How to convert Matrix to a type Mat?










-1















I am using EmguCV to do simple image processing. I want to remove small contours from my thresholded image so I used connectedcomponentswithstats. Below is my code where I convert any pixel smaller than the minimum size into black - essentially deleting it. The reason I want to do this is to be able to use it in the latter part since it is not compatible with other types.



public Mat Filtered(Mat in_img, string currentDir)

Mat gray_res = new Mat();
Mat labels = new Mat();
Mat stats = new Mat();
Mat centroids = new Mat();

CvInvoke.CvtColor(in_img, gray_res, ColorConversion.Bgr2Gray);

var nlabels = CvInvoke.ConnectedComponentsWithStats(gray_res, labels, stats, centroids, LineType.EightConnected);

int min_size = 250;

int sizes = new int[nlabels];

for (int s = 1; s < nlabels; s++)

sizes[s] = BitConverter.ToInt32(stats.GetData(s, (int)ConnectedComponentsTypes.Area), 0);


Matrix<double> fltr_img = new Matrix<double>(labels.Rows, labels.Cols);
fltr_img.SetValue(0);

for (int i = 1; i < nlabels; i++)

int j = BitConverter.ToInt32(stats.GetData(i, (int)ConnectedComponentsTypes.Left), 0); //left most
int w = BitConverter.ToInt32(stats.GetData(i, (int)ConnectedComponentsTypes.Width), 0); //run width
int k = BitConverter.ToInt32(stats.GetData(i, (int)ConnectedComponentsTypes.Top), 0); //top most
int h = BitConverter.ToInt32(stats.GetData(i, (int)ConnectedComponentsTypes.Height), 0); //run height

if (sizes[i] < min_size)

for (int a = k; a < k + h; a++)

for (int b = j; b < j + w; b++)

fltr_img.Data[a, b] = 255;





//Covnert 2D Matrix to Image
CvInvoke.Imwrite(currentDir + "filter.jpg", fltr_img);

Mat subtrahend = CvInvoke.Imread(currentDir + "filter.jpg");

Mat fnl_img = new Mat();

CvInvoke.Subtract(in_img, subtrahend, fnl_img);

return fnl_img;



What I did, in the end, is a little dirty trick to convert the mask into a compatible type Mat which is the original image. With this code, I am getting my result but I am still bothered by it.










share|improve this question




























    -1















    I am using EmguCV to do simple image processing. I want to remove small contours from my thresholded image so I used connectedcomponentswithstats. Below is my code where I convert any pixel smaller than the minimum size into black - essentially deleting it. The reason I want to do this is to be able to use it in the latter part since it is not compatible with other types.



    public Mat Filtered(Mat in_img, string currentDir)

    Mat gray_res = new Mat();
    Mat labels = new Mat();
    Mat stats = new Mat();
    Mat centroids = new Mat();

    CvInvoke.CvtColor(in_img, gray_res, ColorConversion.Bgr2Gray);

    var nlabels = CvInvoke.ConnectedComponentsWithStats(gray_res, labels, stats, centroids, LineType.EightConnected);

    int min_size = 250;

    int sizes = new int[nlabels];

    for (int s = 1; s < nlabels; s++)

    sizes[s] = BitConverter.ToInt32(stats.GetData(s, (int)ConnectedComponentsTypes.Area), 0);


    Matrix<double> fltr_img = new Matrix<double>(labels.Rows, labels.Cols);
    fltr_img.SetValue(0);

    for (int i = 1; i < nlabels; i++)

    int j = BitConverter.ToInt32(stats.GetData(i, (int)ConnectedComponentsTypes.Left), 0); //left most
    int w = BitConverter.ToInt32(stats.GetData(i, (int)ConnectedComponentsTypes.Width), 0); //run width
    int k = BitConverter.ToInt32(stats.GetData(i, (int)ConnectedComponentsTypes.Top), 0); //top most
    int h = BitConverter.ToInt32(stats.GetData(i, (int)ConnectedComponentsTypes.Height), 0); //run height

    if (sizes[i] < min_size)

    for (int a = k; a < k + h; a++)

    for (int b = j; b < j + w; b++)

    fltr_img.Data[a, b] = 255;





