plotly adding colorbar to mesh3d without using intensity (using facecolor)










1















I have a need to place a colorbar to a mesh3d plot that consists of several traces. Each mesh3d trace has a single color, but I need the colorbar to span all the trace-colors.



I am trying to combine a scatter3d with visible="legendonly" with the mesh3d, so achieve this. But when the mesh is plotted, the legend is removed.



Using the helicopter-example:



library(plotly)
library(geomorph)

plyFile <- 'http://people.sc.fsu.edu/~jburkardt/data/ply/chopper.ply'
dest <- basename(plyFile)
if (!file.exists(dest))
download.file(plyFile, dest)


mesh <- read.ply(dest, ShowSpecimen = F)
# see getS3method("shade3d", "mesh3d") for details on how to plot

# plot point cloud
x <- mesh$vb["xpts",]
y <- mesh$vb["ypts",]
z <- mesh$vb["zpts",]
m <- matrix(c(x,y,z), ncol=3, dimnames=list(NULL,c("x","y","z")))

# now figure out the colormap
zmean <- apply(t(mesh$it),MARGIN=1,function(row)mean(m[row,3]))

library(scales)
facecolor = colour_ramp(
brewer_pal(palette="RdBu")(9)
)(rescale(x=zmean))


plot_ly() %>%
# Creates the legend, and also the plotting space
add_trace(
x = x, y = y, z = z,
color = x,
colors = c("#ffffff", "#000000"),
# visible="legendonly",
type = "scatter3d",
mode="markers"
) %>%

# Adds the mesh, but removes the legend
add_trace(
x = x, y = y, z = z,
i = mesh$it[1,]-1, j = mesh$it[2,]-1, k = mesh$it[3,]-1,
facecolor = facecolor,
type = "mesh3d"
)









share|improve this question




























    1















    I have a need to place a colorbar to a mesh3d plot that consists of several traces. Each mesh3d trace has a single color, but I need the colorbar to span all the trace-colors.



    I am trying to combine a scatter3d with visible="legendonly" with the mesh3d, so achieve this. But when the mesh is plotted, the legend is removed.



    Using the helicopter-example:



    library(plotly)
    library(geomorph)

    plyFile <- 'http://people.sc.fsu.edu/~jburkardt/data/ply/chopper.ply'
    dest <- basename(plyFile)
    if (!file.exists(dest))
    download.file(plyFile, dest)


    mesh <- read.ply(dest, ShowSpecimen = F)
    # see getS3method("shade3d", "mesh3d") for details on how to plot

    # plot point cloud
    x <- mesh$vb["xpts",]
    y <- mesh$vb["ypts",]
    z <- mesh$vb["zpts",]
    m <- matrix(c(x,y,z), ncol=3, dimnames=list(NULL,c("x","y","z")))

    # now figure out the colormap
    zmean <- apply(t(mesh$it),MARGIN=1,function(row)mean(m[row,3]))

    library(scales)
    facecolor = colour_ramp(
    brewer_pal(palette="RdBu")(9)
    )(rescale(x=zmean))


    plot_ly() %>%
    # Creates the legend, and also the plotting space
    add_trace(
    x = x, y = y, z = z,
    color = x,
    colors = c("#ffffff", "#000000"),
    # visible="legendonly",
    type = "scatter3d",
    mode="markers"
    ) %>%

    # Adds the mesh, but removes the legend
    add_trace(
    x = x, y = y, z = z,
    i = mesh$it[1,]-1, j = mesh$it[2,]-1, k = mesh$it[3,]-1,
    facecolor = facecolor,
    type = "mesh3d"
    )









    share|improve this question


























      1












      1








      1


      1






      I have a need to place a colorbar to a mesh3d plot that consists of several traces. Each mesh3d trace has a single color, but I need the colorbar to span all the trace-colors.



      I am trying to combine a scatter3d with visible="legendonly" with the mesh3d, so achieve this. But when the mesh is plotted, the legend is removed.



      Using the helicopter-example:



      library(plotly)
      library(geomorph)

      plyFile <- 'http://people.sc.fsu.edu/~jburkardt/data/ply/chopper.ply'
      dest <- basename(plyFile)
      if (!file.exists(dest))
      download.file(plyFile, dest)


      mesh <- read.ply(dest, ShowSpecimen = F)
      # see getS3method("shade3d", "mesh3d") for details on how to plot

      # plot point cloud
      x <- mesh$vb["xpts",]
      y <- mesh$vb["ypts",]
      z <- mesh$vb["zpts",]
      m <- matrix(c(x,y,z), ncol=3, dimnames=list(NULL,c("x","y","z")))

