Create an application with one DOM element that is always moving right, at a speed of 2 pixels per update










0















Create an application with one DOM element that is always moving right, at a speed of 2 pixels per update. When it it reaches 800 pixels to the right (a 'left' property of '800px'), return it to the far left of the screen (a 'left' property of '0px').



This is what I have so far but I can't get the ball to bounce to the left.



var ball = document.querySelector(".ball");
var animationArea = document.querySelector("#animationArea");

setInterval(update, 30); //this will call the tick function every 1000 miliseconds
var x = 0;
var y = 0;
var velocityX=2;
var velocityY=2;

function update()
//run your update code
x = x + velocityX;
y = y + velocityY;
ball.style.right = x + "px";
ball.style.left = y + "px";

if (x>=800)
//bounce the ball
velocityX = 2;
y = 300;

requestAnimationFrame(update);










share|improve this question
























  • Please fix the mismatch between the comment and the setInterval line in the code sample, it is a major OCD trigger :-)

    – Paul-Jan
    Nov 14 '18 at 16:23











  • you probably don't want to be calling the update function with both setInterval and requestAnimationFrame...

    – Punit
    Nov 14 '18 at 17:40












  • also, the ball's x coordinate should correspond with its left property, and the y coordinate should correspond with its top property

    – Punit
    Nov 14 '18 at 17:42
















0















Create an application with one DOM element that is always moving right, at a speed of 2 pixels per update. When it it reaches 800 pixels to the right (a 'left' property of '800px'), return it to the far left of the screen (a 'left' property of '0px').



This is what I have so far but I can't get the ball to bounce to the left.



var ball = document.querySelector(".ball");
var animationArea = document.querySelector("#animationArea");

setInterval(update, 30); //this will call the tick function every 1000 miliseconds
var x = 0;
var y = 0;
var velocityX=2;
var velocityY=2;

function update()
//run your update code
x = x + velocityX;
y = y + velocityY;
ball.style.right = x + "px";
ball.style.left = y + "px";

if (x>=800)
//bounce the ball
velocityX = 2;
y = 300;

requestAnimationFrame(update);










share|improve this question
























  • Please fix the mismatch between the comment and the setInterval line in the code sample, it is a major OCD trigger :-)

    – Paul-Jan
    Nov 14 '18 at 16:23











  • you probably don't want to be calling the update function with both setInterval and requestAnimationFrame...

    – Punit
    Nov 14 '18 at 17:40












  • also, the ball's x coordinate should correspond with its left property, and the y coordinate should correspond with its top property

    – Punit
    Nov 14 '18 at 17:42














0












0








0








Create an application with one DOM element that is always moving right, at a speed of 2 pixels per update. When it it reaches 800 pixels to the right (a 'left' property of '800px'), return it to the far left of the screen (a 'left' property of '0px').



This is what I have so far but I can't get the ball to bounce to the left.



var ball = document.querySelector(".ball");
var animationArea = document.querySelector("#animationArea");

setInterval(update, 30); //this will call the tick function every 1000 miliseconds
var x = 0;
var y = 0;
var velocityX=2;
var velocityY=2;

function update()
//run your update code
x = x + velocityX;
y = y + velocityY;
ball.style.right = x + "px";
ball.style.left = y + "px";

if (x>=800)
//bounce the ball
velocityX = 2;
y = 300;

requestAnimationFrame(update);










share|improve this question
















Create an application with one DOM element that is always moving right, at a speed of 2 pixels per update. When it it reaches 800 pixels to the right (a 'left' property of '800px'), return it to the far left of the screen (a 'left' property of '0px').



This is what I have so far but I can't get the ball to bounce to the left.



var ball = document.querySelector(".ball");
var animationArea = document.querySelector("#animationArea");

setInterval(update, 30); //this will call the tick function every 1000 miliseconds
var x = 0;
var y = 0;
var velocityX=2;
var velocityY=2;

function update()
//run your update code
x = x + velocityX;
y = y + velocityY;
ball.style.right = x + "px";
ball.style.left = y + "px";

if (x>=800)
//bounce the ball
velocityX = 2;
y = 300;

requestAnimationFrame(update);







javascript






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edited Nov 14 '18 at 17:21









Alfredo A.

