: textureId
Scene2D
id: qmlTexture
output: RenderTargetOutput
attachmentPoint: RenderTargetOutput.Color0
texture: Texture2D
id: textureId
width: 100
height: 1024
format: Texture.RGBA8_UNorm
generateMipMaps: true
magnificationFilter: Texture.Linear
minificationFilter: Texture.LinearMipMapLinear
wrapMode
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
Rectangle
x: 50
width: 50
height: textureId.height
color: "red"
Now, half of the mesh is red (as it should), but the second one is white, rather than transparent.
qt opengl qml qt3d
It's difficult to tell from the code snippet you posted what is wrong. Please always post a minimally working example.
– Florian Blume
Nov 16 '18 at 9:27
Minimal working example component added to question.
– Rajju
Nov 16 '18 at 14:19
When I try to run your example it says "No renderer settings component found". Also the import statements are missing.
– Florian Blume
Nov 19 '18 at 18:29
Have you tried to use alpha in the Rectangle color ? Like color: Qt.rgba(1, 0, 0, 0.5)
– Massimo Callegari
Nov 28 '18 at 11:07
add a comment |
How to render mesh texture, without this default, grey background? I mean, use Scene2D component, to generate texture with alpha. Now it's look like there was PhonMaterial underneath my red rectangle.
Entity
id: root
components: [cubeTransform, cubeMaterial, cubeMesh]
PlaneMesh
id: cubeMesh
width: 10
height: 10
Transform
id: cubeTransform
translation: Qt.vector3d(0, 4, 0)
scale3D: Qt.vector3d(1, 1, 1)
TextureMaterial
id: cubeMaterial
texture: textureId
Scene2D
id: qmlTexture
output: RenderTargetOutput
attachmentPoint: RenderTargetOutput.Color0
texture: Texture2D
id: textureId
width: 100
height: 1024
format: Texture.RGBA8_UNorm
generateMipMaps: true
magnificationFilter: Texture.Linear
minificationFilter: Texture.LinearMipMapLinear
wrapMode
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
Rectangle
x: 50
width: 50
height: textureId.height
color: "red"
Now, half of the mesh is red (as it should), but the second one is white, rather than transparent.
qt opengl qml qt3d
How to render mesh texture, without this default, grey background? I mean, use Scene2D component, to generate texture with alpha. Now it's look like there was PhonMaterial underneath my red rectangle.
Entity
id: root
components: [cubeTransform, cubeMaterial, cubeMesh]
PlaneMesh
id: cubeMesh
width: 10
height: 10
Transform
id: cubeTransform
translation: Qt.vector3d(0, 4, 0)
scale3D: Qt.vector3d(1, 1, 1)
TextureMaterial
id: cubeMaterial
texture: textureId
Scene2D
id: qmlTexture
output: RenderTargetOutput
attachmentPoint: RenderTargetOutput.Color0
texture: Texture2D
id: textureId
width: 100
height: 1024
format: Texture.RGBA8_UNorm
generateMipMaps: true
magnificationFilter: Texture.Linear
minificationFilter: Texture.LinearMipMapLinear
wrapMode
x: WrapMode.ClampToEdge
y: WrapMode.ClampToEdge
Rectangle
x: 50
width: 50
height: textureId.height
color: "red"
Now, half of the mesh is red (as it should), but the second one is white, rather than transparent.
qt opengl qml qt3d
qt opengl qml qt3d
edited Nov 16 '18 at 14:18
Rajju
asked Nov 15 '18 at 19:25
RajjuRajju
10419
10419
It's difficult to tell from the code snippet you posted what is wrong. Please always post a minimally working example.
– Florian Blume
Nov 16 '18 at 9:27
Minimal working example component added to question.
– Rajju
Nov 16 '18 at 14:19
When I try to run your example it says "No renderer settings component found". Also the import statements are missing.
– Florian Blume
Nov 19 '18 at 18:29
Have you tried to use alpha in the Rectangle color ? Like color: Qt.rgba(1, 0, 0, 0.5)
– Massimo Callegari
Nov 28 '18 at 11:07
add a comment |
It's difficult to tell from the code snippet you posted what is wrong. Please always post a minimally working example.
– Florian Blume
Nov 16 '18 at 9:27
Minimal working example component added to question.
– Rajju
Nov 16 '18 at 14:19
When I try to run your example it says "No renderer settings component found". Also the import statements are missing.
– Florian Blume
Nov 19 '18 at 18:29
Have you tried to use alpha in the Rectangle color ? Like color: Qt.rgba(1, 0, 0, 0.5)
– Massimo Callegari
Nov 28 '18 at 11:07
It's difficult to tell from the code snippet you posted what is wrong. Please always post a minimally working example.
– Florian Blume
Nov 16 '18 at 9:27
It's difficult to tell from the code snippet you posted what is wrong. Please always post a minimally working example.
– Florian Blume
Nov 16 '18 at 9:27
Minimal working example component added to question.
– Rajju
Nov 16 '18 at 14:19
Minimal working example component added to question.
– Rajju
Nov 16 '18 at 14:19
When I try to run your example it says "No renderer settings component found". Also the import statements are missing.
– Florian Blume
Nov 19 '18 at 18:29
When I try to run your example it says "No renderer settings component found". Also the import statements are missing.
– Florian Blume
Nov 19 '18 at 18:29
Have you tried to use alpha in the Rectangle color ? Like color: Qt.rgba(1, 0, 0, 0.5)
– Massimo Callegari
Nov 28 '18 at 11:07
Have you tried to use alpha in the Rectangle color ? Like color: Qt.rgba(1, 0, 0, 0.5)
– Massimo Callegari
Nov 28 '18 at 11:07
add a comment |
0
active
oldest
votes
Your Answer
StackExchange.ifUsing("editor", function ()
StackExchange.using("externalEditor", function ()
StackExchange.using("snippets", function ()
StackExchange.snippets.init();
);
);
, "code-snippets");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "1"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53326629%2fqt-3d-qml-transparent-scene2d-texture%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
0
active
oldest
votes
0
active
oldest
votes
active
oldest
votes
active
oldest
votes
Thanks for contributing an answer to Stack Overflow!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53326629%2fqt-3d-qml-transparent-scene2d-texture%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
It's difficult to tell from the code snippet you posted what is wrong. Please always post a minimally working example.
– Florian Blume
Nov 16 '18 at 9:27
Minimal working example component added to question.
– Rajju
Nov 16 '18 at 14:19
When I try to run your example it says "No renderer settings component found". Also the import statements are missing.
– Florian Blume
Nov 19 '18 at 18:29
Have you tried to use alpha in the Rectangle color ? Like color: Qt.rgba(1, 0, 0, 0.5)
– Massimo Callegari
Nov 28 '18 at 11:07