      # now figure out the colormap
      zmean <- apply(t(mesh$it),MARGIN=1,function(row)mean(m[row,3]))

      library(scales)
      facecolor = colour_ramp(
      brewer_pal(palette="RdBu")(9)
      )(rescale(x=zmean))


      plot_ly() %>%
      # Creates the legend, and also the plotting space
      add_trace(
      x = x, y = y, z = z,
      color = x,
      colors = c("#ffffff", "#000000"),
      # visible="legendonly",
      type = "scatter3d",
      mode="markers"
      ) %>%

      # Adds the mesh, but removes the legend
      add_trace(
      x = x, y = y, z = z,
      i = mesh$it[1,]-1, j = mesh$it[2,]-1, k = mesh$it[3,]-1,
      facecolor = facecolor,
      type = "mesh3d"
      )









      share|improve this question
















      I have a need to place a colorbar to a mesh3d plot that consists of several traces. Each mesh3d trace has a single color, but I need the colorbar to span all the trace-colors.



      I am trying to combine a scatter3d with visible="legendonly" with the mesh3d, so achieve this. But when the mesh is plotted, the legend is removed.



      Using the helicopter-example:



      library(plotly)
      library(geomorph)

      plyFile <- 'http://people.sc.fsu.edu/~jburkardt/data/ply/chopper.ply'
      dest <- basename(plyFile)
      if (!file.exists(dest))
      download.file(plyFile, dest)


      mesh <- read.ply(dest, ShowSpecimen = F)
      # see getS3method("shade3d", "mesh3d") for details on how to plot

      # plot point cloud
      x <- mesh$vb["xpts",]
      y <- mesh$vb["ypts",]
      z <- mesh$vb["zpts",]
      m <- matrix(c(x,y,z), ncol=3, dimnames=list(NULL,c("x","y","z")))

      # now figure out the colormap
      zmean <- apply(t(mesh$it),MARGIN=1,function(row)mean(m[row,3]))

      library(scales)
      facecolor = colour_ramp(
      brewer_pal(palette="RdBu")(9)
      )(rescale(x=zmean))


      plot_ly() %>%
      # Creates the legend, and also the plotting space
      add_trace(
      x = x, y = y, z = z,
      color = x,
      colors = c("#ffffff", "#000000"),
      # visible="legendonly",
      type = "scatter3d",
      mode="markers"
      ) %>%

      # Adds the mesh, but removes the legend
      add_trace(
      x = x, y = y, z = z,
      i = mesh$it[1,]-1, j = mesh$it[2,]-1, k = mesh$it[3,]-1,
      facecolor = facecolor,
      type = "mesh3d"
      )






      r plotly r-plotly






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      share|improve this question




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      edited Nov 15 '18 at 14:44







      Athanasia Mowinckel

















      asked Nov 13 '18 at 16:28









      Athanasia MowinckelAthanasia Mowinckel

      907




      907






















          1 Answer
          1






          active

          oldest

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          0














          After a lot of hacking, I finally have a working solution.
          In this case, by plotting a mesh3d area, with points that are "inside" the helicopter and will not be visible later, and then plot the actual helicopter later.



          It seems that "visible='legendonly'" does not apply to mesh3d, as this option removes both the plot and legend.



          library(plotly)
          library(geomorph)

          plyFile <- 'http://people.sc.fsu.edu/~jburkardt/data/ply/chopper.ply'
          dest <- basename(plyFile)
          if (!file.exists(dest))
          download.file(plyFile, dest)


          mesh <- read.ply(dest, ShowSpecimen = F)
          # see getS3method("shade3d", "mesh3d") for details on how to plot

          # plot point cloud
          x <- mesh$vb["xpts",]
          y <- mesh$vb["ypts",]
          z <- mesh$vb["zpts",]
          m <- matrix(c(x,y,z), ncol=3, dimnames=list(NULL,c("x","y","z")))

          # now figure out the colormap
          zmean <- apply(t(mesh$it),MARGIN=1,function(row)mean(m[row,3]))

          # Get colors you want
          cols = brewer_pal(palette="RdBu")(9)

          # Ramp to add to facecolor
          library(scales)
          facecolor = colour_ramp(cols)(rescale(x=zmean))

          # Create data.frame of colours and breakpoints.
          # Must go from 0 to 1, plotly scales it based on values it self.
          colz = data.frame(seq(0,1,length.out = length(cols)),
          cols)

          # Make stupid pointcloud to fool the colorbar
          xx = c(min(x), max(x))
          yy = c(min(y), max(y))
          zz = c(min(z), max(z))

          plot_ly() %>%

          # Creates the legend, and also the plotting space
          add_trace(
          x = xx, y = yy, z = zz,
          intensity = x,
          colorscale = colz,
          # visible="legendonly",
          type = "mesh3d"
          ) %>%


          # Adds the mesh
          add_trace(
          x = x, y = y, z = z,
          i = mesh$it[1,]-1, j = mesh$it[2,]-1, k = mesh$it[3,]-1,
          facecolor = facecolor,
          showscale=FALSE,
          type = "mesh3d"
          )





          share|improve this answer






















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            0














            After a lot of hacking, I finally have a working solution.
            In this case, by plotting a mesh3d area, with points that are "inside" the helicopter and will not be visible later, and then plot the actual helicopter later.