    //Covnert 2D Matrix to Image
    CvInvoke.Imwrite(currentDir + "filter.jpg", fltr_img);

    Mat subtrahend = CvInvoke.Imread(currentDir + "filter.jpg");

    Mat fnl_img = new Mat();

    CvInvoke.Subtract(in_img, subtrahend, fnl_img);

    return fnl_img;



    What I did, in the end, is a little dirty trick to convert the mask into a compatible type Mat which is the original image. With this code, I am getting my result but I am still bothered by it.










    share|improve this question


























      -1












      -1








      -1








      I am using EmguCV to do simple image processing. I want to remove small contours from my thresholded image so I used connectedcomponentswithstats. Below is my code where I convert any pixel smaller than the minimum size into black - essentially deleting it. The reason I want to do this is to be able to use it in the latter part since it is not compatible with other types.



      public Mat Filtered(Mat in_img, string currentDir)

      Mat gray_res = new Mat();
      Mat labels = new Mat();
      Mat stats = new Mat();
      Mat centroids = new Mat();

      CvInvoke.CvtColor(in_img, gray_res, ColorConversion.Bgr2Gray);

      var nlabels = CvInvoke.ConnectedComponentsWithStats(gray_res, labels, stats, centroids, LineType.EightConnected);

      int min_size = 250;

      int sizes = new int[nlabels];

      for (int s = 1; s < nlabels; s++)

      sizes[s] = BitConverter.ToInt32(stats.GetData(s, (int)ConnectedComponentsTypes.Area), 0);


      Matrix<double> fltr_img = new Matrix<double>(labels.Rows, labels.Cols);
      fltr_img.SetValue(0);

      for (int i = 1; i < nlabels; i++)

      int j = BitConverter.ToInt32(stats.GetData(i, (int)ConnectedComponentsTypes.Left), 0); //left most
      int w = BitConverter.ToInt32(stats.GetData(i, (int)ConnectedComponentsTypes.Width), 0); //run width
      int k = BitConverter.ToInt32(stats.GetData(i, (int)ConnectedComponentsTypes.Top), 0); //top most
      int h = BitConverter.ToInt32(stats.GetData(i, (int)ConnectedComponentsTypes.Height), 0); //run height

      if (sizes[i] < min_size)

      for (int a = k; a < k + h; a++)

      for (int b = j; b < j + w; b++)

      fltr_img.Data[a, b] = 255;





      //Covnert 2D Matrix to Image
      CvInvoke.Imwrite(currentDir + "filter.jpg", fltr_img);

      Mat subtrahend = CvInvoke.Imread(currentDir + "filter.jpg");

      Mat fnl_img = new Mat();

      CvInvoke.Subtract(in_img, subtrahend, fnl_img);

      return fnl_img;



      What I did, in the end, is a little dirty trick to convert the mask into a compatible type Mat which is the original image. With this code, I am getting my result but I am still bothered by it.










      share|improve this question
















      I am using EmguCV to do simple image processing. I want to remove small contours from my thresholded image so I used connectedcomponentswithstats. Below is my code where I convert any pixel smaller than the minimum size into black - essentially deleting it. The reason I want to do this is to be able to use it in the latter part since it is not compatible with other types.



      public Mat Filtered(Mat in_img, string currentDir)

      Mat gray_res = new Mat();
      Mat labels = new Mat();
      Mat stats = new Mat();
      Mat centroids = new Mat();