98011633




98011633










asked Nov 14 '18 at 16:20









seanstacksseanstacks

61




61












  • Please fix the mismatch between the comment and the setInterval line in the code sample, it is a major OCD trigger :-)

    – Paul-Jan
    Nov 14 '18 at 16:23











  • you probably don't want to be calling the update function with both setInterval and requestAnimationFrame...

    – Punit
    Nov 14 '18 at 17:40












  • also, the ball's x coordinate should correspond with its left property, and the y coordinate should correspond with its top property

    – Punit
    Nov 14 '18 at 17:42


















  • Please fix the mismatch between the comment and the setInterval line in the code sample, it is a major OCD trigger :-)

    – Paul-Jan
    Nov 14 '18 at 16:23











  • you probably don't want to be calling the update function with both setInterval and requestAnimationFrame...

    – Punit
    Nov 14 '18 at 17:40












  • also, the ball's x coordinate should correspond with its left property, and the y coordinate should correspond with its top property

    – Punit
    Nov 14 '18 at 17:42

















Please fix the mismatch between the comment and the setInterval line in the code sample, it is a major OCD trigger :-)

– Paul-Jan
Nov 14 '18 at 16:23





Please fix the mismatch between the comment and the setInterval line in the code sample, it is a major OCD trigger :-)

– Paul-Jan
Nov 14 '18 at 16:23













you probably don't want to be calling the update function with both setInterval and requestAnimationFrame...

– Punit
Nov 14 '18 at 17:40






you probably don't want to be calling the update function with both setInterval and requestAnimationFrame...

– Punit
Nov 14 '18 at 17:40














also, the ball's x coordinate should correspond with its left property, and the y coordinate should correspond with its top property

– Punit
Nov 14 '18 at 17:42






also, the ball's x coordinate should correspond with its left property, and the y coordinate should correspond with its top property

– Punit
Nov 14 '18 at 17:42













1 Answer
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The solution is in the question itself:




When it it reaches 800 pixels to the right (a 'left' property of '800px'), return it to the far left of the screen (a 'left' property of '0px').




if (x >= 800) // When it it reaches 800 pixels to the right (a 'left' property of '800px')
x = 0; // return it to the far left of the screen (a 'left' property of '0px')






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    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    1














    The solution is in the question itself:




    When it it reaches 800 pixels to the right (a 'left' property of '800px'), return it to the far left of the screen (a 'left' property of '0px').




    if (x >= 800) // When it it reaches 800 pixels to the right (a 'left' property of '800px')
    x = 0; // return it to the far left of the screen (a 'left' property of '0px')






    share|improve this answer



























      1














      The solution is in the question itself:




      When it it reaches 800 pixels to the right (a 'left' property of '800px'), return it to the far left of the screen (a 'left' property of '0px').




      if (x >= 800) // When it it reaches 800 pixels to the right (a 'left' property of '800px')
      x = 0; // return it to the far left of the screen (a 'left' property of '0px')






      share|improve this answer

























        1












        1








        1







        The solution is in the question itself:




        When it it reaches 800 pixels to the right (a 'left' property of '800px'), return it to the far left of the screen (a 'left' property of '0px').




        if (x >= 800) // When it it reaches 800 pixels to the right (a 'left' property of '800px')
        x = 0; // return it to the far left of the screen (a 'left' property of '0px')






        share|improve this answer













        The solution is in the question itself:




        When it it reaches 800 pixels to the right (a 'left' property of '800px'), return it to the far left of the screen (a 'left' property of '0px').




        if (x >= 800) // When it it reaches 800 pixels to the right (a 'left' property of '800px')
        x = 0; // return it to the far left of the screen (a 'left' property of '0px')







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 14 '18 at 17:49









        PunitPunit

        96749




        96749





























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