            It seems that "visible='legendonly'" does not apply to mesh3d, as this option removes both the plot and legend.



            library(plotly)
            library(geomorph)

            plyFile <- 'http://people.sc.fsu.edu/~jburkardt/data/ply/chopper.ply'
            dest <- basename(plyFile)
            if (!file.exists(dest))
            download.file(plyFile, dest)


            mesh <- read.ply(dest, ShowSpecimen = F)
            # see getS3method("shade3d", "mesh3d") for details on how to plot

            # plot point cloud
            x <- mesh$vb["xpts",]
            y <- mesh$vb["ypts",]
            z <- mesh$vb["zpts",]
            m <- matrix(c(x,y,z), ncol=3, dimnames=list(NULL,c("x","y","z")))

            # now figure out the colormap
            zmean <- apply(t(mesh$it),MARGIN=1,function(row)mean(m[row,3]))

            # Get colors you want
            cols = brewer_pal(palette="RdBu")(9)

            # Ramp to add to facecolor
            library(scales)
            facecolor = colour_ramp(cols)(rescale(x=zmean))

            # Create data.frame of colours and breakpoints.
            # Must go from 0 to 1, plotly scales it based on values it self.
            colz = data.frame(seq(0,1,length.out = length(cols)),
            cols)

            # Make stupid pointcloud to fool the colorbar
            xx = c(min(x), max(x))
            yy = c(min(y), max(y))
            zz = c(min(z), max(z))

            plot_ly() %>%

            # Creates the legend, and also the plotting space
            add_trace(
            x = xx, y = yy, z = zz,
            intensity = x,
            colorscale = colz,
            # visible="legendonly",
            type = "mesh3d"
            ) %>%


            # Adds the mesh
            add_trace(
            x = x, y = y, z = z,
            i = mesh$it[1,]-1, j = mesh$it[2,]-1, k = mesh$it[3,]-1,
            facecolor = facecolor,
            showscale=FALSE,
            type = "mesh3d"
            )





            share|improve this answer



























              0














              After a lot of hacking, I finally have a working solution.
              In this case, by plotting a mesh3d area, with points that are "inside" the helicopter and will not be visible later, and then plot the actual helicopter later.



              It seems that "visible='legendonly'" does not apply to mesh3d, as this option removes both the plot and legend.



              library(plotly)
              library(geomorph)

              plyFile <- 'http://people.sc.fsu.edu/~jburkardt/data/ply/chopper.ply'
              dest <- basename(plyFile)
              if (!file.exists(dest))
              download.file(plyFile, dest)


              mesh <- read.ply(dest, ShowSpecimen = F)
              # see getS3method("shade3d", "mesh3d") for details on how to plot

              # plot point cloud
              x <- mesh$vb["xpts",]
              y <- mesh$vb["ypts",]
              z <- mesh$vb["zpts",]
              m <- matrix(c(x,y,z), ncol=3, dimnames=list(NULL,c("x","y","z")))

              # now figure out the colormap
              zmean <- apply(t(mesh$it),MARGIN=1,function(row)mean(m[row,3]))

              # Get colors you want
              cols = brewer_pal(palette="RdBu")(9)

              # Ramp to add to facecolor
              library(scales)
              facecolor = colour_ramp(cols)(rescale(x=zmean))

              # Create data.frame of colours and breakpoints.
              # Must go from 0 to 1, plotly scales it based on values it self.
              colz = data.frame(seq(0,1,length.out = length(cols)),
              cols)

              # Make stupid pointcloud to fool the colorbar
              xx = c(min(x), max(x))
              yy = c(min(y), max(y))
              zz = c(min(z), max(z))

              plot_ly() %>%

              # Creates the legend, and also the plotting space
              add_trace(
              x = xx, y = yy, z = zz,
              intensity = x,
              colorscale = colz,
              # visible="legendonly",
              type = "mesh3d"
              ) %>%


              # Adds the mesh
              add_trace(
              x = x, y = y, z = z,
              i = mesh$it[1,]-1, j = mesh$it[2,]-1, k = mesh$it[3,]-1,
              facecolor = facecolor,
              showscale=FALSE,
              type = "mesh3d"
              )





              share|improve this answer

























                0












                0








                0







                After a lot of hacking, I finally have a working solution.
                In this case, by plotting a mesh3d area, with points that are "inside" the helicopter and will not be visible later, and then plot the actual helicopter later.