      CvInvoke.CvtColor(in_img, gray_res, ColorConversion.Bgr2Gray);

      var nlabels = CvInvoke.ConnectedComponentsWithStats(gray_res, labels, stats, centroids, LineType.EightConnected);

      int min_size = 250;

      int sizes = new int[nlabels];

      for (int s = 1; s < nlabels; s++)

      sizes[s] = BitConverter.ToInt32(stats.GetData(s, (int)ConnectedComponentsTypes.Area), 0);


      Matrix<double> fltr_img = new Matrix<double>(labels.Rows, labels.Cols);
      fltr_img.SetValue(0);

      for (int i = 1; i < nlabels; i++)

      int j = BitConverter.ToInt32(stats.GetData(i, (int)ConnectedComponentsTypes.Left), 0); //left most
      int w = BitConverter.ToInt32(stats.GetData(i, (int)ConnectedComponentsTypes.Width), 0); //run width
      int k = BitConverter.ToInt32(stats.GetData(i, (int)ConnectedComponentsTypes.Top), 0); //top most
      int h = BitConverter.ToInt32(stats.GetData(i, (int)ConnectedComponentsTypes.Height), 0); //run height

      if (sizes[i] < min_size)

      for (int a = k; a < k + h; a++)

      for (int b = j; b < j + w; b++)

      fltr_img.Data[a, b] = 255;





      //Covnert 2D Matrix to Image
      CvInvoke.Imwrite(currentDir + "filter.jpg", fltr_img);

      Mat subtrahend = CvInvoke.Imread(currentDir + "filter.jpg");

      Mat fnl_img = new Mat();

      CvInvoke.Subtract(in_img, subtrahend, fnl_img);

      return fnl_img;



      What I did, in the end, is a little dirty trick to convert the mask into a compatible type Mat which is the original image. With this code, I am getting my result but I am still bothered by it.







      c# matrix emgucv mat emgu






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Nov 13 '18 at 14:07









      Uwe Keim

      27.4k31129210




      27.4k31129210










      asked Nov 13 '18 at 14:05









      cassiopeiaofthemadworldcassiopeiaofthemadworld

      116




      116






















          1 Answer
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          0














          You can convert Matrix type by using its Mat property. I don't know what type you need so I used DepthType.Cv8U in my example.



          Mat converted = new Mat();
          fltr_img.Mat.ConvertTo(converted, DepthType.Cv8U);
          Mat fnl_img = new Mat();
          CvInvoke.Subtract(in_img, converted, fnl_img);


          Alternatively, you can also use Mat and/or Matrix together with substract method. Both implement IInpurArray interface.



          CvInvoke.Subtract(in_img, fltr_img, fnl_img); //Tested with EmguCv 3.4.1





          share|improve this answer

























          • It doesn't work. What I want is to convert the Matrix<> format (which I used to create the filter as seen in the for loop above) into a something compatible with the Mat format (which I used to load the image) so that I can use EmguCV subtract to get the desired result.

            – cassiopeiaofthemadworld
            Nov 23 '18 at 2:06











          • Matrix and Mat can be both used in CvInvoke.Subtract(IInputArray src1, IInputArray src2, IOutputArray dst) without compilation errors as both implement IInputArray interface. I tested it with EmguCV 3.4.1. So i do not understand why you have to convert Matrix to Mat.

            – Quergo
            Nov 23 '18 at 9:41











          • When I used your code. It throws this exception ---> Exception thrown: 'Emgu.CV.Util.CvException' in Emgu.CV.World.dll

            – cassiopeiaofthemadworld
            Nov 23 '18 at 9:49












          • Does the exception provides more detailed information?

            – Quergo
            Nov 23 '18 at 10:27










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          1 Answer
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          active

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          1 Answer
          1






          active

          oldest

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          active

          oldest

          votes






          active

          oldest

          votes









          0














          You can convert Matrix type by using its Mat property. I don't know what type you need so I used DepthType.Cv8U in my example.



          Mat converted = new Mat();
          fltr_img.Mat.ConvertTo(converted, DepthType.Cv8U);
          Mat fnl_img = new Mat();
          CvInvoke.Subtract(in_img, converted, fnl_img);


          Alternatively, you can also use Mat and/or Matrix together with substract method. Both implement IInpurArray interface.



