Embed a library of scripts into C++ output executable










0














I would like to embed Wren into my application and provide a proper set of pre-packaged modules for the APIs. However, doing so would leave me with a whole lot separate files that would all need to be bundled within.



The whole library would be maintained in a lib/ source folder.



Now, what options do I have to do so? There would be windres on Windows - but I am wanting to work cross-platform. Therefore, that option falls out of the choices.










share|improve this question

















  • 1




    The cross platform makes this harder, by their very nature platform resources are platform dependent. It may be worth your while to have a custom abstraction across your target platforms. Alternatively, have you considered a custom build step that transforms each script file into a const std::string In a cpp file that you build in like any other global string?
    – Niall
    Nov 12 at 4:45






  • 1




    A platform agnostic way is, to use a simple helper tool which translates arbitrary files into C or C++ source (in a pre-compile step), and compile these generated sources together with the rest. This works fine with binary files and can even be tuned to make "nicer" looking sources for text files. I've this demonstrated in my answer to SO: How to include data object files (images, etc.) in program and access the symbols?.
    – Scheff
    Nov 12 at 7:12















0














I would like to embed Wren into my application and provide a proper set of pre-packaged modules for the APIs. However, doing so would leave me with a whole lot separate files that would all need to be bundled within.



The whole library would be maintained in a lib/ source folder.



Now, what options do I have to do so? There would be windres on Windows - but I am wanting to work cross-platform. Therefore, that option falls out of the choices.










share|improve this question

















  • 1




    The cross platform makes this harder, by their very nature platform resources are platform dependent. It may be worth your while to have a custom abstraction across your target platforms. Alternatively, have you considered a custom build step that transforms each script file into a const std::string In a cpp file that you build in like any other global string?
    – Niall
    Nov 12 at 4:45






  • 1




    A platform agnostic way is, to use a simple helper tool which translates arbitrary files into C or C++ source (in a pre-compile step), and compile these generated sources together with the rest. This works fine with binary files and can even be tuned to make "nicer" looking sources for text files. I've this demonstrated in my answer to SO: How to include data object files (images, etc.) in program and access the symbols?.
    – Scheff
    Nov 12 at 7:12













0












0








0







I would like to embed Wren into my application and provide a proper set of pre-packaged modules for the APIs. However, doing so would leave me with a whole lot separate files that would all need to be bundled within.



The whole library would be maintained in a lib/ source folder.



Now, what options do I have to do so? There would be windres on Windows - but I am wanting to work cross-platform. Therefore, that option falls out of the choices.










share|improve this question













I would like to embed Wren into my application and provide a proper set of pre-packaged modules for the APIs. However, doing so would leave me with a whole lot separate files that would all need to be bundled within.



The whole library would be maintained in a lib/ source folder.



Now, what options do I have to do so? There would be windres on Windows - but I am wanting to work cross-platform. Therefore, that option falls out of the choices.







c++ cross-platform embedding






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 12 at 4:21









Ingwie Phoenix

7481621




7481621







  • 1




    The cross platform makes this harder, by their very nature platform resources are platform dependent. It may be worth your while to have a custom abstraction across your target platforms. Alternatively, have you considered a custom build step that transforms each script file into a const std::string In a cpp file that you build in like any other global string?
    – Niall
    Nov 12 at 4:45






  • 1




    A platform agnostic way is, to use a simple helper tool which translates arbitrary files into C or C++ source (in a pre-compile step), and compile these generated sources together with the rest. This works fine with binary files and can even be tuned to make "nicer" looking sources for text files. I've this demonstrated in my answer to SO: How to include data object files (images, etc.) in program and access the symbols?.
    – Scheff
    Nov 12 at 7:12












  • 1




    The cross platform makes this harder, by their very nature platform resources are platform dependent. It may be worth your while to have a custom abstraction across your target platforms. Alternatively, have you considered a custom build step that transforms each script file into a const std::string In a cpp file that you build in like any other global string?
    – Niall
    Nov 12 at 4:45






  • 1




    A platform agnostic way is, to use a simple helper tool which translates arbitrary files into C or C++ source (in a pre-compile step), and compile these generated sources together with the rest. This works fine with binary files and can even be tuned to make "nicer" looking sources for text files. I've this demonstrated in my answer to SO: How to include data object files (images, etc.) in program and access the symbols?.
    – Scheff
    Nov 12 at 7:12







1




1




The cross platform makes this harder, by their very nature platform resources are platform dependent. It may be worth your while to have a custom abstraction across your target platforms. Alternatively, have you considered a custom build step that transforms each script file into a const std::string In a cpp file that you build in like any other global string?
– Niall
Nov 12 at 4:45




The cross platform makes this harder, by their very nature platform resources are platform dependent. It may be worth your while to have a custom abstraction across your target platforms. Alternatively, have you considered a custom build step that transforms each script file into a const std::string In a cpp file that you build in like any other global string?
– Niall
Nov 12 at 4:45




1




1




A platform agnostic way is, to use a simple helper tool which translates arbitrary files into C or C++ source (in a pre-compile step), and compile these generated sources together with the rest. This works fine with binary files and can even be tuned to make "nicer" looking sources for text files. I've this demonstrated in my answer to SO: How to include data object files (images, etc.) in program and access the symbols?.
– Scheff
Nov 12 at 7:12




A platform agnostic way is, to use a simple helper tool which translates arbitrary files into C or C++ source (in a pre-compile step), and compile these generated sources together with the rest. This works fine with binary files and can even be tuned to make "nicer" looking sources for text files. I've this demonstrated in my answer to SO: How to include data object files (images, etc.) in program and access the symbols?.
– Scheff
Nov 12 at 7:12

















active

oldest

votes











Your Answer






StackExchange.ifUsing("editor", function ()
StackExchange.using("externalEditor", function ()
StackExchange.using("snippets", function ()
StackExchange.snippets.init();
);
);
, "code-snippets");

StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "1"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);

else
createEditor();

);

function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);



);













draft saved

draft discarded


















StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53255925%2fembed-a-library-of-scripts-into-c-output-executable%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown






























active

oldest

votes













active

oldest

votes









active

oldest

votes






active

oldest

votes















draft saved

draft discarded
















































Thanks for contributing an answer to Stack Overflow!


  • Please be sure to answer the question. Provide details and share your research!

But avoid


  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.

To learn more, see our tips on writing great answers.





Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


Please pay close attention to the following guidance:


  • Please be sure to answer the question. Provide details and share your research!

But avoid


  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.

To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53255925%2fembed-a-library-of-scripts-into-c-output-executable%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







這個網誌中的熱門文章

How to read a connectionString WITH PROVIDER in .NET Core?

Node.js Script on GitHub Pages or Amazon S3

Museum of Modern and Contemporary Art of Trento and Rovereto