                It seems that "visible='legendonly'" does not apply to mesh3d, as this option removes both the plot and legend.



                library(plotly)
                library(geomorph)

                plyFile <- 'http://people.sc.fsu.edu/~jburkardt/data/ply/chopper.ply'
                dest <- basename(plyFile)
                if (!file.exists(dest))
                download.file(plyFile, dest)


                mesh <- read.ply(dest, ShowSpecimen = F)
                # see getS3method("shade3d", "mesh3d") for details on how to plot

                # plot point cloud
                x <- mesh$vb["xpts",]
                y <- mesh$vb["ypts",]
                z <- mesh$vb["zpts",]
                m <- matrix(c(x,y,z), ncol=3, dimnames=list(NULL,c("x","y","z")))

                # now figure out the colormap
                zmean <- apply(t(mesh$it),MARGIN=1,function(row)mean(m[row,3]))

                # Get colors you want
                cols = brewer_pal(palette="RdBu")(9)

                # Ramp to add to facecolor
                library(scales)
                facecolor = colour_ramp(cols)(rescale(x=zmean))

                # Create data.frame of colours and breakpoints.
                # Must go from 0 to 1, plotly scales it based on values it self.
                colz = data.frame(seq(0,1,length.out = length(cols)),
                cols)

                # Make stupid pointcloud to fool the colorbar
                xx = c(min(x), max(x))
                yy = c(min(y), max(y))
                zz = c(min(z), max(z))

                plot_ly() %>%

                # Creates the legend, and also the plotting space
                add_trace(
                x = xx, y = yy, z = zz,
                intensity = x,
                colorscale = colz,
                # visible="legendonly",
                type = "mesh3d"
                ) %>%


                # Adds the mesh
                add_trace(
                x = x, y = y, z = z,
                i = mesh$it[1,]-1, j = mesh$it[2,]-1, k = mesh$it[3,]-1,
                facecolor = facecolor,
                showscale=FALSE,
                type = "mesh3d"
                )





                share|improve this answer













                After a lot of hacking, I finally have a working solution.
                In this case, by plotting a mesh3d area, with points that are "inside" the helicopter and will not be visible later, and then plot the actual helicopter later.



                It seems that "visible='legendonly'" does not apply to mesh3d, as this option removes both the plot and legend.



                library(plotly)
                library(geomorph)

                plyFile <- 'http://people.sc.fsu.edu/~jburkardt/data/ply/chopper.ply'
                dest <- basename(plyFile)
                if (!file.exists(dest))
                download.file(plyFile, dest)


                mesh <- read.ply(dest, ShowSpecimen = F)
                # see getS3method("shade3d", "mesh3d") for details on how to plot

                # plot point cloud
                x <- mesh$vb["xpts",]
                y <- mesh$vb["ypts",]
                z <- mesh$vb["zpts",]
                m <- matrix(c(x,y,z), ncol=3, dimnames=list(NULL,c("x","y","z")))

                # now figure out the colormap
                zmean <- apply(t(mesh$it),MARGIN=1,function(row)mean(m[row,3]))

                # Get colors you want
                cols = brewer_pal(palette="RdBu")(9)

                # Ramp to add to facecolor
                library(scales)
                facecolor = colour_ramp(cols)(rescale(x=zmean))

                # Create data.frame of colours and breakpoints.
                # Must go from 0 to 1, plotly scales it based on values it self.
                colz = data.frame(seq(0,1,length.out = length(cols)),
                cols)

                # Make stupid pointcloud to fool the colorbar
                xx = c(min(x), max(x))
                yy = c(min(y), max(y))
                zz = c(min(z), max(z))

                plot_ly() %>%

                # Creates the legend, and also the plotting space
                add_trace(
                x = xx, y = yy, z = zz,
                intensity = x,
                colorscale = colz,
                # visible="legendonly",
                type = "mesh3d"
                ) %>%


                # Adds the mesh
                add_trace(
                x = x, y = y, z = z,
                i = mesh$it[1,]-1, j = mesh$it[2,]-1, k = mesh$it[3,]-1,
                facecolor = facecolor,
                showscale=FALSE,
                type = "mesh3d"
                )






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                answered Nov 14 '18 at 15:14









                Athanasia MowinckelAthanasia Mowinckel

                907




                907



























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