          CvInvoke.Subtract(in_img, fltr_img, fnl_img); //Tested with EmguCv 3.4.1





          share|improve this answer

























          • It doesn't work. What I want is to convert the Matrix<> format (which I used to create the filter as seen in the for loop above) into a something compatible with the Mat format (which I used to load the image) so that I can use EmguCV subtract to get the desired result.

            – cassiopeiaofthemadworld
            Nov 23 '18 at 2:06











          • Matrix and Mat can be both used in CvInvoke.Subtract(IInputArray src1, IInputArray src2, IOutputArray dst) without compilation errors as both implement IInputArray interface. I tested it with EmguCV 3.4.1. So i do not understand why you have to convert Matrix to Mat.

            – Quergo
            Nov 23 '18 at 9:41











          • When I used your code. It throws this exception ---> Exception thrown: 'Emgu.CV.Util.CvException' in Emgu.CV.World.dll

            – cassiopeiaofthemadworld
            Nov 23 '18 at 9:49












          • Does the exception provides more detailed information?

            – Quergo
            Nov 23 '18 at 10:27















          0














          You can convert Matrix type by using its Mat property. I don't know what type you need so I used DepthType.Cv8U in my example.



          Mat converted = new Mat();
          fltr_img.Mat.ConvertTo(converted, DepthType.Cv8U);
          Mat fnl_img = new Mat();
          CvInvoke.Subtract(in_img, converted, fnl_img);


          Alternatively, you can also use Mat and/or Matrix together with substract method. Both implement IInpurArray interface.



          CvInvoke.Subtract(in_img, fltr_img, fnl_img); //Tested with EmguCv 3.4.1





          share|improve this answer

























          • It doesn't work. What I want is to convert the Matrix<> format (which I used to create the filter as seen in the for loop above) into a something compatible with the Mat format (which I used to load the image) so that I can use EmguCV subtract to get the desired result.

            – cassiopeiaofthemadworld
            Nov 23 '18 at 2:06











          • Matrix and Mat can be both used in CvInvoke.Subtract(IInputArray src1, IInputArray src2, IOutputArray dst) without compilation errors as both implement IInputArray interface. I tested it with EmguCV 3.4.1. So i do not understand why you have to convert Matrix to Mat.

            – Quergo
            Nov 23 '18 at 9:41











          • When I used your code. It throws this exception ---> Exception thrown: 'Emgu.CV.Util.CvException' in Emgu.CV.World.dll

            – cassiopeiaofthemadworld
            Nov 23 '18 at 9:49












          • Does the exception provides more detailed information?

            – Quergo
            Nov 23 '18 at 10:27













          0












          0








          0







          You can convert Matrix type by using its Mat property. I don't know what type you need so I used DepthType.Cv8U in my example.



          Mat converted = new Mat();
          fltr_img.Mat.ConvertTo(converted, DepthType.Cv8U);
          Mat fnl_img = new Mat();
          CvInvoke.Subtract(in_img, converted, fnl_img);


          Alternatively, you can also use Mat and/or Matrix together with substract method. Both implement IInpurArray interface.



          CvInvoke.Subtract(in_img, fltr_img, fnl_img); //Tested with EmguCv 3.4.1





          share|improve this answer















          You can convert Matrix type by using its Mat property. I don't know what type you need so I used DepthType.Cv8U in my example.



          Mat converted = new Mat();
          fltr_img.Mat.ConvertTo(converted, DepthType.Cv8U);
          Mat fnl_img = new Mat();
          CvInvoke.Subtract(in_img, converted, fnl_img);


          Alternatively, you can also use Mat and/or Matrix together with substract method. Both implement IInpurArray interface.



          CvInvoke.Subtract(in_img, fltr_img, fnl_img); //Tested with EmguCv 3.4.1






          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Nov 23 '18 at 9:43

























          answered Nov 21 '18 at 11:15









          QuergoQuergo

          395213




          395213












          • It doesn't work. What I want is to convert the Matrix<> format (which I used to create the filter as seen in the for loop above) into a something compatible with the Mat format (which I used to load the image) so that I can use EmguCV subtract to get the desired result.

            – cassiopeiaofthemadworld
            Nov 23 '18 at 2:06











          • Matrix and Mat can be both used in CvInvoke.Subtract(IInputArray src1, IInputArray src2, IOutputArray dst) without compilation errors as both implement IInputArray interface. I tested it with EmguCV 3.4.1. So i do not understand why you have to convert Matrix to Mat.

            – Quergo
            Nov 23 '18 at 9:41











          • When I used your code. It throws this exception ---> Exception thrown: 'Emgu.CV.Util.CvException' in Emgu.CV.World.dll

            – cassiopeiaofthemadworld
            Nov 23 '18 at 9:49












          • Does the exception provides more detailed information?

            – Quergo
            Nov 23 '18 at 10:27

















          • It doesn't work. What I want is to convert the Matrix<> format (which I used to create the filter as seen in the for loop above) into a something compatible with the Mat format (which I used to load the image) so that I can use EmguCV subtract to get the desired result.

            – cassiopeiaofthemadworld
            Nov 23 '18 at 2:06











          • Matrix and Mat can be both used in CvInvoke.Subtract(IInputArray src1, IInputArray src2, IOutputArray dst) without compilation errors as both implement IInputArray interface. I tested it with EmguCV 3.4.1. So i do not understand why you have to convert Matrix to Mat.

            – Quergo
            Nov 23 '18 at 9:41











          • When I used your code. It throws this exception ---> Exception thrown: 'Emgu.CV.Util.CvException' in Emgu.CV.World.dll

            – cassiopeiaofthemadworld
            Nov 23 '18 at 9:49












          • Does the exception provides more detailed information?

            – Quergo
            Nov 23 '18 at 10:27
















          It doesn't work. What I want is to convert the Matrix<> format (which I used to create the filter as seen in the for loop above) into a something compatible with the Mat format (which I used to load the image) so that I can use EmguCV subtract to get the desired result.

          – cassiopeiaofthemadworld
          Nov 23 '18 at 2:06





          It doesn't work. What I want is to convert the Matrix<> format (which I used to create the filter as seen in the for loop above) into a something compatible with the Mat format (which I used to load the image) so that I can use EmguCV subtract to get the desired result.

          – cassiopeiaofthemadworld
          Nov 23 '18 at 2:06













          Matrix and Mat can be both used in CvInvoke.Subtract(IInputArray src1, IInputArray src2, IOutputArray dst) without compilation errors as both implement IInputArray interface. I tested it with EmguCV 3.4.1. So i do not understand why you have to convert Matrix to Mat.

          – Quergo
          Nov 23 '18 at 9:41





          Matrix and Mat can be both used in CvInvoke.Subtract(IInputArray src1, IInputArray src2, IOutputArray dst) without compilation errors as both implement IInputArray interface. I tested it with EmguCV 3.4.1. So i do not understand why you have to convert Matrix to Mat.

          – Quergo
          Nov 23 '18 at 9:41













          When I used your code. It throws this exception ---> Exception thrown: 'Emgu.CV.Util.CvException' in Emgu.CV.World.dll

          – cassiopeiaofthemadworld
          Nov 23 '18 at 9:49






          When I used your code. It throws this exception ---> Exception thrown: 'Emgu.CV.Util.CvException' in Emgu.CV.World.dll

          – cassiopeiaofthemadworld
          Nov 23 '18 at 9:49














          Does the exception provides more detailed information?

          – Quergo
          Nov 23 '18 at 10:27





          Does the exception provides more detailed information?

          – Quergo
          Nov 23 '18 at 10:27

















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